Add convexity to csgsettings. Defer all rendering to Display.

This commit is contained in:
tamasmeszaros 2019-12-16 14:04:26 +01:00
parent b1186e339d
commit 878f8a8ead
3 changed files with 169 additions and 90 deletions

View file

@ -99,13 +99,15 @@ void Display::render_scene()
GLfloat color[] = {1.f, 1.f, 0.f, 0.f};
glsafe(::glColor4fv(color));
OpenCSG::render(m_scene->csg_primitives());
if (m_csgsettings.is_enabled()) {
OpenCSG::render(m_scene_cache.primitives_csg);
glDepthFunc(GL_EQUAL);
}
glDepthFunc(GL_EQUAL);
for (auto& p : m_scene->csg_primitives()) p->render();
glDepthFunc(GL_LESS);
for (auto& p : m_scene_cache.primitives_csg) p->render();
if (m_csgsettings.is_enabled()) glDepthFunc(GL_LESS);
for (auto& p : m_scene->free_primitives()) p->render();
for (auto& p : m_scene_cache.primitives_free) p->render();
glFlush();
}
@ -127,53 +129,8 @@ std::vector<V> transform_pts(
}
void Scene::set_print(uqptr<SLAPrint> &&print)
{
{
m_print = std::move(print);
for (const SLAPrintObject *po : m_print->objects()) {
const ModelObject *mo = po->model_object();
TriangleMesh msh = mo->raw_mesh();
sla::DrainHoles holedata = mo->sla_drain_holes;
for (const ModelInstance *mi : mo->instances) {
TriangleMesh mshinst = msh;
auto interior = po->hollowed_interior_mesh();
interior.transform(po->trafo().inverse());
mshinst.merge(interior);
mshinst.require_shared_vertices();
mi->transform_mesh(&mshinst);
auto bb = mshinst.bounding_box();
auto center = bb.center().cast<float>();
mshinst.translate(-center);
mshinst.require_shared_vertices();
add_mesh(mshinst, OpenCSG::Intersection, 15);
auto tr = Transform3f::Identity();
tr.translate(-center);
transform_pts(holedata.begin(), holedata.end(), tr,
[](const sla::DrainHole &dh) {
return dh.pos;
});
transform_pts(holedata.begin(), holedata.end(), tr,
[](const sla::DrainHole &dh) {
return dh.normal;
});
}
for (const sla::DrainHole &holept : holedata) {
TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh());
holemesh.require_shared_vertices();
add_mesh(holemesh, OpenCSG::Subtraction, 1);
}
}
// Notify displays
call(&Display::on_scene_updated, m_displays);
@ -184,21 +141,30 @@ BoundingBoxf3 Scene::get_bounding_box() const
return m_print->model().bounding_box();
}
shptr<Primitive> Scene::add_mesh(const TriangleMesh &mesh)
void Display::SceneCache::clear()
{
primitives_csg.clear();
primitives_free.clear();
primitives.clear();
}
shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh)
{
auto p = std::make_shared<Primitive>();
p->load_mesh(mesh);
m_primitives.emplace_back(p);
m_primitives_free.emplace_back(p.get());
primitives.emplace_back(p);
primitives_free.emplace_back(p.get());
return p;
}
shptr<Primitive> Scene::add_mesh(const TriangleMesh &mesh, OpenCSG::Operation o, unsigned c)
shptr<Primitive> Display::SceneCache::add_mesh(const TriangleMesh &mesh,
OpenCSG::Operation o,
unsigned c)
{
auto p = std::make_shared<Primitive>(o, c);
p->load_mesh(mesh);
m_primitives.emplace_back(p);
m_primitives_csg.emplace_back(p.get());
primitives.emplace_back(p);
primitives_csg.emplace_back(p.get());
return p;
}
@ -457,18 +423,79 @@ void Display::on_moved_to(long x, long y)
void Display::apply_csgsettings(const CSGSettings &settings)
{
using namespace OpenCSG;
bool update = m_csgsettings.get_convexity() != settings.get_convexity();
m_csgsettings = settings;
setOption(AlgorithmSetting, m_csgsettings.get_algo());
setOption(DepthComplexitySetting, m_csgsettings.get_depth_algo());
setOption(DepthBoundsOptimization, m_csgsettings.get_optimization());
if (update) on_scene_updated();
repaint();
}
void Display::on_scene_updated()
{
const SLAPrint *print = m_scene->get_print();
if (!print) return;
{
auto bb = m_scene->get_bounding_box();
double d = std::max(std::max(bb.size().x(), bb.size().y()), bb.size().z());
m_wheel_pos = long(2 * d);
m_camera->set_zoom(m_wheel_pos);
}
m_scene_cache.clear();
for (const SLAPrintObject *po : print->objects()) {
const ModelObject *mo = po->model_object();
TriangleMesh msh = mo->raw_mesh();
sla::DrainHoles holedata = mo->sla_drain_holes;
for (const ModelInstance *mi : mo->instances) {
TriangleMesh mshinst = msh;
auto interior = po->hollowed_interior_mesh();
interior.transform(po->trafo().inverse());
mshinst.merge(interior);
mshinst.require_shared_vertices();
mi->transform_mesh(&mshinst);
auto bb = mshinst.bounding_box();
auto center = bb.center().cast<float>();
mshinst.translate(-center);
mshinst.require_shared_vertices();
m_scene_cache.add_mesh(mshinst, OpenCSG::Intersection,
m_csgsettings.get_convexity());
auto tr = Transform3f::Identity();
tr.translate(-center);
transform_pts(holedata.begin(), holedata.end(), tr,
[](const sla::DrainHole &dh) {
return dh.pos;
});
transform_pts(holedata.begin(), holedata.end(), tr,
[](const sla::DrainHole &dh) {
return dh.normal;
});
}
for (const sla::DrainHole &holept : holedata) {
TriangleMesh holemesh = sla::to_triangle_mesh(holept.to_mesh());
holemesh.require_shared_vertices();
m_scene_cache.add_mesh(holemesh, OpenCSG::Subtraction, 1);
}
}
repaint();
}
@ -513,4 +540,6 @@ bool enable_multisampling(bool e)
else return false;
}
MouseInput::Listener::~Listener() = default;
}} // namespace Slic3r::GL