Improvement of AdaptiveFill:

1) Merging of collinear infill lines separated by a thin gap created
   by trimming with the boundary polygon.
2) Sorting of the T-joints separately to the left / right of the common
   line.
3) Trimming self intersections of the anchor lines.
4) Dropping of very short segments, not anchoring short segments.
This commit is contained in:
Vojtech Bubnik 2020-11-10 13:56:12 +01:00
parent 517477f0dd
commit 89df9c1038
3 changed files with 383 additions and 127 deletions

View file

@ -298,6 +298,33 @@ public:
std::make_pair(nullptr, std::numeric_limits<double>::max());
}
// Returns all pairs of values and squared distances.
std::vector<std::pair<const ValueType*, double>> find_all(const Vec2crd &pt) {
// Iterate over 4 closest grid cells around pt,
// Round pt to a closest grid_cell corner.
Vec2crd grid_corner((pt(0)+(m_grid_resolution>>1))>>m_grid_log2, (pt(1)+(m_grid_resolution>>1))>>m_grid_log2);
// For four neighbors of grid_corner:
std::vector<std::pair<const ValueType*, double>> out;
const double r2 = double(m_search_radius) * m_search_radius;
for (coord_t neighbor_y = -1; neighbor_y < 1; ++ neighbor_y) {
for (coord_t neighbor_x = -1; neighbor_x < 1; ++ neighbor_x) {
// Range of fragment starts around grid_corner, close to pt.
auto range = m_map.equal_range(Vec2crd(grid_corner(0) + neighbor_x, grid_corner(1) + neighbor_y));
// Find the map entry closest to pt.
for (auto it = range.first; it != range.second; ++it) {
const ValueType &value = it->second;
const Vec2crd *pt2 = m_point_accessor(value);
if (pt2 != nullptr) {
const double d2 = (pt - *pt2).cast<double>().squaredNorm();
if (d2 <= r2)
out.emplace_back(&value, d2);
}
}
}
}
return out;
}
private:
typedef typename std::unordered_multimap<Vec2crd, ValueType, PointHash> map_type;
PointAccessor m_point_accessor;