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Tech ENABLE_GCODE_VIEWER -> Bed axes rendered using the new OpenGL model class
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3475604362
commit
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6 changed files with 154 additions and 37 deletions
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@ -5,15 +5,24 @@
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#include "libslic3r/Polygon.hpp"
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#include "libslic3r/ClipperUtils.hpp"
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#include "libslic3r/BoundingBox.hpp"
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#if ENABLE_GCODE_VIEWER
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#include "libslic3r/Geometry.hpp"
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#endif // ENABLE_GCODE_VIEWER
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#include "GUI_App.hpp"
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#include "PresetBundle.hpp"
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#include "GLCanvas3D.hpp"
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#if ENABLE_GCODE_VIEWER
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#include "3DScene.hpp"
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#endif // ENABLE_GCODE_VIEWER
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#include <GL/glew.h>
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#include <boost/algorithm/string/predicate.hpp>
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#include <boost/filesystem/operations.hpp>
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#if ENABLE_GCODE_VIEWER
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#include <boost/log/trivial.hpp>
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#endif // ENABLE_GCODE_VIEWER
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static const float GROUND_Z = -0.02f;
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@ -119,13 +128,25 @@ const float* GeometryBuffer::get_vertices_data() const
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return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
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}
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#if ENABLE_GCODE_VIEWER
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const float Bed3D::Axes::DefaultStemRadius = 0.5f;
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const float Bed3D::Axes::DefaultStemLength = 25.0f;
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const float Bed3D::Axes::DefaultTipRadius = 2.5f * Bed3D::Axes::DefaultStemRadius;
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const float Bed3D::Axes::DefaultTipLength = 5.0f;
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#else
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const double Bed3D::Axes::Radius = 0.5;
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const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius;
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const double Bed3D::Axes::ArrowLength = 5.0;
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#endif // ENABLE_GCODE_VIEWER
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#if ENABLE_GCODE_VIEWER
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void Bed3D::Axes::set_stem_length(float length)
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{
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m_stem_length = length;
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m_arrow.reset();
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}
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#else
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Bed3D::Axes::Axes()
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: origin(Vec3d::Zero())
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, length(25.0 * Vec3d::Ones())
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{
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m_quadric = ::gluNewQuadric();
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if (m_quadric != nullptr)
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@ -137,9 +158,46 @@ Bed3D::Axes::~Axes()
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if (m_quadric != nullptr)
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::gluDeleteQuadric(m_quadric);
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}
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#endif // ENABLE_GCODE_VIEWER
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void Bed3D::Axes::render() const
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{
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#if ENABLE_GCODE_VIEWER
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auto render_axis = [this](const Transform3f& transform, GLint color_id, const std::array<float, 4>& color) {
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if (color_id >= 0)
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glsafe(::glUniform4fv(color_id, 1, (const GLfloat*)color.data()));
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glsafe(::glPushMatrix());
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glsafe(::glMultMatrixf(transform.data()));
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m_arrow.render();
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glsafe(::glPopMatrix());
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};
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m_arrow.init_from(stilized_arrow(16, DefaultTipRadius, DefaultTipLength, DefaultStemRadius, m_stem_length));
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if (!m_shader.init("gouraud_light.vs", "gouraud_light.fs"))
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BOOST_LOG_TRIVIAL(error) << "Unable to initialize gouraud_light shader: please, check that the files gouraud_light.vs and gouraud_light.fs are available";
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if (!m_shader.is_initialized())
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return;
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glsafe(::glEnable(GL_DEPTH_TEST));
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m_shader.start_using();
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GLint color_id = ::glGetUniformLocation(m_shader.get_shader_program_id(), "uniform_color");
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// x axis
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render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0f }).cast<float>(), color_id, { 0.75f, 0.0f, 0.0f, 1.0f });
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// y axis
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render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0f }).cast<float>(), color_id, { 0.0f, 0.75f, 0.0f, 1.0f });
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// z axis
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render_axis(Geometry::assemble_transform(m_origin).cast<float>(), color_id, { 0.0f, 0.0f, 0.75f, 1.0f });
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m_shader.stop_using();
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glsafe(::glDisable(GL_DEPTH_TEST));
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#else
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if (m_quadric == nullptr)
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return;
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@ -171,8 +229,10 @@ void Bed3D::Axes::render() const
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glsafe(::glDisable(GL_LIGHTING));
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glsafe(::glDisable(GL_DEPTH_TEST));
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#endif // !ENABLE_GCODE_VIEWER
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}
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#if !ENABLE_GCODE_VIEWER
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void Bed3D::Axes::render_axis(double length) const
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{
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::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
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@ -185,6 +245,7 @@ void Bed3D::Axes::render_axis(double length) const
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::gluQuadricOrientation(m_quadric, GLU_INSIDE);
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::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
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}
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#endif // !ENABLE_GCODE_VIEWER
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Bed3D::Bed3D()
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: m_type(Custom)
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@ -242,8 +303,13 @@ bool Bed3D::set_shape(const Pointfs& shape, const std::string& custom_texture, c
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m_model.reset();
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// Set the origin and size for rendering the coordinate system axes.
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#if ENABLE_GCODE_VIEWER
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m_axes.set_origin({ 0.0, 0.0, static_cast<double>(GROUND_Z) });
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m_axes.set_stem_length(0.1f * static_cast<float>(m_bounding_box.max_size()));
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#else
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m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
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m_axes.length = 0.1 * m_bounding_box.max_size() * Vec3d::Ones();
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#endif // ENABLE_GCODE_VIEWER
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// Let the calee to update the UI.
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return true;
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@ -290,7 +356,11 @@ void Bed3D::calc_bounding_boxes() const
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m_extended_bounding_box = m_bounding_box;
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// extend to contain axes
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#if ENABLE_GCODE_VIEWER
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m_extended_bounding_box.merge(m_axes.get_total_length() * Vec3d::Ones());
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#else
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m_extended_bounding_box.merge(m_axes.length + Axes::ArrowLength * Vec3d::Ones());
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#endif // ENABLE_GCODE_VIEWER
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// extend to contain model, if any
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if (!m_model.get_filename().empty())
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