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Eradicated admesh from TriangleMesh:
TriangleMesh newly only holds indexed_triangle_set and TriangleMeshStats. TriangleMeshStats contains an excerpt of stl_stats. TriangleMeshStats are updated when initializing with indexed_triangle_set. Admesh triangle mesh fixing is newly only used when loading an STL. AMF / 3MF / OBJ file formats are already indexed triangle sets, thus they are no more converted to admesh stl_file format, nor fixed through admesh repair machinery. When importing AMF / 3MF / OBJ files, volume is calculated and if negative, all faces are flipped. Also a bounding box and number of open edges is calculated. Implemented its_number_of_patches(), its_num_open_edges() Optimized its_split(), its_is_splittable() using a visitor pattern. Reworked QHull integration into TriangleMesh: 1) Face normals were not right. 2) Indexed triangle set is newly emitted instead of duplicating vertices for each face. Fixed cut_mesh(): Orient the triangulated faces correctly.
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59 changed files with 1056 additions and 1758 deletions
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@ -15,25 +15,79 @@ namespace Slic3r {
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class TriangleMesh;
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class TriangleMeshSlicer;
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typedef std::vector<TriangleMesh*> TriangleMeshPtrs;
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struct TriangleMeshStats {
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// Mesh metrics.
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uint32_t number_of_facets = 0;
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stl_vertex max = stl_vertex::Zero();
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stl_vertex min = stl_vertex::Zero();
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stl_vertex size = stl_vertex::Zero();
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float volume = -1.f;
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int number_of_parts = 0;
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// Mesh errors, remaining.
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int open_edges = 0;
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// Mesh errors, fixed.
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// How many edges were united by merging their end points with some other end points in epsilon neighborhood?
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int edges_fixed = 0;
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// How many degenerate faces were removed?
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int degenerate_facets = 0;
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// How many faces were removed during fixing? Includes degenerate_faces and disconnected faces.
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int facets_removed = 0;
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// New faces could only be created with stl_fill_holes() and we ditched stl_fill_holes(), because mostly it does more harm than good.
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//int facets_added = 0;
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// How many facets were revesed? Faces are reversed by admesh while it connects patches of triangles togeter and a flipped triangle is encountered.
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// Also the facets are reversed when a negative volume is corrected by flipping all facets.
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int facets_reversed = 0;
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// Edges shared by two triangles, oriented incorrectly.
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int backwards_edges = 0;
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void clear() { *this = TriangleMeshStats(); }
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TriangleMeshStats merge(const TriangleMeshStats &rhs) const {
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if (this->number_of_facets == 0)
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return rhs;
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else if (rhs.number_of_facets == 0)
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return *this;
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else {
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TriangleMeshStats out;
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out.number_of_facets = this->number_of_facets + rhs.number_of_facets;
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out.min = this->min.cwiseMin(rhs.min);
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out.max = this->max.cwiseMax(rhs.max);
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out.size = out.max - out.min;
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out.number_of_parts = this->number_of_parts + rhs.number_of_parts;
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out.open_edges = this->open_edges + rhs.open_edges;
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out.volume = this->volume + rhs.volume;
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out.edges_fixed = this->edges_fixed + rhs.edges_fixed;
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out.degenerate_facets = this->degenerate_facets + rhs.degenerate_facets;
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out.facets_removed = this->facets_removed + rhs.facets_removed;
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out.facets_reversed = this->facets_reversed + rhs.facets_reversed;
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out.backwards_edges = this->backwards_edges + rhs.backwards_edges;
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return out;
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}
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}
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bool manifold() const { return open_edges == 0; }
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bool repaired() const { return degenerate_facets > 0 || edges_fixed > 0 || facets_removed > 0 || facets_reversed > 0 || backwards_edges > 0; }
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};
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class TriangleMesh
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{
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public:
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TriangleMesh() : repaired(false) {}
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TriangleMesh(const Pointf3s &points, const std::vector<Vec3i> &facets);
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TriangleMesh() = default;
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TriangleMesh(const std::vector<Vec3f> &vertices, const std::vector<Vec3i> &faces);
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TriangleMesh(std::vector<Vec3f> &&vertices, const std::vector<Vec3i> &&faces);
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explicit TriangleMesh(const indexed_triangle_set &M);
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void clear() { this->stl.clear(); this->its.clear(); this->repaired = false; }
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bool ReadSTLFile(const char* input_file) { return stl_open(&stl, input_file); }
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bool write_ascii(const char* output_file) { return stl_write_ascii(&this->stl, output_file, ""); }
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bool write_binary(const char* output_file) { return stl_write_binary(&this->stl, output_file, ""); }
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void repair(bool update_shared_vertices = true);
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explicit TriangleMesh(indexed_triangle_set &&M);
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void clear() { this->its.clear(); this->m_stats.clear(); }
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bool ReadSTLFile(const char* input_file, bool repair = true);
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bool write_ascii(const char* output_file);
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bool write_binary(const char* output_file);
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float volume();
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void check_topology();
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bool is_manifold() const { return this->stl.stats.connected_facets_3_edge == (int)this->stl.stats.number_of_facets; }
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void WriteOBJFile(const char* output_file) const;
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void scale(float factor);
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void scale(const Vec3d &versor);
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void scale(const Vec3f &versor);
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void translate(float x, float y, float z);
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void translate(const Vec3f &displacement);
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void rotate(float angle, const Axis &axis);
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@ -41,15 +95,17 @@ public:
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void rotate_x(float angle) { this->rotate(angle, X); }
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void rotate_y(float angle) { this->rotate(angle, Y); }
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void rotate_z(float angle) { this->rotate(angle, Z); }
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void mirror(const Axis &axis);
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void mirror(const Axis axis);
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void mirror_x() { this->mirror(X); }
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void mirror_y() { this->mirror(Y); }
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void mirror_z() { this->mirror(Z); }
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void transform(const Transform3d& t, bool fix_left_handed = false);
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void transform(const Matrix3d& t, bool fix_left_handed = false);
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// Flip triangles, negate volume.
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void flip_triangles();
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void align_to_origin();
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void rotate(double angle, Point* center);
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TriangleMeshPtrs split() const;
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std::vector<TriangleMesh> split() const;
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void merge(const TriangleMesh &mesh);
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ExPolygons horizontal_projection() const;
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// 2D convex hull of a 3D mesh projected into the Z=0 plane.
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@ -58,37 +114,33 @@ public:
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// Returns the bbox of this TriangleMesh transformed by the given transformation
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BoundingBoxf3 transformed_bounding_box(const Transform3d &trafo) const;
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// Return the size of the mesh in coordinates.
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Vec3d size() const { return stl.stats.size.cast<double>(); }
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Vec3d size() const { return m_stats.size.cast<double>(); }
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/// Return the center of the related bounding box.
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Vec3d center() const { return this->bounding_box().center(); }
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// Returns the convex hull of this TriangleMesh
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TriangleMesh convex_hull_3d() const;
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// Slice this mesh at the provided Z levels and return the vector
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std::vector<ExPolygons> slice(const std::vector<double>& z) const;
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void reset_repair_stats();
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bool needed_repair() const;
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void require_shared_vertices();
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bool has_shared_vertices() const { return ! this->its.vertices.empty(); }
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size_t facets_count() const { return this->stl.stats.number_of_facets; }
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size_t facets_count() const { assert(m_stats.number_of_facets == this->its.indices.size()); return m_stats.number_of_facets; }
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bool empty() const { return this->facets_count() == 0; }
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bool is_splittable() const;
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bool repaired() const;
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bool is_splittable() const;
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// Estimate of the memory occupied by this structure, important for keeping an eye on the Undo / Redo stack allocation.
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size_t memsize() const;
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// Release optional data from the mesh if the object is on the Undo / Redo stack only. Returns the amount of memory released.
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size_t release_optional();
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// Restore optional data possibly released by release_optional().
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void restore_optional();
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const stl_stats& stats() const { return this->stl.stats; }
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// Used by the Undo / Redo stack, legacy interface. As of now there is nothing cached at TriangleMesh,
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// but we may decide to cache some data in the future (for example normals), thus we keep the interface in place.
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// Release optional data from the mesh if the object is on the Undo / Redo stack only. Returns the amount of memory released.
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size_t release_optional() { return 0; }
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// Restore optional data possibly released by release_optional().
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void restore_optional() {}
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const TriangleMeshStats& stats() const { return m_stats; }
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indexed_triangle_set its;
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bool repaired;
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//private:
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stl_file stl;
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private:
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std::deque<uint32_t> find_unvisited_neighbors(std::vector<unsigned char> &facet_visited) const;
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TriangleMeshStats m_stats;
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};
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// Index of face indices incident with a vertex index.
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@ -148,8 +200,18 @@ bool its_store_triangle(const indexed_triangle_set &its, const char *obj_filenam
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bool its_store_triangles(const indexed_triangle_set &its, const char *obj_filename, const std::vector<size_t>& triangles);
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std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its);
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std::vector<indexed_triangle_set> its_split(const indexed_triangle_set &its, std::vector<Vec3i> &face_neighbors);
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// Number of disconnected patches (faces are connected if they share an edge, shared edge defined with 2 shared vertex indices).
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bool its_number_of_patches(const indexed_triangle_set &its);
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bool its_number_of_patches(const indexed_triangle_set &its, const std::vector<Vec3i> &face_neighbors);
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// Same as its_number_of_patches(its) > 1, but faster.
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bool its_is_splittable(const indexed_triangle_set &its);
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bool its_is_splittable(const indexed_triangle_set &its, const std::vector<Vec3i> &face_neighbors);
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// Calculate number of unconnected face edges. There should be no unconnected edge in a manifold mesh.
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size_t its_num_open_edges(const indexed_triangle_set &its);
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size_t its_num_open_edges(const std::vector<Vec3i> &face_neighbors);
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// Shrink the vectors of its.vertices and its.faces to a minimum size by reallocating the two vectors.
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void its_shrink_to_fit(indexed_triangle_set &its);
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@ -217,13 +279,23 @@ inline Vec3f its_face_normal(const indexed_triangle_set &its, const int face_idx
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{ return its_face_normal(its, its.indices[face_idx]); }
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indexed_triangle_set its_make_cube(double x, double y, double z);
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TriangleMesh make_cube(double x, double y, double z);
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indexed_triangle_set its_make_prism(float width, float length, float height);
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indexed_triangle_set its_make_cylinder(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360));
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indexed_triangle_set its_make_cone(double r, double h, double fa=(2*PI/360));
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TriangleMesh make_cone(double r, double h, double fa=(2*PI/360));
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indexed_triangle_set its_make_pyramid(float base, float height);
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indexed_triangle_set its_make_sphere(double radius, double fa);
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TriangleMesh make_sphere(double rho, double fa=(2*PI/360));
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inline TriangleMesh make_cube(double x, double y, double z) { return TriangleMesh(its_make_cube(x, y, z)); }
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inline TriangleMesh make_prism(float width, float length, float height) { return TriangleMesh(its_make_prism(width, length, height)); }
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inline TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360)) { return TriangleMesh{its_make_cylinder(r, h, fa)}; }
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inline TriangleMesh make_cone(double r, double h, double fa=(2*PI/360)) { return TriangleMesh(its_make_cone(r, h, fa)); }
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inline TriangleMesh make_pyramid(float base, float height) { return TriangleMesh(its_make_pyramid(base, height)); }
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inline TriangleMesh make_sphere(double rho, double fa=(2*PI/360)) { return TriangleMesh(its_make_sphere(rho, fa)); }
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bool its_write_stl_ascii(const char *file, const char *label, const std::vector<stl_triangle_vertex_indices> &indices, const std::vector<stl_vertex> &vertices);
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inline bool its_write_stl_ascii(const char *file, const char *label, const indexed_triangle_set &its) { return its_write_stl_ascii(file, label, its.indices, its.vertices); }
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bool its_write_stl_binary(const char *file, const char *label, const std::vector<stl_triangle_vertex_indices> &indices, const std::vector<stl_vertex> &vertices);
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inline bool its_write_stl_binary(const char *file, const char *label, const indexed_triangle_set &its) { return its_write_stl_binary(file, label, its.indices, its.vertices); }
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inline BoundingBoxf3 bounding_box(const TriangleMesh &m) { return m.bounding_box(); }
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inline BoundingBoxf3 bounding_box(const indexed_triangle_set& its)
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@ -248,18 +320,12 @@ inline BoundingBoxf3 bounding_box(const indexed_triangle_set& its)
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namespace cereal {
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template <class Archive> struct specialize<Archive, Slic3r::TriangleMesh, cereal::specialization::non_member_load_save> {};
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template<class Archive> void load(Archive &archive, Slic3r::TriangleMesh &mesh) {
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stl_file &stl = mesh.stl;
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stl.stats.type = inmemory;
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archive(stl.stats.number_of_facets, stl.stats.original_num_facets);
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stl_allocate(&stl);
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archive.loadBinary((char*)stl.facet_start.data(), stl.facet_start.size() * 50);
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stl_get_size(&stl);
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mesh.repair();
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archive.loadBinary(reinterpret_cast<char*>(const_cast<Slic3r::TriangleMeshStats*>(&mesh.stats())), sizeof(Slic3r::TriangleMeshStats));
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archive(mesh.its.indices, mesh.its.vertices);
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}
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template<class Archive> void save(Archive &archive, const Slic3r::TriangleMesh &mesh) {
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const stl_file& stl = mesh.stl;
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archive(stl.stats.number_of_facets, stl.stats.original_num_facets);
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archive.saveBinary((char*)stl.facet_start.data(), stl.facet_start.size() * 50);
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archive.saveBinary(reinterpret_cast<const char*>(&mesh.stats()), sizeof(Slic3r::TriangleMeshStats));
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archive(mesh.its.indices, mesh.its.vertices);
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}
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}
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