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Add possible manipulation of small support diameter.
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9 changed files with 57 additions and 125 deletions
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@ -25,119 +25,6 @@ static Hit min_hit(const C &hits)
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return *mit;
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}
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//IndexedMesh::hit_result query_hit(const SupportableMesh &msh, const Head &h)
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//{
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// static const size_t SAMPLES = 8;
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// // Move away slightly from the touching point to avoid raycasting on the
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// // inner surface of the mesh.
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// const double& sd = msh.cfg.safety_distance_mm;
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// auto& m = msh.emesh;
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// using HitResult = IndexedMesh::hit_result;
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// // Hit results
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// std::array<HitResult, SAMPLES> hits;
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// Vec3d s1 = h.pos, s2 = h.junction_point();
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// struct Rings {
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// double rpin;
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// double rback;
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// Vec3d spin;
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// Vec3d sback;
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// PointRing<SAMPLES> ring;
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// Vec3d backring(size_t idx) { return ring.get(idx, sback, rback); }
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// Vec3d pinring(size_t idx) { return ring.get(idx, spin, rpin); }
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// } rings {h.r_pin_mm + sd, h.r_back_mm + sd, s1, s2, h.dir};
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// // We will shoot multiple rays from the head pinpoint in the direction
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// // of the pinhead robe (side) surface. The result will be the smallest
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// // hit distance.
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// auto hitfn = [&m, &rings, sd](HitResult &hit, size_t i) {
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// // Point on the circle on the pin sphere
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// Vec3d ps = rings.pinring(i);
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// // This is the point on the circle on the back sphere
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// Vec3d p = rings.backring(i);
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// // Point ps is not on mesh but can be inside or
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// // outside as well. This would cause many problems
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// // with ray-casting. To detect the position we will
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// // use the ray-casting result (which has an is_inside
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// // predicate).
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// Vec3d n = (p - ps).normalized();
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// auto q = m.query_ray_hit(ps + sd * n, n);
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// if (q.is_inside()) { // the hit is inside the model
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// if (q.distance() > rings.rpin) {
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// // If we are inside the model and the hit
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// // distance is bigger than our pin circle
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// // diameter, it probably indicates that the
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// // support point was already inside the
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// // model, or there is really no space
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// // around the point. We will assign a zero
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// // hit distance to these cases which will
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// // enforce the function return value to be
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// // an invalid ray with zero hit distance.
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// // (see min_element at the end)
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// hit = HitResult(0.0);
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// } else {
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// // re-cast the ray from the outside of the
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// // object. The starting point has an offset
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// // of 2*safety_distance because the
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// // original ray has also had an offset
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// auto q2 = m.query_ray_hit(ps + (q.distance() + 2 * sd) * n, n);
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// hit = q2;
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// }
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// } else
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// hit = q;
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// };
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// ccr::enumerate(hits.begin(), hits.end(), hitfn);
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// return min_hit(hits);
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//}
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//IndexedMesh::hit_result query_hit(const SupportableMesh &msh, const Bridge &br, double safety_d)
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//{
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// static const size_t SAMPLES = 8;
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// Vec3d dir = (br.endp - br.startp).normalized();
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// PointRing<SAMPLES> ring{dir};
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// using Hit = IndexedMesh::hit_result;
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// // Hit results
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// std::array<Hit, SAMPLES> hits;
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// double sd = std::isnan(safety_d) ? msh.cfg.safety_distance_mm : safety_d;
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// auto hitfn = [&msh, &br, &ring, dir, sd] (Hit &hit, size_t i) {
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// // Point on the circle on the pin sphere
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// Vec3d p = ring.get(i, br.startp, br.r + sd);
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// auto hr = msh.emesh.query_ray_hit(p + br.r * dir, dir);
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// if(hr.is_inside()) {
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// if(hr.distance() > 2 * br.r + sd) hit = Hit(0.0);
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// else {
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// // re-cast the ray from the outside of the object
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// hit = msh.emesh.query_ray_hit(p + (hr.distance() + 2 * sd) * dir, dir);
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// }
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// } else hit = hr;
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// };
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// ccr::enumerate(hits.begin(), hits.end(), hitfn);
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// return min_hit(hits);
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//}
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SupportTreeBuildsteps::SupportTreeBuildsteps(SupportTreeBuilder & builder,
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const SupportableMesh &sm)
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: m_cfg(sm.cfg)
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@ -282,15 +169,18 @@ bool SupportTreeBuildsteps::execute(SupportTreeBuilder & builder,
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}
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IndexedMesh::hit_result SupportTreeBuildsteps::pinhead_mesh_intersect(
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const Vec3d &s, const Vec3d &dir, double r_pin, double r_back, double width)
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const Vec3d &s,
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const Vec3d &dir,
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double r_pin,
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double r_back,
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double width,
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double sd)
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{
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static const size_t SAMPLES = 8;
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// Move away slightly from the touching point to avoid raycasting on the
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// inner surface of the mesh.
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const double& sd = m_cfg.safety_distance_mm;
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auto& m = m_mesh;
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using HitResult = IndexedMesh::hit_result;
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@ -836,12 +726,17 @@ void SupportTreeBuildsteps::add_pinheads()
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// First we need to determine the available space for a mini pinhead.
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// The goal is the move away from the model a little bit to make the
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// contact point small as possible and avoid pearcing the model body.
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double pin_space = std::min(2 * R, bridge_mesh_distance(sph, n, R, 0.));
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double back_r = m_cfg.head_fallback_radius_mm;
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double max_w = 2 * R;
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double pin_space = std::min(max_w,
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pinhead_mesh_intersect(sph, n, R, back_r,
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max_w, 0.)
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.distance());
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if (pin_space <= 0) continue;
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m_iheads.emplace_back(i);
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m_builder.add_head(i, R, R, pin_space,
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m_builder.add_head(i, back_r, R, pin_space,
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m_cfg.head_penetration_mm, n, sph);
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}
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}
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