Merge branch 'et_adaptive_layer_height_2' of https://github.com/prusa3d/PrusaSlicer

This commit is contained in:
Enrico Turri 2019-12-02 12:47:15 +01:00
commit 89c42063de
2 changed files with 12 additions and 14 deletions

View file

@ -284,7 +284,7 @@ void GLCanvas3D::LayersEditing::render_overlay(const GLCanvas3D& canvas) const
ImGui::Separator();
if (imgui.button(_(L("Smooth"))))
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params ));
wxPostEvent((wxEvtHandler*)canvas.get_wxglcanvas(), HeightProfileSmoothEvent(EVT_GLCANVAS_SMOOTH_LAYER_HEIGHT_PROFILE, m_smooth_params));
ImGui::SameLine();
ImGui::SetCursorPosX(text_align);
@ -640,6 +640,7 @@ void GLCanvas3D::LayersEditing::reset_layer_height_profile(GLCanvas3D& canvas)
#if ENABLE_ADAPTIVE_LAYER_HEIGHT_PROFILE
void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas, float cusp)
{
this->update_slicing_parameters();
m_layer_height_profile = layer_height_profile_adaptive(*m_slicing_parameters, *m_model_object, cusp);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;
@ -648,6 +649,8 @@ void GLCanvas3D::LayersEditing::adaptive_layer_height_profile(GLCanvas3D& canvas
void GLCanvas3D::LayersEditing::smooth_layer_height_profile(GLCanvas3D& canvas, const HeightProfileSmoothingParams& smoothing_params)
{
this->update_slicing_parameters();
m_layer_height_profile = smooth_height_profile(m_layer_height_profile, *m_slicing_parameters, smoothing_params);
const_cast<ModelObject*>(m_model_object)->layer_height_profile = m_layer_height_profile;
m_layers_texture.valid = false;