Renamed GLVolume member variables to match the corresponding ModelInstance ones

This commit is contained in:
Enrico Turri 2018-09-05 09:11:58 +02:00
parent 15b1340514
commit 87c5c8e7f6
6 changed files with 61 additions and 58 deletions

View file

@ -255,11 +255,11 @@ public:
private:
// Offset of the volume to be rendered.
Vec3d m_origin;
Vec3d m_offset;
// Rotation around Z axis of the volume to be rendered.
float m_angle_z;
double m_rotation;
// Scale factor of the volume to be rendered.
float m_scale_factor;
double m_scaling_factor;
// World matrix of the volume to be rendered.
mutable Transform3f m_world_matrix;
// Whether or not is needed to recalculate the world matrix.
@ -327,11 +327,14 @@ public:
// Sets render color in dependence of current state
void set_render_color();
float get_angle_z();
const Vec3d& get_origin() const;
void set_origin(const Vec3d& origin);
void set_angle_z(float angle_z);
void set_scale_factor(float scale_factor);
double get_rotation();
void set_rotation(double rotation);
const Vec3d& get_offset() const;
void set_offset(const Vec3d& offset);
void set_scaling_factor(double factor);
void set_convex_hull(const TriangleMesh& convex_hull);
int object_idx() const { return this->composite_id / 1000000; }