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	If brim overlaps with skirt, make brim around skirt too instead of just ignoring skirt on first layer
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					 1 changed files with 8 additions and 5 deletions
				
			
		|  | @ -421,7 +421,7 @@ sub export_gcode { | ||||||
|     # make skirt |     # make skirt | ||||||
|     $status_cb->(88, "Generating skirt"); |     $status_cb->(88, "Generating skirt"); | ||||||
|     $self->make_skirt; |     $self->make_skirt; | ||||||
|     $self->make_brim; |     $self->make_brim;  # must come after make_skirt | ||||||
|      |      | ||||||
|     # output everything to a G-code file |     # output everything to a G-code file | ||||||
|     my $output_file = $self->expanded_output_filepath($params{output_file}); |     my $output_file = $self->expanded_output_filepath($params{output_file}); | ||||||
|  | @ -560,16 +560,14 @@ sub make_skirt { | ||||||
|      |      | ||||||
|     # draw outlines from outside to inside |     # draw outlines from outside to inside | ||||||
|     my $flow = $Slic3r::first_layer_flow || $Slic3r::flow; |     my $flow = $Slic3r::first_layer_flow || $Slic3r::flow; | ||||||
|     my @skirt = (); |  | ||||||
|     for (my $i = $Slic3r::Config->skirts; $i > 0; $i--) { |     for (my $i = $Slic3r::Config->skirts; $i > 0; $i--) { | ||||||
|         my $distance = scale ($Slic3r::Config->skirt_distance + ($flow->spacing * $i)); |         my $distance = scale ($Slic3r::Config->skirt_distance + ($flow->spacing * $i)); | ||||||
|         my $outline = Math::Clipper::offset([$convex_hull], $distance, &Slic3r::SCALING_FACTOR * 100, JT_ROUND); |         my $outline = Math::Clipper::offset([$convex_hull], $distance, &Slic3r::SCALING_FACTOR * 100, JT_ROUND); | ||||||
|         push @skirt, Slic3r::ExtrusionLoop->pack( |         push @{$self->skirt}, Slic3r::ExtrusionLoop->pack( | ||||||
|             polygon => Slic3r::Polygon->new(@{$outline->[0]}), |             polygon => Slic3r::Polygon->new(@{$outline->[0]}), | ||||||
|             role => EXTR_ROLE_SKIRT, |             role => EXTR_ROLE_SKIRT, | ||||||
|         ); |         ); | ||||||
|     } |     } | ||||||
|     unshift @{$self->skirt}, @skirt; |  | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| sub make_brim { | sub make_brim { | ||||||
|  | @ -591,6 +589,11 @@ sub make_brim { | ||||||
|         } |         } | ||||||
|     } |     } | ||||||
|      |      | ||||||
|  |     # if brim touches skirt, make it around skirt too | ||||||
|  |     if ($Slic3r::Config->skirt_distance + (($Slic3r::Config->skirts - 1) * $Slic3r::flow->spacing) <= $Slic3r::Config->brim_width) { | ||||||
|  |         push @islands, map $_->unpack->split_at_first_point->polyline->grow($grow_distance), @{$self->skirt}; | ||||||
|  |     } | ||||||
|  |      | ||||||
|     my $num_loops = sprintf "%.0f", $Slic3r::Config->brim_width / $flow->width; |     my $num_loops = sprintf "%.0f", $Slic3r::Config->brim_width / $flow->width; | ||||||
|     for my $i (reverse 1 .. $num_loops) { |     for my $i (reverse 1 .. $num_loops) { | ||||||
|         # JT_SQUARE ensures no vertex is outside the given offset distance |         # JT_SQUARE ensures no vertex is outside the given offset distance | ||||||
|  | @ -699,7 +702,7 @@ sub write_gcode { | ||||||
|             $gcodegen->shift_y($shift[Y]); |             $gcodegen->shift_y($shift[Y]); | ||||||
|             $gcode .= $gcodegen->set_acceleration($Slic3r::Config->perimeter_acceleration); |             $gcode .= $gcodegen->set_acceleration($Slic3r::Config->perimeter_acceleration); | ||||||
|             # skip skirt if we have a large brim |             # skip skirt if we have a large brim | ||||||
|             if ($layer_id < $Slic3r::Config->skirt_height && ($layer_id != 0 || $Slic3r::Config->skirt_distance + (($Slic3r::Config->skirts - 1) * $Slic3r::flow->spacing) > $Slic3r::Config->brim_width)) { |             if ($layer_id < $Slic3r::Config->skirt_height) { | ||||||
|                 $gcode .= $gcodegen->extrude_loop($_, 'skirt') for @{$self->skirt}; |                 $gcode .= $gcodegen->extrude_loop($_, 'skirt') for @{$self->skirt}; | ||||||
|             } |             } | ||||||
|             $skirt_done++; |             $skirt_done++; | ||||||
|  |  | ||||||
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	 Alessandro Ranellucci
						Alessandro Ranellucci