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https://github.com/SoftFever/OrcaSlicer.git
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Build: Fix install targets, add SLIC3R_FHS, check resource dir on GUI_App init
Fix #1515
This commit is contained in:
parent
02e1636831
commit
8bc8dfaba4
5 changed files with 45 additions and 7 deletions
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@ -33,6 +33,7 @@ if(PNG_FOUND AND NOT RASTERIZER_FORCE_BUILTIN_LIBPNG)
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else()
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set(ZLIB_LIBRARY "")
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message(WARNING "Using builtin libpng. This can cause crashes on some platforms.")
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set(SKIP_INSTALL_ALL 1) # Prevent png+zlib from creating install targets
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add_subdirectory(png/zlib)
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set(ZLIB_INCLUDE_DIR ${PROJECT_SOURCE_DIR}/png/zlib ${CMAKE_CURRENT_BINARY_DIR}/png/zlib)
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include_directories(${ZLIB_INCLUDE_DIR})
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@ -188,3 +189,15 @@ else ()
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VERBATIM
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)
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endif()
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# Slic3r binary install target
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if (WIN32)
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install(TARGETS slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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if (MSVC)
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install(TARGETS slic3r_app_gui RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS slic3r_app_console RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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install(TARGETS slic3r_app_noconsole RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}")
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endif ()
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else ()
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install(TARGETS slic3r RUNTIME DESTINATION "${CMAKE_INSTALL_BINDIR}")
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endif ()
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2
src/platform/unix/fhs.hpp.in
Normal file
2
src/platform/unix/fhs.hpp.in
Normal file
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@ -0,0 +1,2 @@
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#cmakedefine SLIC3R_FHS @SLIC3R_FHS@
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#define SLIC3R_FHS_RESOURCES "@SLIC3R_FHS_RESOURCES@"
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@ -22,6 +22,8 @@
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#include <boost/nowide/cenv.hpp>
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#include <boost/nowide/iostream.hpp>
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#include "unix/fhs.hpp" // Generated by CMake from ../platform/unix/fhs.hpp.in
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#include "libslic3r/libslic3r.h"
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#include "libslic3r/Config.hpp"
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#include "libslic3r/Geometry.hpp"
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@ -77,6 +79,10 @@ int main(int argc, char **argv)
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// The resources are packed to 'resources'
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// Path from Slic3r binary to resources:
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boost::filesystem::path path_resources = path_to_binary.parent_path() / "resources";
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#elif defined SLIC3R_FHS
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// The application is packaged according to the Linux Filesystem Hierarchy Standard
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// Resources are set to the 'Architecture-independent (shared) data', typically /usr/share or /usr/local/share
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boost::filesystem::path path_resources = SLIC3R_FHS_RESOURCES;
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#else
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// The application is packed in the .tar.bz archive (or in AppImage) as 'bin/slic3r',
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// The resources are packed to 'resources'
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@ -5,7 +5,6 @@
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#include <boost/lexical_cast.hpp>
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#include <boost/algorithm/string.hpp>
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#include <boost/filesystem.hpp>
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#include <wx/stdpaths.h>
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#include <wx/imagpng.h>
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@ -15,6 +14,7 @@
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#include <wx/filedlg.h>
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#include <wx/dir.h>
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#include <wx/wupdlock.h>
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#include <wx/filefn.h>
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#include "libslic3r/Utils.hpp"
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#include "libslic3r/Model.hpp"
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@ -83,6 +83,11 @@ GUI_App::GUI_App()
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bool GUI_App::OnInit()
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{
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// Verify resources path
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const wxString resources_dir = from_u8(Slic3r::resources_dir());
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wxCHECK_MSG(wxDirExists(resources_dir), false,
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wxString::Format("Resources path does not exist or is not a directory: %s", resources_dir));
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#if ENABLE_IMGUI
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wxCHECK_MSG(m_imgui->init(), false, "Failed to initialize ImGui");
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#endif // ENABLE_IMGUI
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