Build: Fix install targets, add SLIC3R_FHS, check resource dir on GUI_App init

Fix #1515
This commit is contained in:
Vojtech Kral 2019-01-04 12:06:25 +01:00
parent 02e1636831
commit 8bc8dfaba4
5 changed files with 45 additions and 7 deletions

View file

@ -22,6 +22,8 @@
#include <boost/nowide/cenv.hpp>
#include <boost/nowide/iostream.hpp>
#include "unix/fhs.hpp" // Generated by CMake from ../platform/unix/fhs.hpp.in
#include "libslic3r/libslic3r.h"
#include "libslic3r/Config.hpp"
#include "libslic3r/Geometry.hpp"
@ -77,6 +79,10 @@ int main(int argc, char **argv)
// The resources are packed to 'resources'
// Path from Slic3r binary to resources:
boost::filesystem::path path_resources = path_to_binary.parent_path() / "resources";
#elif defined SLIC3R_FHS
// The application is packaged according to the Linux Filesystem Hierarchy Standard
// Resources are set to the 'Architecture-independent (shared) data', typically /usr/share or /usr/local/share
boost::filesystem::path path_resources = SLIC3R_FHS_RESOURCES;
#else
// The application is packed in the .tar.bz archive (or in AppImage) as 'bin/slic3r',
// The resources are packed to 'resources'