Fixed rendering of gizmo grabbers

This commit is contained in:
Lukas Matena 2021-05-28 15:44:39 +02:00
parent e1d5d0804b
commit 8c560522a3
4 changed files with 28 additions and 12 deletions

View file

@ -21,9 +21,6 @@ GLGizmoBase::Grabber::Grabber()
, enabled(true)
{
color = { 1.0f, 1.0f, 1.0f, 1.0f };
TriangleMesh mesh = make_cube(1., 1., 1.);
mesh.translate(Vec3f(-0.5, -0.5, -0.5));
cube.init_from(mesh);
}
void GLGizmoBase::Grabber::render(bool hover, float size) const
@ -53,6 +50,15 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const
void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const
{
if (! cube_initialized) {
// This cannot be done in constructor, OpenGL is not yet
// initialized at that point (on Linux at least).
TriangleMesh mesh = make_cube(1., 1., 1.);
mesh.translate(Vec3f(-0.5, -0.5, -0.5));
const_cast<GLModel&>(cube).init_from(mesh);
const_cast<bool&>(cube_initialized) = true;
}
float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size));
GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader();