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	Merge branch 'master' of https://github.com/prusa3d/Slic3r into et_canvas_gui_refactoring
This commit is contained in:
		
						commit
						8b85e09062
					
				
					 26 changed files with 3610 additions and 3669 deletions
				
			
		|  | @ -20,9 +20,8 @@ | |||
| 
 | ||||
| // Disable synchronization of unselected instances
 | ||||
| #define DISABLE_INSTANCES_SYNCH (0 && ENABLE_1_42_0_ALPHA1) | ||||
| // Scene's GUI made using imgui library
 | ||||
| #define ENABLE_IMGUI (1 && ENABLE_1_42_0_ALPHA1) | ||||
| #define DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI (1 && ENABLE_IMGUI) | ||||
| // Disable imgui dialog for move, rotate and scale gizmos
 | ||||
| #define DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI (1 && ENABLE_1_42_0_ALPHA1) | ||||
| // Use wxDataViewRender instead of wxDataViewCustomRenderer
 | ||||
| #define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING (0 && ENABLE_1_42_0_ALPHA1) | ||||
| 
 | ||||
|  |  | |||
|  | @ -28,8 +28,20 @@ set(SLIC3R_GUI_SOURCES | |||
|     GUI/GLCanvas3D.cpp | ||||
|     GUI/GLCanvas3DManager.hpp | ||||
|     GUI/GLCanvas3DManager.cpp | ||||
|     GUI/GLGizmo.hpp | ||||
|     GUI/GLGizmo.cpp | ||||
|     GUI/Gizmos/GLGizmoBase.cpp | ||||
|     GUI/Gizmos/GLGizmoBase.hpp | ||||
|     GUI/Gizmos/GLGizmoMove.cpp | ||||
|     GUI/Gizmos/GLGizmoMove.hpp | ||||
|     GUI/Gizmos/GLGizmoRotate.cpp | ||||
|     GUI/Gizmos/GLGizmoRotate.hpp | ||||
|     GUI/Gizmos/GLGizmoScale.cpp | ||||
|     GUI/Gizmos/GLGizmoScale.hpp | ||||
|     GUI/Gizmos/GLGizmoSlaSupports.cpp | ||||
|     GUI/Gizmos/GLGizmoSlaSupports.hpp | ||||
|     GUI/Gizmos/GLGizmoFlatten.cpp | ||||
|     GUI/Gizmos/GLGizmoFlatten.hpp | ||||
|     GUI/Gizmos/GLGizmoCut.cpp | ||||
|     GUI/Gizmos/GLGizmoCut.hpp | ||||
|     GUI/GLTexture.hpp | ||||
|     GUI/GLTexture.cpp | ||||
|     GUI/GLToolbar.hpp | ||||
|  |  | |||
|  | @ -1,4 +1,4 @@ | |||
| #include "slic3r/GUI/GLGizmo.hpp" | ||||
| #include "slic3r/GUI/Gizmos/GLGizmos.hpp" | ||||
| #include "GLCanvas3D.hpp" | ||||
| 
 | ||||
| #include "admesh/stl.h" | ||||
|  | @ -16,7 +16,6 @@ | |||
| #include "slic3r/GUI/GLShader.hpp" | ||||
| #include "slic3r/GUI/GUI.hpp" | ||||
| #include "slic3r/GUI/PresetBundle.hpp" | ||||
| //#include "slic3r/GUI/GLGizmo.hpp"
 | ||||
| #include "GUI_App.hpp" | ||||
| #include "GUI_ObjectList.hpp" | ||||
| #include "GUI_ObjectManipulation.hpp" | ||||
|  | @ -78,7 +77,7 @@ static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f }; | |||
| static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f }; | ||||
| static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f }; | ||||
| static const float UNIFORM_SCALE_COLOR[3] = { 1.0f, 0.38f, 0.0f }; | ||||
| static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } }; | ||||
| //static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
|  | @ -3012,14 +3011,6 @@ void GLCanvas3D::Gizmos::render_overlay(const GLCanvas3D& canvas, const GLCanvas | |||
|     ::glPopMatrix(); | ||||
| } | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
| void GLCanvas3D::Gizmos::create_external_gizmo_widgets(wxWindow *parent) | ||||
| { | ||||
|     for (auto &entry : m_gizmos) { | ||||
|         entry.second->create_external_gizmo_widgets(parent); | ||||
|     } | ||||
| } | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
| void GLCanvas3D::Gizmos::reset() | ||||
| { | ||||
|  | @ -3038,9 +3029,7 @@ void GLCanvas3D::Gizmos::do_render_overlay(const GLCanvas3D& canvas, const GLCan | |||
|         return; | ||||
| 
 | ||||
|     float cnv_w = (float)canvas.get_canvas_size().get_width(); | ||||
| #if ENABLE_IMGUI | ||||
|     float cnv_h = (float)canvas.get_canvas_size().get_height(); | ||||
| #endif // ENABLE_IMGUI
 | ||||
|     float zoom = canvas.get_camera_zoom(); | ||||
|     float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f; | ||||
| 
 | ||||
|  | @ -3178,7 +3167,6 @@ void GLCanvas3D::Gizmos::do_render_overlay(const GLCanvas3D& canvas, const GLCan | |||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|         GLTexture::render_sub_texture(icons_texture_id, top_x, top_x + scaled_icons_size, top_y - scaled_icons_size, top_y, { { u_left, v_bottom }, { u_right, v_bottom }, { u_right, v_top }, { u_left, v_top } }); | ||||
| #if ENABLE_IMGUI | ||||
|         if (it->second->get_state() == GLGizmoBase::On) { | ||||
|             float toolbar_top = (float)cnv_h - canvas.m_view_toolbar.get_height(); | ||||
| #if ENABLE_SVG_ICONS | ||||
|  | @ -3187,7 +3175,6 @@ void GLCanvas3D::Gizmos::do_render_overlay(const GLCanvas3D& canvas, const GLCan | |||
|             it->second->render_input_window(2.0f * m_overlay_border + icon_size * zoom, 0.5f * cnv_h - top_y * zoom, toolbar_top, selection); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|         } | ||||
| #endif // ENABLE_IMGUI
 | ||||
| #if ENABLE_SVG_ICONS | ||||
|         top_y -= scaled_stride_y; | ||||
| #else | ||||
|  | @ -3752,9 +3739,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar | |||
|     , m_color_by("volume") | ||||
|     , m_reload_delayed(false) | ||||
|     , m_render_sla_auxiliaries(true) | ||||
| #if !ENABLE_IMGUI | ||||
|     , m_external_gizmo_widgets_parent(nullptr) | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| { | ||||
|     if (m_canvas != nullptr) { | ||||
|         m_timer.SetOwner(m_canvas); | ||||
|  | @ -3847,13 +3831,6 @@ bool GLCanvas3D::init(bool useVBOs, bool use_legacy_opengl) | |||
|             std::cout << "Unable to initialize gizmos: please, check that all the required textures are available" << std::endl; | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|         if (m_external_gizmo_widgets_parent != nullptr) { | ||||
|             m_gizmos.create_external_gizmo_widgets(m_external_gizmo_widgets_parent); | ||||
|             m_canvas->GetParent()->Layout(); | ||||
|         } | ||||
| #endif // not ENABLE_IMGUI
 | ||||
|     } | ||||
| 
 | ||||
|     if (!_init_toolbar()) | ||||
|  | @ -4140,27 +4117,6 @@ void GLCanvas3D::update_toolbar_items_visibility() | |||
| #endif // !ENABLE_CANVAS_GUI_REFACTORING
 | ||||
| //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 | ||||
| 
 | ||||
| // Returns a Rect object denoting size and position of the Reset button used by a gizmo.
 | ||||
| // Returns in either screen or viewport coords.
 | ||||
| #if !ENABLE_IMGUI | ||||
| Rect GLCanvas3D::get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const | ||||
| { | ||||
|     const Size& cnv_size = canvas.get_canvas_size(); | ||||
|     float w = (viewport ? -0.5f : 0.f) * (float)cnv_size.get_width(); | ||||
|     float h = (viewport ? 0.5f : 1.f) * (float)cnv_size.get_height(); | ||||
|     float zoom = canvas.get_camera_zoom(); | ||||
|     float inv_zoom = viewport ? ((zoom != 0.0f) ? 1.0f / zoom : 0.0f) : 1.f; | ||||
|     const float gap = 30.f; | ||||
|     return Rect((w + gap + 80.f) * inv_zoom, (viewport ? -1.f : 1.f) * (h - GIZMO_RESET_BUTTON_HEIGHT) * inv_zoom, | ||||
|                 (w + gap + 80.f + GIZMO_RESET_BUTTON_WIDTH) * inv_zoom, (viewport ? -1.f : 1.f) * (h * inv_zoom)); | ||||
| } | ||||
| 
 | ||||
| bool GLCanvas3D::gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const | ||||
| { | ||||
|     const Rect& rect = get_gizmo_reset_rect(canvas, false); | ||||
|     return (rect.get_left() <= x) && (x <= rect.get_right()) && (rect.get_top() <= y) && (y <= rect.get_bottom()); | ||||
| } | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
| void GLCanvas3D::render() | ||||
| { | ||||
|  | @ -4209,9 +4165,7 @@ void GLCanvas3D::render() | |||
|         // absolute value of the rotation
 | ||||
|         theta = 360.f - theta; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     wxGetApp().imgui()->new_frame(); | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
|     // picking pass
 | ||||
|     _picking_pass(); | ||||
|  | @ -4262,9 +4216,7 @@ void GLCanvas3D::render() | |||
|     if (m_layers_editing.last_object_id >= 0) | ||||
|         m_layers_editing.render_overlay(*this); | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     wxGetApp().imgui()->render(); | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
|     m_canvas->SwapBuffers(); | ||||
| } | ||||
|  | @ -4837,13 +4789,11 @@ void GLCanvas3D::on_char(wxKeyEvent& evt) | |||
|     int keyCode = evt.GetKeyCode(); | ||||
|     int ctrlMask = wxMOD_CONTROL; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     auto imgui = wxGetApp().imgui(); | ||||
|     if (imgui->update_key_data(evt)) { | ||||
|         render(); | ||||
|         return; | ||||
|     } | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
| //#ifdef __APPLE__
 | ||||
| //    ctrlMask |= wxMOD_RAW_CONTROL;
 | ||||
|  | @ -4951,12 +4901,10 @@ void GLCanvas3D::on_key(wxKeyEvent& evt) | |||
| { | ||||
|     const int keyCode = evt.GetKeyCode(); | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     auto imgui = wxGetApp().imgui(); | ||||
|     if (imgui->update_key_data(evt)) { | ||||
|         render(); | ||||
|     } else | ||||
| #endif // ENABLE_IMGUI
 | ||||
|     if (evt.GetEventType() == wxEVT_KEY_UP) { | ||||
|         if (m_tab_down && keyCode == WXK_TAB && !evt.HasAnyModifiers()) { | ||||
|             // Enable switching between 3D and Preview with Tab
 | ||||
|  | @ -5079,7 +5027,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
| 
 | ||||
| 	Point pos(evt.GetX(), evt.GetY()); | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     ImGuiWrapper *imgui = wxGetApp().imgui(); | ||||
|     if (imgui->update_mouse_data(evt)) { | ||||
|         m_mouse.position = evt.Leaving() ? Vec2d(-1.0, -1.0) : pos.cast<double>(); | ||||
|  | @ -5089,7 +5036,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
| #endif /* SLIC3R_DEBUG_MOUSE_EVENTS */ | ||||
| 		return; | ||||
|     } | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
| #ifdef __WXMSW__ | ||||
| 	bool on_enter_workaround = false; | ||||
|  | @ -5748,12 +5694,6 @@ void GLCanvas3D::set_tooltip(const std::string& tooltip) const | |||
|     } | ||||
| } | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
| void GLCanvas3D::set_external_gizmo_widgets_parent(wxWindow *parent) | ||||
| { | ||||
|     m_external_gizmo_widgets_parent = parent; | ||||
| } | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
| void GLCanvas3D::do_move() | ||||
| { | ||||
|  | @ -6277,14 +6217,12 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h) | |||
|     if ((m_canvas == nullptr) && (m_context == nullptr)) | ||||
|         return; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     wxGetApp().imgui()->set_display_size((float)w, (float)h); | ||||
| #if ENABLE_RETINA_GL | ||||
|     wxGetApp().imgui()->set_style_scaling(m_retina_helper->get_scale_factor()); | ||||
| #else | ||||
|     wxGetApp().imgui()->set_style_scaling(m_canvas->GetContentScaleFactor()); | ||||
| #endif | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
|     // ensures that this canvas is current
 | ||||
|     _set_current(); | ||||
|  |  | |||
|  | @ -756,10 +756,6 @@ private: | |||
| 
 | ||||
|         void render_overlay(const GLCanvas3D& canvas, const Selection& selection) const; | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|         void create_external_gizmo_widgets(wxWindow *parent); | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
|     private: | ||||
|         void reset(); | ||||
| 
 | ||||
|  | @ -906,10 +902,6 @@ private: | |||
| 
 | ||||
|     GCodePreviewVolumeIndex m_gcode_preview_volume_index; | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|     wxWindow *m_external_gizmo_widgets_parent; | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
| public: | ||||
|     GLCanvas3D(wxGLCanvas* canvas, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar); | ||||
|     ~GLCanvas3D(); | ||||
|  | @ -995,11 +987,6 @@ public: | |||
| #endif // !ENABLE_CANVAS_GUI_REFACTORING
 | ||||
| //@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
 | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|     Rect get_gizmo_reset_rect(const GLCanvas3D& canvas, bool viewport) const; | ||||
|     bool gizmo_reset_rect_contains(const GLCanvas3D& canvas, float x, float y) const; | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
|     bool is_dragging() const { return m_gizmos.is_dragging() || m_moving; } | ||||
| 
 | ||||
|     void render(); | ||||
|  | @ -1040,10 +1027,6 @@ public: | |||
| 
 | ||||
|     void set_tooltip(const std::string& tooltip) const; | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|     void set_external_gizmo_widgets_parent(wxWindow *parent); | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
|     void do_move(); | ||||
|     void do_rotate(); | ||||
|     void do_scale(); | ||||
|  |  | |||
										
											
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							|  | @ -1,647 +0,0 @@ | |||
| #ifndef slic3r_GLGizmo_hpp_ | ||||
| #define slic3r_GLGizmo_hpp_ | ||||
| 
 | ||||
| #include <igl/AABB.h> | ||||
| 
 | ||||
| #include "../../slic3r/GUI/GLTexture.hpp" | ||||
| #include "../../slic3r/GUI/GLCanvas3D.hpp" | ||||
| 
 | ||||
| #include "libslic3r/Point.hpp" | ||||
| #include "libslic3r/BoundingBox.hpp" | ||||
| #include "libslic3r/SLA/SLAAutoSupports.hpp" | ||||
| 
 | ||||
| #include <array> | ||||
| #include <vector> | ||||
| #include <memory> | ||||
| 
 | ||||
| 
 | ||||
| class wxWindow; | ||||
| class GLUquadric; | ||||
| typedef class GLUquadric GLUquadricObj; | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
| class BoundingBoxf3; | ||||
| class Linef3; | ||||
| class ModelObject; | ||||
| 
 | ||||
| namespace GUI { | ||||
| 
 | ||||
| class GLCanvas3D; | ||||
| #if ENABLE_IMGUI | ||||
| class ImGuiWrapper; | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
| class GLGizmoBase | ||||
| { | ||||
| public: | ||||
|     // Starting value for ids to avoid clashing with ids used by GLVolumes
 | ||||
|     // (254 is choosen to leave some space for forward compatibility)
 | ||||
|     static const unsigned int BASE_ID = 255 * 255 * 254; | ||||
| 
 | ||||
| protected: | ||||
|     struct Grabber | ||||
|     { | ||||
|         static const float SizeFactor; | ||||
|         static const float MinHalfSize; | ||||
|         static const float DraggingScaleFactor; | ||||
| 
 | ||||
|         Vec3d center; | ||||
|         Vec3d angles; | ||||
|         float color[3]; | ||||
|         bool enabled; | ||||
|         bool dragging; | ||||
| 
 | ||||
|         Grabber(); | ||||
| 
 | ||||
|         void render(bool hover, float size) const; | ||||
|         void render_for_picking(float size) const { render(size, color, false); } | ||||
| 
 | ||||
|         float get_half_size(float size) const; | ||||
|         float get_dragging_half_size(float size) const; | ||||
| 
 | ||||
|     private: | ||||
|         void render(float size, const float* render_color, bool use_lighting) const; | ||||
|         void render_face(float half_size) const; | ||||
|     }; | ||||
| 
 | ||||
| public: | ||||
|     enum EState | ||||
|     { | ||||
|         Off, | ||||
|         Hover, | ||||
|         On, | ||||
|         Num_States | ||||
|     }; | ||||
| 
 | ||||
|     struct UpdateData | ||||
|     { | ||||
|         const Linef3 mouse_ray; | ||||
|         const Point* mouse_pos; | ||||
|         bool shift_down; | ||||
| 
 | ||||
|         UpdateData(const Linef3& mouse_ray, const Point* mouse_pos = nullptr, bool shift_down = false) | ||||
|             : mouse_ray(mouse_ray), mouse_pos(mouse_pos), shift_down(shift_down) | ||||
|         {} | ||||
|     }; | ||||
| 
 | ||||
| protected: | ||||
|     GLCanvas3D& m_parent; | ||||
| 
 | ||||
|     int m_group_id; | ||||
|     EState m_state; | ||||
|     int m_shortcut_key; | ||||
| #if ENABLE_SVG_ICONS | ||||
|     std::string m_icon_filename; | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     unsigned int m_sprite_id; | ||||
|     int m_hover_id; | ||||
|     bool m_dragging; | ||||
|     float m_base_color[3]; | ||||
|     float m_drag_color[3]; | ||||
|     float m_highlight_color[3]; | ||||
|     mutable std::vector<Grabber> m_grabbers; | ||||
| #if ENABLE_IMGUI | ||||
|     ImGuiWrapper* m_imgui; | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoBase(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     virtual ~GLGizmoBase() {} | ||||
| 
 | ||||
|     bool init() { return on_init(); } | ||||
| 
 | ||||
|     std::string get_name() const { return on_get_name(); } | ||||
| 
 | ||||
|     int get_group_id() const { return m_group_id; } | ||||
|     void set_group_id(int id) { m_group_id = id; } | ||||
| 
 | ||||
|     EState get_state() const { return m_state; } | ||||
|     void set_state(EState state) { m_state = state; on_set_state(); } | ||||
| 
 | ||||
|     int get_shortcut_key() const { return m_shortcut_key; } | ||||
|     void set_shortcut_key(int key) { m_shortcut_key = key; } | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
|     const std::string& get_icon_filename() const { return m_icon_filename; } | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); } | ||||
|     bool is_selectable() const { return on_is_selectable(); } | ||||
| 
 | ||||
|     unsigned int get_sprite_id() const { return m_sprite_id; } | ||||
| 
 | ||||
|     int get_hover_id() const { return m_hover_id; } | ||||
|     void set_hover_id(int id); | ||||
|      | ||||
|     void set_highlight_color(const float* color); | ||||
| 
 | ||||
|     void enable_grabber(unsigned int id); | ||||
|     void disable_grabber(unsigned int id); | ||||
| 
 | ||||
|     void start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     void stop_dragging(); | ||||
|     bool is_dragging() const { return m_dragging; } | ||||
| 
 | ||||
|     void update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
| 
 | ||||
|     void render(const GLCanvas3D::Selection& selection) const { on_render(selection); } | ||||
|     void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); } | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|     virtual void create_external_gizmo_widgets(wxWindow *parent); | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     void render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) { on_render_input_window(x, y, bottom_limit, selection); } | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init() = 0; | ||||
|     virtual std::string on_get_name() const = 0; | ||||
|     virtual void on_set_state() {} | ||||
|     virtual void on_set_hover_id() {} | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return true; } | ||||
|     virtual bool on_is_selectable() const { return true; } | ||||
|     virtual void on_enable_grabber(unsigned int id) {} | ||||
|     virtual void on_disable_grabber(unsigned int id) {} | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {} | ||||
|     virtual void on_stop_dragging() {} | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) = 0; | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const = 0; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) {} | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
|     // Returns the picking color for the given id, based on the BASE_ID constant
 | ||||
|     // No check is made for clashing with other picking color (i.e. GLVolumes)
 | ||||
|     std::array<float, 3> picking_color_component(unsigned int id) const; | ||||
|     void render_grabbers(const BoundingBoxf3& box) const; | ||||
|     void render_grabbers(float size) const; | ||||
|     void render_grabbers_for_picking(const BoundingBoxf3& box) const; | ||||
| 
 | ||||
|     void set_tooltip(const std::string& tooltip) const; | ||||
|     std::string format(float value, unsigned int decimals) const; | ||||
| }; | ||||
| 
 | ||||
| class GLGizmoRotate : public GLGizmoBase | ||||
| { | ||||
|     static const float Offset; | ||||
|     static const unsigned int CircleResolution; | ||||
|     static const unsigned int AngleResolution; | ||||
|     static const unsigned int ScaleStepsCount; | ||||
|     static const float ScaleStepRad; | ||||
|     static const unsigned int ScaleLongEvery; | ||||
|     static const float ScaleLongTooth; | ||||
|     static const unsigned int SnapRegionsCount; | ||||
|     static const float GrabberOffset; | ||||
| 
 | ||||
| public: | ||||
|     enum Axis : unsigned char | ||||
|     { | ||||
|         X, | ||||
|         Y, | ||||
|         Z | ||||
|     }; | ||||
| 
 | ||||
| private: | ||||
|     Axis m_axis; | ||||
|     double m_angle; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
| 
 | ||||
|     mutable Vec3d m_center; | ||||
|     mutable float m_radius; | ||||
| 
 | ||||
|     mutable float m_snap_coarse_in_radius; | ||||
|     mutable float m_snap_coarse_out_radius; | ||||
|     mutable float m_snap_fine_in_radius; | ||||
|     mutable float m_snap_fine_out_radius; | ||||
| 
 | ||||
| public: | ||||
|     GLGizmoRotate(GLCanvas3D& parent, Axis axis); | ||||
|     GLGizmoRotate(const GLGizmoRotate& other); | ||||
|     virtual ~GLGizmoRotate(); | ||||
| 
 | ||||
|     double get_angle() const { return m_angle; } | ||||
|     void set_angle(double angle); | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const { return ""; } | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
| 
 | ||||
| private: | ||||
|     void render_circle() const; | ||||
|     void render_scale() const; | ||||
|     void render_snap_radii() const; | ||||
|     void render_reference_radius() const; | ||||
|     void render_angle() const; | ||||
|     void render_grabber(const BoundingBoxf3& box) const; | ||||
|     void render_grabber_extension(const BoundingBoxf3& box, bool picking) const; | ||||
| 
 | ||||
|     void transform_to_local(const GLCanvas3D::Selection& selection) const; | ||||
|     // returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
 | ||||
|     Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const GLCanvas3D::Selection& selection) const; | ||||
| }; | ||||
| 
 | ||||
| class GLGizmoRotate3D : public GLGizmoBase | ||||
| { | ||||
|     std::vector<GLGizmoRotate> m_gizmos; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoRotate3D(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); } | ||||
|     void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); } | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual void on_set_state() | ||||
|     { | ||||
|         for (GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.set_state(m_state); | ||||
|         } | ||||
|     } | ||||
|     virtual void on_set_hover_id() | ||||
|     { | ||||
|         for (unsigned int i = 0; i < 3; ++i) | ||||
|         { | ||||
|             m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1); | ||||
|         } | ||||
|     } | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); } | ||||
|     virtual void on_enable_grabber(unsigned int id) | ||||
|     { | ||||
|         if ((0 <= id) && (id < 3)) | ||||
|             m_gizmos[id].enable_grabber(0); | ||||
|     } | ||||
|     virtual void on_disable_grabber(unsigned int id) | ||||
|     { | ||||
|         if ((0 <= id) && (id < 3)) | ||||
|             m_gizmos[id].disable_grabber(0); | ||||
|     } | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_stop_dragging(); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) | ||||
|     { | ||||
|         for (GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.update(data, selection); | ||||
|         } | ||||
|     } | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const | ||||
|     { | ||||
|         for (const GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.render_for_picking(selection); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection); | ||||
| #endif // ENABLE_IMGUI
 | ||||
| }; | ||||
| 
 | ||||
| class GLGizmoScale3D : public GLGizmoBase | ||||
| { | ||||
|     static const float Offset; | ||||
| 
 | ||||
|     mutable BoundingBoxf3 m_box; | ||||
| 
 | ||||
|     Vec3d m_scale; | ||||
| 
 | ||||
|     double m_snap_step; | ||||
| 
 | ||||
|     Vec3d m_starting_scale; | ||||
|     Vec3d m_starting_drag_position; | ||||
|     BoundingBoxf3 m_starting_box; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoScale3D(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     double get_snap_step(double step) const { return m_snap_step; } | ||||
|     void set_snap_step(double step) { m_snap_step = step; } | ||||
| 
 | ||||
|     const Vec3d& get_scale() const { return m_scale; } | ||||
|     void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; } | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); } | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection); | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
| private: | ||||
|     void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const; | ||||
| 
 | ||||
|     void do_scale_x(const UpdateData& data); | ||||
|     void do_scale_y(const UpdateData& data); | ||||
|     void do_scale_z(const UpdateData& data); | ||||
|     void do_scale_uniform(const UpdateData& data); | ||||
| 
 | ||||
|     double calc_ratio(const UpdateData& data) const; | ||||
| }; | ||||
| 
 | ||||
| class GLGizmoMove3D : public GLGizmoBase | ||||
| { | ||||
|     static const double Offset; | ||||
| 
 | ||||
|     Vec3d m_displacement; | ||||
| 
 | ||||
|     double m_snap_step; | ||||
| 
 | ||||
|     Vec3d m_starting_drag_position; | ||||
|     Vec3d m_starting_box_center; | ||||
|     Vec3d m_starting_box_bottom_center; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoMove3D(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     virtual ~GLGizmoMove3D(); | ||||
| 
 | ||||
|     double get_snap_step(double step) const { return m_snap_step; } | ||||
|     void set_snap_step(double step) { m_snap_step = step; } | ||||
| 
 | ||||
|     const Vec3d& get_displacement() const { return m_displacement; } | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_stop_dragging(); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection); | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
| private: | ||||
|     double calc_projection(const UpdateData& data) const; | ||||
|     void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const; | ||||
| }; | ||||
| 
 | ||||
| class GLGizmoFlatten : public GLGizmoBase | ||||
| { | ||||
| // This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
 | ||||
| 
 | ||||
| private: | ||||
|     mutable Vec3d m_normal; | ||||
| 
 | ||||
|     struct PlaneData { | ||||
|         std::vector<Vec3d> vertices; | ||||
|         Vec3d normal; | ||||
|         float area; | ||||
|     }; | ||||
| 
 | ||||
|     // This holds information to decide whether recalculation is necessary:
 | ||||
|     std::vector<Transform3d> m_volumes_matrices; | ||||
|     std::vector<ModelVolumeType> m_volumes_types; | ||||
|     Vec3d m_first_instance_scale; | ||||
|     Vec3d m_first_instance_mirror; | ||||
| 
 | ||||
|     std::vector<PlaneData> m_planes; | ||||
|     bool m_planes_valid = false; | ||||
|     mutable Vec3d m_starting_center; | ||||
|     const ModelObject* m_model_object = nullptr; | ||||
|     std::vector<const Transform3d*> instances_matrices; | ||||
| 
 | ||||
|     void update_planes(); | ||||
|     bool is_plane_update_necessary() const; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoFlatten(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     void set_flattening_data(const ModelObject* model_object); | ||||
|     Vec3d get_flattening_normal() const; | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) {} | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_set_state() | ||||
|     { | ||||
|         if (m_state == On && is_plane_update_necessary()) | ||||
|             update_planes(); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| #define SLAGIZMO_IMGUI_MODAL 0 | ||||
| 
 | ||||
| class GLGizmoSlaSupports : public GLGizmoBase | ||||
| { | ||||
| private: | ||||
|     ModelObject* m_model_object = nullptr; | ||||
|     ModelObject* m_old_model_object = nullptr; | ||||
|     int m_active_instance = -1; | ||||
|     int m_old_instance_id = -1; | ||||
|     std::pair<Vec3f, Vec3f> unproject_on_mesh(const Vec2d& mouse_pos); | ||||
| 
 | ||||
|     const float RenderPointScale = 1.f; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
|     Eigen::MatrixXf m_V; // vertices
 | ||||
|     Eigen::MatrixXi m_F; // facets indices
 | ||||
|     igl::AABB<Eigen::MatrixXf,3> m_AABB; | ||||
| 
 | ||||
|     struct SourceDataSummary { | ||||
|         Geometry::Transformation transformation; | ||||
|     }; | ||||
| 
 | ||||
|     class CacheEntry { | ||||
|     public: | ||||
|         CacheEntry(const sla::SupportPoint& point, bool sel, const Vec3f& norm = Vec3f::Zero()) : | ||||
|             support_point(point), selected(sel), normal(norm) {} | ||||
| 
 | ||||
|         sla::SupportPoint support_point; | ||||
|         bool selected; // whether the point is selected
 | ||||
|         Vec3f normal; | ||||
|     }; | ||||
| 
 | ||||
|     // This holds information to decide whether recalculation is necessary:
 | ||||
|     SourceDataSummary m_source_data; | ||||
| 
 | ||||
|     mutable Vec3d m_starting_center; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     virtual ~GLGizmoSlaSupports(); | ||||
|     void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection); | ||||
|     bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down); | ||||
|     void delete_selected_points(bool force = false); | ||||
| 
 | ||||
| private: | ||||
|     bool on_init(); | ||||
|     void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
| 
 | ||||
|     void render_selection_rectangle() const; | ||||
|     void render_points(const GLCanvas3D::Selection& selection, bool picking = false) const; | ||||
|     bool is_mesh_update_necessary() const; | ||||
|     void update_mesh(); | ||||
|     void update_cache_entry_normal(unsigned int i) const; | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|     void render_tooltip_texture() const; | ||||
|     mutable GLTexture m_tooltip_texture; | ||||
|     mutable GLTexture m_reset_texture; | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
|     bool m_lock_unique_islands = false; | ||||
|     bool m_editing_mode = false;            // Is editing mode active?
 | ||||
|     bool m_old_editing_state = false;       // To keep track of whether the user toggled between the modes (needed for imgui refreshes).
 | ||||
|     float m_new_point_head_diameter;        // Size of a new point.
 | ||||
|     float m_minimal_point_distance = 20.f; | ||||
|     float m_density = 100.f; | ||||
|     mutable std::vector<CacheEntry> m_editing_mode_cache; // a support point and whether it is currently selected
 | ||||
| 
 | ||||
|     bool m_selection_rectangle_active = false; | ||||
|     Vec2d m_selection_rectangle_start_corner; | ||||
|     Vec2d m_selection_rectangle_end_corner; | ||||
|     bool m_ignore_up_event = false; | ||||
|     bool m_combo_box_open = false;  // To ensure proper rendering of the imgui combobox.
 | ||||
|     bool m_unsaved_changes = false; // Are there unsaved changes in manual mode?
 | ||||
|     bool m_selection_empty = true; | ||||
|     EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
 | ||||
|     int m_canvas_width; | ||||
|     int m_canvas_height; | ||||
| 
 | ||||
|     std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const; | ||||
| 
 | ||||
|     // Methods that do the model_object and editing cache synchronization,
 | ||||
|     // editing mode selection, etc:
 | ||||
|     enum { | ||||
|         AllPoints = -2, | ||||
|         NoPoints, | ||||
|     }; | ||||
|     void select_point(int i); | ||||
|     void editing_mode_apply_changes(); | ||||
|     void editing_mode_discard_changes(); | ||||
|     void editing_mode_reload_cache(); | ||||
|     void get_data_from_backend(); | ||||
|     void auto_generate(); | ||||
|     void switch_to_editing_mode(); | ||||
| 
 | ||||
| protected: | ||||
|     void on_set_state() override; | ||||
|     void on_start_dragging(const GLCanvas3D::Selection& selection) override; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) override; | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual bool on_is_selectable() const; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
| class GLGizmoCutPanel; | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
| class GLGizmoCut : public GLGizmoBase | ||||
| { | ||||
|     static const double Offset; | ||||
|     static const double Margin; | ||||
|     static const std::array<float, 3> GrabberColor; | ||||
| 
 | ||||
|     mutable double m_cut_z; | ||||
|     double m_start_z; | ||||
|     mutable double m_max_z; | ||||
|     Vec3d m_drag_pos; | ||||
|     Vec3d m_drag_center; | ||||
|     bool m_keep_upper; | ||||
|     bool m_keep_lower; | ||||
|     bool m_rotate_lower; | ||||
| #if !ENABLE_IMGUI | ||||
|     GLGizmoCutPanel *m_panel; | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoCut(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|     virtual void create_external_gizmo_widgets(wxWindow *parent); | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| #if !ENABLE_IMGUI | ||||
| #endif // not ENABLE_IMGUI
 | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual void on_set_state(); | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection); | ||||
| #endif // ENABLE_IMGUI
 | ||||
| private: | ||||
|     void update_max_z(const GLCanvas3D::Selection& selection) const; | ||||
|     void set_cut_z(double cut_z) const; | ||||
|     void perform_cut(const GLCanvas3D::Selection& selection); | ||||
|     double calc_projection(const Linef3& mouse_ray) const; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // slic3r_GLGizmo_hpp_
 | ||||
| 
 | ||||
|  | @ -2,6 +2,7 @@ | |||
| #define slic3r_GLTexture_hpp_ | ||||
| 
 | ||||
| #include <string> | ||||
| #include <vector> | ||||
| 
 | ||||
| class wxImage; | ||||
| 
 | ||||
|  |  | |||
|  | @ -79,9 +79,7 @@ IMPLEMENT_APP(GUI_App) | |||
| GUI_App::GUI_App() | ||||
|     : wxApp() | ||||
|     , m_em_unit(10) | ||||
| #if ENABLE_IMGUI | ||||
|     , m_imgui(new ImGuiWrapper()) | ||||
| #endif // ENABLE_IMGUI
 | ||||
| {} | ||||
| 
 | ||||
| bool GUI_App::OnInit() | ||||
|  | @ -90,10 +88,7 @@ bool GUI_App::OnInit() | |||
|     const wxString resources_dir = from_u8(Slic3r::resources_dir()); | ||||
|     wxCHECK_MSG(wxDirExists(resources_dir), false, | ||||
|         wxString::Format("Resources path does not exist or is not a directory: %s", resources_dir)); | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     wxCHECK_MSG(m_imgui->init(), false, "Failed to initialize ImGui"); | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
|     SetAppName("Slic3rPE-beta"); | ||||
|     SetAppDisplayName("Slic3r Prusa Edition"); | ||||
|  |  | |||
|  | @ -5,9 +5,7 @@ | |||
| #include <string> | ||||
| #include "libslic3r/PrintConfig.hpp" | ||||
| #include "MainFrame.hpp" | ||||
| #if ENABLE_IMGUI | ||||
| #include "ImGuiWrapper.hpp" | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
| #include <wx/app.h> | ||||
| #include <wx/colour.h> | ||||
|  | @ -86,10 +84,7 @@ class GUI_App : public wxApp | |||
| 
 | ||||
|     wxLocale*	    m_wxLocale{ nullptr }; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     std::unique_ptr<ImGuiWrapper> m_imgui; | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
|     std::unique_ptr<PrintHostJobQueue> m_printhost_job_queue; | ||||
| 
 | ||||
| public: | ||||
|  | @ -166,9 +161,7 @@ public: | |||
| 
 | ||||
|     std::vector<Tab *>      tabs_list; | ||||
| 
 | ||||
| #if ENABLE_IMGUI | ||||
|     ImGuiWrapper* imgui() { return m_imgui.get(); } | ||||
| #endif // ENABLE_IMGUI
 | ||||
| 
 | ||||
|     PrintHostJobQueue& printhost_job_queue() { return *m_printhost_job_queue.get(); } | ||||
| 
 | ||||
|  |  | |||
|  | @ -30,9 +30,6 @@ namespace GUI { | |||
|     View3D::View3D(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process) | ||||
|     : m_canvas_widget(nullptr) | ||||
|     , m_canvas(nullptr) | ||||
| #if !ENABLE_IMGUI | ||||
|     , m_gizmo_widget(nullptr) | ||||
| #endif // !ENABLE_IMGUI
 | ||||
| { | ||||
|     init(parent, bed, camera, view_toolbar, model, config, process); | ||||
| } | ||||
|  | @ -67,17 +64,8 @@ bool View3D::init(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_ | |||
|     m_canvas->enable_gizmos(true); | ||||
|     m_canvas->enable_toolbar(true); | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|     m_gizmo_widget = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxDefaultSize); | ||||
|     m_gizmo_widget->SetSizer(new wxBoxSizer(wxVERTICAL)); | ||||
|     m_canvas->set_external_gizmo_widgets_parent(m_gizmo_widget); | ||||
| #endif // !ENABLE_IMGUI
 | ||||
| 
 | ||||
|     wxBoxSizer* main_sizer = new wxBoxSizer(wxVERTICAL); | ||||
|     main_sizer->Add(m_canvas_widget, 1, wxALL | wxEXPAND, 0); | ||||
| #if !ENABLE_IMGUI | ||||
|     main_sizer->Add(m_gizmo_widget, 0, wxALL | wxEXPAND, 0); | ||||
| #endif // !ENABLE_IMGUI
 | ||||
| 
 | ||||
|     SetSizer(main_sizer); | ||||
|     SetMinSize(GetSize()); | ||||
|  |  | |||
|  | @ -35,10 +35,6 @@ class View3D : public wxPanel | |||
|     wxGLCanvas* m_canvas_widget; | ||||
|     GLCanvas3D* m_canvas; | ||||
| 
 | ||||
| #if !ENABLE_IMGUI | ||||
|     wxPanel* m_gizmo_widget; | ||||
| #endif // !ENABLE_IMGUI
 | ||||
| 
 | ||||
| public: | ||||
|     View3D(wxWindow* parent, Bed3D& bed, Camera& camera, GLToolbar& view_toolbar, Model* model, DynamicPrintConfig* config, BackgroundSlicingProcess* process); | ||||
|     virtual ~View3D(); | ||||
|  |  | |||
							
								
								
									
										281
									
								
								src/slic3r/GUI/Gizmos/GLGizmoBase.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										281
									
								
								src/slic3r/GUI/Gizmos/GLGizmoBase.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,281 @@ | |||
| #include "GLGizmoBase.hpp" | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| #include "slic3r/GUI/GUI_App.hpp" | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // TODO: Display tooltips quicker on Linux
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| const float GLGizmoBase::Grabber::SizeFactor = 0.025f; | ||||
| const float GLGizmoBase::Grabber::MinHalfSize = 1.5f; | ||||
| const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f; | ||||
| 
 | ||||
| GLGizmoBase::Grabber::Grabber() | ||||
|     : center(Vec3d::Zero()) | ||||
|     , angles(Vec3d::Zero()) | ||||
|     , dragging(false) | ||||
|     , enabled(true) | ||||
| { | ||||
|     color[0] = 1.0f; | ||||
|     color[1] = 1.0f; | ||||
|     color[2] = 1.0f; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::Grabber::render(bool hover, float size) const | ||||
| { | ||||
|     float render_color[3]; | ||||
|     if (hover) | ||||
|     { | ||||
|         render_color[0] = 1.0f - color[0]; | ||||
|         render_color[1] = 1.0f - color[1]; | ||||
|         render_color[2] = 1.0f - color[2]; | ||||
|     } | ||||
|     else | ||||
|         ::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float)); | ||||
| 
 | ||||
|     render(size, render_color, true); | ||||
| } | ||||
| 
 | ||||
| float GLGizmoBase::Grabber::get_half_size(float size) const | ||||
| { | ||||
|     return std::max(size * SizeFactor, MinHalfSize); | ||||
| } | ||||
| 
 | ||||
| float GLGizmoBase::Grabber::get_dragging_half_size(float size) const | ||||
| { | ||||
|     return std::max(size * SizeFactor * DraggingScaleFactor, MinHalfSize); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const | ||||
| { | ||||
|     float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size); | ||||
| 
 | ||||
|     if (use_lighting) | ||||
|         ::glEnable(GL_LIGHTING); | ||||
| 
 | ||||
|     ::glColor3fv(render_color); | ||||
| 
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslated(center(0), center(1), center(2)); | ||||
| 
 | ||||
|     ::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0); | ||||
|     ::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0); | ||||
|     ::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0); | ||||
| 
 | ||||
|     // face min x
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f); | ||||
|     ::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f); | ||||
|     render_face(half_size); | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     // face max x
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslatef((GLfloat)half_size, 0.0f, 0.0f); | ||||
|     ::glRotatef(90.0f, 0.0f, 1.0f, 0.0f); | ||||
|     render_face(half_size); | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     // face min y
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f); | ||||
|     ::glRotatef(90.0f, 1.0f, 0.0f, 0.0f); | ||||
|     render_face(half_size); | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     // face max y
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslatef(0.0f, (GLfloat)half_size, 0.0f); | ||||
|     ::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f); | ||||
|     render_face(half_size); | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     // face min z
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size); | ||||
|     ::glRotatef(180.0f, 1.0f, 0.0f, 0.0f); | ||||
|     render_face(half_size); | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     // face max z
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslatef(0.0f, 0.0f, (GLfloat)half_size); | ||||
|     render_face(half_size); | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     if (use_lighting) | ||||
|         ::glDisable(GL_LIGHTING); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::Grabber::render_face(float half_size) const | ||||
| { | ||||
|     ::glBegin(GL_TRIANGLES); | ||||
|     ::glNormal3f(0.0f, 0.0f, 1.0f); | ||||
|     ::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f); | ||||
|     ::glEnd(); | ||||
| } | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
| GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
| #else | ||||
| GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, unsigned int sprite_id) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     : m_parent(parent) | ||||
|     , m_group_id(-1) | ||||
|     , m_state(Off) | ||||
|     , m_shortcut_key(0) | ||||
| #if ENABLE_SVG_ICONS | ||||
|     , m_icon_filename(icon_filename) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     , m_sprite_id(sprite_id) | ||||
|     , m_hover_id(-1) | ||||
|     , m_dragging(false) | ||||
|     , m_imgui(wxGetApp().imgui()) | ||||
| { | ||||
|     ::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 3 * sizeof(float)); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::set_hover_id(int id) | ||||
| { | ||||
|     if (m_grabbers.empty() || (id < (int)m_grabbers.size())) | ||||
|     { | ||||
|         m_hover_id = id; | ||||
|         on_set_hover_id(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::set_highlight_color(const float* color) | ||||
| { | ||||
|     if (color != nullptr) | ||||
|         ::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float)); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::enable_grabber(unsigned int id) | ||||
| { | ||||
|     if ((0 <= id) && (id < (unsigned int)m_grabbers.size())) | ||||
|         m_grabbers[id].enabled = true; | ||||
| 
 | ||||
|     on_enable_grabber(id); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::disable_grabber(unsigned int id) | ||||
| { | ||||
|     if ((0 <= id) && (id < (unsigned int)m_grabbers.size())) | ||||
|         m_grabbers[id].enabled = false; | ||||
| 
 | ||||
|     on_disable_grabber(id); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::start_dragging(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     m_dragging = true; | ||||
| 
 | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         m_grabbers[i].dragging = (m_hover_id == i); | ||||
|     } | ||||
| 
 | ||||
|     on_start_dragging(selection); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::stop_dragging() | ||||
| { | ||||
|     m_dragging = false; | ||||
| 
 | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         m_grabbers[i].dragging = false; | ||||
|     } | ||||
| 
 | ||||
|     on_stop_dragging(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::update(const UpdateData& data, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_hover_id != -1) | ||||
|         on_update(data, selection); | ||||
| } | ||||
| 
 | ||||
| std::array<float, 3> GLGizmoBase::picking_color_component(unsigned int id) const | ||||
| { | ||||
|     static const float INV_255 = 1.0f / 255.0f; | ||||
| 
 | ||||
|     id = BASE_ID - id; | ||||
| 
 | ||||
|     if (m_group_id > -1) | ||||
|         id -= m_group_id; | ||||
| 
 | ||||
|     // color components are encoded to match the calculation of volume_id made into GLCanvas3D::_picking_pass()
 | ||||
|     return std::array<float, 3> { (float)((id >> 0) & 0xff) * INV_255, // red
 | ||||
|                                   (float)((id >> 8) & 0xff) * INV_255, // green
 | ||||
|                                   (float)((id >> 16) & 0xff) * INV_255 }; // blue
 | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const | ||||
| { | ||||
|     float size = (float)box.max_size(); | ||||
| 
 | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         if (m_grabbers[i].enabled) | ||||
|             m_grabbers[i].render((m_hover_id == i), size); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::render_grabbers(float size) const | ||||
| { | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         if (m_grabbers[i].enabled) | ||||
|             m_grabbers[i].render((m_hover_id == i), size); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const | ||||
| { | ||||
|     float size = (float)box.max_size(); | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         if (m_grabbers[i].enabled) | ||||
|         { | ||||
|             std::array<float, 3> color = picking_color_component(i); | ||||
|             m_grabbers[i].color[0] = color[0]; | ||||
|             m_grabbers[i].color[1] = color[1]; | ||||
|             m_grabbers[i].color[2] = color[2]; | ||||
|             m_grabbers[i].render_for_picking(size); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoBase::set_tooltip(const std::string& tooltip) const | ||||
| { | ||||
|     m_parent.set_tooltip(tooltip); | ||||
| } | ||||
| 
 | ||||
| std::string GLGizmoBase::format(float value, unsigned int decimals) const | ||||
| { | ||||
|     return Slic3r::string_printf("%.*f", decimals, value); | ||||
| } | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
							
								
								
									
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								src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
									
										
									
									
									
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								src/slic3r/GUI/Gizmos/GLGizmoBase.hpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,182 @@ | |||
| #ifndef slic3r_GLGizmoBase_hpp_ | ||||
| #define slic3r_GLGizmoBase_hpp_ | ||||
| 
 | ||||
| #include "libslic3r/Point.hpp" | ||||
| 
 | ||||
| #include "slic3r/GUI/GLCanvas3D.hpp" | ||||
| #include "slic3r/GUI/I18N.hpp" | ||||
| 
 | ||||
| 
 | ||||
| class wxWindow; | ||||
| class GLUquadric; | ||||
| typedef class GLUquadric GLUquadricObj; | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
| class BoundingBoxf3; | ||||
| class Linef3; | ||||
| class ModelObject; | ||||
| 
 | ||||
| namespace GUI { | ||||
| 
 | ||||
| static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f }; | ||||
| static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f }; | ||||
| static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f }; | ||||
| static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } }; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| class ImGuiWrapper; | ||||
| 
 | ||||
| 
 | ||||
| class GLGizmoBase | ||||
| { | ||||
| public: | ||||
|     // Starting value for ids to avoid clashing with ids used by GLVolumes
 | ||||
|     // (254 is choosen to leave some space for forward compatibility)
 | ||||
|     static const unsigned int BASE_ID = 255 * 255 * 254; | ||||
| 
 | ||||
| protected: | ||||
|     struct Grabber | ||||
|     { | ||||
|         static const float SizeFactor; | ||||
|         static const float MinHalfSize; | ||||
|         static const float DraggingScaleFactor; | ||||
| 
 | ||||
|         Vec3d center; | ||||
|         Vec3d angles; | ||||
|         float color[3]; | ||||
|         bool enabled; | ||||
|         bool dragging; | ||||
| 
 | ||||
|         Grabber(); | ||||
| 
 | ||||
|         void render(bool hover, float size) const; | ||||
|         void render_for_picking(float size) const { render(size, color, false); } | ||||
| 
 | ||||
|         float get_half_size(float size) const; | ||||
|         float get_dragging_half_size(float size) const; | ||||
| 
 | ||||
|     private: | ||||
|         void render(float size, const float* render_color, bool use_lighting) const; | ||||
|         void render_face(float half_size) const; | ||||
|     }; | ||||
| 
 | ||||
| public: | ||||
|     enum EState | ||||
|     { | ||||
|         Off, | ||||
|         Hover, | ||||
|         On, | ||||
|         Num_States | ||||
|     }; | ||||
| 
 | ||||
|     struct UpdateData | ||||
|     { | ||||
|         const Linef3 mouse_ray; | ||||
|         const Point* mouse_pos; | ||||
|         bool shift_down; | ||||
| 
 | ||||
|         UpdateData(const Linef3& mouse_ray, const Point* mouse_pos = nullptr, bool shift_down = false) | ||||
|             : mouse_ray(mouse_ray), mouse_pos(mouse_pos), shift_down(shift_down) | ||||
|         {} | ||||
|     }; | ||||
| 
 | ||||
| protected: | ||||
|     GLCanvas3D& m_parent; | ||||
| 
 | ||||
|     int m_group_id; | ||||
|     EState m_state; | ||||
|     int m_shortcut_key; | ||||
| #if ENABLE_SVG_ICONS | ||||
|     std::string m_icon_filename; | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     unsigned int m_sprite_id; | ||||
|     int m_hover_id; | ||||
|     bool m_dragging; | ||||
|     float m_base_color[3]; | ||||
|     float m_drag_color[3]; | ||||
|     float m_highlight_color[3]; | ||||
|     mutable std::vector<Grabber> m_grabbers; | ||||
|     ImGuiWrapper* m_imgui; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoBase(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     virtual ~GLGizmoBase() {} | ||||
| 
 | ||||
|     bool init() { return on_init(); } | ||||
| 
 | ||||
|     std::string get_name() const { return on_get_name(); } | ||||
| 
 | ||||
|     int get_group_id() const { return m_group_id; } | ||||
|     void set_group_id(int id) { m_group_id = id; } | ||||
| 
 | ||||
|     EState get_state() const { return m_state; } | ||||
|     void set_state(EState state) { m_state = state; on_set_state(); } | ||||
| 
 | ||||
|     int get_shortcut_key() const { return m_shortcut_key; } | ||||
|     void set_shortcut_key(int key) { m_shortcut_key = key; } | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
|     const std::string& get_icon_filename() const { return m_icon_filename; } | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     bool is_activable(const GLCanvas3D::Selection& selection) const { return on_is_activable(selection); } | ||||
|     bool is_selectable() const { return on_is_selectable(); } | ||||
| 
 | ||||
|     unsigned int get_sprite_id() const { return m_sprite_id; } | ||||
| 
 | ||||
|     int get_hover_id() const { return m_hover_id; } | ||||
|     void set_hover_id(int id); | ||||
|      | ||||
|     void set_highlight_color(const float* color); | ||||
| 
 | ||||
|     void enable_grabber(unsigned int id); | ||||
|     void disable_grabber(unsigned int id); | ||||
| 
 | ||||
|     void start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     void stop_dragging(); | ||||
|     bool is_dragging() const { return m_dragging; } | ||||
| 
 | ||||
|     void update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
| 
 | ||||
|     void render(const GLCanvas3D::Selection& selection) const { on_render(selection); } | ||||
|     void render_for_picking(const GLCanvas3D::Selection& selection) const { on_render_for_picking(selection); } | ||||
|     void render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) { on_render_input_window(x, y, bottom_limit, selection); } | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init() = 0; | ||||
|     virtual std::string on_get_name() const = 0; | ||||
|     virtual void on_set_state() {} | ||||
|     virtual void on_set_hover_id() {} | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return true; } | ||||
|     virtual bool on_is_selectable() const { return true; } | ||||
|     virtual void on_enable_grabber(unsigned int id) {} | ||||
|     virtual void on_disable_grabber(unsigned int id) {} | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection) {} | ||||
|     virtual void on_stop_dragging() {} | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) = 0; | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const = 0; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const = 0; | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) {} | ||||
| 
 | ||||
|     // Returns the picking color for the given id, based on the BASE_ID constant
 | ||||
|     // No check is made for clashing with other picking color (i.e. GLVolumes)
 | ||||
|     std::array<float, 3> picking_color_component(unsigned int id) const; | ||||
|     void render_grabbers(const BoundingBoxf3& box) const; | ||||
|     void render_grabbers(float size) const; | ||||
|     void render_grabbers_for_picking(const BoundingBoxf3& box) const; | ||||
| 
 | ||||
|     void set_tooltip(const std::string& tooltip) const; | ||||
|     std::string format(float value, unsigned int decimals) const; | ||||
| }; | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // slic3r_GLGizmoBase_hpp_
 | ||||
							
								
								
									
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								src/slic3r/GUI/Gizmos/GLGizmoCut.cpp
									
										
									
									
									
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								src/slic3r/GUI/Gizmos/GLGizmoCut.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,257 @@ | |||
| // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
 | ||||
| #include "GLGizmoCut.hpp" | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| #include <wx/button.h> | ||||
| #include <wx/checkbox.h> | ||||
| #include <wx/stattext.h> | ||||
| #include <wx/sizer.h> | ||||
| 
 | ||||
| #include "slic3r/GUI/GUI_App.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // GLGizmoCut
 | ||||
| 
 | ||||
| class GLGizmoCutPanel : public wxPanel | ||||
| { | ||||
| public: | ||||
|     GLGizmoCutPanel(wxWindow *parent); | ||||
| 
 | ||||
|     void display(bool display); | ||||
| private: | ||||
|     bool m_active; | ||||
|     wxCheckBox *m_cb_rotate; | ||||
|     wxButton *m_btn_cut; | ||||
|     wxButton *m_btn_cancel; | ||||
| }; | ||||
| 
 | ||||
| GLGizmoCutPanel::GLGizmoCutPanel(wxWindow *parent) | ||||
|     : wxPanel(parent) | ||||
|     , m_active(false) | ||||
|     , m_cb_rotate(new wxCheckBox(this, wxID_ANY, _(L("Rotate lower part upwards")))) | ||||
|     , m_btn_cut(new wxButton(this, wxID_OK, _(L("Perform cut")))) | ||||
|     , m_btn_cancel(new wxButton(this, wxID_CANCEL, _(L("Cancel")))) | ||||
| { | ||||
|     enum { MARGIN = 5 }; | ||||
| 
 | ||||
|     auto *sizer = new wxBoxSizer(wxHORIZONTAL); | ||||
| 
 | ||||
|     auto *label = new wxStaticText(this, wxID_ANY, _(L("Cut object:"))); | ||||
|     sizer->Add(label, 0, wxALL | wxALIGN_CENTER, MARGIN); | ||||
|     sizer->Add(m_cb_rotate, 0, wxALL | wxALIGN_CENTER, MARGIN); | ||||
|     sizer->AddStretchSpacer(); | ||||
|     sizer->Add(m_btn_cut, 0, wxALL | wxALIGN_CENTER, MARGIN); | ||||
|     sizer->Add(m_btn_cancel, 0, wxALL | wxALIGN_CENTER, MARGIN); | ||||
| 
 | ||||
|     SetSizer(sizer); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCutPanel::display(bool display) | ||||
| { | ||||
|     Show(display); | ||||
|     GetParent()->Layout(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| const double GLGizmoCut::Offset = 10.0; | ||||
| const double GLGizmoCut::Margin = 20.0; | ||||
| const std::array<float, 3> GLGizmoCut::GrabberColor = { 1.0, 0.5, 0.0 }; | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
| GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
| #else | ||||
| GLGizmoCut::GLGizmoCut(GLCanvas3D& parent, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, sprite_id) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     , m_cut_z(0.0) | ||||
|     , m_max_z(0.0) | ||||
|     , m_keep_upper(true) | ||||
|     , m_keep_lower(true) | ||||
|     , m_rotate_lower(false) | ||||
| {} | ||||
| 
 | ||||
| 
 | ||||
| bool GLGizmoCut::on_init() | ||||
| { | ||||
|     m_grabbers.emplace_back(); | ||||
|     m_shortcut_key = WXK_CONTROL_C; | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| std::string GLGizmoCut::on_get_name() const | ||||
| { | ||||
|     return L("Cut [C]"); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::on_set_state() | ||||
| { | ||||
|     // Reset m_cut_z on gizmo activation
 | ||||
|     if (get_state() == On) { | ||||
|         m_cut_z = m_parent.get_selection().get_bounding_box().size()(2) / 2.0; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoCut::on_is_activable(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     return selection.is_single_full_instance() && !selection.is_wipe_tower(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::on_start_dragging(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_hover_id == -1) { return; } | ||||
| 
 | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
|     m_start_z = m_cut_z; | ||||
|     update_max_z(selection); | ||||
|     m_drag_pos = m_grabbers[m_hover_id].center; | ||||
|     m_drag_center = box.center(); | ||||
|     m_drag_center(2) = m_cut_z; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_hover_id != -1) { | ||||
|         set_cut_z(m_start_z + calc_projection(data.mouse_ray)); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::on_render(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     if (m_grabbers[0].dragging) { | ||||
|         set_tooltip("Z: " + format(m_cut_z, 2)); | ||||
|     } | ||||
| 
 | ||||
|     update_max_z(selection); | ||||
| 
 | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
|     Vec3d plane_center = box.center(); | ||||
|     plane_center(2) = m_cut_z; | ||||
| 
 | ||||
|     const float min_x = box.min(0) - Margin; | ||||
|     const float max_x = box.max(0) + Margin; | ||||
|     const float min_y = box.min(1) - Margin; | ||||
|     const float max_y = box.max(1) + Margin; | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
|     ::glDisable(GL_CULL_FACE); | ||||
|     ::glEnable(GL_BLEND); | ||||
|     ::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | ||||
| 
 | ||||
|     // Draw the cutting plane
 | ||||
|     ::glBegin(GL_QUADS); | ||||
|     ::glColor4f(0.8f, 0.8f, 0.8f, 0.5f); | ||||
|     ::glVertex3f(min_x, min_y, plane_center(2)); | ||||
|     ::glVertex3f(max_x, min_y, plane_center(2)); | ||||
|     ::glVertex3f(max_x, max_y, plane_center(2)); | ||||
|     ::glVertex3f(min_x, max_y, plane_center(2)); | ||||
|     ::glEnd(); | ||||
| 
 | ||||
|     ::glEnable(GL_CULL_FACE); | ||||
|     ::glDisable(GL_BLEND); | ||||
| 
 | ||||
|     // TODO: draw cut part contour?
 | ||||
| 
 | ||||
|     // Draw the grabber and the connecting line
 | ||||
|     m_grabbers[0].center = plane_center; | ||||
|     m_grabbers[0].center(2) = plane_center(2) + Offset; | ||||
| 
 | ||||
|     ::glDisable(GL_DEPTH_TEST); | ||||
|     ::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f); | ||||
|     ::glColor3f(1.0, 1.0, 0.0); | ||||
|     ::glBegin(GL_LINES); | ||||
|     ::glVertex3dv(plane_center.data()); | ||||
|     ::glVertex3dv(m_grabbers[0].center.data()); | ||||
|     ::glEnd(); | ||||
| 
 | ||||
|     std::copy(std::begin(GrabberColor), std::end(GrabberColor), m_grabbers[0].color); | ||||
|     m_grabbers[0].render(m_hover_id == 0, box.max_size()); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::on_render_for_picking(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glDisable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     render_grabbers_for_picking(selection.get_bounding_box()); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); | ||||
|     m_imgui->set_next_window_bg_alpha(0.5f); | ||||
|     m_imgui->begin(_(L("Cut")), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); | ||||
| 
 | ||||
|     ImGui::PushItemWidth(100.0f); | ||||
|     bool _value_changed = ImGui::InputDouble("Z", &m_cut_z, 0.0f, 0.0f, "%.2f"); | ||||
| 
 | ||||
|     m_imgui->checkbox(_(L("Keep upper part")), m_keep_upper); | ||||
|     m_imgui->checkbox(_(L("Keep lower part")), m_keep_lower); | ||||
|     m_imgui->checkbox(_(L("Rotate lower part upwards")), m_rotate_lower); | ||||
| 
 | ||||
|     m_imgui->disabled_begin(!m_keep_upper && !m_keep_lower); | ||||
|     const bool cut_clicked = m_imgui->button(_(L("Perform cut"))); | ||||
|     m_imgui->disabled_end(); | ||||
| 
 | ||||
|     m_imgui->end(); | ||||
| 
 | ||||
|     if (cut_clicked && (m_keep_upper || m_keep_lower)) { | ||||
|         perform_cut(selection); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::update_max_z(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     m_max_z = selection.get_bounding_box().size()(2); | ||||
|     set_cut_z(m_cut_z); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::set_cut_z(double cut_z) const | ||||
| { | ||||
|     // Clamp the plane to the object's bounding box
 | ||||
|     m_cut_z = std::max(0.0, std::min(m_max_z, cut_z)); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::perform_cut(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     const auto instance_idx = selection.get_instance_idx(); | ||||
|     const auto object_idx = selection.get_object_idx(); | ||||
| 
 | ||||
|     wxCHECK_RET(instance_idx >= 0 && object_idx >= 0, "GLGizmoCut: Invalid object selection"); | ||||
| 
 | ||||
|     wxGetApp().plater()->cut(object_idx, instance_idx, m_cut_z, m_keep_upper, m_keep_lower, m_rotate_lower); | ||||
| } | ||||
| 
 | ||||
| double GLGizmoCut::calc_projection(const Linef3& mouse_ray) const | ||||
| { | ||||
|     double projection = 0.0; | ||||
| 
 | ||||
|     const Vec3d starting_vec = m_drag_pos - m_drag_center; | ||||
|     const double len_starting_vec = starting_vec.norm(); | ||||
|     if (len_starting_vec != 0.0) | ||||
|     { | ||||
|         Vec3d mouse_dir = mouse_ray.unit_vector(); | ||||
|         // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
 | ||||
|         // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
 | ||||
|         // in our case plane normal and ray direction are the same (orthogonal view)
 | ||||
|         // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
 | ||||
|         Vec3d inters = mouse_ray.a + (m_drag_pos - mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; | ||||
|         // vector from the starting position to the found intersection
 | ||||
|         Vec3d inters_vec = inters - m_drag_pos; | ||||
| 
 | ||||
|         // finds projection of the vector along the staring direction
 | ||||
|         projection = inters_vec.dot(starting_vec.normalized()); | ||||
|     } | ||||
|     return projection; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
							
								
								
									
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								src/slic3r/GUI/Gizmos/GLGizmoCut.hpp
									
										
									
									
									
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										53
									
								
								src/slic3r/GUI/Gizmos/GLGizmoCut.hpp
									
										
									
									
									
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							|  | @ -0,0 +1,53 @@ | |||
| #ifndef slic3r_GLGizmoCut_hpp_ | ||||
| #define slic3r_GLGizmoCut_hpp_ | ||||
| 
 | ||||
| #include "GLGizmoBase.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| class GLGizmoCut : public GLGizmoBase | ||||
| { | ||||
|     static const double Offset; | ||||
|     static const double Margin; | ||||
|     static const std::array<float, 3> GrabberColor; | ||||
| 
 | ||||
|     mutable double m_cut_z; | ||||
|     double m_start_z; | ||||
|     mutable double m_max_z; | ||||
|     Vec3d m_drag_pos; | ||||
|     Vec3d m_drag_center; | ||||
|     bool m_keep_upper; | ||||
|     bool m_keep_lower; | ||||
|     bool m_rotate_lower; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoCut(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoCut(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual void on_set_state(); | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection); | ||||
| 
 | ||||
| private: | ||||
|     void update_max_z(const GLCanvas3D::Selection& selection) const; | ||||
|     void set_cut_z(double cut_z) const; | ||||
|     void perform_cut(const GLCanvas3D::Selection& selection); | ||||
|     double calc_projection(const Linef3& mouse_ray) const; | ||||
| }; | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // slic3r_GLGizmoCut_hpp_
 | ||||
							
								
								
									
										357
									
								
								src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp
									
										
									
									
									
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										357
									
								
								src/slic3r/GUI/Gizmos/GLGizmoFlatten.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,357 @@ | |||
| // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
 | ||||
| #include "GLGizmoFlatten.hpp" | ||||
| 
 | ||||
| #include <numeric> | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
| GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
| #else | ||||
| GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, sprite_id) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     , m_normal(Vec3d::Zero()) | ||||
|     , m_starting_center(Vec3d::Zero()) | ||||
| { | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoFlatten::on_init() | ||||
| { | ||||
|     m_shortcut_key = WXK_CONTROL_F; | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| std::string GLGizmoFlatten::on_get_name() const | ||||
| { | ||||
|     return L("Place on face [F]"); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoFlatten::on_is_activable(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     return selection.is_single_full_instance(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoFlatten::on_start_dragging(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_hover_id != -1) | ||||
|     { | ||||
|         assert(m_planes_valid); | ||||
|         m_normal = m_planes[m_hover_id].normal; | ||||
|         m_starting_center = selection.get_bounding_box().center(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoFlatten::on_render(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glClear(GL_DEPTH_BUFFER_BIT); | ||||
| 
 | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
|     ::glEnable(GL_BLEND); | ||||
| 
 | ||||
|     if (selection.is_single_full_instance()) | ||||
|     { | ||||
|         const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(); | ||||
|         ::glPushMatrix(); | ||||
|         ::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z()); | ||||
|         ::glMultMatrixd(m.data()); | ||||
|         if (this->is_plane_update_necessary()) | ||||
| 			const_cast<GLGizmoFlatten*>(this)->update_planes(); | ||||
|         for (int i = 0; i < (int)m_planes.size(); ++i) | ||||
|         { | ||||
|             if (i == m_hover_id) | ||||
|                 ::glColor4f(0.9f, 0.9f, 0.9f, 0.75f); | ||||
|             else | ||||
|                 ::glColor4f(0.9f, 0.9f, 0.9f, 0.5f); | ||||
| 
 | ||||
|             ::glBegin(GL_POLYGON); | ||||
|             for (const Vec3d& vertex : m_planes[i].vertices) | ||||
|             { | ||||
|                 ::glVertex3dv(vertex.data()); | ||||
|             } | ||||
|             ::glEnd(); | ||||
|         } | ||||
|         ::glPopMatrix(); | ||||
|     } | ||||
| 
 | ||||
|     ::glEnable(GL_CULL_FACE); | ||||
|     ::glDisable(GL_BLEND); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoFlatten::on_render_for_picking(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glDisable(GL_DEPTH_TEST); | ||||
|     ::glDisable(GL_BLEND); | ||||
| 
 | ||||
|     if (selection.is_single_full_instance()) | ||||
|     { | ||||
|         const Transform3d& m = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(); | ||||
|         ::glPushMatrix(); | ||||
|         ::glTranslatef(0.f, 0.f, selection.get_volume(*selection.get_volume_idxs().begin())->get_sla_shift_z()); | ||||
|         ::glMultMatrixd(m.data()); | ||||
|         if (this->is_plane_update_necessary()) | ||||
| 			const_cast<GLGizmoFlatten*>(this)->update_planes(); | ||||
|         for (int i = 0; i < (int)m_planes.size(); ++i) | ||||
|         { | ||||
|             ::glColor3fv(picking_color_component(i).data()); | ||||
|             ::glBegin(GL_POLYGON); | ||||
|             for (const Vec3d& vertex : m_planes[i].vertices) | ||||
|             { | ||||
|                 ::glVertex3dv(vertex.data()); | ||||
|             } | ||||
|             ::glEnd(); | ||||
|         } | ||||
|         ::glPopMatrix(); | ||||
|     } | ||||
| 
 | ||||
|     ::glEnable(GL_CULL_FACE); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object) | ||||
| { | ||||
|     m_starting_center = Vec3d::Zero(); | ||||
|     if (m_model_object != model_object) { | ||||
|         m_planes.clear(); | ||||
|         m_planes_valid = false; | ||||
|     } | ||||
|     m_model_object = model_object; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoFlatten::update_planes() | ||||
| { | ||||
|     TriangleMesh ch; | ||||
|     for (const ModelVolume* vol : m_model_object->volumes) | ||||
|     { | ||||
|         if (vol->type() != ModelVolumeType::MODEL_PART) | ||||
|             continue; | ||||
|         TriangleMesh vol_ch = vol->get_convex_hull(); | ||||
|         vol_ch.transform(vol->get_matrix()); | ||||
|         ch.merge(vol_ch); | ||||
|     } | ||||
|     ch = ch.convex_hull_3d(); | ||||
|     m_planes.clear(); | ||||
|     const Transform3d& inst_matrix = m_model_object->instances.front()->get_matrix(true); | ||||
| 
 | ||||
|     // Following constants are used for discarding too small polygons.
 | ||||
|     const float minimal_area = 5.f; // in square mm (world coordinates)
 | ||||
|     const float minimal_side = 1.f; // mm
 | ||||
| 
 | ||||
|     // Now we'll go through all the facets and append Points of facets sharing the same normal.
 | ||||
|     // This part is still performed in mesh coordinate system.
 | ||||
|     const int num_of_facets = ch.stl.stats.number_of_facets; | ||||
|     std::vector<int>  facet_queue(num_of_facets, 0); | ||||
|     std::vector<bool> facet_visited(num_of_facets, false); | ||||
|     int               facet_queue_cnt = 0; | ||||
|     const stl_normal* normal_ptr = nullptr; | ||||
|     while (1) { | ||||
|         // Find next unvisited triangle:
 | ||||
|         int facet_idx = 0; | ||||
|         for (; facet_idx < num_of_facets; ++ facet_idx) | ||||
|             if (!facet_visited[facet_idx]) { | ||||
|                 facet_queue[facet_queue_cnt ++] = facet_idx; | ||||
|                 facet_visited[facet_idx] = true; | ||||
|                 normal_ptr = &ch.stl.facet_start[facet_idx].normal; | ||||
|                 m_planes.emplace_back(); | ||||
|                 break; | ||||
|             } | ||||
|         if (facet_idx == num_of_facets) | ||||
|             break; // Everything was visited already
 | ||||
| 
 | ||||
|         while (facet_queue_cnt > 0) { | ||||
|             int facet_idx = facet_queue[-- facet_queue_cnt]; | ||||
|             const stl_normal& this_normal = ch.stl.facet_start[facet_idx].normal; | ||||
|             if (std::abs(this_normal(0) - (*normal_ptr)(0)) < 0.001 && std::abs(this_normal(1) - (*normal_ptr)(1)) < 0.001 && std::abs(this_normal(2) - (*normal_ptr)(2)) < 0.001) { | ||||
|                 stl_vertex* first_vertex = ch.stl.facet_start[facet_idx].vertex; | ||||
|                 for (int j=0; j<3; ++j) | ||||
|                     m_planes.back().vertices.emplace_back((double)first_vertex[j](0), (double)first_vertex[j](1), (double)first_vertex[j](2)); | ||||
| 
 | ||||
|                 facet_visited[facet_idx] = true; | ||||
|                 for (int j = 0; j < 3; ++ j) { | ||||
|                     int neighbor_idx = ch.stl.neighbors_start[facet_idx].neighbor[j]; | ||||
|                     if (! facet_visited[neighbor_idx]) | ||||
|                         facet_queue[facet_queue_cnt ++] = neighbor_idx; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         m_planes.back().normal = normal_ptr->cast<double>(); | ||||
| 
 | ||||
|         // Now we'll transform all the points into world coordinates, so that the areas, angles and distances
 | ||||
|         // make real sense.
 | ||||
|         m_planes.back().vertices = transform(m_planes.back().vertices, inst_matrix); | ||||
| 
 | ||||
|         // if this is a just a very small triangle, remove it to speed up further calculations (it would be rejected later anyway):
 | ||||
|         if (m_planes.back().vertices.size() == 3 && | ||||
|             ((m_planes.back().vertices[0] - m_planes.back().vertices[1]).norm() < minimal_side | ||||
|             || (m_planes.back().vertices[0] - m_planes.back().vertices[2]).norm() < minimal_side | ||||
|             || (m_planes.back().vertices[1] - m_planes.back().vertices[2]).norm() < minimal_side)) | ||||
|             m_planes.pop_back(); | ||||
|     } | ||||
| 
 | ||||
|     // Let's prepare transformation of the normal vector from mesh to instance coordinates.
 | ||||
|     Geometry::Transformation t(inst_matrix); | ||||
|     Vec3d scaling = t.get_scaling_factor(); | ||||
|     t.set_scaling_factor(Vec3d(1./scaling(0), 1./scaling(1), 1./scaling(2))); | ||||
| 
 | ||||
|     // Now we'll go through all the polygons, transform the points into xy plane to process them:
 | ||||
|     for (unsigned int polygon_id=0; polygon_id < m_planes.size(); ++polygon_id) { | ||||
|         Pointf3s& polygon = m_planes[polygon_id].vertices; | ||||
|         const Vec3d& normal = m_planes[polygon_id].normal; | ||||
| 
 | ||||
|         // transform the normal according to the instance matrix:
 | ||||
|         Vec3d normal_transformed = t.get_matrix() * normal; | ||||
| 
 | ||||
|         // We are going to rotate about z and y to flatten the plane
 | ||||
|         Eigen::Quaterniond q; | ||||
|         Transform3d m = Transform3d::Identity(); | ||||
|         m.matrix().block(0, 0, 3, 3) = q.setFromTwoVectors(normal_transformed, Vec3d::UnitZ()).toRotationMatrix(); | ||||
|         polygon = transform(polygon, m); | ||||
| 
 | ||||
|         // Now to remove the inner points. We'll misuse Geometry::convex_hull for that, but since
 | ||||
|         // it works in fixed point representation, we will rescale the polygon to avoid overflows.
 | ||||
|         // And yes, it is a nasty thing to do. Whoever has time is free to refactor.
 | ||||
|         Vec3d bb_size = BoundingBoxf3(polygon).size(); | ||||
|         float sf = std::min(1./bb_size(0), 1./bb_size(1)); | ||||
|         Transform3d tr = Geometry::assemble_transform(Vec3d::Zero(), Vec3d::Zero(), Vec3d(sf, sf, 1.f)); | ||||
|         polygon = transform(polygon, tr); | ||||
|         polygon = Slic3r::Geometry::convex_hull(polygon); | ||||
|         polygon = transform(polygon, tr.inverse()); | ||||
| 
 | ||||
|         // Calculate area of the polygons and discard ones that are too small
 | ||||
|         float& area = m_planes[polygon_id].area; | ||||
|         area = 0.f; | ||||
|         for (unsigned int i = 0; i < polygon.size(); i++) // Shoelace formula
 | ||||
|             area += polygon[i](0)*polygon[i + 1 < polygon.size() ? i + 1 : 0](1) - polygon[i + 1 < polygon.size() ? i + 1 : 0](0)*polygon[i](1); | ||||
|         area = 0.5f * std::abs(area); | ||||
| 
 | ||||
|         bool discard = false; | ||||
|         if (area < minimal_area) | ||||
|             discard = true; | ||||
|         else { | ||||
|             // We also check the inner angles and discard polygons with angles smaller than the following threshold
 | ||||
|             const double angle_threshold = ::cos(10.0 * (double)PI / 180.0); | ||||
| 
 | ||||
|             for (unsigned int i = 0; i < polygon.size(); ++i) { | ||||
|                 const Vec3d& prec = polygon[(i == 0) ? polygon.size() - 1 : i - 1]; | ||||
|                 const Vec3d& curr = polygon[i]; | ||||
|                 const Vec3d& next = polygon[(i == polygon.size() - 1) ? 0 : i + 1]; | ||||
| 
 | ||||
|                 if ((prec - curr).normalized().dot((next - curr).normalized()) > angle_threshold) { | ||||
|                     discard = true; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (discard) { | ||||
|             m_planes.erase(m_planes.begin() + (polygon_id--)); | ||||
|             continue; | ||||
|         } | ||||
| 
 | ||||
|         // We will shrink the polygon a little bit so it does not touch the object edges:
 | ||||
|         Vec3d centroid = std::accumulate(polygon.begin(), polygon.end(), Vec3d(0.0, 0.0, 0.0)); | ||||
|         centroid /= (double)polygon.size(); | ||||
|         for (auto& vertex : polygon) | ||||
|             vertex = 0.9f*vertex + 0.1f*centroid; | ||||
| 
 | ||||
|         // Polygon is now simple and convex, we'll round the corners to make them look nicer.
 | ||||
|         // The algorithm takes a vertex, calculates middles of respective sides and moves the vertex
 | ||||
|         // towards their average (controlled by 'aggressivity'). This is repeated k times.
 | ||||
|         // In next iterations, the neighbours are not always taken at the middle (to increase the
 | ||||
|         // rounding effect at the corners, where we need it most).
 | ||||
|         const unsigned int k = 10; // number of iterations
 | ||||
|         const float aggressivity = 0.2f;  // agressivity
 | ||||
|         const unsigned int N = polygon.size(); | ||||
|         std::vector<std::pair<unsigned int, unsigned int>> neighbours; | ||||
|         if (k != 0) { | ||||
|             Pointf3s points_out(2*k*N); // vector long enough to store the future vertices
 | ||||
|             for (unsigned int j=0; j<N; ++j) { | ||||
|                 points_out[j*2*k] = polygon[j]; | ||||
|                 neighbours.push_back(std::make_pair((int)(j*2*k-k) < 0 ? (N-1)*2*k+k : j*2*k-k, j*2*k+k)); | ||||
|             } | ||||
| 
 | ||||
|             for (unsigned int i=0; i<k; ++i) { | ||||
|                 // Calculate middle of each edge so that neighbours points to something useful:
 | ||||
|                 for (unsigned int j=0; j<N; ++j) | ||||
|                     if (i==0) | ||||
|                         points_out[j*2*k+k] = 0.5f * (points_out[j*2*k] + points_out[j==N-1 ? 0 : (j+1)*2*k]); | ||||
|                     else { | ||||
|                         float r = 0.2+0.3/(k-1)*i; // the neighbours are not always taken in the middle
 | ||||
|                         points_out[neighbours[j].first] = r*points_out[j*2*k] + (1-r) * points_out[neighbours[j].first-1]; | ||||
|                         points_out[neighbours[j].second] = r*points_out[j*2*k] + (1-r) * points_out[neighbours[j].second+1]; | ||||
|                     } | ||||
|                 // Now we have a triangle and valid neighbours, we can do an iteration:
 | ||||
|                 for (unsigned int j=0; j<N; ++j) | ||||
|                     points_out[2*k*j] = (1-aggressivity) * points_out[2*k*j] + | ||||
|                                         aggressivity*0.5f*(points_out[neighbours[j].first] + points_out[neighbours[j].second]); | ||||
| 
 | ||||
|                 for (auto& n : neighbours) { | ||||
|                     ++n.first; | ||||
|                     --n.second; | ||||
|                 } | ||||
|             } | ||||
|             polygon = points_out; // replace the coarse polygon with the smooth one that we just created
 | ||||
|         } | ||||
| 
 | ||||
| 
 | ||||
|         // Raise a bit above the object surface to avoid flickering:
 | ||||
|         for (auto& b : polygon) | ||||
|             b(2) += 0.1f; | ||||
| 
 | ||||
|         // Transform back to 3D (and also back to mesh coordinates)
 | ||||
|         polygon = transform(polygon, inst_matrix.inverse() * m.inverse()); | ||||
|     } | ||||
| 
 | ||||
|     // We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
 | ||||
|     std::sort(m_planes.rbegin(), m_planes.rend(), [](const PlaneData& a, const PlaneData& b) { return a.area < b.area; }); | ||||
|     m_planes.resize(std::min((int)m_planes.size(), 254)); | ||||
| 
 | ||||
|     // Planes are finished - let's save what we calculated it from:
 | ||||
|     m_volumes_matrices.clear(); | ||||
|     m_volumes_types.clear(); | ||||
|     for (const ModelVolume* vol : m_model_object->volumes) { | ||||
|         m_volumes_matrices.push_back(vol->get_matrix()); | ||||
|         m_volumes_types.push_back(vol->type()); | ||||
|     } | ||||
|     m_first_instance_scale = m_model_object->instances.front()->get_scaling_factor(); | ||||
|     m_first_instance_mirror = m_model_object->instances.front()->get_mirror(); | ||||
| 
 | ||||
|     m_planes_valid = true; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| bool GLGizmoFlatten::is_plane_update_necessary() const | ||||
| { | ||||
|     if (m_state != On || !m_model_object || m_model_object->instances.empty()) | ||||
|         return false; | ||||
| 
 | ||||
|     if (! m_planes_valid || m_model_object->volumes.size() != m_volumes_matrices.size()) | ||||
|         return true; | ||||
| 
 | ||||
|     // We want to recalculate when the scale changes - some planes could (dis)appear.
 | ||||
|     if (! m_model_object->instances.front()->get_scaling_factor().isApprox(m_first_instance_scale) | ||||
|      || ! m_model_object->instances.front()->get_mirror().isApprox(m_first_instance_mirror)) | ||||
|         return true; | ||||
| 
 | ||||
|     for (unsigned int i=0; i < m_model_object->volumes.size(); ++i) | ||||
|         if (! m_model_object->volumes[i]->get_matrix().isApprox(m_volumes_matrices[i]) | ||||
|          || m_model_object->volumes[i]->type() != m_volumes_types[i]) | ||||
|             return true; | ||||
| 
 | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| Vec3d GLGizmoFlatten::get_flattening_normal() const | ||||
| { | ||||
|     Vec3d out = m_normal; | ||||
|     m_normal = Vec3d::Zero(); | ||||
|     m_starting_center = Vec3d::Zero(); | ||||
|     return out; | ||||
| } | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
							
								
								
									
										67
									
								
								src/slic3r/GUI/Gizmos/GLGizmoFlatten.hpp
									
										
									
									
									
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								src/slic3r/GUI/Gizmos/GLGizmoFlatten.hpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,67 @@ | |||
| #ifndef slic3r_GLGizmoFlatten_hpp_ | ||||
| #define slic3r_GLGizmoFlatten_hpp_ | ||||
| 
 | ||||
| #include "GLGizmoBase.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| 
 | ||||
| class GLGizmoFlatten : public GLGizmoBase | ||||
| { | ||||
| // This gizmo does not use grabbers. The m_hover_id relates to polygon managed by the class itself.
 | ||||
| 
 | ||||
| private: | ||||
|     mutable Vec3d m_normal; | ||||
| 
 | ||||
|     struct PlaneData { | ||||
|         std::vector<Vec3d> vertices; | ||||
|         Vec3d normal; | ||||
|         float area; | ||||
|     }; | ||||
| 
 | ||||
|     // This holds information to decide whether recalculation is necessary:
 | ||||
|     std::vector<Transform3d> m_volumes_matrices; | ||||
|     std::vector<ModelVolumeType> m_volumes_types; | ||||
|     Vec3d m_first_instance_scale; | ||||
|     Vec3d m_first_instance_mirror; | ||||
| 
 | ||||
|     std::vector<PlaneData> m_planes; | ||||
|     bool m_planes_valid = false; | ||||
|     mutable Vec3d m_starting_center; | ||||
|     const ModelObject* m_model_object = nullptr; | ||||
|     std::vector<const Transform3d*> instances_matrices; | ||||
| 
 | ||||
|     void update_planes(); | ||||
|     bool is_plane_update_necessary() const; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoFlatten(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoFlatten(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     void set_flattening_data(const ModelObject* model_object); | ||||
|     Vec3d get_flattening_normal() const; | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) {} | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_set_state() | ||||
|     { | ||||
|         if (m_state == On && is_plane_update_necessary()) | ||||
|             update_planes(); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // slic3r_GLGizmoFlatten_hpp_
 | ||||
							
								
								
									
										255
									
								
								src/slic3r/GUI/Gizmos/GLGizmoMove.cpp
									
										
									
									
									
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								src/slic3r/GUI/Gizmos/GLGizmoMove.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,255 @@ | |||
| // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
 | ||||
| #include "GLGizmoMove.hpp" | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| const double GLGizmoMove3D::Offset = 10.0; | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
| GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
| #else | ||||
| GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, sprite_id) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     , m_displacement(Vec3d::Zero()) | ||||
|     , m_snap_step(1.0) | ||||
|     , m_starting_drag_position(Vec3d::Zero()) | ||||
|     , m_starting_box_center(Vec3d::Zero()) | ||||
|     , m_starting_box_bottom_center(Vec3d::Zero()) | ||||
|     , m_quadric(nullptr) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| } | ||||
| 
 | ||||
| GLGizmoMove3D::~GLGizmoMove3D() | ||||
| { | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluDeleteQuadric(m_quadric); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoMove3D::on_init() | ||||
| { | ||||
|     for (int i = 0; i < 3; ++i) | ||||
|     { | ||||
|         m_grabbers.push_back(Grabber()); | ||||
|     } | ||||
| 
 | ||||
|     m_shortcut_key = WXK_CONTROL_M; | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| std::string GLGizmoMove3D::on_get_name() const | ||||
| { | ||||
|     return L("Move [M]"); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::on_start_dragging(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_hover_id != -1) | ||||
|     { | ||||
|         m_displacement = Vec3d::Zero(); | ||||
|         const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
|         m_starting_drag_position = m_grabbers[m_hover_id].center; | ||||
|         m_starting_box_center = box.center(); | ||||
|         m_starting_box_bottom_center = box.center(); | ||||
|         m_starting_box_bottom_center(2) = box.min(2); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::on_stop_dragging() | ||||
| { | ||||
|     m_displacement = Vec3d::Zero(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_hover_id == 0) | ||||
|         m_displacement(0) = calc_projection(data); | ||||
|     else if (m_hover_id == 1) | ||||
|         m_displacement(1) = calc_projection(data); | ||||
|     else if (m_hover_id == 2) | ||||
|         m_displacement(2) = calc_projection(data); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     bool show_position = selection.is_single_full_instance(); | ||||
|     const Vec3d& position = selection.get_bounding_box().center(); | ||||
| 
 | ||||
|     if ((show_position && (m_hover_id == 0)) || m_grabbers[0].dragging) | ||||
|         set_tooltip("X: " + format(show_position ? position(0) : m_displacement(0), 2)); | ||||
|     else if (!m_grabbers[0].dragging && (m_hover_id == 0)) | ||||
|         set_tooltip("X"); | ||||
|     else if ((show_position && (m_hover_id == 1)) || m_grabbers[1].dragging) | ||||
|         set_tooltip("Y: " + format(show_position ? position(1) : m_displacement(1), 2)); | ||||
|     else if (!m_grabbers[1].dragging && (m_hover_id == 1)) | ||||
|         set_tooltip("Y"); | ||||
|     else if ((show_position && (m_hover_id == 2)) || m_grabbers[2].dragging) | ||||
|         set_tooltip("Z: " + format(show_position ? position(2) : m_displacement(2), 2)); | ||||
|     else if (!m_grabbers[2].dragging && (m_hover_id == 2)) | ||||
|         set_tooltip("Z"); | ||||
| 
 | ||||
|     ::glClear(GL_DEPTH_BUFFER_BIT); | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
|     const Vec3d& center = box.center(); | ||||
| 
 | ||||
|     // x axis
 | ||||
|     m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2)); | ||||
|     ::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float)); | ||||
| 
 | ||||
|     // y axis
 | ||||
|     m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2)); | ||||
|     ::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float)); | ||||
| 
 | ||||
|     // z axis
 | ||||
|     m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset); | ||||
|     ::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float)); | ||||
| 
 | ||||
|     ::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f); | ||||
| 
 | ||||
|     if (m_hover_id == -1) | ||||
|     { | ||||
|         // draw axes
 | ||||
|         for (unsigned int i = 0; i < 3; ++i) | ||||
|         { | ||||
|             if (m_grabbers[i].enabled) | ||||
|             { | ||||
|                 ::glColor3fv(AXES_COLOR[i]); | ||||
|                 ::glBegin(GL_LINES); | ||||
|                 ::glVertex3dv(center.data()); | ||||
|                 ::glVertex3dv(m_grabbers[i].center.data()); | ||||
|                 ::glEnd(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // draw grabbers
 | ||||
|         render_grabbers(box); | ||||
|         for (unsigned int i = 0; i < 3; ++i) | ||||
|         { | ||||
|             if (m_grabbers[i].enabled) | ||||
|                 render_grabber_extension((Axis)i, box, false); | ||||
|         } | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         // draw axis
 | ||||
|         ::glColor3fv(AXES_COLOR[m_hover_id]); | ||||
|         ::glBegin(GL_LINES); | ||||
|         ::glVertex3dv(center.data()); | ||||
|         ::glVertex3dv(m_grabbers[m_hover_id].center.data()); | ||||
|         ::glEnd(); | ||||
| 
 | ||||
|         // draw grabber
 | ||||
|         m_grabbers[m_hover_id].render(true, box.max_size()); | ||||
|         render_grabber_extension((Axis)m_hover_id, box, false); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::on_render_for_picking(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glDisable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
|     render_grabbers_for_picking(box); | ||||
|     render_grabber_extension(X, box, true); | ||||
|     render_grabber_extension(Y, box, true); | ||||
|     render_grabber_extension(Z, box, true); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
| #if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI | ||||
|     bool show_position = selection.is_single_full_instance(); | ||||
|     const Vec3d& position = selection.get_bounding_box().center(); | ||||
| 
 | ||||
|     Vec3d displacement = show_position ? position : m_displacement; | ||||
|     wxString label = show_position ? _(L("Position (mm)")) : _(L("Displacement (mm)")); | ||||
| 
 | ||||
|     m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); | ||||
|     m_imgui->set_next_window_bg_alpha(0.5f); | ||||
|     m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); | ||||
|     m_imgui->input_vec3("", displacement, 100.0f, "%.2f"); | ||||
| 
 | ||||
|     m_imgui->end(); | ||||
| #endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
 | ||||
| } | ||||
| 
 | ||||
| double GLGizmoMove3D::calc_projection(const UpdateData& data) const | ||||
| { | ||||
|     double projection = 0.0; | ||||
| 
 | ||||
|     Vec3d starting_vec = m_starting_drag_position - m_starting_box_center; | ||||
|     double len_starting_vec = starting_vec.norm(); | ||||
|     if (len_starting_vec != 0.0) | ||||
|     { | ||||
|         Vec3d mouse_dir = data.mouse_ray.unit_vector(); | ||||
|         // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
 | ||||
|         // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
 | ||||
|         // in our case plane normal and ray direction are the same (orthogonal view)
 | ||||
|         // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
 | ||||
|         Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; | ||||
|         // vector from the starting position to the found intersection
 | ||||
|         Vec3d inters_vec = inters - m_starting_drag_position; | ||||
| 
 | ||||
|         // finds projection of the vector along the staring direction
 | ||||
|         projection = inters_vec.dot(starting_vec.normalized()); | ||||
|     } | ||||
| 
 | ||||
|     if (data.shift_down) | ||||
|         projection = m_snap_step * (double)std::round(projection / m_snap_step); | ||||
| 
 | ||||
|     return projection; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const | ||||
| { | ||||
|     if (m_quadric == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size((float)box.max_size()) : (double)m_grabbers[axis].get_half_size((float)box.max_size()); | ||||
| 
 | ||||
|     float color[3]; | ||||
|     ::memcpy((void*)color, (const void*)m_grabbers[axis].color, 3 * sizeof(float)); | ||||
|     if (!picking && (m_hover_id != -1)) | ||||
|     { | ||||
|         color[0] = 1.0f - color[0]; | ||||
|         color[1] = 1.0f - color[1]; | ||||
|         color[2] = 1.0f - color[2]; | ||||
|     } | ||||
| 
 | ||||
|     if (!picking) | ||||
|         ::glEnable(GL_LIGHTING); | ||||
| 
 | ||||
|     ::glColor3fv(color); | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2)); | ||||
|     if (axis == X) | ||||
|         ::glRotated(90.0, 0.0, 1.0, 0.0); | ||||
|     else if (axis == Y) | ||||
|         ::glRotated(-90.0, 1.0, 0.0, 0.0); | ||||
| 
 | ||||
|     ::glTranslated(0.0, 0.0, 2.0 * size); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); | ||||
|     ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_INSIDE); | ||||
|     ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     if (!picking) | ||||
|         ::glDisable(GL_LIGHTING); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
							
								
								
									
										57
									
								
								src/slic3r/GUI/Gizmos/GLGizmoMove.hpp
									
										
									
									
									
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										57
									
								
								src/slic3r/GUI/Gizmos/GLGizmoMove.hpp
									
										
									
									
									
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							|  | @ -0,0 +1,57 @@ | |||
| #ifndef slic3r_GLGizmoMove_hpp_ | ||||
| #define slic3r_GLGizmoMove_hpp_ | ||||
| 
 | ||||
| #include "GLGizmoBase.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| class GLGizmoMove3D : public GLGizmoBase | ||||
| { | ||||
|     static const double Offset; | ||||
| 
 | ||||
|     Vec3d m_displacement; | ||||
| 
 | ||||
|     double m_snap_step; | ||||
| 
 | ||||
|     Vec3d m_starting_drag_position; | ||||
|     Vec3d m_starting_box_center; | ||||
|     Vec3d m_starting_box_bottom_center; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoMove3D(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     virtual ~GLGizmoMove3D(); | ||||
| 
 | ||||
|     double get_snap_step(double step) const { return m_snap_step; } | ||||
|     void set_snap_step(double step) { m_snap_step = step; } | ||||
| 
 | ||||
|     const Vec3d& get_displacement() const { return m_displacement; } | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_stop_dragging(); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection); | ||||
| 
 | ||||
| private: | ||||
|     double calc_projection(const UpdateData& data) const; | ||||
|     void render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // slic3r_GLGizmoMove_hpp_
 | ||||
							
								
								
									
										503
									
								
								src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										503
									
								
								src/slic3r/GUI/Gizmos/GLGizmoRotate.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,503 @@ | |||
| // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
 | ||||
| #include "GLGizmoRotate.hpp" | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| 
 | ||||
| const float GLGizmoRotate::Offset = 5.0f; | ||||
| const unsigned int GLGizmoRotate::CircleResolution = 64; | ||||
| const unsigned int GLGizmoRotate::AngleResolution = 64; | ||||
| const unsigned int GLGizmoRotate::ScaleStepsCount = 72; | ||||
| const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount; | ||||
| const unsigned int GLGizmoRotate::ScaleLongEvery = 2; | ||||
| const float GLGizmoRotate::ScaleLongTooth = 0.1f; // in percent of radius
 | ||||
| const unsigned int GLGizmoRotate::SnapRegionsCount = 8; | ||||
| const float GLGizmoRotate::GrabberOffset = 0.15f; // in percent of radius
 | ||||
| 
 | ||||
| GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) | ||||
| #if ENABLE_SVG_ICONS | ||||
|     : GLGizmoBase(parent, "", -1) | ||||
| #else | ||||
|     : GLGizmoBase(parent, -1) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     , m_axis(axis) | ||||
|     , m_angle(0.0) | ||||
|     , m_quadric(nullptr) | ||||
|     , m_center(0.0, 0.0, 0.0) | ||||
|     , m_radius(0.0f) | ||||
|     , m_snap_coarse_in_radius(0.0f) | ||||
|     , m_snap_coarse_out_radius(0.0f) | ||||
|     , m_snap_fine_in_radius(0.0f) | ||||
|     , m_snap_fine_out_radius(0.0f) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| } | ||||
| 
 | ||||
| GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other) | ||||
| #if ENABLE_SVG_ICONS | ||||
|     : GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id) | ||||
| #else | ||||
|     : GLGizmoBase(other.m_parent, other.m_sprite_id) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     , m_axis(other.m_axis) | ||||
|     , m_angle(other.m_angle) | ||||
|     , m_quadric(nullptr) | ||||
|     , m_center(other.m_center) | ||||
|     , m_radius(other.m_radius) | ||||
|     , m_snap_coarse_in_radius(other.m_snap_coarse_in_radius) | ||||
|     , m_snap_coarse_out_radius(other.m_snap_coarse_out_radius) | ||||
|     , m_snap_fine_in_radius(other.m_snap_fine_in_radius) | ||||
|     , m_snap_fine_out_radius(other.m_snap_fine_out_radius) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| } | ||||
| 
 | ||||
| GLGizmoRotate::~GLGizmoRotate() | ||||
| { | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluDeleteQuadric(m_quadric); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::set_angle(double angle) | ||||
| { | ||||
|     if (std::abs(angle - 2.0 * (double)PI) < EPSILON) | ||||
|         angle = 0.0; | ||||
| 
 | ||||
|     m_angle = angle; | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoRotate::on_init() | ||||
| { | ||||
|     m_grabbers.push_back(Grabber()); | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::on_start_dragging(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
|     m_center = box.center(); | ||||
|     m_radius = Offset + box.radius(); | ||||
|     m_snap_coarse_in_radius = m_radius / 3.0f; | ||||
|     m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; | ||||
|     m_snap_fine_in_radius = m_radius; | ||||
|     m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, selection)); | ||||
| 
 | ||||
|     Vec2d orig_dir = Vec2d::UnitX(); | ||||
|     Vec2d new_dir = mouse_pos.normalized(); | ||||
| 
 | ||||
|     double theta = ::acos(clamp(-1.0, 1.0, new_dir.dot(orig_dir))); | ||||
|     if (cross2(orig_dir, new_dir) < 0.0) | ||||
|         theta = 2.0 * (double)PI - theta; | ||||
| 
 | ||||
|     double len = mouse_pos.norm(); | ||||
| 
 | ||||
|     // snap to coarse snap region
 | ||||
|     if ((m_snap_coarse_in_radius <= len) && (len <= m_snap_coarse_out_radius)) | ||||
|     { | ||||
|         double step = 2.0 * (double)PI / (double)SnapRegionsCount; | ||||
|         theta = step * (double)std::round(theta / step); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         // snap to fine snap region (scale)
 | ||||
|         if ((m_snap_fine_in_radius <= len) && (len <= m_snap_fine_out_radius)) | ||||
|         { | ||||
|             double step = 2.0 * (double)PI / (double)ScaleStepsCount; | ||||
|             theta = step * (double)std::round(theta / step); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (theta == 2.0 * (double)PI) | ||||
|         theta = 0.0; | ||||
| 
 | ||||
|     m_angle = theta; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::on_render(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     if (!m_grabbers[0].enabled) | ||||
|         return; | ||||
| 
 | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
| 
 | ||||
|     std::string axis; | ||||
|     switch (m_axis) | ||||
|     { | ||||
|     case X: { axis = "X"; break; } | ||||
|     case Y: { axis = "Y"; break; } | ||||
|     case Z: { axis = "Z"; break; } | ||||
|     } | ||||
| 
 | ||||
|     if (!m_dragging && (m_hover_id == 0)) | ||||
|         set_tooltip(axis); | ||||
|     else if (m_dragging) | ||||
|         set_tooltip(axis + ": " + format((float)Geometry::rad2deg(m_angle), 4) + "\u00B0"); | ||||
|     else | ||||
|     { | ||||
|         m_center = box.center(); | ||||
|         m_radius = Offset + box.radius(); | ||||
|         m_snap_coarse_in_radius = m_radius / 3.0f; | ||||
|         m_snap_coarse_out_radius = 2.0f * m_snap_coarse_in_radius; | ||||
|         m_snap_fine_in_radius = m_radius; | ||||
|         m_snap_fine_out_radius = m_radius * (1.0f + ScaleLongTooth); | ||||
|     } | ||||
| 
 | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     ::glPushMatrix(); | ||||
|     transform_to_local(selection); | ||||
| 
 | ||||
|     ::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f); | ||||
|     ::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color); | ||||
| 
 | ||||
|     render_circle(); | ||||
| 
 | ||||
|     if (m_hover_id != -1) | ||||
|     { | ||||
|         render_scale(); | ||||
|         render_snap_radii(); | ||||
|         render_reference_radius(); | ||||
|     } | ||||
| 
 | ||||
|     ::glColor3fv(m_highlight_color); | ||||
| 
 | ||||
|     if (m_hover_id != -1) | ||||
|         render_angle(); | ||||
| 
 | ||||
|     render_grabber(box); | ||||
|     render_grabber_extension(box, false); | ||||
| 
 | ||||
|     ::glPopMatrix(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::on_render_for_picking(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glDisable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     ::glPushMatrix(); | ||||
| 
 | ||||
|     transform_to_local(selection); | ||||
| 
 | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
|     render_grabbers_for_picking(box); | ||||
|     render_grabber_extension(box, true); | ||||
| 
 | ||||
|     ::glPopMatrix(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::render_circle() const | ||||
| { | ||||
|     ::glBegin(GL_LINE_LOOP); | ||||
|     for (unsigned int i = 0; i < ScaleStepsCount; ++i) | ||||
|     { | ||||
|         float angle = (float)i * ScaleStepRad; | ||||
|         float x = ::cos(angle) * m_radius; | ||||
|         float y = ::sin(angle) * m_radius; | ||||
|         float z = 0.0f; | ||||
|         ::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z); | ||||
|     } | ||||
|     ::glEnd(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::render_scale() const | ||||
| { | ||||
|     float out_radius_long = m_snap_fine_out_radius; | ||||
|     float out_radius_short = m_radius * (1.0f + 0.5f * ScaleLongTooth); | ||||
| 
 | ||||
|     ::glBegin(GL_LINES); | ||||
|     for (unsigned int i = 0; i < ScaleStepsCount; ++i) | ||||
|     { | ||||
|         float angle = (float)i * ScaleStepRad; | ||||
|         float cosa = ::cos(angle); | ||||
|         float sina = ::sin(angle); | ||||
|         float in_x = cosa * m_radius; | ||||
|         float in_y = sina * m_radius; | ||||
|         float in_z = 0.0f; | ||||
|         float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short; | ||||
|         float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short; | ||||
|         float out_z = 0.0f; | ||||
|         ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z); | ||||
|         ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z); | ||||
|     } | ||||
|     ::glEnd(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::render_snap_radii() const | ||||
| { | ||||
|     float step = 2.0f * (float)PI / (float)SnapRegionsCount; | ||||
| 
 | ||||
|     float in_radius = m_radius / 3.0f; | ||||
|     float out_radius = 2.0f * in_radius; | ||||
| 
 | ||||
|     ::glBegin(GL_LINES); | ||||
|     for (unsigned int i = 0; i < SnapRegionsCount; ++i) | ||||
|     { | ||||
|         float angle = (float)i * step; | ||||
|         float cosa = ::cos(angle); | ||||
|         float sina = ::sin(angle); | ||||
|         float in_x = cosa * in_radius; | ||||
|         float in_y = sina * in_radius; | ||||
|         float in_z = 0.0f; | ||||
|         float out_x = cosa * out_radius; | ||||
|         float out_y = sina * out_radius; | ||||
|         float out_z = 0.0f; | ||||
|         ::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z); | ||||
|         ::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z); | ||||
|     } | ||||
|     ::glEnd(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::render_reference_radius() const | ||||
| { | ||||
|     ::glBegin(GL_LINES); | ||||
|     ::glVertex3f(0.0f, 0.0f, 0.0f); | ||||
|     ::glVertex3f((GLfloat)(m_radius * (1.0f + GrabberOffset)), 0.0f, 0.0f); | ||||
|     ::glEnd(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::render_angle() const | ||||
| { | ||||
|     float step_angle = (float)m_angle / AngleResolution; | ||||
|     float ex_radius = m_radius * (1.0f + GrabberOffset); | ||||
| 
 | ||||
|     ::glBegin(GL_LINE_STRIP); | ||||
|     for (unsigned int i = 0; i <= AngleResolution; ++i) | ||||
|     { | ||||
|         float angle = (float)i * step_angle; | ||||
|         float x = ::cos(angle) * ex_radius; | ||||
|         float y = ::sin(angle) * ex_radius; | ||||
|         float z = 0.0f; | ||||
|         ::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z); | ||||
|     } | ||||
|     ::glEnd(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const | ||||
| { | ||||
|     double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset); | ||||
|     m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0); | ||||
|     m_grabbers[0].angles(2) = m_angle; | ||||
| 
 | ||||
|     ::glColor3fv((m_hover_id != -1) ? m_drag_color : m_highlight_color); | ||||
| 
 | ||||
|     ::glBegin(GL_LINES); | ||||
|     ::glVertex3f(0.0f, 0.0f, 0.0f); | ||||
|     ::glVertex3dv(m_grabbers[0].center.data()); | ||||
|     ::glEnd(); | ||||
| 
 | ||||
|     ::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float)); | ||||
|     render_grabbers(box); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const | ||||
| { | ||||
|     if (m_quadric == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size((float)box.max_size()) : (double)m_grabbers[0].get_half_size((float)box.max_size()); | ||||
| 
 | ||||
|     float color[3]; | ||||
|     ::memcpy((void*)color, (const void*)m_grabbers[0].color, 3 * sizeof(float)); | ||||
|     if (!picking && (m_hover_id != -1)) | ||||
|     { | ||||
|         color[0] = 1.0f - color[0]; | ||||
|         color[1] = 1.0f - color[1]; | ||||
|         color[2] = 1.0f - color[2]; | ||||
|     } | ||||
| 
 | ||||
|     if (!picking) | ||||
|         ::glEnable(GL_LIGHTING); | ||||
| 
 | ||||
|     ::glColor3fv(color); | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)); | ||||
|     ::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0); | ||||
|     ::glRotated(90.0, 1.0, 0.0, 0.0); | ||||
|     ::glTranslated(0.0, 0.0, 2.0 * size); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); | ||||
|     ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_INSIDE); | ||||
|     ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); | ||||
|     ::glPopMatrix(); | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2)); | ||||
|     ::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0); | ||||
|     ::glRotated(-90.0, 1.0, 0.0, 0.0); | ||||
|     ::glTranslated(0.0, 0.0, 2.0 * size); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); | ||||
|     ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_INSIDE); | ||||
|     ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); | ||||
|     ::glPopMatrix(); | ||||
| 
 | ||||
|     if (!picking) | ||||
|         ::glDisable(GL_LIGHTING); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::transform_to_local(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glTranslated(m_center(0), m_center(1), m_center(2)); | ||||
| 
 | ||||
|     if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) | ||||
|     { | ||||
|         Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true); | ||||
|         ::glMultMatrixd(orient_matrix.data()); | ||||
|     } | ||||
| 
 | ||||
|     switch (m_axis) | ||||
|     { | ||||
|     case X: | ||||
|     { | ||||
|         ::glRotatef(90.0f, 0.0f, 1.0f, 0.0f); | ||||
|         ::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f); | ||||
|         break; | ||||
|     } | ||||
|     case Y: | ||||
|     { | ||||
|         ::glRotatef(-90.0f, 0.0f, 0.0f, 1.0f); | ||||
|         ::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|     case Z: | ||||
|     { | ||||
|         // no rotation
 | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     double half_pi = 0.5 * (double)PI; | ||||
| 
 | ||||
|     Transform3d m = Transform3d::Identity(); | ||||
| 
 | ||||
|     switch (m_axis) | ||||
|     { | ||||
|     case X: | ||||
|     { | ||||
|         m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ())); | ||||
|         m.rotate(Eigen::AngleAxisd(-half_pi, Vec3d::UnitY())); | ||||
|         break; | ||||
|     } | ||||
|     case Y: | ||||
|     { | ||||
|         m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitY())); | ||||
|         m.rotate(Eigen::AngleAxisd(half_pi, Vec3d::UnitZ())); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|     case Z: | ||||
|     { | ||||
|         // no rotation applied
 | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
| 
 | ||||
|     if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) | ||||
|         m = m * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true).inverse(); | ||||
| 
 | ||||
|     m.translate(-m_center); | ||||
| 
 | ||||
|     return transform(mouse_ray, m).intersect_plane(0.0); | ||||
| } | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
| GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
| #else | ||||
| GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, sprite_id) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| { | ||||
|     m_gizmos.emplace_back(parent, GLGizmoRotate::X); | ||||
|     m_gizmos.emplace_back(parent, GLGizmoRotate::Y); | ||||
|     m_gizmos.emplace_back(parent, GLGizmoRotate::Z); | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < 3; ++i) | ||||
|     { | ||||
|         m_gizmos[i].set_group_id(i); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoRotate3D::on_init() | ||||
| { | ||||
|     for (GLGizmoRotate& g : m_gizmos) | ||||
|     { | ||||
|         if (!g.init()) | ||||
|             return false; | ||||
|     } | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < 3; ++i) | ||||
|     { | ||||
|         m_gizmos[i].set_highlight_color(AXES_COLOR[i]); | ||||
|     } | ||||
| 
 | ||||
|     m_shortcut_key = WXK_CONTROL_R; | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| std::string GLGizmoRotate3D::on_get_name() const | ||||
| { | ||||
|     return L("Rotate [R]"); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate3D::on_start_dragging(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if ((0 <= m_hover_id) && (m_hover_id < 3)) | ||||
|         m_gizmos[m_hover_id].start_dragging(selection); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate3D::on_stop_dragging() | ||||
| { | ||||
|     if ((0 <= m_hover_id) && (m_hover_id < 3)) | ||||
|         m_gizmos[m_hover_id].stop_dragging(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate3D::on_render(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glClear(GL_DEPTH_BUFFER_BIT); | ||||
| 
 | ||||
|     if ((m_hover_id == -1) || (m_hover_id == 0)) | ||||
|         m_gizmos[X].render(selection); | ||||
| 
 | ||||
|     if ((m_hover_id == -1) || (m_hover_id == 1)) | ||||
|         m_gizmos[Y].render(selection); | ||||
| 
 | ||||
|     if ((m_hover_id == -1) || (m_hover_id == 2)) | ||||
|         m_gizmos[Z].render(selection); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
| #if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI | ||||
|     Vec3d rotation(Geometry::rad2deg(m_gizmos[0].get_angle()), Geometry::rad2deg(m_gizmos[1].get_angle()), Geometry::rad2deg(m_gizmos[2].get_angle())); | ||||
|     wxString label = _(L("Rotation (deg)")); | ||||
| 
 | ||||
|     m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); | ||||
|     m_imgui->set_next_window_bg_alpha(0.5f); | ||||
|     m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); | ||||
|     m_imgui->input_vec3("", rotation, 100.0f, "%.2f"); | ||||
|     m_imgui->end(); | ||||
| #endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
							
								
								
									
										142
									
								
								src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										142
									
								
								src/slic3r/GUI/Gizmos/GLGizmoRotate.hpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,142 @@ | |||
| #ifndef slic3r_GLGizmoRotate_hpp_ | ||||
| #define slic3r_GLGizmoRotate_hpp_ | ||||
| 
 | ||||
| #include "GLGizmoBase.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| class GLGizmoRotate : public GLGizmoBase | ||||
| { | ||||
|     static const float Offset; | ||||
|     static const unsigned int CircleResolution; | ||||
|     static const unsigned int AngleResolution; | ||||
|     static const unsigned int ScaleStepsCount; | ||||
|     static const float ScaleStepRad; | ||||
|     static const unsigned int ScaleLongEvery; | ||||
|     static const float ScaleLongTooth; | ||||
|     static const unsigned int SnapRegionsCount; | ||||
|     static const float GrabberOffset; | ||||
| 
 | ||||
| public: | ||||
|     enum Axis : unsigned char | ||||
|     { | ||||
|         X, | ||||
|         Y, | ||||
|         Z | ||||
|     }; | ||||
| 
 | ||||
| private: | ||||
|     Axis m_axis; | ||||
|     double m_angle; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
| 
 | ||||
|     mutable Vec3d m_center; | ||||
|     mutable float m_radius; | ||||
| 
 | ||||
|     mutable float m_snap_coarse_in_radius; | ||||
|     mutable float m_snap_coarse_out_radius; | ||||
|     mutable float m_snap_fine_in_radius; | ||||
|     mutable float m_snap_fine_out_radius; | ||||
| 
 | ||||
| public: | ||||
|     GLGizmoRotate(GLCanvas3D& parent, Axis axis); | ||||
|     GLGizmoRotate(const GLGizmoRotate& other); | ||||
|     virtual ~GLGizmoRotate(); | ||||
| 
 | ||||
|     double get_angle() const { return m_angle; } | ||||
|     void set_angle(double angle); | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const { return ""; } | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
| 
 | ||||
| private: | ||||
|     void render_circle() const; | ||||
|     void render_scale() const; | ||||
|     void render_snap_radii() const; | ||||
|     void render_reference_radius() const; | ||||
|     void render_angle() const; | ||||
|     void render_grabber(const BoundingBoxf3& box) const; | ||||
|     void render_grabber_extension(const BoundingBoxf3& box, bool picking) const; | ||||
| 
 | ||||
|     void transform_to_local(const GLCanvas3D::Selection& selection) const; | ||||
|     // returns the intersection of the mouse ray with the plane perpendicular to the gizmo axis, in local coordinate
 | ||||
|     Vec3d mouse_position_in_local_plane(const Linef3& mouse_ray, const GLCanvas3D::Selection& selection) const; | ||||
| }; | ||||
| 
 | ||||
| class GLGizmoRotate3D : public GLGizmoBase | ||||
| { | ||||
|     std::vector<GLGizmoRotate> m_gizmos; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoRotate3D(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     Vec3d get_rotation() const { return Vec3d(m_gizmos[X].get_angle(), m_gizmos[Y].get_angle(), m_gizmos[Z].get_angle()); } | ||||
|     void set_rotation(const Vec3d& rotation) { m_gizmos[X].set_angle(rotation(0)); m_gizmos[Y].set_angle(rotation(1)); m_gizmos[Z].set_angle(rotation(2)); } | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual void on_set_state() | ||||
|     { | ||||
|         for (GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.set_state(m_state); | ||||
|         } | ||||
|     } | ||||
|     virtual void on_set_hover_id() | ||||
|     { | ||||
|         for (unsigned int i = 0; i < 3; ++i) | ||||
|         { | ||||
|             m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1); | ||||
|         } | ||||
|     } | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); } | ||||
|     virtual void on_enable_grabber(unsigned int id) | ||||
|     { | ||||
|         if ((0 <= id) && (id < 3)) | ||||
|             m_gizmos[id].enable_grabber(0); | ||||
|     } | ||||
|     virtual void on_disable_grabber(unsigned int id) | ||||
|     { | ||||
|         if ((0 <= id) && (id < 3)) | ||||
|             m_gizmos[id].disable_grabber(0); | ||||
|     } | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_stop_dragging(); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) | ||||
|     { | ||||
|         for (GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.update(data, selection); | ||||
|         } | ||||
|     } | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const | ||||
|     { | ||||
|         for (const GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.render_for_picking(selection); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection); | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // slic3r_GLGizmoRotate_hpp_
 | ||||
							
								
								
									
										362
									
								
								src/slic3r/GUI/Gizmos/GLGizmoScale.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										362
									
								
								src/slic3r/GUI/Gizmos/GLGizmoScale.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,362 @@ | |||
| 
 | ||||
| 
 | ||||
| // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
 | ||||
| #include "GLGizmoScale.hpp" | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| 
 | ||||
| const float GLGizmoScale3D::Offset = 5.0f; | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
| GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
| #else | ||||
| GLGizmoScale3D::GLGizmoScale3D(GLCanvas3D& parent, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, sprite_id) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     , m_scale(Vec3d::Ones()) | ||||
|     , m_snap_step(0.05) | ||||
|     , m_starting_scale(Vec3d::Ones()) | ||||
| { | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoScale3D::on_init() | ||||
| { | ||||
|     for (int i = 0; i < 10; ++i) | ||||
|     { | ||||
|         m_grabbers.push_back(Grabber()); | ||||
|     } | ||||
| 
 | ||||
|     double half_pi = 0.5 * (double)PI; | ||||
| 
 | ||||
|     // x axis
 | ||||
|     m_grabbers[0].angles(1) = half_pi; | ||||
|     m_grabbers[1].angles(1) = half_pi; | ||||
| 
 | ||||
|     // y axis
 | ||||
|     m_grabbers[2].angles(0) = half_pi; | ||||
|     m_grabbers[3].angles(0) = half_pi; | ||||
| 
 | ||||
|     m_shortcut_key = WXK_CONTROL_S; | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| std::string GLGizmoScale3D::on_get_name() const | ||||
| { | ||||
|     return L("Scale [S]"); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_hover_id != -1) | ||||
|     { | ||||
|         m_starting_drag_position = m_grabbers[m_hover_id].center; | ||||
|         m_starting_box = selection.get_bounding_box(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if ((m_hover_id == 0) || (m_hover_id == 1)) | ||||
|         do_scale_x(data); | ||||
|     else if ((m_hover_id == 2) || (m_hover_id == 3)) | ||||
|         do_scale_y(data); | ||||
|     else if ((m_hover_id == 4) || (m_hover_id == 5)) | ||||
|         do_scale_z(data); | ||||
|     else if (m_hover_id >= 6) | ||||
|         do_scale_uniform(data); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     bool single_instance = selection.is_single_full_instance(); | ||||
|     bool single_volume = selection.is_single_modifier() || selection.is_single_volume(); | ||||
|     bool single_selection = single_instance || single_volume; | ||||
| 
 | ||||
|     Vec3f scale = 100.0f * Vec3f::Ones(); | ||||
|     if (single_instance) | ||||
|         scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_scaling_factor().cast<float>(); | ||||
|     else if (single_volume) | ||||
|         scale = 100.0f * selection.get_volume(*selection.get_volume_idxs().begin())->get_volume_scaling_factor().cast<float>(); | ||||
| 
 | ||||
|     if ((single_selection && ((m_hover_id == 0) || (m_hover_id == 1))) || m_grabbers[0].dragging || m_grabbers[1].dragging) | ||||
|         set_tooltip("X: " + format(scale(0), 4) + "%"); | ||||
|     else if (!m_grabbers[0].dragging && !m_grabbers[1].dragging && ((m_hover_id == 0) || (m_hover_id == 1))) | ||||
|         set_tooltip("X"); | ||||
|     else if ((single_selection && ((m_hover_id == 2) || (m_hover_id == 3))) || m_grabbers[2].dragging || m_grabbers[3].dragging) | ||||
|         set_tooltip("Y: " + format(scale(1), 4) + "%"); | ||||
|     else if (!m_grabbers[2].dragging && !m_grabbers[3].dragging && ((m_hover_id == 2) || (m_hover_id == 3))) | ||||
|         set_tooltip("Y"); | ||||
|     else if ((single_selection && ((m_hover_id == 4) || (m_hover_id == 5))) || m_grabbers[4].dragging || m_grabbers[5].dragging) | ||||
|         set_tooltip("Z: " + format(scale(2), 4) + "%"); | ||||
|     else if (!m_grabbers[4].dragging && !m_grabbers[5].dragging && ((m_hover_id == 4) || (m_hover_id == 5))) | ||||
|         set_tooltip("Z"); | ||||
|     else if ((single_selection && ((m_hover_id == 6) || (m_hover_id == 7) || (m_hover_id == 8) || (m_hover_id == 9))) | ||||
|         || m_grabbers[6].dragging || m_grabbers[7].dragging || m_grabbers[8].dragging || m_grabbers[9].dragging) | ||||
|     { | ||||
|         std::string tooltip = "X: " + format(scale(0), 4) + "%\n"; | ||||
|         tooltip += "Y: " + format(scale(1), 4) + "%\n"; | ||||
|         tooltip += "Z: " + format(scale(2), 4) + "%"; | ||||
|         set_tooltip(tooltip); | ||||
|     } | ||||
|     else if (!m_grabbers[6].dragging && !m_grabbers[7].dragging && !m_grabbers[8].dragging && !m_grabbers[9].dragging && | ||||
|         ((m_hover_id == 6) || (m_hover_id == 7) || (m_hover_id == 8) || (m_hover_id == 9))) | ||||
|         set_tooltip("X/Y/Z"); | ||||
| 
 | ||||
|     ::glClear(GL_DEPTH_BUFFER_BIT); | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     BoundingBoxf3 box; | ||||
|     Transform3d transform = Transform3d::Identity(); | ||||
|     Vec3d angles = Vec3d::Zero(); | ||||
|     Transform3d offsets_transform = Transform3d::Identity(); | ||||
| 
 | ||||
|     Vec3d grabber_size = Vec3d::Zero(); | ||||
| 
 | ||||
|     if (single_instance) | ||||
|     { | ||||
|         // calculate bounding box in instance local reference system
 | ||||
|         const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs(); | ||||
|         for (unsigned int idx : idxs) | ||||
|         { | ||||
|             const GLVolume* vol = selection.get_volume(idx); | ||||
|             box.merge(vol->bounding_box.transformed(vol->get_volume_transformation().get_matrix())); | ||||
|         } | ||||
| 
 | ||||
|         // gets transform from first selected volume
 | ||||
|         const GLVolume* v = selection.get_volume(*idxs.begin()); | ||||
|         transform = v->get_instance_transformation().get_matrix(); | ||||
|         // gets angles from first selected volume
 | ||||
|         angles = v->get_instance_rotation(); | ||||
|         // consider rotation+mirror only components of the transform for offsets
 | ||||
|         offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror()); | ||||
|         grabber_size = v->get_instance_transformation().get_matrix(true, true, false, true) * box.size(); | ||||
|     } | ||||
|     else if (single_volume) | ||||
|     { | ||||
|         const GLVolume* v = selection.get_volume(*selection.get_volume_idxs().begin()); | ||||
|         box = v->bounding_box; | ||||
|         transform = v->world_matrix(); | ||||
|         angles = Geometry::extract_euler_angles(transform); | ||||
|         // consider rotation+mirror only components of the transform for offsets
 | ||||
|         offsets_transform = Geometry::assemble_transform(Vec3d::Zero(), angles, Vec3d::Ones(), v->get_instance_mirror()); | ||||
|         grabber_size = v->get_volume_transformation().get_matrix(true, true, false, true) * box.size(); | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|         box = selection.get_bounding_box(); | ||||
|         grabber_size = box.size(); | ||||
|     } | ||||
| 
 | ||||
|     m_box = box; | ||||
| 
 | ||||
|     const Vec3d& center = m_box.center(); | ||||
|     Vec3d offset_x = offsets_transform * Vec3d((double)Offset, 0.0, 0.0); | ||||
|     Vec3d offset_y = offsets_transform * Vec3d(0.0, (double)Offset, 0.0); | ||||
|     Vec3d offset_z = offsets_transform * Vec3d(0.0, 0.0, (double)Offset); | ||||
| 
 | ||||
|     // x axis
 | ||||
|     m_grabbers[0].center = transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x; | ||||
|     m_grabbers[1].center = transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x; | ||||
|     ::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float)); | ||||
| 
 | ||||
|     // y axis
 | ||||
|     m_grabbers[2].center = transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y; | ||||
|     m_grabbers[3].center = transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y; | ||||
|     ::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[3].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float)); | ||||
| 
 | ||||
|     // z axis
 | ||||
|     m_grabbers[4].center = transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z; | ||||
|     m_grabbers[5].center = transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z; | ||||
|     ::memcpy((void*)m_grabbers[4].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[5].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float)); | ||||
| 
 | ||||
|     // uniform
 | ||||
|     m_grabbers[6].center = transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y; | ||||
|     m_grabbers[7].center = transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y; | ||||
|     m_grabbers[8].center = transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y; | ||||
|     m_grabbers[9].center = transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y; | ||||
|     for (int i = 6; i < 10; ++i) | ||||
|     { | ||||
|         ::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float)); | ||||
|     } | ||||
| 
 | ||||
|     // sets grabbers orientation
 | ||||
|     for (int i = 0; i < 10; ++i) | ||||
|     { | ||||
|         m_grabbers[i].angles = angles; | ||||
|     } | ||||
| 
 | ||||
|     ::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f); | ||||
| 
 | ||||
|     float grabber_mean_size = (float)(grabber_size(0) + grabber_size(1) + grabber_size(2)) / 3.0f; | ||||
| 
 | ||||
|     if (m_hover_id == -1) | ||||
|     { | ||||
|         // draw connections
 | ||||
|         if (m_grabbers[0].enabled && m_grabbers[1].enabled) | ||||
|         { | ||||
|             ::glColor3fv(m_grabbers[0].color); | ||||
|             render_grabbers_connection(0, 1); | ||||
|         } | ||||
|         if (m_grabbers[2].enabled && m_grabbers[3].enabled) | ||||
|         { | ||||
|             ::glColor3fv(m_grabbers[2].color); | ||||
|             render_grabbers_connection(2, 3); | ||||
|         } | ||||
|         if (m_grabbers[4].enabled && m_grabbers[5].enabled) | ||||
|         { | ||||
|             ::glColor3fv(m_grabbers[4].color); | ||||
|             render_grabbers_connection(4, 5); | ||||
|         } | ||||
|         ::glColor3fv(m_base_color); | ||||
|         render_grabbers_connection(6, 7); | ||||
|         render_grabbers_connection(7, 8); | ||||
|         render_grabbers_connection(8, 9); | ||||
|         render_grabbers_connection(9, 6); | ||||
|         // draw grabbers
 | ||||
|         render_grabbers(grabber_mean_size); | ||||
|     } | ||||
|     else if ((m_hover_id == 0) || (m_hover_id == 1)) | ||||
|     { | ||||
|         // draw connection
 | ||||
|         ::glColor3fv(m_grabbers[0].color); | ||||
|         render_grabbers_connection(0, 1); | ||||
|         // draw grabbers
 | ||||
|         m_grabbers[0].render(true, grabber_mean_size); | ||||
|         m_grabbers[1].render(true, grabber_mean_size); | ||||
|     } | ||||
|     else if ((m_hover_id == 2) || (m_hover_id == 3)) | ||||
|     { | ||||
|         // draw connection
 | ||||
|         ::glColor3fv(m_grabbers[2].color); | ||||
|         render_grabbers_connection(2, 3); | ||||
|         // draw grabbers
 | ||||
|         m_grabbers[2].render(true, grabber_mean_size); | ||||
|         m_grabbers[3].render(true, grabber_mean_size); | ||||
|     } | ||||
|     else if ((m_hover_id == 4) || (m_hover_id == 5)) | ||||
|     { | ||||
|         // draw connection
 | ||||
|         ::glColor3fv(m_grabbers[4].color); | ||||
|         render_grabbers_connection(4, 5); | ||||
|         // draw grabbers
 | ||||
|         m_grabbers[4].render(true, grabber_mean_size); | ||||
|         m_grabbers[5].render(true, grabber_mean_size); | ||||
|     } | ||||
|     else if (m_hover_id >= 6) | ||||
|     { | ||||
|         // draw connection
 | ||||
|         ::glColor3fv(m_drag_color); | ||||
|         render_grabbers_connection(6, 7); | ||||
|         render_grabbers_connection(7, 8); | ||||
|         render_grabbers_connection(8, 9); | ||||
|         render_grabbers_connection(9, 6); | ||||
|         // draw grabbers
 | ||||
|         for (int i = 6; i < 10; ++i) | ||||
|         { | ||||
|             m_grabbers[i].render(true, grabber_mean_size); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::on_render_for_picking(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glDisable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     render_grabbers_for_picking(selection.get_bounding_box()); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
| #if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI | ||||
|     bool single_instance = selection.is_single_full_instance(); | ||||
|     wxString label = _(L("Scale (%)")); | ||||
| 
 | ||||
|     m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); | ||||
|     m_imgui->set_next_window_bg_alpha(0.5f); | ||||
|     m_imgui->begin(label, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); | ||||
|     m_imgui->input_vec3("", m_scale * 100.f, 100.0f, "%.2f"); | ||||
|     m_imgui->end(); | ||||
| #endif // !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
 | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::render_grabbers_connection(unsigned int id_1, unsigned int id_2) const | ||||
| { | ||||
|     unsigned int grabbers_count = (unsigned int)m_grabbers.size(); | ||||
|     if ((id_1 < grabbers_count) && (id_2 < grabbers_count)) | ||||
|     { | ||||
|         ::glBegin(GL_LINES); | ||||
|         ::glVertex3dv(m_grabbers[id_1].center.data()); | ||||
|         ::glVertex3dv(m_grabbers[id_2].center.data()); | ||||
|         ::glEnd(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::do_scale_x(const UpdateData& data) | ||||
| { | ||||
|     double ratio = calc_ratio(data); | ||||
|     if (ratio > 0.0) | ||||
|         m_scale(0) = m_starting_scale(0) * ratio; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::do_scale_y(const UpdateData& data) | ||||
| { | ||||
|     double ratio = calc_ratio(data); | ||||
|     if (ratio > 0.0) | ||||
|         m_scale(1) = m_starting_scale(1) * ratio; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::do_scale_z(const UpdateData& data) | ||||
| { | ||||
|     double ratio = calc_ratio(data); | ||||
|     if (ratio > 0.0) | ||||
|         m_scale(2) = m_starting_scale(2) * ratio; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::do_scale_uniform(const UpdateData& data) | ||||
| { | ||||
|     double ratio = calc_ratio(data); | ||||
|     if (ratio > 0.0) | ||||
|         m_scale = m_starting_scale * ratio; | ||||
| } | ||||
| 
 | ||||
| double GLGizmoScale3D::calc_ratio(const UpdateData& data) const | ||||
| { | ||||
|     double ratio = 0.0; | ||||
| 
 | ||||
|     // vector from the center to the starting position
 | ||||
|     Vec3d starting_vec = m_starting_drag_position - m_starting_box.center(); | ||||
|     double len_starting_vec = starting_vec.norm(); | ||||
|     if (len_starting_vec != 0.0) | ||||
|     { | ||||
|         Vec3d mouse_dir = data.mouse_ray.unit_vector(); | ||||
|         // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
 | ||||
|         // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
 | ||||
|         // in our case plane normal and ray direction are the same (orthogonal view)
 | ||||
|         // when moving to perspective camera the negative z unit axis of the camera needs to be transformed in world space and used as plane normal
 | ||||
|         Vec3d inters = data.mouse_ray.a + (m_starting_drag_position - data.mouse_ray.a).dot(mouse_dir) / mouse_dir.squaredNorm() * mouse_dir; | ||||
|         // vector from the starting position to the found intersection
 | ||||
|         Vec3d inters_vec = inters - m_starting_drag_position; | ||||
| 
 | ||||
|         // finds projection of the vector along the staring direction
 | ||||
|         double proj = inters_vec.dot(starting_vec.normalized()); | ||||
| 
 | ||||
|         ratio = (len_starting_vec + proj) / len_starting_vec; | ||||
|     } | ||||
| 
 | ||||
|     if (data.shift_down) | ||||
|         ratio = m_snap_step * (double)std::round(ratio / m_snap_step); | ||||
| 
 | ||||
|     return ratio; | ||||
| } | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
							
								
								
									
										62
									
								
								src/slic3r/GUI/Gizmos/GLGizmoScale.hpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										62
									
								
								src/slic3r/GUI/Gizmos/GLGizmoScale.hpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,62 @@ | |||
| #ifndef slic3r_GLGizmoScale_hpp_ | ||||
| #define slic3r_GLGizmoScale_hpp_ | ||||
| 
 | ||||
| #include "GLGizmoBase.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| class GLGizmoScale3D : public GLGizmoBase | ||||
| { | ||||
|     static const float Offset; | ||||
| 
 | ||||
|     mutable BoundingBoxf3 m_box; | ||||
| 
 | ||||
|     Vec3d m_scale; | ||||
| 
 | ||||
|     double m_snap_step; | ||||
| 
 | ||||
|     Vec3d m_starting_scale; | ||||
|     Vec3d m_starting_drag_position; | ||||
|     BoundingBoxf3 m_starting_box; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoScale3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoScale3D(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
| 
 | ||||
|     double get_snap_step(double step) const { return m_snap_step; } | ||||
|     void set_snap_step(double step) { m_snap_step = step; } | ||||
| 
 | ||||
|     const Vec3d& get_scale() const { return m_scale; } | ||||
|     void set_scale(const Vec3d& scale) { m_starting_scale = scale; m_scale = scale; } | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const { return !selection.is_wipe_tower(); } | ||||
|     virtual void on_start_dragging(const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection); | ||||
| 
 | ||||
| private: | ||||
|     void render_grabbers_connection(unsigned int id_1, unsigned int id_2) const; | ||||
| 
 | ||||
|     void do_scale_x(const UpdateData& data); | ||||
|     void do_scale_y(const UpdateData& data); | ||||
|     void do_scale_z(const UpdateData& data); | ||||
|     void do_scale_uniform(const UpdateData& data); | ||||
| 
 | ||||
|     double calc_ratio(const UpdateData& data) const; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // slic3r_GLGizmoScale_hpp_
 | ||||
							
								
								
									
										874
									
								
								src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										874
									
								
								src/slic3r/GUI/Gizmos/GLGizmoSlaSupports.cpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,874 @@ | |||
| // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
 | ||||
| #include "GLGizmoSlaSupports.hpp" | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| #include <wx/msgdlg.h> | ||||
| 
 | ||||
| #include "slic3r/GUI/GUI_App.hpp" | ||||
| #include "slic3r/GUI/GUI_ObjectSettings.hpp" | ||||
| #include "slic3r/GUI/GUI_ObjectList.hpp" | ||||
| #include "slic3r/GUI/PresetBundle.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| #if ENABLE_SVG_ICONS | ||||
| GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
| #else | ||||
| GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, sprite_id) | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     , m_starting_center(Vec3d::Zero()), m_quadric(nullptr) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         // using GLU_FILL does not work when the instance's transformation
 | ||||
|         // contains mirroring (normals are reverted)
 | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| } | ||||
| 
 | ||||
| GLGizmoSlaSupports::~GLGizmoSlaSupports() | ||||
| { | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluDeleteQuadric(m_quadric); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoSlaSupports::on_init() | ||||
| { | ||||
|     m_shortcut_key = WXK_CONTROL_L; | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     m_starting_center = Vec3d::Zero(); | ||||
|     m_old_model_object = m_model_object; | ||||
|     m_model_object = model_object; | ||||
|     if (selection.is_empty()) | ||||
|         m_old_instance_id = -1; | ||||
| 
 | ||||
|     m_active_instance = selection.get_instance_idx(); | ||||
| 
 | ||||
|     if (model_object && selection.is_from_single_instance()) | ||||
|     { | ||||
|         if (is_mesh_update_necessary()) { | ||||
|             update_mesh(); | ||||
|             editing_mode_reload_cache(); | ||||
|         } | ||||
| 
 | ||||
|         if (m_model_object != m_old_model_object) | ||||
|             m_editing_mode = false; | ||||
| 
 | ||||
|         if (m_editing_mode_cache.empty() && m_model_object->sla_points_status != sla::PointsStatus::UserModified) | ||||
|             get_data_from_backend(); | ||||
| 
 | ||||
|         if (m_state == On) { | ||||
|             m_parent.toggle_model_objects_visibility(false); | ||||
|             m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::on_render(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glEnable(GL_BLEND); | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     render_points(selection, false); | ||||
|     render_selection_rectangle(); | ||||
| 
 | ||||
|     ::glDisable(GL_BLEND); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::render_selection_rectangle() const | ||||
| { | ||||
|     if (!m_selection_rectangle_active) | ||||
|         return; | ||||
| 
 | ||||
|     ::glLineWidth(1.5f); | ||||
|     float render_color[3] = {1.f, 0.f, 0.f}; | ||||
|     ::glColor3fv(render_color); | ||||
| 
 | ||||
|     ::glPushAttrib(GL_TRANSFORM_BIT);   // remember current MatrixMode
 | ||||
| 
 | ||||
|     ::glMatrixMode(GL_MODELVIEW);       // cache modelview matrix and set to identity
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glLoadIdentity(); | ||||
| 
 | ||||
|     ::glMatrixMode(GL_PROJECTION);      // cache projection matrix and set to identity
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glLoadIdentity(); | ||||
| 
 | ||||
|     ::glOrtho(0.f, m_canvas_width, m_canvas_height, 0.f, -1.f, 1.f); // set projection matrix so that world coords = window coords
 | ||||
| 
 | ||||
|     // render the selection  rectangle (window coordinates):
 | ||||
|     ::glPushAttrib(GL_ENABLE_BIT); | ||||
|     ::glLineStipple(4, 0xAAAA); | ||||
|     ::glEnable(GL_LINE_STIPPLE); | ||||
| 
 | ||||
|     ::glBegin(GL_LINE_LOOP); | ||||
|     ::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f); | ||||
|     ::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_start_corner(1), (GLfloat)0.5f); | ||||
|     ::glVertex3f((GLfloat)m_selection_rectangle_end_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f); | ||||
|     ::glVertex3f((GLfloat)m_selection_rectangle_start_corner(0), (GLfloat)m_selection_rectangle_end_corner(1), (GLfloat)0.5f); | ||||
|     ::glEnd(); | ||||
|     ::glPopAttrib(); | ||||
| 
 | ||||
|     ::glPopMatrix();                // restore former projection matrix
 | ||||
|     ::glMatrixMode(GL_MODELVIEW); | ||||
|     ::glPopMatrix();                // restore former modelview matrix
 | ||||
|     ::glPopAttrib();                // restore former MatrixMode
 | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::on_render_for_picking(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     render_points(selection, true); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::render_points(const GLCanvas3D::Selection& selection, bool picking) const | ||||
| { | ||||
|     if (m_quadric == nullptr || !selection.is_from_single_instance()) | ||||
|         return; | ||||
| 
 | ||||
|     if (!picking) | ||||
|         ::glEnable(GL_LIGHTING); | ||||
| 
 | ||||
|     const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin()); | ||||
|     double z_shift = vol->get_sla_shift_z(); | ||||
|     const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse(); | ||||
|     const Transform3d& instance_matrix = vol->get_instance_transformation().get_matrix(); | ||||
| 
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslated(0.0, 0.0, z_shift); | ||||
|     ::glMultMatrixd(instance_matrix.data()); | ||||
| 
 | ||||
|     float render_color[3]; | ||||
|     for (int i = 0; i < (int)m_editing_mode_cache.size(); ++i) | ||||
|     { | ||||
|         const sla::SupportPoint& support_point = m_editing_mode_cache[i].support_point; | ||||
|         const bool& point_selected = m_editing_mode_cache[i].selected; | ||||
| 
 | ||||
|         // First decide about the color of the point.
 | ||||
|         if (picking) { | ||||
|             std::array<float, 3> color = picking_color_component(i); | ||||
|             render_color[0] = color[0]; | ||||
|             render_color[1] = color[1]; | ||||
|             render_color[2] = color[2]; | ||||
|         } | ||||
|         else { | ||||
|             if ((m_hover_id == i && m_editing_mode)) { // ignore hover state unless editing mode is active
 | ||||
|                 render_color[0] = 0.f; | ||||
|                 render_color[1] = 1.0f; | ||||
|                 render_color[2] = 1.0f; | ||||
|             } | ||||
|             else { // neigher hover nor picking
 | ||||
|                 bool supports_new_island = m_lock_unique_islands && m_editing_mode_cache[i].support_point.is_new_island; | ||||
|                 if (m_editing_mode) { | ||||
|                     render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f); | ||||
|                     render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f); | ||||
|                     render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f); | ||||
|                 } | ||||
|                 else | ||||
|                     for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f; | ||||
|             } | ||||
|         } | ||||
|         ::glColor3fv(render_color); | ||||
|         float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f}; | ||||
|         ::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive); | ||||
| 
 | ||||
|         // Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
 | ||||
|         ::glPushMatrix(); | ||||
|         ::glTranslated(support_point.pos(0), support_point.pos(1), support_point.pos(2)); | ||||
|         ::glMultMatrixd(instance_scaling_matrix_inverse.data()); | ||||
| 
 | ||||
|         // Matrices set, we can render the point mark now.
 | ||||
|         // If in editing mode, we'll also render a cone pointing to the sphere.
 | ||||
|         if (m_editing_mode) { | ||||
|             if (m_editing_mode_cache[i].normal == Vec3f::Zero()) | ||||
|                 update_cache_entry_normal(i); // in case the normal is not yet cached, find and cache it
 | ||||
| 
 | ||||
|             Eigen::Quaterniond q; | ||||
|             q.setFromTwoVectors(Vec3d{0., 0., 1.}, instance_scaling_matrix_inverse * m_editing_mode_cache[i].normal.cast<double>()); | ||||
|             Eigen::AngleAxisd aa(q); | ||||
|             ::glRotated(aa.angle() * (180./M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2)); | ||||
| 
 | ||||
|             const float cone_radius = 0.25f; // mm
 | ||||
|             const float cone_height = 0.75f; | ||||
|             ::glPushMatrix(); | ||||
|             ::glTranslatef(0.f, 0.f, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale); | ||||
|             ::gluCylinder(m_quadric, 0.f, cone_radius, cone_height, 36, 1); | ||||
|             ::glTranslatef(0.f, 0.f, cone_height); | ||||
|             ::gluDisk(m_quadric, 0.0, cone_radius, 36, 1); | ||||
|             ::glPopMatrix(); | ||||
|         } | ||||
|         ::gluSphere(m_quadric, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale, 64, 36); | ||||
|         ::glPopMatrix(); | ||||
|     } | ||||
| 
 | ||||
|     { | ||||
|         // Reset emissive component to zero (the default value)
 | ||||
|         float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f }; | ||||
|         ::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive); | ||||
|     } | ||||
| 
 | ||||
|     if (!picking) | ||||
|         ::glDisable(GL_LIGHTING); | ||||
| 
 | ||||
|     ::glPopMatrix(); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoSlaSupports::is_mesh_update_necessary() const | ||||
| { | ||||
|     return ((m_state == On) && (m_model_object != nullptr) && !m_model_object->instances.empty()) | ||||
|         && ((m_model_object != m_old_model_object) || m_V.size()==0); | ||||
| 
 | ||||
|     //if (m_state != On || !m_model_object || m_model_object->instances.empty() || ! m_instance_matrix.isApprox(m_source_data.matrix))
 | ||||
|     //    return false;
 | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::update_mesh() | ||||
| { | ||||
|     wxBusyCursor wait; | ||||
|     Eigen::MatrixXf& V = m_V; | ||||
|     Eigen::MatrixXi& F = m_F; | ||||
|     // Composite mesh of all instances in the world coordinate system.
 | ||||
|     // This mesh does not account for the possible Z up SLA offset.
 | ||||
|     TriangleMesh mesh = m_model_object->raw_mesh(); | ||||
|     const stl_file& stl = mesh.stl; | ||||
|     V.resize(3 * stl.stats.number_of_facets, 3); | ||||
|     F.resize(stl.stats.number_of_facets, 3); | ||||
|     for (unsigned int i=0; i<stl.stats.number_of_facets; ++i) { | ||||
|         const stl_facet* facet = stl.facet_start+i; | ||||
|         V(3*i+0, 0) = facet->vertex[0](0); V(3*i+0, 1) = facet->vertex[0](1); V(3*i+0, 2) = facet->vertex[0](2); | ||||
|         V(3*i+1, 0) = facet->vertex[1](0); V(3*i+1, 1) = facet->vertex[1](1); V(3*i+1, 2) = facet->vertex[1](2); | ||||
|         V(3*i+2, 0) = facet->vertex[2](0); V(3*i+2, 1) = facet->vertex[2](1); V(3*i+2, 2) = facet->vertex[2](2); | ||||
|         F(i, 0) = 3*i+0; | ||||
|         F(i, 1) = 3*i+1; | ||||
|         F(i, 2) = 3*i+2; | ||||
|     } | ||||
| 
 | ||||
|     m_AABB = igl::AABB<Eigen::MatrixXf,3>(); | ||||
|     m_AABB.init(m_V, m_F); | ||||
| } | ||||
| 
 | ||||
| std::pair<Vec3f, Vec3f> GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse_pos) | ||||
| { | ||||
|     // if the gizmo doesn't have the V, F structures for igl, calculate them first:
 | ||||
|     if (m_V.size() == 0) | ||||
|         update_mesh(); | ||||
| 
 | ||||
|     Eigen::Matrix<GLint, 4, 1, Eigen::DontAlign> viewport; | ||||
|     ::glGetIntegerv(GL_VIEWPORT, viewport.data()); | ||||
|     Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> modelview_matrix; | ||||
|     ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix.data()); | ||||
|     Eigen::Matrix<GLdouble, 4, 4, Eigen::DontAlign> projection_matrix; | ||||
|     ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix.data()); | ||||
| 
 | ||||
|     Vec3d point1; | ||||
|     Vec3d point2; | ||||
|     ::gluUnProject(mouse_pos(0), viewport(3)-mouse_pos(1), 0.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point1(0), &point1(1), &point1(2)); | ||||
|     ::gluUnProject(mouse_pos(0), viewport(3)-mouse_pos(1), 1.f, modelview_matrix.data(), projection_matrix.data(), viewport.data(), &point2(0), &point2(1), &point2(2)); | ||||
| 
 | ||||
|     igl::Hit hit; | ||||
| 
 | ||||
|     const GLCanvas3D::Selection& selection = m_parent.get_selection(); | ||||
|     const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); | ||||
|     double z_offset = volume->get_sla_shift_z(); | ||||
| 
 | ||||
|     point1(2) -= z_offset; | ||||
| 	point2(2) -= z_offset; | ||||
| 
 | ||||
|     Transform3d inv = volume->get_instance_transformation().get_matrix().inverse(); | ||||
| 
 | ||||
|     point1 = inv * point1; | ||||
|     point2 = inv * point2; | ||||
| 
 | ||||
|     if (!m_AABB.intersect_ray(m_V, m_F, point1.cast<float>(), (point2-point1).cast<float>(), hit)) | ||||
|         throw std::invalid_argument("unproject_on_mesh(): No intersection found."); | ||||
| 
 | ||||
|     int fid = hit.id;   // facet id
 | ||||
|     Vec3f bc(1-hit.u-hit.v, hit.u, hit.v); // barycentric coordinates of the hit
 | ||||
|     Vec3f a = (m_V.row(m_F(fid, 1)) - m_V.row(m_F(fid, 0))); | ||||
|     Vec3f b = (m_V.row(m_F(fid, 2)) - m_V.row(m_F(fid, 0))); | ||||
| 
 | ||||
|     // Calculate and return both the point and the facet normal.
 | ||||
|     return std::make_pair( | ||||
|             bc(0) * m_V.row(m_F(fid, 0)) + bc(1) * m_V.row(m_F(fid, 1)) + bc(2)*m_V.row(m_F(fid, 2)), | ||||
|             a.cross(b) | ||||
|         ); | ||||
| } | ||||
| 
 | ||||
| // Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
 | ||||
| // The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
 | ||||
| // aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
 | ||||
| // concludes that the event was not intended for it, it should return false.
 | ||||
| bool GLGizmoSlaSupports::mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down) | ||||
| { | ||||
|     if (m_editing_mode) { | ||||
| 
 | ||||
|         // left down - show the selection rectangle:
 | ||||
|         if (action == SLAGizmoEventType::LeftDown && shift_down) { | ||||
|             if (m_hover_id == -1) { | ||||
|                 m_selection_rectangle_active = true; | ||||
|                 m_selection_rectangle_start_corner = mouse_position; | ||||
|                 m_selection_rectangle_end_corner = mouse_position; | ||||
|                 m_canvas_width = m_parent.get_canvas_size().get_width(); | ||||
|                 m_canvas_height = m_parent.get_canvas_size().get_height(); | ||||
|             } | ||||
|             else | ||||
|                 select_point(m_hover_id); | ||||
| 
 | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         // dragging the selection rectangle:
 | ||||
|         if (action == SLAGizmoEventType::Dragging && m_selection_rectangle_active) { | ||||
|             m_selection_rectangle_end_corner = mouse_position; | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         // mouse up without selection rectangle - place point on the mesh:
 | ||||
|         if (action == SLAGizmoEventType::LeftUp && !m_selection_rectangle_active && !shift_down) { | ||||
|             if (m_ignore_up_event) { | ||||
|                 m_ignore_up_event = false; | ||||
|                 return false; | ||||
|             } | ||||
| 
 | ||||
|             int instance_id = m_parent.get_selection().get_instance_idx(); | ||||
|             if (m_old_instance_id != instance_id) | ||||
|             { | ||||
|                 bool something_selected = (m_old_instance_id != -1); | ||||
|                 m_old_instance_id = instance_id; | ||||
|                 if (something_selected) | ||||
|                     return false; | ||||
|             } | ||||
|             if (instance_id == -1) | ||||
|                 return false; | ||||
| 
 | ||||
|             // If there is some selection, don't add new point and deselect everything instead.
 | ||||
|             if (m_selection_empty) { | ||||
|                 try { | ||||
|                     std::pair<Vec3f, Vec3f> pos_and_normal = unproject_on_mesh(mouse_position); // don't create anything if this throws
 | ||||
|                     m_editing_mode_cache.emplace_back(sla::SupportPoint(pos_and_normal.first, m_new_point_head_diameter/2.f, false), false, pos_and_normal.second); | ||||
|                     m_unsaved_changes = true; | ||||
|                 } | ||||
|                 catch (...) {      // not clicked on object
 | ||||
|                     return true;   // prevents deselection of the gizmo by GLCanvas3D
 | ||||
|                 } | ||||
|             } | ||||
|             else | ||||
|                 select_point(NoPoints); | ||||
| 
 | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         // left up with selection rectangle - select points inside the rectangle:
 | ||||
|         if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp) | ||||
|           && m_selection_rectangle_active) { | ||||
|             if (action == SLAGizmoEventType::ShiftUp) | ||||
|                 m_ignore_up_event = true; | ||||
|             const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix(); | ||||
|             GLint viewport[4]; | ||||
|             ::glGetIntegerv(GL_VIEWPORT, viewport); | ||||
|             GLdouble modelview_matrix[16]; | ||||
|             ::glGetDoublev(GL_MODELVIEW_MATRIX, modelview_matrix); | ||||
|             GLdouble projection_matrix[16]; | ||||
|             ::glGetDoublev(GL_PROJECTION_MATRIX, projection_matrix); | ||||
| 
 | ||||
|             const GLCanvas3D::Selection& selection = m_parent.get_selection(); | ||||
|             const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin()); | ||||
|             double z_offset = volume->get_sla_shift_z(); | ||||
| 
 | ||||
|             // bounding box created from the rectangle corners - will take care of order of the corners
 | ||||
|             BoundingBox rectangle(Points{Point(m_selection_rectangle_start_corner.cast<int>()), Point(m_selection_rectangle_end_corner.cast<int>())}); | ||||
| 
 | ||||
|             const Transform3d& instance_matrix_no_translation = volume->get_instance_transformation().get_matrix(true); | ||||
|             // we'll recover current look direction from the modelview matrix (in world coords)...
 | ||||
|             Vec3f direction_to_camera(modelview_matrix[2], modelview_matrix[6], modelview_matrix[10]); | ||||
|             // ...and transform it to model coords.
 | ||||
|             direction_to_camera = (instance_matrix_no_translation.inverse().cast<float>() * direction_to_camera).normalized().eval(); | ||||
| 
 | ||||
|             // Iterate over all points, check if they're in the rectangle and if so, check that they are not obscured by the mesh:
 | ||||
|             for (unsigned int i=0; i<m_editing_mode_cache.size(); ++i) { | ||||
|                 const sla::SupportPoint &support_point = m_editing_mode_cache[i].support_point; | ||||
|                 Vec3f pos = instance_matrix.cast<float>() * support_point.pos; | ||||
|                 pos(2) += z_offset; | ||||
|                   GLdouble out_x, out_y, out_z; | ||||
|                  ::gluProject((GLdouble)pos(0), (GLdouble)pos(1), (GLdouble)pos(2), modelview_matrix, projection_matrix, viewport, &out_x, &out_y, &out_z); | ||||
|                  out_y = m_canvas_height - out_y; | ||||
| 
 | ||||
|                 if (rectangle.contains(Point(out_x, out_y))) { | ||||
|                     bool is_obscured = false; | ||||
|                     // Cast a ray in the direction of the camera and look for intersection with the mesh:
 | ||||
|                     std::vector<igl::Hit> hits; | ||||
|                     // Offset the start of the ray to the front of the ball + EPSILON to account for numerical inaccuracies.
 | ||||
|                     if (m_AABB.intersect_ray(m_V, m_F, support_point.pos + direction_to_camera * (support_point.head_front_radius + EPSILON), direction_to_camera, hits)) | ||||
|                         // FIXME: the intersection could in theory be behind the camera, but as of now we only have camera direction.
 | ||||
|                         // Also, the threshold is in mesh coordinates, not in actual dimensions.
 | ||||
|                         if (hits.size() > 1 || hits.front().t > 0.001f) | ||||
|                             is_obscured = true; | ||||
| 
 | ||||
|                     if (!is_obscured) | ||||
|                         select_point(i); | ||||
|                 } | ||||
|             } | ||||
|             m_selection_rectangle_active = false; | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         if (action == SLAGizmoEventType::Delete) { | ||||
|             // delete key pressed
 | ||||
|             delete_selected_points(); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         if (action ==  SLAGizmoEventType::ApplyChanges) { | ||||
|             editing_mode_apply_changes(); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         if (action ==  SLAGizmoEventType::DiscardChanges) { | ||||
|             editing_mode_discard_changes(); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         if (action == SLAGizmoEventType::RightDown) { | ||||
|             if (m_hover_id != -1) { | ||||
|                 select_point(NoPoints); | ||||
|                 select_point(m_hover_id); | ||||
|                 delete_selected_points(); | ||||
|                 return true; | ||||
|             } | ||||
|             return false; | ||||
|         } | ||||
| 
 | ||||
|         if (action == SLAGizmoEventType::SelectAll) { | ||||
|             select_point(AllPoints); | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (!m_editing_mode) { | ||||
|         if (action == SLAGizmoEventType::AutomaticGeneration) { | ||||
|             auto_generate(); | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         if (action == SLAGizmoEventType::ManualEditing) { | ||||
|             switch_to_editing_mode(); | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::delete_selected_points(bool force) | ||||
| { | ||||
|     for (unsigned int idx=0; idx<m_editing_mode_cache.size(); ++idx) { | ||||
|         if (m_editing_mode_cache[idx].selected && (!m_editing_mode_cache[idx].support_point.is_new_island || !m_lock_unique_islands || force)) { | ||||
|             m_editing_mode_cache.erase(m_editing_mode_cache.begin() + (idx--)); | ||||
|             m_unsaved_changes = true; | ||||
|         } | ||||
|             // This should trigger the support generation
 | ||||
|             // wxGetApp().plater()->reslice_SLA_supports(*m_model_object);
 | ||||
|     } | ||||
| 
 | ||||
|     select_point(NoPoints); | ||||
| 
 | ||||
|     //m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_editing_mode && m_hover_id != -1 && data.mouse_pos && (!m_editing_mode_cache[m_hover_id].support_point.is_new_island || !m_lock_unique_islands)) { | ||||
|         std::pair<Vec3f, Vec3f> pos_and_normal; | ||||
|         try { | ||||
|             pos_and_normal = unproject_on_mesh(Vec2d((*data.mouse_pos)(0), (*data.mouse_pos)(1))); | ||||
|         } | ||||
|         catch (...) { return; } | ||||
|         m_editing_mode_cache[m_hover_id].support_point.pos = pos_and_normal.first; | ||||
|         m_editing_mode_cache[m_hover_id].support_point.is_new_island = false; | ||||
|         m_editing_mode_cache[m_hover_id].normal = pos_and_normal.second; | ||||
|         m_unsaved_changes = true; | ||||
|         // Do not update immediately, wait until the mouse is released.
 | ||||
|         // m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| std::vector<const ConfigOption*> GLGizmoSlaSupports::get_config_options(const std::vector<std::string>& keys) const | ||||
| { | ||||
|     std::vector<const ConfigOption*> out; | ||||
| 
 | ||||
|     if (!m_model_object) | ||||
|         return out; | ||||
| 
 | ||||
|     const DynamicPrintConfig& object_cfg = m_model_object->config; | ||||
|     const DynamicPrintConfig& print_cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config; | ||||
|     std::unique_ptr<DynamicPrintConfig> default_cfg = nullptr; | ||||
| 
 | ||||
|     for (const std::string& key : keys) { | ||||
|         if (object_cfg.has(key)) | ||||
|             out.push_back(object_cfg.option(key)); | ||||
|         else | ||||
|             if (print_cfg.has(key)) | ||||
|                 out.push_back(print_cfg.option(key)); | ||||
|             else { // we must get it from defaults
 | ||||
|                 if (default_cfg == nullptr) | ||||
|                     default_cfg.reset(DynamicPrintConfig::new_from_defaults_keys(keys)); | ||||
|                 out.push_back(default_cfg->option(key)); | ||||
|             } | ||||
|     } | ||||
| 
 | ||||
|     return out; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::update_cache_entry_normal(unsigned int i) const | ||||
| { | ||||
|     int idx = 0; | ||||
|     Eigen::Matrix<float, 1, 3> pp = m_editing_mode_cache[i].support_point.pos; | ||||
|     Eigen::Matrix<float, 1, 3> cc; | ||||
|     m_AABB.squared_distance(m_V, m_F, pp, idx, cc); | ||||
|     Vec3f a = (m_V.row(m_F(idx, 1)) - m_V.row(m_F(idx, 0))); | ||||
|     Vec3f b = (m_V.row(m_F(idx, 2)) - m_V.row(m_F(idx, 0))); | ||||
|     m_editing_mode_cache[i].normal = a.cross(b); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (!m_model_object) | ||||
|         return; | ||||
| 
 | ||||
|     bool first_run = true; // This is a hack to redraw the button when all points are removed,
 | ||||
|                            // so it is not delayed until the background process finishes.
 | ||||
| RENDER_AGAIN: | ||||
|     m_imgui->set_next_window_pos(x, y, ImGuiCond_Always); | ||||
| 
 | ||||
|     const float scaling = m_imgui->get_style_scaling(); | ||||
|     const ImVec2 window_size(285.f * scaling, 300.f * scaling); | ||||
|     ImGui::SetNextWindowPos(ImVec2(x, y - std::max(0.f, y+window_size.y-bottom_limit) )); | ||||
|     ImGui::SetNextWindowSize(ImVec2(window_size)); | ||||
| 
 | ||||
|     m_imgui->set_next_window_bg_alpha(0.5f); | ||||
|     m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoCollapse); | ||||
| 
 | ||||
|     ImGui::PushItemWidth(100.0f); | ||||
| 
 | ||||
|     bool force_refresh = false; | ||||
|     bool remove_selected = false; | ||||
|     bool remove_all = false; | ||||
| 
 | ||||
|     if (m_editing_mode) { | ||||
|         m_imgui->text(_(L("Left mouse click - add point"))); | ||||
|         m_imgui->text(_(L("Right mouse click - remove point"))); | ||||
|         m_imgui->text(_(L("Shift + Left (+ drag) - select point(s)"))); | ||||
|         m_imgui->text(" ");  // vertical gap
 | ||||
| 
 | ||||
|         float diameter_upper_cap = static_cast<ConfigOptionFloat*>(wxGetApp().preset_bundle->sla_prints.get_edited_preset().config.option("support_pillar_diameter"))->value; | ||||
|         if (m_new_point_head_diameter > diameter_upper_cap) | ||||
|             m_new_point_head_diameter = diameter_upper_cap; | ||||
| 
 | ||||
|         m_imgui->text(_(L("Head diameter: "))); | ||||
|         ImGui::SameLine(); | ||||
|         if (ImGui::SliderFloat("", &m_new_point_head_diameter, 0.1f, diameter_upper_cap, "%.1f")) { | ||||
|             // value was changed
 | ||||
|             for (auto& cache_entry : m_editing_mode_cache) | ||||
|                 if (cache_entry.selected) { | ||||
|                     cache_entry.support_point.head_front_radius = m_new_point_head_diameter / 2.f; | ||||
|                     m_unsaved_changes = true; | ||||
|                 } | ||||
|         } | ||||
| 
 | ||||
|         bool changed = m_lock_unique_islands; | ||||
|         m_imgui->checkbox(_(L("Lock supports under new islands")), m_lock_unique_islands); | ||||
|         force_refresh |= changed != m_lock_unique_islands; | ||||
| 
 | ||||
|         m_imgui->disabled_begin(m_selection_empty); | ||||
|         remove_selected = m_imgui->button(_(L("Remove selected points"))); | ||||
|         m_imgui->disabled_end(); | ||||
| 
 | ||||
|         m_imgui->disabled_begin(m_editing_mode_cache.empty()); | ||||
|         remove_all = m_imgui->button(_(L("Remove all points"))); | ||||
|         m_imgui->disabled_end(); | ||||
| 
 | ||||
|         m_imgui->text(" "); // vertical gap
 | ||||
| 
 | ||||
|         if (m_imgui->button(_(L("Apply changes")))) { | ||||
|             editing_mode_apply_changes(); | ||||
|             force_refresh = true; | ||||
|         } | ||||
|         ImGui::SameLine(); | ||||
|         bool discard_changes = m_imgui->button(_(L("Discard changes"))); | ||||
|         if (discard_changes) { | ||||
|             editing_mode_discard_changes(); | ||||
|             force_refresh = true; | ||||
|         } | ||||
|     } | ||||
|     else { // not in editing mode:
 | ||||
|         ImGui::PushItemWidth(100.0f); | ||||
|         m_imgui->text(_(L("Minimal points distance: "))); | ||||
|         ImGui::SameLine(); | ||||
| 
 | ||||
|         std::vector<const ConfigOption*> opts = get_config_options({"support_points_density_relative", "support_points_minimal_distance"}); | ||||
|         float density = static_cast<const ConfigOptionInt*>(opts[0])->value; | ||||
|         float minimal_point_distance = static_cast<const ConfigOptionFloat*>(opts[1])->value; | ||||
| 
 | ||||
|         bool value_changed = ImGui::SliderFloat("", &minimal_point_distance, 0.f, 20.f, "%.f mm"); | ||||
|         if (value_changed) | ||||
|             m_model_object->config.opt<ConfigOptionFloat>("support_points_minimal_distance", true)->value = minimal_point_distance; | ||||
| 
 | ||||
|         m_imgui->text(_(L("Support points density: "))); | ||||
|         ImGui::SameLine(); | ||||
|         if (ImGui::SliderFloat(" ", &density, 0.f, 200.f, "%.f %%")) { | ||||
|             value_changed = true; | ||||
|             m_model_object->config.opt<ConfigOptionInt>("support_points_density_relative", true)->value = (int)density; | ||||
|         } | ||||
| 
 | ||||
|         if (value_changed) { // Update side panel
 | ||||
|             wxTheApp->CallAfter([]() { | ||||
|                 wxGetApp().obj_settings()->UpdateAndShow(true); | ||||
|                 wxGetApp().obj_list()->update_settings_items(); | ||||
|             }); | ||||
|         } | ||||
| 
 | ||||
|         bool generate = m_imgui->button(_(L("Auto-generate points [A]"))); | ||||
| 
 | ||||
|         if (generate) | ||||
|             auto_generate(); | ||||
| 
 | ||||
|         m_imgui->text(""); | ||||
|         if (m_imgui->button(_(L("Manual editing [M]")))) | ||||
|             switch_to_editing_mode(); | ||||
| 
 | ||||
|         m_imgui->disabled_begin(m_editing_mode_cache.empty()); | ||||
|         remove_all = m_imgui->button(_(L("Remove all points"))); | ||||
|         m_imgui->disabled_end(); | ||||
| 
 | ||||
|         m_imgui->text(""); | ||||
| 
 | ||||
|         m_imgui->text(m_model_object->sla_points_status == sla::PointsStatus::None ? "No points  (will be autogenerated)" : | ||||
|                      (m_model_object->sla_points_status == sla::PointsStatus::AutoGenerated ? "Autogenerated points (no modifications)" : | ||||
|                      (m_model_object->sla_points_status == sla::PointsStatus::UserModified ? "User-modified points" : | ||||
|                      (m_model_object->sla_points_status == sla::PointsStatus::Generating ? "Generation in progress..." : "UNKNOWN STATUS")))); | ||||
|     } | ||||
| 
 | ||||
|     m_imgui->end(); | ||||
| 
 | ||||
|     if (m_editing_mode != m_old_editing_state) { // user toggled between editing/non-editing mode
 | ||||
|         m_parent.toggle_sla_auxiliaries_visibility(!m_editing_mode); | ||||
|         force_refresh = true; | ||||
|     } | ||||
|     m_old_editing_state = m_editing_mode; | ||||
| 
 | ||||
|     if (remove_selected || remove_all) { | ||||
|         force_refresh = false; | ||||
|         m_parent.set_as_dirty(); | ||||
|         if (remove_all) | ||||
|             select_point(AllPoints); | ||||
|         delete_selected_points(remove_all); | ||||
|         if (remove_all && !m_editing_mode) | ||||
|             editing_mode_apply_changes(); | ||||
|         if (first_run) { | ||||
|             first_run = false; | ||||
|             goto RENDER_AGAIN; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (force_refresh) | ||||
|         m_parent.set_as_dirty(); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoSlaSupports::on_is_activable(const GLCanvas3D::Selection& selection) const | ||||
| { | ||||
|     if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA | ||||
|         || !selection.is_from_single_instance()) | ||||
|             return false; | ||||
| 
 | ||||
|     // Check that none of the selected volumes is outside.
 | ||||
|     const GLCanvas3D::Selection::IndicesList& list = selection.get_volume_idxs(); | ||||
|     for (const auto& idx : list) | ||||
|         if (selection.get_volume(idx)->is_outside) | ||||
|             return false; | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoSlaSupports::on_is_selectable() const | ||||
| { | ||||
|     return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptSLA); | ||||
| } | ||||
| 
 | ||||
| std::string GLGizmoSlaSupports::on_get_name() const | ||||
| { | ||||
|     return L("SLA Support Points [L]"); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::on_set_state() | ||||
| { | ||||
|     if (m_state == On && m_old_state != On) { // the gizmo was just turned on
 | ||||
|         if (is_mesh_update_necessary()) | ||||
|             update_mesh(); | ||||
| 
 | ||||
|         // we'll now reload support points:
 | ||||
|         if (m_model_object) | ||||
|             editing_mode_reload_cache(); | ||||
| 
 | ||||
|         m_parent.toggle_model_objects_visibility(false); | ||||
|         if (m_model_object) | ||||
|             m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance); | ||||
| 
 | ||||
|         // Set default head diameter from config.
 | ||||
|         const DynamicPrintConfig& cfg = wxGetApp().preset_bundle->sla_prints.get_edited_preset().config; | ||||
|         m_new_point_head_diameter = static_cast<const ConfigOptionFloat*>(cfg.option("support_head_front_diameter"))->value; | ||||
|     } | ||||
|     if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
 | ||||
|         if (m_model_object) { | ||||
|             if (m_unsaved_changes) { | ||||
|                 wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L("Do you want to save your manually edited support points ?\n")), | ||||
|                                     _(L("Save changes?")), wxICON_QUESTION | wxYES | wxNO); | ||||
|                 if (dlg.ShowModal() == wxID_YES) | ||||
|                     editing_mode_apply_changes(); | ||||
|                 else | ||||
|                     editing_mode_discard_changes(); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         m_parent.toggle_model_objects_visibility(true); | ||||
|         m_editing_mode = false; // so it is not active next time the gizmo opens
 | ||||
|         m_editing_mode_cache.clear(); | ||||
|     } | ||||
|     m_old_state = m_state; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::on_start_dragging(const GLCanvas3D::Selection& selection) | ||||
| { | ||||
|     if (m_hover_id != -1) { | ||||
|         select_point(NoPoints); | ||||
|         select_point(m_hover_id); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::select_point(int i) | ||||
| { | ||||
|     if (i == AllPoints || i == NoPoints) { | ||||
|         for (auto& point_and_selection : m_editing_mode_cache) | ||||
|             point_and_selection.selected = ( i == AllPoints ); | ||||
|         m_selection_empty = (i == NoPoints); | ||||
| 
 | ||||
|         if (i == AllPoints) | ||||
|             m_new_point_head_diameter = m_editing_mode_cache[0].support_point.head_front_radius * 2.f; | ||||
|     } | ||||
|     else { | ||||
|         m_editing_mode_cache[i].selected = true; | ||||
|         m_selection_empty = false; | ||||
|         m_new_point_head_diameter = m_editing_mode_cache[i].support_point.head_front_radius * 2.f; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::editing_mode_discard_changes() | ||||
| { | ||||
|     m_editing_mode_cache.clear(); | ||||
|     for (const sla::SupportPoint& point : m_model_object->sla_support_points) | ||||
|         m_editing_mode_cache.emplace_back(point, false); | ||||
|     m_editing_mode = false; | ||||
|     m_unsaved_changes = false; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::editing_mode_apply_changes() | ||||
| { | ||||
|     // If there are no changes, don't touch the front-end. The data in the cache could have been
 | ||||
|     // taken from the backend and copying them to ModelObject would needlessly invalidate them.
 | ||||
|     if (m_unsaved_changes) { | ||||
|         m_model_object->sla_points_status = sla::PointsStatus::UserModified; | ||||
|         m_model_object->sla_support_points.clear(); | ||||
|         for (const CacheEntry& cache_entry : m_editing_mode_cache) | ||||
|             m_model_object->sla_support_points.push_back(cache_entry.support_point); | ||||
| 
 | ||||
|         // Recalculate support structures once the editing mode is left.
 | ||||
|         // m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | ||||
|         // m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS));
 | ||||
|         wxGetApp().plater()->reslice_SLA_supports(*m_model_object); | ||||
|     } | ||||
|     m_editing_mode = false; | ||||
|     m_unsaved_changes = false; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::editing_mode_reload_cache() | ||||
| { | ||||
|     m_editing_mode_cache.clear(); | ||||
|     for (const sla::SupportPoint& point : m_model_object->sla_support_points) | ||||
|         m_editing_mode_cache.emplace_back(point, false); | ||||
| 
 | ||||
|     m_unsaved_changes = false; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::get_data_from_backend() | ||||
| { | ||||
|     for (const SLAPrintObject* po : m_parent.sla_print()->objects()) { | ||||
|         if (po->model_object()->id() == m_model_object->id() && po->is_step_done(slaposSupportPoints)) { | ||||
|             m_editing_mode_cache.clear(); | ||||
|             const std::vector<sla::SupportPoint>& points = po->get_support_points(); | ||||
|             auto mat = po->trafo().inverse().cast<float>(); | ||||
|             for (unsigned int i=0; i<points.size();++i) | ||||
|                 m_editing_mode_cache.emplace_back(sla::SupportPoint(mat * points[i].pos, points[i].head_front_radius, points[i].is_new_island), false); | ||||
| 
 | ||||
|             if (m_model_object->sla_points_status != sla::PointsStatus::UserModified) | ||||
|                 m_model_object->sla_points_status = sla::PointsStatus::AutoGenerated; | ||||
| 
 | ||||
|             break; | ||||
|         } | ||||
|     } | ||||
|     m_unsaved_changes = false; | ||||
| 
 | ||||
|     // We don't copy the data into ModelObject, as this would stop the background processing.
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::auto_generate() | ||||
| { | ||||
|     wxMessageDialog dlg(GUI::wxGetApp().plater(), _(L( | ||||
|                 "Autogeneration will erase all manually edited points.\n\n" | ||||
|                 "Are you sure you want to do it?\n" | ||||
|                 )), _(L("Warning")), wxICON_WARNING | wxYES | wxNO); | ||||
| 
 | ||||
|     if (m_model_object->sla_points_status != sla::PointsStatus::UserModified || m_editing_mode_cache.empty() || dlg.ShowModal() == wxID_YES) { | ||||
|         m_model_object->sla_support_points.clear(); | ||||
|         m_model_object->sla_points_status = sla::PointsStatus::Generating; | ||||
|         m_editing_mode_cache.clear(); | ||||
|         wxGetApp().plater()->reslice_SLA_supports(*m_model_object); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoSlaSupports::switch_to_editing_mode() | ||||
| { | ||||
|     if (m_model_object->sla_points_status != sla::PointsStatus::AutoGenerated) | ||||
|         editing_mode_reload_cache(); | ||||
|     m_unsaved_changes = false; | ||||
|     m_editing_mode = true; | ||||
| } | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
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| #ifndef slic3r_GLGizmoSlaSupports_hpp_ | ||||
| #define slic3r_GLGizmoSlaSupports_hpp_ | ||||
| 
 | ||||
| #include "GLGizmoBase.hpp" | ||||
| 
 | ||||
| // There is an L function in igl that would be overridden by our localization macro - let's undefine it...
 | ||||
| #undef L | ||||
| #include <igl/AABB.h> | ||||
| #include "slic3r/GUI/I18N.hpp"  // ...and redefine again when we are done with the igl code
 | ||||
| 
 | ||||
| #include "libslic3r/SLA/SLACommon.hpp" | ||||
| #include "libslic3r/SLAPrint.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| 
 | ||||
| class GLGizmoSlaSupports : public GLGizmoBase | ||||
| { | ||||
| private: | ||||
|     ModelObject* m_model_object = nullptr; | ||||
|     ModelObject* m_old_model_object = nullptr; | ||||
|     int m_active_instance = -1; | ||||
|     int m_old_instance_id = -1; | ||||
|     std::pair<Vec3f, Vec3f> unproject_on_mesh(const Vec2d& mouse_pos); | ||||
| 
 | ||||
|     const float RenderPointScale = 1.f; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
|     Eigen::MatrixXf m_V; // vertices
 | ||||
|     Eigen::MatrixXi m_F; // facets indices
 | ||||
|     igl::AABB<Eigen::MatrixXf,3> m_AABB; | ||||
| 
 | ||||
|     struct SourceDataSummary { | ||||
|         Geometry::Transformation transformation; | ||||
|     }; | ||||
| 
 | ||||
|     class CacheEntry { | ||||
|     public: | ||||
|         CacheEntry(const sla::SupportPoint& point, bool sel, const Vec3f& norm = Vec3f::Zero()) : | ||||
|             support_point(point), selected(sel), normal(norm) {} | ||||
| 
 | ||||
|         sla::SupportPoint support_point; | ||||
|         bool selected; // whether the point is selected
 | ||||
|         Vec3f normal; | ||||
|     }; | ||||
| 
 | ||||
|     // This holds information to decide whether recalculation is necessary:
 | ||||
|     SourceDataSummary m_source_data; | ||||
| 
 | ||||
|     mutable Vec3d m_starting_center; | ||||
| 
 | ||||
| public: | ||||
| #if ENABLE_SVG_ICONS | ||||
|     GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
| #else | ||||
|     GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id); | ||||
| #endif // ENABLE_SVG_ICONS
 | ||||
|     virtual ~GLGizmoSlaSupports(); | ||||
|     void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection); | ||||
|     bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down); | ||||
|     void delete_selected_points(bool force = false); | ||||
|     std::pair<float, float> get_sla_clipping_plane() const; | ||||
| 
 | ||||
| private: | ||||
|     bool on_init(); | ||||
|     void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection); | ||||
|     virtual void on_render(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const; | ||||
| 
 | ||||
|     void render_selection_rectangle() const; | ||||
|     void render_points(const GLCanvas3D::Selection& selection, bool picking = false) const; | ||||
|     bool is_mesh_update_necessary() const; | ||||
|     void update_mesh(); | ||||
|     void update_cache_entry_normal(unsigned int i) const; | ||||
| 
 | ||||
|     bool m_lock_unique_islands = false; | ||||
|     bool m_editing_mode = false;            // Is editing mode active?
 | ||||
|     bool m_old_editing_state = false;       // To keep track of whether the user toggled between the modes (needed for imgui refreshes).
 | ||||
|     float m_new_point_head_diameter;        // Size of a new point.
 | ||||
|     float m_minimal_point_distance = 20.f; | ||||
|     float m_density = 100.f; | ||||
|     mutable std::vector<CacheEntry> m_editing_mode_cache; // a support point and whether it is currently selected
 | ||||
|     float m_clipping_plane_distance = 0.f; | ||||
| 
 | ||||
|     bool m_selection_rectangle_active = false; | ||||
|     Vec2d m_selection_rectangle_start_corner; | ||||
|     Vec2d m_selection_rectangle_end_corner; | ||||
|     bool m_ignore_up_event = false; | ||||
|     bool m_combo_box_open = false;  // To ensure proper rendering of the imgui combobox.
 | ||||
|     bool m_unsaved_changes = false; // Are there unsaved changes in manual mode?
 | ||||
|     bool m_selection_empty = true; | ||||
|     EState m_old_state = Off; // to be able to see that the gizmo has just been closed (see on_set_state)
 | ||||
|     int m_canvas_width; | ||||
|     int m_canvas_height; | ||||
| 
 | ||||
|     std::vector<const ConfigOption*> get_config_options(const std::vector<std::string>& keys) const; | ||||
| 
 | ||||
|     // Methods that do the model_object and editing cache synchronization,
 | ||||
|     // editing mode selection, etc:
 | ||||
|     enum { | ||||
|         AllPoints = -2, | ||||
|         NoPoints, | ||||
|     }; | ||||
|     void select_point(int i); | ||||
|     void editing_mode_apply_changes(); | ||||
|     void editing_mode_discard_changes(); | ||||
|     void editing_mode_reload_cache(); | ||||
|     void get_data_from_backend(); | ||||
|     void auto_generate(); | ||||
|     void switch_to_editing_mode(); | ||||
| 
 | ||||
| protected: | ||||
|     void on_set_state() override; | ||||
|     void on_start_dragging(const GLCanvas3D::Selection& selection) override; | ||||
|     virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) override; | ||||
| 
 | ||||
|     virtual std::string on_get_name() const; | ||||
|     virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const; | ||||
|     virtual bool on_is_selectable() const; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // slic3r_GLGizmoSlaSupports_hpp_
 | ||||
							
								
								
									
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								src/slic3r/GUI/Gizmos/GLGizmos.hpp
									
										
									
									
									
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								src/slic3r/GUI/Gizmos/GLGizmos.hpp
									
										
									
									
									
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							|  | @ -0,0 +1,11 @@ | |||
| #ifndef slic3r_GLGizmos_hpp_ | ||||
| #define slic3r_GLGizmos_hpp_ | ||||
| 
 | ||||
| #include "slic3r/GUI/Gizmos/GLGizmoMove.hpp" | ||||
| #include "slic3r/GUI/Gizmos/GLGizmoScale.hpp" | ||||
| #include "slic3r/GUI/Gizmos/GLGizmoRotate.hpp" | ||||
| #include "slic3r/GUI/Gizmos/GLGizmoFlatten.hpp" | ||||
| #include "slic3r/GUI/Gizmos/GLGizmoSlaSupports.hpp" | ||||
| #include "slic3r/GUI/Gizmos/GLGizmoCut.hpp" | ||||
| 
 | ||||
| #endif //slic3r_GLGizmos_hpp_
 | ||||
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	 Enrico Turri
						Enrico Turri