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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-21 05:37:52 -06:00
Renamed GLVolume member variables to match the corresponding ModelInstance ones
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15b1340514
commit
87c5c8e7f6
6 changed files with 61 additions and 58 deletions
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@ -195,9 +195,9 @@ const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f };
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const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f };
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GLVolume::GLVolume(float r, float g, float b, float a)
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: m_origin(0, 0, 0)
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, m_angle_z(0.0f)
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, m_scale_factor(1.0f)
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: m_offset(Vec3d::Zero())
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, m_rotation(0.0)
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, m_scaling_factor(1.0)
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, m_world_matrix(Transform3f::Identity())
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, m_world_matrix_dirty(true)
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, m_transformed_bounding_box_dirty(true)
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@ -255,43 +255,43 @@ void GLVolume::set_render_color()
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set_render_color(color, 4);
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}
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const Vec3d& GLVolume::get_origin() const
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double GLVolume::get_rotation()
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{
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return m_origin;
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return m_rotation;
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}
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float GLVolume::get_angle_z()
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void GLVolume::set_rotation(double rotation)
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{
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return m_angle_z;
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}
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void GLVolume::set_origin(const Vec3d& origin)
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{
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if (m_origin != origin)
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if (m_rotation != rotation)
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{
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m_origin = origin;
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m_rotation = rotation;
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m_world_matrix_dirty = true;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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void GLVolume::set_angle_z(float angle_z)
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const Vec3d& GLVolume::get_offset() const
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{
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if (m_angle_z != angle_z)
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return m_offset;
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}
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void GLVolume::set_offset(const Vec3d& offset)
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{
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if (m_offset != offset)
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{
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m_angle_z = angle_z;
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m_offset = offset;
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m_world_matrix_dirty = true;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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}
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}
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void GLVolume::set_scale_factor(float scale_factor)
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void GLVolume::set_scaling_factor(double factor)
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{
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if (m_scale_factor != scale_factor)
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if (m_scaling_factor != factor)
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{
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m_scale_factor = scale_factor;
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m_scaling_factor = factor;
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m_world_matrix_dirty = true;
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m_transformed_bounding_box_dirty = true;
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m_transformed_convex_hull_bounding_box_dirty = true;
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@ -308,9 +308,9 @@ const Transform3f& GLVolume::world_matrix() const
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if (m_world_matrix_dirty)
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{
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m_world_matrix = Transform3f::Identity();
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m_world_matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2)));
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m_world_matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ()));
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m_world_matrix.scale(m_scale_factor);
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m_world_matrix.translate(m_offset.cast<float>());
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m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ()));
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m_world_matrix.scale((float)m_scaling_factor);
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m_world_matrix_dirty = false;
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}
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return m_world_matrix;
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@ -384,9 +384,9 @@ void GLVolume::render() const
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::glCullFace(GL_BACK);
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::glPushMatrix();
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::glTranslated(m_origin(0), m_origin(1), m_origin(2));
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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if (this->indexed_vertex_array.indexed())
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this->indexed_vertex_array.render(this->tverts_range, this->qverts_range);
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else
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@ -510,9 +510,9 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c
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::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr);
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::glPushMatrix();
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::glTranslated(m_origin(0), m_origin(1), m_origin(2));
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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if (n_triangles > 0)
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{
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@ -555,9 +555,9 @@ void GLVolume::render_legacy() const
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::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data());
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::glPushMatrix();
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::glTranslated(m_origin(0), m_origin(1), m_origin(2));
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::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f);
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::glScalef(m_scale_factor, m_scale_factor, m_scale_factor);
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::glTranslated(m_offset(0), m_offset(1), m_offset(2));
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::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0);
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::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor);
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if (n_triangles > 0)
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::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first);
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@ -675,9 +675,9 @@ std::vector<int> GLVolumeCollection::load_object(
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}
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v.is_modifier = model_volume->modifier;
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v.shader_outside_printer_detection_enabled = !model_volume->modifier;
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v.set_origin(Vec3d(instance->offset(0), instance->offset(1), 0.0));
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v.set_angle_z(instance->rotation);
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v.set_scale_factor(instance->scaling_factor);
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v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0));
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v.set_rotation(instance->rotation);
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v.set_scaling_factor(instance->scaling_factor);
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}
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}
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@ -746,7 +746,7 @@ int GLVolumeCollection::load_wipe_tower_preview(
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else
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v.indexed_vertex_array.load_mesh_flat_shading(mesh);
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v.set_origin(Vec3d(pos_x, pos_y, 0.));
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v.set_offset(Vec3d(pos_x, pos_y, 0.0));
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// finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
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v.bounding_box = v.indexed_vertex_array.bounding_box();
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