Texture compression set as an option

This commit is contained in:
Enrico Turri 2019-05-28 12:53:16 +02:00
parent 61c41aa90f
commit 886da08f89
9 changed files with 133 additions and 28 deletions

View file

@ -374,7 +374,11 @@ class GLCanvas3D
std::vector<Warning> m_warnings;
// Generates the texture with given text.
#if ENABLE_COMPRESSED_TEXTURES
bool generate(const std::string& msg, const GLCanvas3D& canvas, bool compress, bool red_colored = false);
#else
bool _generate(const std::string& msg, const GLCanvas3D& canvas, const bool red_colored = false);
#endif // ENABLE_COMPRESSED_TEXTURES
};
class LegendTexture : public GUI::GLTexture
@ -397,7 +401,11 @@ class GLCanvas3D
void fill_color_print_legend_values(const GCodePreviewData& preview_data, const GLCanvas3D& canvas,
std::vector<std::pair<double, double>>& cp_legend_values);
#if ENABLE_COMPRESSED_TEXTURES
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas, bool compress);
#else
bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors, const GLCanvas3D& canvas);
#endif // ENABLE_COMPRESSED_TEXTURES
void render(const GLCanvas3D& canvas) const;
};