Started porting of the functions for object settings editing

This commit is contained in:
YuSanka 2018-06-13 16:39:33 +02:00
parent 1c695fd97e
commit 8899be8cca
5 changed files with 93 additions and 0 deletions

View file

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#include "GUI.hpp"
#include "GUI_ObjectParts.hpp"
#include <wx/msgdlg.h>
namespace Slic3r
{
namespace GUI
{
void on_btn_load(wxWindow* parent, bool is_modifier /*= false*/)
{
auto input_files = open_model(parent);
// for(auto input_file : input_files) {
// my $model = eval{ Slic3r::Model->read_from_file($input_file) };
// if ($@) {
// Slic3r::GUI::show_error($self, $@);
// next;
// }
// foreach my $object(@{$model->objects}) {
// foreach my $volume(@{$object->volumes}) {
// my $new_volume = $self->{model_object}->add_volume($volume);
// $new_volume->set_modifier($is_modifier);
// $new_volume->set_name(basename($input_file));
//
// # apply the same translation we applied to the object
// $new_volume->mesh->translate(@{$self->{model_object}->origin_translation});
//
// # set a default extruder value, since user can't add it manually
// $new_volume->config->set_ifndef('extruder', 0);
//
// $self->{parts_changed} = 1;
// }
// }
// }
parts_changed();
}
void parts_changed(){ ; }
} //namespace GUI
} //namespace Slic3r