mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-11-01 05:01:10 -06:00
Eradicated admesh from TriangleMesh:
TriangleMesh newly only holds indexed_triangle_set and
TriangleMeshStats. TriangleMeshStats contains an excerpt of stl_stats.
TriangleMeshStats are updated when initializing with indexed_triangle_set.
Admesh triangle mesh fixing is newly only used when loading an STL.
AMF / 3MF / OBJ file formats are already indexed triangle sets, thus
they are no more converted to admesh stl_file format, nor fixed
through admesh repair machinery. When importing AMF / 3MF / OBJ files,
volume is calculated and if negative, all faces are flipped. Also
a bounding box and number of open edges is calculated.
Implemented its_number_of_patches(), its_num_open_edges()
Optimized its_split(), its_is_splittable() using a visitor pattern.
Reworked QHull integration into TriangleMesh:
1) Face normals were not right.
2) Indexed triangle set is newly emitted instead of duplicating
vertices for each face.
Fixed cut_mesh(): Orient the triangulated faces correctly.
This commit is contained in:
parent
f484953a5a
commit
8a2a9dba2f
59 changed files with 1056 additions and 1758 deletions
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@ -4,10 +4,7 @@ use strict;
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use warnings;
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use Slic3r::XS;
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use Test::More tests => 49;
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is Slic3r::TriangleMesh::hello_world(), 'Hello world!',
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'hello world';
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use Test::More tests => 5;
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my $cube = {
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vertices => [ [20,20,0], [20,0,0], [0,0,0], [0,20,0], [20,20,20], [0,20,20], [0,0,20], [20,0,20] ],
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@ -17,12 +14,10 @@ my $cube = {
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{
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my $m = Slic3r::TriangleMesh->new;
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$m->ReadFromPerl($cube->{vertices}, $cube->{facets});
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$m->repair;
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my ($vertices, $facets) = ($m->vertices, $m->facets);
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is_deeply $vertices, $cube->{vertices}, 'vertices arrayref roundtrip';
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is_deeply $facets, $cube->{facets}, 'facets arrayref roundtrip';
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is scalar(@{$m->normals}), scalar(@$facets), 'normals returns the right number of items';
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{
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my $m2 = $m->clone;
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@ -34,109 +29,6 @@ my $cube = {
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{
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my $stats = $m->stats;
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is $stats->{number_of_facets}, scalar(@{ $cube->{facets} }), 'stats.number_of_facets';
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ok abs($stats->{volume} - 20*20*20) < 1E-2, 'stats.volume';
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}
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$m->scale(2);
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ok abs($m->stats->{volume} - 40*40*40) < 1E-2, 'scale';
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$m->scale_xyz(Slic3r::Pointf3->new(2,1,1));
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ok abs($m->stats->{volume} - 2*40*40*40) < 1E-2, 'scale_xyz';
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$m->translate(5,10,0);
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is_deeply $m->vertices->[0], [85,50,0], 'translate';
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$m->align_to_origin;
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is_deeply $m->vertices->[2], [0,0,0], 'align_to_origin';
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is_deeply $m->size, [80,40,40], 'size';
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$m->scale_xyz(Slic3r::Pointf3->new(0.5,1,1));
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$m->rotate(45, Slic3r::Point->new(20,20));
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ok abs($m->size->[0] - sqrt(2)*40) < 1E-4, 'rotate';
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{
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my $meshes = $m->split;
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is scalar(@$meshes), 1, 'split';
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isa_ok $meshes->[0], 'Slic3r::TriangleMesh', 'split';
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is_deeply $m->bb3, $meshes->[0]->bb3, 'split populates stats';
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}
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my $m2 = Slic3r::TriangleMesh->new;
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$m2->ReadFromPerl($cube->{vertices}, $cube->{facets});
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$m2->repair;
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$m->merge($m2);
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$m->repair;
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is $m->stats->{number_of_facets}, 2 * $m2->stats->{number_of_facets}, 'merge';
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{
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my $meshes = $m->split;
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is scalar(@$meshes), 2, 'split';
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}
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}
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{
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my $m = Slic3r::TriangleMesh->new;
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$m->ReadFromPerl($cube->{vertices}, $cube->{facets});
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$m->repair;
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# The slice at zero height does not belong to the mesh, the slicing considers the vertical structures to be
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# open intervals at the bottom end, closed at the top end.
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my @z = (0.0001,2,4,8,6,8,10,12,14,16,18,20);
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my $result = $m->slice(\@z);
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my $SCALING_FACTOR = 0.000001;
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for my $i (0..$#z) {
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is scalar(@{$result->[$i]}), 1, "number of returned polygons per layer (z = " . $z[$i] . ")";
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is $result->[$i][0]->area, 20*20/($SCALING_FACTOR**2), 'size of returned polygon';
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}
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}
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{
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my $m = Slic3r::TriangleMesh->new;
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$m->ReadFromPerl(
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[ [0,0,0],[0,0,20],[0,5,0],[0,5,20],[50,0,0],[50,0,20],[15,5,0],[35,5,0],[15,20,0],[50,5,0],[35,20,0],[15,5,10],[50,5,20],[35,5,10],[35,20,10],[15,20,10] ],
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[ [0,1,2],[2,1,3],[1,0,4],[5,1,4],[0,2,4],[4,2,6],[7,6,8],[4,6,7],[9,4,7],[7,8,10],[2,3,6],[11,3,12],[7,12,9],[13,12,7],[6,3,11],[11,12,13],[3,1,5],[12,3,5],[5,4,9],[12,5,9],[13,7,10],[14,13,10],[8,15,10],[10,15,14],[6,11,8],[8,11,15],[15,11,13],[14,15,13] ],
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);
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$m->repair;
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{
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# at Z = 10 we have a top horizontal surface
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my $slices = $m->slice([ 5, 10 ]);
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is $slices->[0][0]->area, $slices->[1][0]->area, 'slicing a top tangent plane includes its area';
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}
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$m->mirror_z;
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{
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# this second test also checks that performing a second slice on a mesh after
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# a transformation works properly (shared_vertices is correctly invalidated);
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# at Z = -10 we have a bottom horizontal surface
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# (The slice at zero height does not belong to the mesh, the slicing considers the vertical structures to be
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# open intervals at the bottom end, closed at the top end, so the Z = -10 is shifted a bit up to get a valid slice).
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my $slices = $m->slice([ -5, -10+0.00001 ]);
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is $slices->[0][0]->area, $slices->[1][0]->area, 'slicing a bottom tangent plane includes its area';
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}
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}
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{
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my $m = Slic3r::TriangleMesh->new;
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$m->ReadFromPerl($cube->{vertices}, $cube->{facets});
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$m->repair;
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{
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my $upper = Slic3r::TriangleMesh->new;
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my $lower = Slic3r::TriangleMesh->new;
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$m->cut(0, $upper, $lower);
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$upper->repair; $lower->repair;
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is $upper->facets_count, 12, 'upper mesh has all facets except those belonging to the slicing plane';
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is $lower->facets_count, 0, 'lower mesh has no facets';
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}
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{
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my $upper = Slic3r::TriangleMesh->new;
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my $lower = Slic3r::TriangleMesh->new;
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$m->cut(10, $upper, $lower);
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#$upper->repair; $lower->repair;
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# we expect:
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# 2 facets on external horizontal surfaces
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# 3 facets on each side = 12 facets
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# 6 facets on the triangulated side (8 vertices)
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is $upper->facets_count, 2+12+6, 'upper mesh has the expected number of facets';
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is $lower->facets_count, 2+12+6, 'lower mesh has the expected number of facets';
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}
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}
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@ -88,8 +88,6 @@
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bool looks_like_multipart_object() const;
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void convert_multipart_object(unsigned int max_extruders);
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void print_info() const;
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bool store_stl(char *path, bool binary)
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%code%{ TriangleMesh mesh = THIS->mesh(); RETVAL = Slic3r::store_stl(path, &mesh, binary); %};
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@ -212,7 +210,6 @@ ModelMaterial::attributes()
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%code%{ THIS->origin_translation = *point; %};
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void ensure_on_bed();
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bool needed_repair() const;
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int materials_count() const;
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int facets_count();
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void center_around_origin();
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@ -223,13 +220,6 @@ ModelMaterial::attributes()
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%code{% THIS->rotate(angle, *axis); %};
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void mirror(Axis axis);
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ModelObjectPtrs* split_object()
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%code%{
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RETVAL = new ModelObjectPtrs(); // leak?
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THIS->split(RETVAL);
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%};
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void print_info() const;
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};
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@ -11,14 +11,11 @@
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~TriangleMesh();
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Clone<TriangleMesh> clone()
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%code{% RETVAL = THIS; %};
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void ReadSTLFile(char* input_file);
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void write_ascii(char* output_file);
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void write_binary(char* output_file);
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void repair();
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void WriteOBJFile(char* output_file);
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void scale(float factor);
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void scale_xyz(Vec3d* versor)
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%code{% THIS->scale(*versor); %};
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%code{% THIS->scale(versor->cast<float>()); %};
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void translate(float x, float y, float z);
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void rotate_x(float angle);
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void rotate_y(float angle);
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@ -28,16 +25,13 @@
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void mirror_z();
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split();
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void merge(TriangleMesh* mesh)
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%code{% THIS->merge(*mesh); %};
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ExPolygons horizontal_projection();
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Clone<Polygon> convex_hull();
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Clone<BoundingBoxf3> bounding_box();
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Clone<Vec3d> center()
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%code{% RETVAL = THIS->bounding_box().center(); %};
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int facets_count();
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void reset_repair_stats();
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%{
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@ -46,51 +40,40 @@ TriangleMesh::ReadFromPerl(vertices, facets)
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SV* vertices
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SV* facets
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CODE:
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stl_file &stl = THIS->stl;
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stl.stats.type = inmemory;
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// count facets and allocate memory
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AV* facets_av = (AV*)SvRV(facets);
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stl.stats.number_of_facets = av_len(facets_av)+1;
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stl.stats.original_num_facets = stl.stats.number_of_facets;
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stl_allocate(&stl);
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// read geometry
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AV* vertices_av = (AV*)SvRV(vertices);
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for (int i = 0; i < stl.stats.number_of_facets; i++) {
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AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
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stl_facet facet;
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facet.normal(0) = 0;
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facet.normal(1) = 0;
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facet.normal(2) = 0;
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for (unsigned int v = 0; v <= 2; v++) {
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AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, SvIV(*av_fetch(facet_av, v, 0)), 0));
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facet.vertex[v](0) = SvNV(*av_fetch(vertex_av, 0, 0));
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facet.vertex[v](1) = SvNV(*av_fetch(vertex_av, 1, 0));
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facet.vertex[v](2) = SvNV(*av_fetch(vertex_av, 2, 0));
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std::vector<Slic3r::Vec3f> out_vertices;
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{
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AV* vertices_av = (AV*)SvRV(vertices);
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int number_of_vertices = av_len(vertices_av) + 1;
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out_vertices.reserve(number_of_vertices);
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for (int i = 0; i < number_of_vertices; ++ i) {
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AV* vertex_av = (AV*)SvRV(*av_fetch(vertices_av, i, 0));
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out_vertices.push_back(Slic3r::Vec3f(SvNV(*av_fetch(vertex_av, 0, 0)), SvNV(*av_fetch(vertex_av, 1, 0)), SvNV(*av_fetch(vertex_av, 2, 0))));
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}
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facet.extra[0] = 0;
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facet.extra[1] = 0;
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stl.facet_start[i] = facet;
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}
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stl_get_size(&stl);
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std::vector<Slic3r::Vec3i> out_indices;
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{
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AV* facets_av = (AV*)SvRV(facets);
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int number_of_facets = av_len(facets_av) + 1;
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out_indices.reserve(number_of_facets);
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for (int i = 0; i < number_of_facets; ++ i) {
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AV* facet_av = (AV*)SvRV(*av_fetch(facets_av, i, 0));
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out_indices.push_back(Slic3r::Vec3i(SvIV(*av_fetch(facet_av, 0, 0)), SvIV(*av_fetch(facet_av, 1, 0)), SvIV(*av_fetch(facet_av, 2, 0))));
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}
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}
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*THIS = TriangleMesh(std::move(out_vertices), std::move(out_indices));
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SV*
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TriangleMesh::stats()
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CODE:
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HV* hv = newHV();
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(void)hv_stores( hv, "number_of_facets", newSViv(THIS->stl.stats.number_of_facets) );
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(void)hv_stores( hv, "number_of_parts", newSViv(THIS->stl.stats.number_of_parts) );
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(void)hv_stores( hv, "volume", newSVnv(THIS->stl.stats.volume) );
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(void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stl.stats.degenerate_facets) );
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(void)hv_stores( hv, "edges_fixed", newSViv(THIS->stl.stats.edges_fixed) );
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(void)hv_stores( hv, "facets_removed", newSViv(THIS->stl.stats.facets_removed) );
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(void)hv_stores( hv, "facets_added", newSViv(THIS->stl.stats.facets_added) );
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(void)hv_stores( hv, "facets_reversed", newSViv(THIS->stl.stats.facets_reversed) );
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(void)hv_stores( hv, "backwards_edges", newSViv(THIS->stl.stats.backwards_edges) );
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(void)hv_stores( hv, "normals_fixed", newSViv(THIS->stl.stats.normals_fixed) );
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(void)hv_stores( hv, "number_of_facets", newSViv(THIS->facets_count()) );
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(void)hv_stores( hv, "number_of_parts", newSViv(THIS->stats().number_of_parts) );
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(void)hv_stores( hv, "volume", newSVnv(THIS->stats().volume) );
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(void)hv_stores( hv, "degenerate_facets", newSViv(THIS->stats().degenerate_facets) );
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(void)hv_stores( hv, "edges_fixed", newSViv(THIS->stats().edges_fixed) );
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(void)hv_stores( hv, "facets_removed", newSViv(THIS->stats().facets_removed) );
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(void)hv_stores( hv, "facets_reversed", newSViv(THIS->stats().facets_reversed) );
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(void)hv_stores( hv, "backwards_edges", newSViv(THIS->stats().backwards_edges) );
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RETVAL = (SV*)newRV_noinc((SV*)hv);
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OUTPUT:
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RETVAL
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@ -98,9 +81,6 @@ TriangleMesh::stats()
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SV*
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TriangleMesh::vertices()
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CODE:
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if (!THIS->repaired) CONFESS("vertices() requires repair()");
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THIS->require_shared_vertices();
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// vertices
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AV* vertices = newAV();
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av_extend(vertices, THIS->its.vertices.size());
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@ -120,13 +100,10 @@ TriangleMesh::vertices()
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SV*
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TriangleMesh::facets()
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CODE:
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if (!THIS->repaired) CONFESS("facets() requires repair()");
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THIS->require_shared_vertices();
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// facets
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AV* facets = newAV();
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av_extend(facets, THIS->stl.stats.number_of_facets);
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for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) {
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av_extend(facets, THIS->facets_count());
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for (int i = 0; i < THIS->facets_count(); i++) {
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AV* facet = newAV();
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av_store(facets, i, newRV_noinc((SV*)facet));
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av_extend(facet, 2);
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@ -139,35 +116,14 @@ TriangleMesh::facets()
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::normals()
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CODE:
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if (!THIS->repaired) CONFESS("normals() requires repair()");
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// normals
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AV* normals = newAV();
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av_extend(normals, THIS->stl.stats.number_of_facets);
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for (int i = 0; i < THIS->stl.stats.number_of_facets; i++) {
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AV* facet = newAV();
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av_store(normals, i, newRV_noinc((SV*)facet));
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av_extend(facet, 2);
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av_store(facet, 0, newSVnv(THIS->stl.facet_start[i].normal(0)));
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av_store(facet, 1, newSVnv(THIS->stl.facet_start[i].normal(1)));
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av_store(facet, 2, newSVnv(THIS->stl.facet_start[i].normal(2)));
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}
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RETVAL = newRV_noinc((SV*)normals);
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OUTPUT:
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RETVAL
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SV*
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TriangleMesh::size()
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CODE:
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AV* size = newAV();
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av_extend(size, 2);
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av_store(size, 0, newSVnv(THIS->stl.stats.size(0)));
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av_store(size, 1, newSVnv(THIS->stl.stats.size(1)));
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av_store(size, 2, newSVnv(THIS->stl.stats.size(2)));
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av_store(size, 0, newSVnv(THIS->stats().size(0)));
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av_store(size, 1, newSVnv(THIS->stats().size(1)));
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av_store(size, 2, newSVnv(THIS->stats().size(2)));
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RETVAL = newRV_noinc((SV*)size);
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OUTPUT:
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RETVAL
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@ -176,8 +132,6 @@ SV*
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TriangleMesh::slice(z)
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std::vector<double> z
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CODE:
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THIS->require_shared_vertices(); // TriangleMeshSlicer needs this
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// convert doubles to floats
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std::vector<float> z_f = cast<float>(z);
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@ -206,7 +160,6 @@ TriangleMesh::cut(z, upper_mesh, lower_mesh)
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TriangleMesh* upper_mesh;
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TriangleMesh* lower_mesh;
|
||||
CODE:
|
||||
THIS->require_shared_vertices(); // TriangleMeshSlicer needs this
|
||||
indexed_triangle_set upper, lower;
|
||||
cut_mesh(THIS->its, z, upper_mesh ? &upper : nullptr, lower_mesh ? &lower : nullptr);
|
||||
if (upper_mesh)
|
||||
|
|
@ -217,12 +170,12 @@ TriangleMesh::cut(z, upper_mesh, lower_mesh)
|
|||
std::vector<double>
|
||||
TriangleMesh::bb3()
|
||||
CODE:
|
||||
RETVAL.push_back(THIS->stl.stats.min(0));
|
||||
RETVAL.push_back(THIS->stl.stats.min(1));
|
||||
RETVAL.push_back(THIS->stl.stats.max(0));
|
||||
RETVAL.push_back(THIS->stl.stats.max(1));
|
||||
RETVAL.push_back(THIS->stl.stats.min(2));
|
||||
RETVAL.push_back(THIS->stl.stats.max(2));
|
||||
RETVAL.push_back(THIS->stats().min(0));
|
||||
RETVAL.push_back(THIS->stats().min(1));
|
||||
RETVAL.push_back(THIS->stats().max(0));
|
||||
RETVAL.push_back(THIS->stats().max(1));
|
||||
RETVAL.push_back(THIS->stats().min(2));
|
||||
RETVAL.push_back(THIS->stats().max(2));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
|
|
@ -250,16 +203,3 @@ sphere(double rho)
|
|||
|
||||
%}
|
||||
};
|
||||
|
||||
%package{Slic3r::TriangleMesh};
|
||||
|
||||
%{
|
||||
PROTOTYPES: DISABLE
|
||||
|
||||
std::string
|
||||
hello_world()
|
||||
CODE:
|
||||
RETVAL = "Hello world!";
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
%}
|
||||
|
|
|
|||
|
|
@ -239,7 +239,6 @@ SupportLayerPtrs* T_PTR_ARRAYREF_PTR
|
|||
# we return these types whenever we want the items to be returned
|
||||
# by reference and not marked ::Ref because they're newly allocated
|
||||
# and not referenced by any Perl object
|
||||
TriangleMeshPtrs T_PTR_ARRAYREF
|
||||
|
||||
|
||||
INPUT
|
||||
|
|
|
|||
|
|
@ -163,7 +163,6 @@
|
|||
%typemap{Surfaces};
|
||||
%typemap{Polygons*};
|
||||
%typemap{TriangleMesh*};
|
||||
%typemap{TriangleMeshPtrs};
|
||||
%typemap{Model*};
|
||||
%typemap{Ref<Model>}{simple};
|
||||
%typemap{Clone<Model>}{simple};
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue