Eradicated admesh from TriangleMesh:

TriangleMesh newly only holds indexed_triangle_set and
TriangleMeshStats. TriangleMeshStats contains an excerpt of stl_stats.
TriangleMeshStats are updated when initializing with indexed_triangle_set.

Admesh triangle mesh fixing is newly only used when loading an STL.
AMF / 3MF / OBJ file formats are already indexed triangle sets, thus
they are no more converted to admesh stl_file format, nor fixed
through admesh repair machinery. When importing AMF / 3MF / OBJ files,
volume is calculated and if negative, all faces are flipped. Also
a bounding box and number of open edges is calculated.

Implemented its_number_of_patches(), its_num_open_edges()
Optimized its_split(), its_is_splittable() using a visitor pattern.

Reworked QHull integration into TriangleMesh:
    1) Face normals were not right.
    2) Indexed triangle set is newly emitted instead of duplicating
       vertices for each face.

Fixed cut_mesh(): Orient the triangulated faces correctly.
This commit is contained in:
Vojtech Bubnik 2021-09-20 17:12:22 +02:00
parent f484953a5a
commit 8a2a9dba2f
59 changed files with 1056 additions and 1758 deletions

View file

@ -1967,7 +1967,8 @@ static void triangulate_slice(
int num_original_vertices,
// Z height of the slice.
float z,
bool triangulate)
bool triangulate,
bool normals_down)
{
sort_remove_duplicates(slice_vertices);
@ -2013,7 +2014,7 @@ static void triangulate_slice(
if (triangulate) {
size_t idx_vertex_new_first = its.vertices.size();
Pointf3s triangles = triangulate_expolygons_3d(make_expolygons_simple(lines), z, true);
Pointf3s triangles = triangulate_expolygons_3d(make_expolygons_simple(lines), z, normals_down);
for (size_t i = 0; i < triangles.size(); ) {
stl_triangle_vertex_indices facet;
for (size_t j = 0; j < 3; ++ j) {
@ -2049,6 +2050,33 @@ static void triangulate_slice(
// its_remove_degenerate_faces(its);
}
void project_mesh(
const indexed_triangle_set &mesh,
const Transform3d &trafo,
Polygons *out_top,
Polygons *out_bottom,
std::function<void()> throw_on_cancel)
{
std::vector<Polygons> top, bottom;
std::vector<float> zs { -1e10, 1e10 };
slice_mesh_slabs(mesh, zs, trafo, out_top ? &top : nullptr, out_bottom ? &bottom : nullptr, throw_on_cancel);
if (out_top)
*out_top = std::move(top.front());
if (out_bottom)
*out_bottom = std::move(bottom.back());
}
Polygons project_mesh(
const indexed_triangle_set &mesh,
const Transform3d &trafo,
std::function<void()> throw_on_cancel)
{
std::vector<Polygons> top, bottom;
std::vector<float> zs { -1e10, 1e10 };
slice_mesh_slabs(mesh, zs, trafo, &top, &bottom, throw_on_cancel);
return union_(top.front(), bottom.back());
}
void cut_mesh(const indexed_triangle_set &mesh, float z, indexed_triangle_set *upper, indexed_triangle_set *lower, bool triangulate_caps)
{
assert(upper || lower);
@ -2196,10 +2224,10 @@ void cut_mesh(const indexed_triangle_set &mesh, float z, indexed_triangle_set *u
}
if (upper != nullptr)
triangulate_slice(*upper, upper_lines, upper_slice_vertices, int(mesh.vertices.size()), z, triangulate_caps);
triangulate_slice(*upper, upper_lines, upper_slice_vertices, int(mesh.vertices.size()), z, triangulate_caps, NORMALS_DOWN);
if (lower != nullptr)
triangulate_slice(*lower, lower_lines, lower_slice_vertices, int(mesh.vertices.size()), z, triangulate_caps);
triangulate_slice(*lower, lower_lines, lower_slice_vertices, int(mesh.vertices.size()), z, triangulate_caps, NORMALS_UP);
}
}