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	Merge branch 'master' of https://github.com/prusa3d/Slic3r into 3mf_io
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						88cdb2339f
					
				
					 7 changed files with 61 additions and 52 deletions
				
			
		|  | @ -50,15 +50,16 @@ if(NOT DEFINED CMAKE_PREFIX_PATH) | |||
| 	endif() | ||||
| endif() | ||||
| 
 | ||||
| add_subdirectory(xs) | ||||
| 
 | ||||
| if (MSVC) | ||||
| 	# By default the startup project in MSVC is the 'ALL_BUILD' cmake-created project, | ||||
| 	# but we want 'slic3r' as the startup one because debugging run command is associated with it. | ||||
| 	# (Unfortunatelly it cannot be associated with ALL_BUILD using CMake.) | ||||
| 	set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT slic3r) | ||||
| 	# Note: For some reason this needs to be set in the top-level CMakeLists.txt | ||||
| 	set_property(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT XS) | ||||
| endif () | ||||
| 
 | ||||
| add_subdirectory(xs) | ||||
| 
 | ||||
| enable_testing () | ||||
| get_filename_component(PERL_BIN_PATH "${PERL_EXECUTABLE}" DIRECTORY) | ||||
| add_test (NAME xs COMMAND "${PERL_EXECUTABLE}" ${PERL_BIN_PATH}/prove -I ${PROJECT_SOURCE_DIR}/local-lib/lib/perl5 WORKING_DIRECTORY ${PROJECT_SOURCE_DIR}/xs) | ||||
|  |  | |||
|  | @ -1,9 +0,0 @@ | |||
| <?xml version="1.0" encoding="utf-8"?> | ||||
| <Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||||
|   <PropertyGroup> | ||||
|     <LocalDebuggerCommand>C:\wperl64d\bin\perl.exe</LocalDebuggerCommand> | ||||
|     <LocalDebuggerCommandArguments>slic3r.pl</LocalDebuggerCommandArguments> | ||||
|     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||||
|     <LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory> | ||||
|   </PropertyGroup> | ||||
| </Project> | ||||
|  | @ -8,4 +8,11 @@ | |||
|   </PropertyGroup> | ||||
|   <ItemDefinitionGroup /> | ||||
|   <ItemGroup /> | ||||
| 
 | ||||
|   <PropertyGroup> | ||||
|     <LocalDebuggerCommand>C:\wperl64d\bin\perl.exe</LocalDebuggerCommand> | ||||
|     <LocalDebuggerCommandArguments>slic3r.pl</LocalDebuggerCommandArguments> | ||||
|     <DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor> | ||||
|     <LocalDebuggerWorkingDirectory>..\..</LocalDebuggerWorkingDirectory> | ||||
|   </PropertyGroup> | ||||
| </Project> | ||||
|  |  | |||
|  | @ -50,7 +50,6 @@ and use these commands to build the Slic3r from the command line: | |||
|     cd build | ||||
|     cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release | ||||
|     nmake | ||||
|     ctest --verbose    # TODO: ??? | ||||
|     cd .. | ||||
|     perl slic3r.pl | ||||
| 
 | ||||
|  | @ -60,27 +59,34 @@ You may also build Slic3r PE with other build tools: | |||
| 
 | ||||
| ### Building with Visual Studio | ||||
| 
 | ||||
| To build, lanuch and/or debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with: | ||||
| To build and debug Slic3r PE with Visual Studio (64 bits), replace the `cmake` command with: | ||||
| 
 | ||||
|     cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo || exit /b | ||||
|     cmake .. -G "Visual Studio 12 Win64" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo | ||||
| 
 | ||||
| For the 32-bit variant, use: | ||||
| 
 | ||||
|     cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo || exit /b | ||||
|     cmake .. -G "Visual Studio 12" -DCMAKE_CONFIGURATION_TYPES=RelWithDebInfo | ||||
| 
 | ||||
| After `cmake` has finished, go to the `Slic3r\build` directory and open the `Slic3r.sln` solution file. | ||||
| This should open Visual Studio and load all the Slic3r solution containing all the projects. | ||||
| After `cmake` has finished, go to the build directory and open the `Slic3r.sln` solution file. | ||||
| This should open Visual Studio and load the Slic3r solution containing all the projects. | ||||
| Make sure you use Visual Studio 2013 to open the solution. | ||||
| 
 | ||||
| You can then use the usual Visual Studio controls to build Slic3r. | ||||
| If you want to run or debug Slic3r from within Visual Studio, make sure the `slic3r` project is activated. | ||||
| There are multiple projects in the Slic3r solution, but only the `slic3r` project is configured with the right | ||||
| commands to run Slic3r. | ||||
| You can then use the usual Visual Studio controls to build Slic3r (Hit `F5` to build and run with debugger). | ||||
| If you want to run or debug Slic3r from within Visual Studio, make sure the `XS` project is activated. | ||||
| It should be set as the Startup project by CMake by default, but you might want to check anyway. | ||||
| There are multiple projects in the Slic3r solution, but only the `XS` project is configured with the right | ||||
| commands to run and debug Slic3r. | ||||
| 
 | ||||
| The above cmake commands generate Visual Studio project files with the `RelWithDebInfo` configuration only. | ||||
| If you also want to use the `Release` configuration, you can generate Visual Studio projects with: | ||||
| 
 | ||||
|     -DCMAKE_CONFIGURATION_TYPES=Release;RelWithDebInfo | ||||
| 
 | ||||
| (The `Debug` configuration is not supported as of now.) | ||||
| 
 | ||||
| ### Building with ninja | ||||
| 
 | ||||
| To use [Ninja](TODO), replace the `cmake` and `nmake` commands with: | ||||
| To use [Ninja](https://ninja-build.org/), replace the `cmake` and `nmake` commands with: | ||||
| 
 | ||||
|     cmake .. -G Ninja -DCMAKE_BUILD_TYPE=Release | ||||
|     ninja | ||||
|  |  | |||
|  | @ -82,11 +82,11 @@ $(OPENSSL).tar.gz: | |||
| 
 | ||||
| libcurl: libopenssl $(CURL).tar.gz | ||||
| 	tar -zxvf $(CURL).tar.gz | ||||
| # XXX: disable shared?
 | ||||
| # Setting PKG_CONFIG_PATH should make libcurl find our previously built openssl
 | ||||
| 	cd $(CURL) && PKG_CONFIG_PATH=$(DESTDIR)/usr/local/lib/pkgconfig ./configure \
 | ||||
| #	Note: It seems setting custom openssl path doesn't work when pkg-config and system openssl devel libs are installed
 | ||||
| 	cd $(CURL) && ./configure \
 | ||||
| 		--enable-static \
 | ||||
| 		--enable-shared \
 | ||||
| 		--with-ssl=$(DESTDIR)/usr/local \
 | ||||
| 		--with-pic \
 | ||||
| 		--enable-ipv6 \
 | ||||
| 		--enable-versioned-symbols \
 | ||||
|  |  | |||
|  | @ -1,18 +1,18 @@ | |||
| c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.cpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\BedShapeDialog.hpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\GUI.cpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Tab.cpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Tab.hpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Field.cpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\OptionsGroup.cpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\2DBed.cpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\PresetHints.cpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Preferences.hpp | ||||
| c:\src\Slic3r\xs\src\slic3r\GUI\Preferences.cpp | ||||
| C:\src\Slic3r\xs\src\libslic3r\PrintConfig.cpp | ||||
| c:\src\Slic3r\xs\src\libslic3r\GCode\PreviewData.cpp | ||||
| c:\src\Slic3r\lib\Slic3r\GUI.pm | ||||
| c:\src\Slic3r\lib\Slic3r\GUI\MainFrame.pm | ||||
| c:\src\Slic3r\lib\Slic3r\GUI\Plater.pm | ||||
| c:\src\Slic3r\lib\Slic3r\GUI\Plater\2D.pm | ||||
| c:\src\Slic3r\lib\Slic3r\GUI\Plater\3DPreview.pm | ||||
| xs/src/slic3r/GUI/BedShapeDialog.cpp | ||||
| xs/src/slic3r/GUI/BedShapeDialog.hpp | ||||
| xs/src/slic3r/GUI/GUI.cpp | ||||
| xs/src/slic3r/GUI/Tab.cpp | ||||
| xs/src/slic3r/GUI/Tab.hpp | ||||
| xs/src/slic3r/GUI/Field.cpp | ||||
| xs/src/slic3r/GUI/OptionsGroup.cpp | ||||
| xs/src/slic3r/GUI/2DBed.cpp | ||||
| xs/src/slic3r/GUI/PresetHints.cpp | ||||
| xs/src/slic3r/GUI/Preferences.hpp | ||||
| xs/src/slic3r/GUI/Preferences.cpp | ||||
| xs/src/libslic3r/PrintConfig.cpp | ||||
| xs/src/libslic3r/GCode/PreviewData.cpp | ||||
| lib/Slic3r/GUI.pm | ||||
| lib/Slic3r/GUI/MainFrame.pm | ||||
| lib/Slic3r/GUI/Plater.pm | ||||
| lib/Slic3r/GUI/Plater/2D.pm | ||||
| lib/Slic3r/GUI/Plater/3DPreview.pm | ||||
|  |  | |||
|  | @ -626,15 +626,19 @@ elseif (NOT MSVC) | |||
| endif () | ||||
| 
 | ||||
| if (MSVC) | ||||
|     # Here we associate some additional properties with the MSVC projects to enable compilation and debugging out of the box. | ||||
|     # It seems a props file needs to be copied to the same dir as the proj file, otherwise MSVC doesn't load it up. | ||||
|     # For copying, the configure_file() function seems to work much better than the file() function. | ||||
|     configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY) | ||||
|     set_target_properties(XS PROPERTIES VS_USER_PROPS "xs.wperl64d.props") | ||||
|     configure_file("${PROJECT_SOURCE_DIR}/cmake/msvc/slic3r.wperl64d.props" ${CMAKE_CURRENT_BINARY_DIR} COPYONLY) | ||||
|     set_target_properties(slic3r PROPERTIES VS_USER_PROPS "slic3r.wperl64d.props") | ||||
| endif () | ||||
|     # Here we associate some additional properties with the MSVC project to enable compilation and debugging out of the box. | ||||
|     set_target_properties(XS PROPERTIES VS_USER_PROPS "${PROJECT_SOURCE_DIR}/cmake/msvc/xs.wperl64d.props") | ||||
| endif() | ||||
| 
 | ||||
| # l10n | ||||
| set(L10N_DIR "${PROJECT_SOURCE_DIR}/resources/localization") | ||||
| add_custom_target(pot | ||||
|     COMMAND xgettext --keyword=L --from-code=UTF-8 --debug | ||||
|         -f "${L10N_DIR}/list.txt" | ||||
|         -o "${L10N_DIR}/Slic3rPE.pot" | ||||
|     WORKING_DIRECTORY ${PROJECT_SOURCE_DIR} | ||||
|     COMMENT "Generate pot file from strings in the source tree" | ||||
| ) | ||||
| 
 | ||||
| # Installation | ||||
| install(TARGETS XS DESTINATION ${PERL_VENDORARCH}/auto/Slic3r/XS) | ||||
|  |  | |||
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	 Enrico Turri
						Enrico Turri