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Code refactoring: ConfigManipulation moved to separate files.
Use of ConfigManipulation inside of TabPrint(TabSLAPrint)::update().
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6 changed files with 482 additions and 398 deletions
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@ -32,6 +32,7 @@
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#include "ButtonsDescription.hpp"
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#include "Event.hpp"
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#include "wxExtensions.hpp"
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#include "ConfigManipulation.hpp"
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namespace Slic3r {
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namespace GUI {
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@ -313,6 +314,9 @@ protected:
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void update_frequently_changed_parameters();
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void fill_icon_descriptions();
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void set_tooltips_text();
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ConfigManipulation m_config_manipulation;
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ConfigManipulation get_config_manipulation();
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};
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class TabPrint : public Tab
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@ -444,42 +448,6 @@ public:
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std::string get_name() { return m_chosen_name; }
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};
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class ConfigManipulation
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{
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bool is_msg_dlg_already_exist{ false };
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bool support_material_overhangs_queried {false};
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// function to loading of changed configuration
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std::function<void()> load_config = nullptr;
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std::function<Field* (const std::string&)> get_field = nullptr;
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// callback to propagation of changed value, if needed
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std::function<void(const std::string&, const boost::any&)> cb_value_change = nullptr;
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DynamicPrintConfig* local_config = nullptr;
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public:
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ConfigManipulation( std::function<void()> load_config,
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std::function<Field*(const std::string&)> get_field,
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std::function<void(const std::string&, const boost::any&)> cb_value_change,
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DynamicPrintConfig* local_config = nullptr) :
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load_config(load_config),
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get_field(get_field),
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cb_value_change(cb_value_change),
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local_config(local_config) {}
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~ConfigManipulation() {
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load_config = nullptr;
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get_field = nullptr;
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cb_value_change = nullptr;
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}
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void apply(DynamicPrintConfig* config, DynamicPrintConfig* new_config);
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void toggle_field(const std::string& field_key, const bool toggle);
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void update_print_fff_config(DynamicPrintConfig* config, const bool is_global_config = false);
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void toggle_print_fff_options(DynamicPrintConfig* config);
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void update_print_sla_config(DynamicPrintConfig* config, const bool is_global_config = false);
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void toggle_print_sla_options(DynamicPrintConfig* config);
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};
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} // GUI
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} // Slic3r
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