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	Dimensions of scale on rotate gizmo as function of object size
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					 2 changed files with 28 additions and 17 deletions
				
			
		|  | @ -336,10 +336,9 @@ const unsigned int GLGizmoRotate::AngleResolution = 64; | ||||||
| const unsigned int GLGizmoRotate::ScaleStepsCount = 72; | const unsigned int GLGizmoRotate::ScaleStepsCount = 72; | ||||||
| const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount; | const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount; | ||||||
| const unsigned int GLGizmoRotate::ScaleLongEvery = 2; | const unsigned int GLGizmoRotate::ScaleLongEvery = 2; | ||||||
| const float GLGizmoRotate::ScaleLongTooth = 2.0f; | const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius
 | ||||||
| const float GLGizmoRotate::ScaleShortTooth = 1.0f; |  | ||||||
| const unsigned int GLGizmoRotate::SnapRegionsCount = 8; | const unsigned int GLGizmoRotate::SnapRegionsCount = 8; | ||||||
| const float GLGizmoRotate::GrabberOffset = 5.0f; | const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
 | ||||||
| 
 | 
 | ||||||
| GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) | GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) | ||||||
|     : GLGizmoBase(parent) |     : GLGizmoBase(parent) | ||||||
|  | @ -347,6 +346,10 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) | ||||||
|     , m_angle(0.0) |     , m_angle(0.0) | ||||||
|     , m_center(0.0, 0.0, 0.0) |     , m_center(0.0, 0.0, 0.0) | ||||||
|     , m_radius(0.0f) |     , m_radius(0.0f) | ||||||
|  |     , m_snap_coarse_in_radius(0.0f) | ||||||
|  |     , m_snap_coarse_out_radius(0.0f) | ||||||
|  |     , m_snap_fine_in_radius(0.0f) | ||||||
|  |     , m_snap_fine_out_radius(0.0f) | ||||||
| { | { | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
|  | @ -368,6 +371,10 @@ void GLGizmoRotate::on_start_dragging(const BoundingBoxf3& box) | ||||||
| { | { | ||||||
|     m_center = box.center(); |     m_center = box.center(); | ||||||
|     m_radius = Offset + box.radius(); |     m_radius = Offset + box.radius(); | ||||||
|  |     m_snap_coarse_in_radius = m_radius / 3.0f; | ||||||
|  |     m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; | ||||||
|  |     m_snap_fine_in_radius = m_radius; | ||||||
|  |     m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GLGizmoRotate::on_update(const Linef3& mouse_ray) | void GLGizmoRotate::on_update(const Linef3& mouse_ray) | ||||||
|  | @ -383,20 +390,16 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray) | ||||||
| 
 | 
 | ||||||
|     double len = mouse_pos.norm(); |     double len = mouse_pos.norm(); | ||||||
| 
 | 
 | ||||||
|     // snap to snap region
 |     // snap to coarse snap region
 | ||||||
|     double in_radius = (double)m_radius / 3.0; |     if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius)) | ||||||
|     double out_radius = 2.0 * (double)in_radius; |  | ||||||
|     if ((in_radius <= len) && (len <= out_radius)) |  | ||||||
|     { |     { | ||||||
|         double step = 2.0 * (double)PI / (double)SnapRegionsCount; |         double step = 2.0 * (double)PI / (double)SnapRegionsCount; | ||||||
|         theta = step * (double)std::round(theta / step); |         theta = step * (double)std::round(theta / step); | ||||||
|     } |     } | ||||||
|     else |     else | ||||||
|     { |     { | ||||||
|         // snap to scale
 |         // snap to fine snap region (scale)
 | ||||||
|         in_radius = (double)m_radius; |         if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius)) | ||||||
|         out_radius = in_radius + (double)ScaleLongTooth; |  | ||||||
|         if ((in_radius <= len) && (len <= out_radius)) |  | ||||||
|         { |         { | ||||||
|             double step = 2.0 * (double)PI / (double)ScaleStepsCount; |             double step = 2.0 * (double)PI / (double)ScaleStepsCount; | ||||||
|             theta = step * (double)std::round(theta / step); |             theta = step * (double)std::round(theta / step); | ||||||
|  | @ -420,6 +423,10 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const | ||||||
|     { |     { | ||||||
|         m_center = box.center(); |         m_center = box.center(); | ||||||
|         m_radius = Offset + box.radius(); |         m_radius = Offset + box.radius(); | ||||||
|  |         m_snap_coarse_in_radius = m_radius / 3.0f; | ||||||
|  |         m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; | ||||||
|  |         m_snap_fine_in_radius = m_radius; | ||||||
|  |         m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     ::glEnable(GL_DEPTH_TEST); |     ::glEnable(GL_DEPTH_TEST); | ||||||
|  | @ -477,8 +484,8 @@ void GLGizmoRotate::render_circle() const | ||||||
| 
 | 
 | ||||||
| void GLGizmoRotate::render_scale() const | void GLGizmoRotate::render_scale() const | ||||||
| { | { | ||||||
|     float out_radius_long = m_radius + ScaleLongTooth; |     float out_radius_long = m_snap_fine_out_radius; | ||||||
|     float out_radius_short = m_radius + ScaleShortTooth; |     float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth); | ||||||
| 
 | 
 | ||||||
|     ::glBegin(GL_LINES); |     ::glBegin(GL_LINES); | ||||||
|     for (unsigned int i = 0; i < ScaleStepsCount; ++i) |     for (unsigned int i = 0; i < ScaleStepsCount; ++i) | ||||||
|  | @ -527,14 +534,14 @@ void GLGizmoRotate::render_reference_radius() const | ||||||
| { | { | ||||||
|     ::glBegin(GL_LINES); |     ::glBegin(GL_LINES); | ||||||
|     ::glVertex3f(0.0f, 0.0f, 0.0f); |     ::glVertex3f(0.0f, 0.0f, 0.0f); | ||||||
|     ::glVertex3f((GLfloat)(m_radius + GrabberOffset), 0.0f, 0.0f); |     ::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f); | ||||||
|     ::glEnd(); |     ::glEnd(); | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| void GLGizmoRotate::render_angle() const | void GLGizmoRotate::render_angle() const | ||||||
| { | { | ||||||
|     float step_angle = (float)m_angle / AngleResolution; |     float step_angle = (float)m_angle / AngleResolution; | ||||||
|     float ex_radius = m_radius + GrabberOffset; |     float ex_radius = m_radius * (1.0f + GrabberOffset); | ||||||
| 
 | 
 | ||||||
|     ::glBegin(GL_LINE_STRIP); |     ::glBegin(GL_LINE_STRIP); | ||||||
|     for (unsigned int i = 0; i <= AngleResolution; ++i) |     for (unsigned int i = 0; i <= AngleResolution; ++i) | ||||||
|  | @ -550,7 +557,7 @@ void GLGizmoRotate::render_angle() const | ||||||
| 
 | 
 | ||||||
| void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const | void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const | ||||||
| { | { | ||||||
|     double grabber_radius = (double)(m_radius + GrabberOffset); |     double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset); | ||||||
|     m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0); |     m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0); | ||||||
|     m_grabbers[0].angles(2) = m_angle; |     m_grabbers[0].angles(2) = m_angle; | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
|  | @ -133,7 +133,6 @@ class GLGizmoRotate : public GLGizmoBase | ||||||
|     static const float ScaleStepRad; |     static const float ScaleStepRad; | ||||||
|     static const unsigned int ScaleLongEvery; |     static const unsigned int ScaleLongEvery; | ||||||
|     static const float ScaleLongTooth; |     static const float ScaleLongTooth; | ||||||
|     static const float ScaleShortTooth; |  | ||||||
|     static const unsigned int SnapRegionsCount; |     static const unsigned int SnapRegionsCount; | ||||||
|     static const float GrabberOffset; |     static const float GrabberOffset; | ||||||
| 
 | 
 | ||||||
|  | @ -152,6 +151,11 @@ private: | ||||||
|     mutable Vec3d m_center; |     mutable Vec3d m_center; | ||||||
|     mutable float m_radius; |     mutable float m_radius; | ||||||
| 
 | 
 | ||||||
|  |     mutable float m_snap_coarse_in_radius; | ||||||
|  |     mutable float m_snap_coarse_out_radius; | ||||||
|  |     mutable float m_snap_fine_in_radius; | ||||||
|  |     mutable float m_snap_fine_out_radius; | ||||||
|  | 
 | ||||||
| public: | public: | ||||||
|     GLGizmoRotate(GLCanvas3D& parent, Axis axis); |     GLGizmoRotate(GLCanvas3D& parent, Axis axis); | ||||||
| 
 | 
 | ||||||
|  |  | ||||||
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	 Enrico Turri
						Enrico Turri