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	Added a free "cross product" function to Pointf (thinking the Pointf is
really a vector in this case). Made the == operator inline.
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					 2 changed files with 3 additions and 7 deletions
				
			
		|  | @ -12,12 +12,6 @@ Point::Point(double x, double y) | |||
|     this->y = lrint(y); | ||||
| } | ||||
| 
 | ||||
| bool | ||||
| Point::operator==(const Point& rhs) const | ||||
| { | ||||
|     return this->coincides_with(rhs); | ||||
| } | ||||
| 
 | ||||
| std::string | ||||
| Point::wkt() const | ||||
| { | ||||
|  |  | |||
|  | @ -36,7 +36,7 @@ class Point | |||
|     static Point new_scale(coordf_t x, coordf_t y) { | ||||
|         return Point(scale_(x), scale_(y)); | ||||
|     }; | ||||
|     bool operator==(const Point& rhs) const; | ||||
|     bool operator==(const Point& rhs) const { return this->x == rhs.x && this->y == rhs.y; } | ||||
|     std::string wkt() const; | ||||
|     std::string dump_perl() const; | ||||
|     void scale(double factor); | ||||
|  | @ -105,6 +105,8 @@ class Pointf | |||
| inline Pointf operator+(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x + point2.x, point1.y + point2.y); } | ||||
| inline Pointf operator-(const Pointf& point1, const Pointf& point2) { return Pointf(point1.x - point2.x, point1.y - point2.y); } | ||||
| inline Pointf operator*(double scalar, const Pointf& point2) { return Pointf(scalar * point2.x, scalar * point2.y); } | ||||
| inline Pointf operator*(const Pointf& point2, double scalar) { return Pointf(scalar * point2.x, scalar * point2.y); } | ||||
| inline coordf_t cross(const Pointf &v1, const Pointf &v2) { return v1.x * v2.y - v1.y * v2.x; } | ||||
| 
 | ||||
| class Pointf3 : public Pointf | ||||
| { | ||||
|  |  | |||
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