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Eradicated admesh from TriangleMesh:
TriangleMesh newly only holds indexed_triangle_set and
TriangleMeshStats. TriangleMeshStats contains an excerpt of stl_stats.
TriangleMeshStats are updated when initializing with indexed_triangle_set.
Admesh triangle mesh fixing is newly only used when loading an STL.
AMF / 3MF / OBJ file formats are already indexed triangle sets, thus
they are no more converted to admesh stl_file format, nor fixed
through admesh repair machinery. When importing AMF / 3MF / OBJ files,
volume is calculated and if negative, all faces are flipped. Also
a bounding box and number of open edges is calculated.
Implemented its_number_of_patches(), its_num_open_edges()
Optimized its_split(), its_is_splittable() using a visitor pattern.
Reworked QHull integration into TriangleMesh:
1) Face normals were not right.
2) Indexed triangle set is newly emitted instead of duplicating
vertices for each face.
Fixed cut_mesh(): Orient the triangulated faces correctly.
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59 changed files with 1056 additions and 1758 deletions
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@ -282,10 +282,8 @@ void GLGizmoCut::update_contours()
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if (m_cut_contours.cut_z != m_cut_z || m_cut_contours.object_id != model_object->id() || m_cut_contours.instance_idx != instance_idx) {
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m_cut_contours.cut_z = m_cut_z;
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if (m_cut_contours.object_id != model_object->id()) {
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if (m_cut_contours.object_id != model_object->id())
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m_cut_contours.mesh = model_object->raw_mesh();
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m_cut_contours.mesh.repair();
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}
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m_cut_contours.position = box.center();
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m_cut_contours.shift = Vec3d::Zero();
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@ -313,9 +313,8 @@ void GLGizmoSimplify::process()
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}
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void GLGizmoSimplify::set_its(indexed_triangle_set &its) {
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auto tm = std::make_unique<TriangleMesh>(its);
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tm->repair();
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m_volume->set_mesh(std::move(tm));
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m_volume->set_mesh(its);
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m_volume->calculate_convex_hull();
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m_volume->set_new_unique_id();
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m_volume->get_object()->invalidate_bounding_box();
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m_need_reload = true;
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@ -270,11 +270,10 @@ void HollowedMesh::on_update()
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m_drainholes = print_object->model_object()->sla_drain_holes;
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m_old_hollowing_timestamp = timestamp;
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const indexed_triangle_set &interior = print_object->hollowed_interior_mesh();
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indexed_triangle_set interior = print_object->hollowed_interior_mesh();
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if (!interior.empty()) {
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m_hollowed_interior_transformed = std::make_unique<TriangleMesh>(interior);
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m_hollowed_interior_transformed->repaired = false;
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m_hollowed_interior_transformed->repair(true);
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its_flip_triangles(interior);
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m_hollowed_interior_transformed = std::make_unique<TriangleMesh>(std::move(interior));
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m_hollowed_interior_transformed->transform(trafo_inv);
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}
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}
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