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Build: Fix install targets, add SLIC3R_FHS, check resource dir on GUI_App init
Fix #1515
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02e1636831
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5 changed files with 45 additions and 7 deletions
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@ -5,7 +5,6 @@
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/filesystem.hpp>
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#include <wx/stdpaths.h>
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#include <wx/imagpng.h>
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@ -15,6 +14,7 @@
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#include <wx/filedlg.h>
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#include <wx/dir.h>
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#include <wx/wupdlock.h>
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#include <wx/filefn.h>
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Model.hpp"
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@ -83,6 +83,11 @@ GUI_App::GUI_App()
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bool GUI_App::OnInit()
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{
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// Verify resources path
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const wxString resources_dir = from_u8(Slic3r::resources_dir());
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wxCHECK_MSG(wxDirExists(resources_dir), false,
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wxString::Format("Resources path does not exist or is not a directory: %s", resources_dir));
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#if ENABLE_IMGUI
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wxCHECK_MSG(m_imgui->init(), false, "Failed to initialize ImGui");
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#endif // ENABLE_IMGUI
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