fix default bed triangles and check_outside & intersect_instance

This commit is contained in:
SoftFever 2023-04-09 22:16:36 +08:00
parent 0d20f13196
commit 87ba3263cc
3 changed files with 15 additions and 10 deletions

View file

@ -338,7 +338,6 @@ void Bed3D::render_internal(GLCanvas3D& canvas, bool bottom, float scale_factor,
if (show_axes)
render_axes();
glsafe(::glEnable(GL_DEPTH_TEST));
m_model.set_color(-1, m_is_dark ? DEFAULT_MODEL_COLOR_DARK : DEFAULT_MODEL_COLOR);
@ -632,8 +631,8 @@ GeometryBuffer Bed3D::update_bed_triangles() const
if (!m_build_volume.valid()) return new_triangles;
(*model_offset_ptr)(0) = m_build_volume.bounding_volume2d().min.x();
(*model_offset_ptr)(1) = m_build_volume.bounding_volume2d().min.y();
(*model_offset_ptr)(0) = 0;//m_build_volume.bounding_volume2d().min.x();
(*model_offset_ptr)(1) = 0; // m_build_volume.bounding_volume2d().min.y();
(*model_offset_ptr)(2) = -0.41 + GROUND_Z;
std::vector<Vec2d> new_bed_shape;

View file

@ -1724,15 +1724,17 @@ bool PartPlate::check_outside(int obj_id, int instance_id, BoundingBoxf3* boundi
ModelInstance* instance = object->instances[instance_id];
BoundingBoxf3 instance_box = bounding_box? *bounding_box: object->instance_convex_hull_bounding_box(instance_id);
Polygon hull = instance->convex_hull_2d();
Vec3d up_point(m_origin.x() + m_width + Slic3r::BuildVolume::SceneEpsilon, m_origin.y() + m_depth + Slic3r::BuildVolume::SceneEpsilon, m_origin.z() + m_height + Slic3r::BuildVolume::SceneEpsilon);
Vec3d low_point(m_origin.x() - Slic3r::BuildVolume::SceneEpsilon, m_origin.y() - Slic3r::BuildVolume::SceneEpsilon, m_origin.z() - Slic3r::BuildVolume::SceneEpsilon);
Vec3d up_point = m_bounding_box.max + Vec3d(Slic3r::BuildVolume::SceneEpsilon, Slic3r::BuildVolume::SceneEpsilon,
m_origin.z() + m_height + Slic3r::BuildVolume::SceneEpsilon);
Vec3d low_point = m_bounding_box.min + Vec3d(-Slic3r::BuildVolume::SceneEpsilon, -Slic3r::BuildVolume::SceneEpsilon,
m_origin.z() - Slic3r::BuildVolume::SceneEpsilon);
BoundingBoxf3 plate_box(low_point, up_point);
if (plate_box.contains(instance_box))
{
if (m_exclude_bounding_box.size() > 0)
{
Polygon hull = instance->convex_hull_2d();
int index;
for (index = 0; index < m_exclude_bounding_box.size(); index ++)
{
@ -1769,8 +1771,12 @@ bool PartPlate::intersect_instance(int obj_id, int instance_id, BoundingBoxf3* b
ModelObject* object = m_model->objects[obj_id];
ModelInstance* instance = object->instances[instance_id];
BoundingBoxf3 instance_box = bounding_box? *bounding_box: object->instance_convex_hull_bounding_box(instance_id);
Vec3d up_point(m_origin.x() + m_width, m_origin.y() + m_depth, m_origin.z() + m_height);
Vec3d low_point(m_origin.x(), m_origin.y(), m_origin.z() - 5.0f);
Vec3d up_point =
m_bounding_box.max + Vec3d(Slic3r::BuildVolume::SceneEpsilon, Slic3r::BuildVolume::SceneEpsilon,
m_origin.z() + m_height + Slic3r::BuildVolume::SceneEpsilon);
Vec3d low_point =
m_bounding_box.min + Vec3d(-Slic3r::BuildVolume::SceneEpsilon, -Slic3r::BuildVolume::SceneEpsilon,
m_origin.z() - Slic3r::BuildVolume::SceneEpsilon);
BoundingBoxf3 plate_box(low_point, up_point);
result = plate_box.intersects(instance_box);

View file

@ -346,8 +346,8 @@ public:
const BoundingBox get_bounding_box_crd();
BoundingBoxf3 get_build_volume()
{
Vec3d up_point(m_origin.x() + m_width, m_origin.y() + m_depth, m_origin.z() + m_height);
Vec3d low_point(m_origin.x(), m_origin.y(), m_origin.z());
Vec3d up_point = m_bounding_box.max + Vec3d(0, 0, m_origin.z() + m_height);
Vec3d low_point = m_bounding_box.min + Vec3d(0, 0, m_origin.z());
BoundingBoxf3 plate_box(low_point, up_point);
return plate_box;
}