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	Merge branch 'lm_triangle_selector'
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						commit
						87824ef5f8
					
				
					 9 changed files with 1171 additions and 228 deletions
				
			
		|  | @ -187,6 +187,8 @@ add_library(libslic3r STATIC | |||
|     Utils.hpp | ||||
|     Time.cpp | ||||
|     Time.hpp | ||||
|     TriangleSelector.cpp | ||||
|     TriangleSelector.hpp | ||||
|     MTUtils.hpp | ||||
|     VoronoiOffset.cpp | ||||
|     VoronoiOffset.hpp | ||||
|  |  | |||
|  | @ -86,6 +86,7 @@ const char* OBJECTID_ATTR = "objectid"; | |||
| const char* TRANSFORM_ATTR = "transform"; | ||||
| const char* PRINTABLE_ATTR = "printable"; | ||||
| const char* INSTANCESCOUNT_ATTR = "instances_count"; | ||||
| const char* CUSTOM_SUPPORTS_ATTR = "slic3rpe:custom_supports"; | ||||
| 
 | ||||
| const char* KEY_ATTR = "key"; | ||||
| const char* VALUE_ATTR = "value"; | ||||
|  | @ -283,6 +284,7 @@ namespace Slic3r { | |||
|         { | ||||
|             std::vector<float> vertices; | ||||
|             std::vector<unsigned int> triangles; | ||||
|             std::vector<std::string> custom_supports; | ||||
| 
 | ||||
|             bool empty() | ||||
|             { | ||||
|  | @ -293,6 +295,7 @@ namespace Slic3r { | |||
|             { | ||||
|                 vertices.clear(); | ||||
|                 triangles.clear(); | ||||
|                 custom_supports.clear(); | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|  | @ -1539,6 +1542,8 @@ namespace Slic3r { | |||
|         m_curr_object.geometry.triangles.push_back((unsigned int)get_attribute_value_int(attributes, num_attributes, V1_ATTR)); | ||||
|         m_curr_object.geometry.triangles.push_back((unsigned int)get_attribute_value_int(attributes, num_attributes, V2_ATTR)); | ||||
|         m_curr_object.geometry.triangles.push_back((unsigned int)get_attribute_value_int(attributes, num_attributes, V3_ATTR)); | ||||
| 
 | ||||
|         m_curr_object.geometry.custom_supports.push_back(get_attribute_value_string(attributes, num_attributes, CUSTOM_SUPPORTS_ATTR)); | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|  | @ -1872,6 +1877,13 @@ namespace Slic3r { | |||
|                 volume->source.transform = Slic3r::Geometry::Transformation(volume_matrix_to_object); | ||||
|             volume->calculate_convex_hull(); | ||||
| 
 | ||||
|             // recreate custom supports from previously loaded attribute
 | ||||
|             assert(geometry.custom_supports.size() == triangles_count); | ||||
|             for (unsigned i=0; i<triangles_count; ++i) { | ||||
|                 if (! geometry.custom_supports[i].empty()) | ||||
|                     volume->m_supported_facets.set_triangle_from_string(i, geometry.custom_supports[i]); | ||||
|             } | ||||
| 
 | ||||
|             // apply the remaining volume's metadata
 | ||||
|             for (const Metadata& metadata : volume_data.metadata) | ||||
|             { | ||||
|  | @ -2383,6 +2395,11 @@ namespace Slic3r { | |||
|                 { | ||||
|                     stream << "v" << j + 1 << "=\"" << its.indices[i][j] + volume_it->second.first_vertex_id << "\" "; | ||||
|                 } | ||||
| 
 | ||||
|                 std::string custom_supports_data_string = volume->m_supported_facets.get_triangle_as_string(i); | ||||
|                 if (! custom_supports_data_string.empty()) | ||||
|                     stream << CUSTOM_SUPPORTS_ATTR << "=\"" << custom_supports_data_string << "\" "; | ||||
| 
 | ||||
|                 stream << "/>\n"; | ||||
|             } | ||||
|         } | ||||
|  |  | |||
|  | @ -2,6 +2,7 @@ | |||
| #include "ModelArrange.hpp" | ||||
| #include "Geometry.hpp" | ||||
| #include "MTUtils.hpp" | ||||
| #include "TriangleSelector.hpp" | ||||
| 
 | ||||
| #include "Format/AMF.hpp" | ||||
| #include "Format/OBJ.hpp" | ||||
|  | @ -1830,28 +1831,25 @@ arrangement::ArrangePolygon ModelInstance::get_arrange_polygon() const | |||
| } | ||||
| 
 | ||||
| 
 | ||||
| std::vector<int> FacetsAnnotation::get_facets(FacetSupportType type) const | ||||
| indexed_triangle_set FacetsAnnotation::get_facets(const ModelVolume& mv, FacetSupportType type) const | ||||
| { | ||||
|     std::vector<int> out; | ||||
|     for (auto& [facet_idx, this_type] : m_data) | ||||
|         if (this_type == type) | ||||
|             out.push_back(facet_idx); | ||||
|     TriangleSelector selector(mv.mesh()); | ||||
|     selector.deserialize(m_data); | ||||
|     indexed_triangle_set out = selector.get_facets(type); | ||||
|     return out; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void FacetsAnnotation::set_facet(int idx, FacetSupportType type) | ||||
| bool FacetsAnnotation::set(const TriangleSelector& selector) | ||||
| { | ||||
|     bool changed = true; | ||||
| 
 | ||||
|     if (type == FacetSupportType::NONE) | ||||
|         changed = m_data.erase(idx) != 0; | ||||
|     else | ||||
|         m_data[idx] = type; | ||||
| 
 | ||||
|     if (changed) | ||||
|     std::map<int, std::vector<bool>> sel_map = selector.serialize(); | ||||
|     if (sel_map != m_data) { | ||||
|         m_data = sel_map; | ||||
|         update_timestamp(); | ||||
|         return true; | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -1864,6 +1862,64 @@ void FacetsAnnotation::clear() | |||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Following function takes data from a triangle and encodes it as string
 | ||||
| // of hexadecimal numbers (one digit per triangle). Used for 3MF export,
 | ||||
| // changing it may break backwards compatibility !!!!!
 | ||||
| std::string FacetsAnnotation::get_triangle_as_string(int triangle_idx) const | ||||
| { | ||||
|     std::string out; | ||||
| 
 | ||||
|     auto triangle_it = m_data.find(triangle_idx); | ||||
|     if (triangle_it != m_data.end()) { | ||||
|         const std::vector<bool>& code = triangle_it->second; | ||||
|         int offset = 0; | ||||
|         while (offset < int(code.size())) { | ||||
|             int next_code = 0; | ||||
|             for (int i=3; i>=0; --i) { | ||||
|                 next_code = next_code << 1; | ||||
|                 next_code |= int(code[offset + i]); | ||||
|             } | ||||
|             offset += 4; | ||||
| 
 | ||||
|             assert(next_code >=0 && next_code <= 15); | ||||
|             char digit = next_code < 10 ? next_code + '0' : (next_code-10)+'A'; | ||||
|             out.insert(out.begin(), digit); | ||||
|         } | ||||
|     } | ||||
|     return out; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Recover triangle splitting & state from string of hexadecimal values previously
 | ||||
| // generated by get_triangle_as_string. Used to load from 3MF.
 | ||||
| void FacetsAnnotation::set_triangle_from_string(int triangle_id, const std::string& str) | ||||
| { | ||||
|     assert(! str.empty()); | ||||
|     m_data[triangle_id] = std::vector<bool>(); // zero current state or create new
 | ||||
|     std::vector<bool>& code = m_data[triangle_id]; | ||||
| 
 | ||||
|     for (auto it = str.crbegin(); it != str.crend(); ++it) { | ||||
|         const char ch = *it; | ||||
|         int dec = 0; | ||||
|         if (ch >= '0' && ch<='9') | ||||
|             dec = int(ch - '0'); | ||||
|         else if (ch >='A' && ch <= 'F') | ||||
|             dec = 10 + int(ch - 'A'); | ||||
|         else | ||||
|             assert(false); | ||||
| 
 | ||||
|         // Convert to binary and append into code.
 | ||||
|         for (int i=0; i<4; ++i) { | ||||
|             code.insert(code.end(), bool(dec & (1 << i))); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Test whether the two models contain the same number of ModelObjects with the same set of IDs
 | ||||
| // ordered in the same order. In that case it is not necessary to kill the background processing.
 | ||||
| bool model_object_list_equal(const Model &model_old, const Model &model_new) | ||||
|  | @ -1935,7 +1991,7 @@ bool model_custom_supports_data_changed(const ModelObject& mo, const ModelObject | |||
|             return true; | ||||
|     } | ||||
|     return false; | ||||
| }; | ||||
| } | ||||
| 
 | ||||
| extern bool model_has_multi_part_objects(const Model &model) | ||||
| { | ||||
|  |  | |||
|  | @ -39,6 +39,7 @@ class ModelVolume; | |||
| class ModelWipeTower; | ||||
| class Print; | ||||
| class SLAPrint; | ||||
| class TriangleSelector; | ||||
| 
 | ||||
| namespace UndoRedo { | ||||
| 	class StackImpl; | ||||
|  | @ -394,6 +395,7 @@ enum class ModelVolumeType : int { | |||
| }; | ||||
| 
 | ||||
| enum class FacetSupportType : int8_t { | ||||
|     // Maximum is 3. The value is serialized in TriangleSelector into 2 bits!
 | ||||
|     NONE      = 0, | ||||
|     ENFORCER  = 1, | ||||
|     BLOCKER   = 2 | ||||
|  | @ -403,9 +405,12 @@ class FacetsAnnotation { | |||
| public: | ||||
|     using ClockType = std::chrono::steady_clock; | ||||
| 
 | ||||
|     std::vector<int> get_facets(FacetSupportType type) const; | ||||
|     void set_facet(int idx, FacetSupportType type); | ||||
|     const std::map<int, std::vector<bool>>& get_data() const { return m_data; } | ||||
|     bool set(const TriangleSelector& selector); | ||||
|     indexed_triangle_set get_facets(const ModelVolume& mv, FacetSupportType type) const; | ||||
|     void clear(); | ||||
|     std::string get_triangle_as_string(int i) const; | ||||
|     void set_triangle_from_string(int triangle_id, const std::string& str); | ||||
| 
 | ||||
|     ClockType::time_point get_timestamp() const { return timestamp; } | ||||
|     bool is_same_as(const FacetsAnnotation& other) const { | ||||
|  | @ -418,7 +423,7 @@ public: | |||
|     } | ||||
| 
 | ||||
| private: | ||||
|     std::map<int, FacetSupportType> m_data; | ||||
|     std::map<int, std::vector<bool>> m_data; | ||||
| 
 | ||||
|     ClockType::time_point timestamp; | ||||
|     void update_timestamp() { | ||||
|  |  | |||
|  | @ -2673,14 +2673,14 @@ void PrintObject::project_and_append_custom_supports( | |||
|         FacetSupportType type, std::vector<ExPolygons>& expolys) const | ||||
| { | ||||
|     for (const ModelVolume* mv : this->model_object()->volumes) { | ||||
|         const std::vector<int> custom_facets = mv->m_supported_facets.get_facets(type); | ||||
|         if (custom_facets.empty()) | ||||
|         const indexed_triangle_set custom_facets = mv->m_supported_facets.get_facets(*mv, type); | ||||
|         if (custom_facets.indices.empty()) | ||||
|             continue; | ||||
| 
 | ||||
|         const TriangleMesh& mesh = mv->mesh(); | ||||
|         const Transform3f& tr1 = mv->get_matrix().cast<float>(); | ||||
|         const Transform3f& tr2 = this->trafo().cast<float>(); | ||||
|         const Transform3f  tr  = tr2 * tr1; | ||||
|         const float tr_det_sign = (tr.matrix().determinant() > 0. ? 1.f : -1.f); | ||||
| 
 | ||||
| 
 | ||||
|         // The projection will be at most a pentagon. Let's minimize heap
 | ||||
|  | @ -2705,11 +2705,11 @@ void PrintObject::project_and_append_custom_supports( | |||
|         }; | ||||
| 
 | ||||
|         // Vector to collect resulting projections from each triangle.
 | ||||
|         std::vector<TriangleProjections> projections_of_triangles(custom_facets.size()); | ||||
|         std::vector<TriangleProjections> projections_of_triangles(custom_facets.indices.size()); | ||||
| 
 | ||||
|         // Iterate over all triangles.
 | ||||
|         tbb::parallel_for( | ||||
|             tbb::blocked_range<size_t>(0, custom_facets.size()), | ||||
|             tbb::blocked_range<size_t>(0, custom_facets.indices.size()), | ||||
|             [&](const tbb::blocked_range<size_t>& range) { | ||||
|             for (size_t idx = range.begin(); idx < range.end(); ++ idx) { | ||||
| 
 | ||||
|  | @ -2717,10 +2717,11 @@ void PrintObject::project_and_append_custom_supports( | |||
| 
 | ||||
|             // Transform the triangle into worlds coords.
 | ||||
|             for (int i=0; i<3; ++i) | ||||
|                 facet[i] = tr * mesh.its.vertices[mesh.its.indices[custom_facets[idx]](i)]; | ||||
|                 facet[i] = tr * custom_facets.vertices[custom_facets.indices[idx](i)]; | ||||
| 
 | ||||
|             // Ignore triangles with upward-pointing normal.
 | ||||
|             if ((facet[1]-facet[0]).cross(facet[2]-facet[0]).z() > 0.) | ||||
|             // Ignore triangles with upward-pointing normal. Don't forget about mirroring.
 | ||||
|             float z_comp = (facet[1]-facet[0]).cross(facet[2]-facet[0]).z(); | ||||
|             if (tr_det_sign * z_comp > 0.) | ||||
|                 continue; | ||||
| 
 | ||||
|             // Sort the three vertices according to z-coordinate.
 | ||||
|  |  | |||
							
								
								
									
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								src/libslic3r/TriangleSelector.cpp
									
										
									
									
									
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							|  | @ -0,0 +1,689 @@ | |||
| #include "TriangleSelector.hpp" | ||||
| #include "Model.hpp" | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // sides_to_split==-1 : just restore previous split
 | ||||
| void TriangleSelector::Triangle::set_division(int sides_to_split, int special_side_idx) | ||||
| { | ||||
|     assert(sides_to_split >=-1 && sides_to_split <= 3); | ||||
|     assert(special_side_idx >=-1 && special_side_idx < 3); | ||||
| 
 | ||||
|     // If splitting one or two sides, second argument must be provided.
 | ||||
|     assert(sides_to_split != 1 || special_side_idx != -1); | ||||
|     assert(sides_to_split != 2 || special_side_idx != -1); | ||||
| 
 | ||||
|     if (sides_to_split != -1) { | ||||
|         this->number_of_splits = sides_to_split; | ||||
|         if (sides_to_split != 0) { | ||||
|             assert(old_number_of_splits == 0); | ||||
|             this->special_side_idx = special_side_idx; | ||||
|             this->old_number_of_splits = sides_to_split; | ||||
|         } | ||||
|     } | ||||
|     else { | ||||
|         assert(old_number_of_splits != 0); | ||||
|         this->number_of_splits = old_number_of_splits; | ||||
|         // indices of children should still be there.
 | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelector::select_patch(const Vec3f& hit, int facet_start, | ||||
|                                     const Vec3f& source, const Vec3f& dir, | ||||
|                                     float radius, FacetSupportType new_state) | ||||
| { | ||||
|     assert(facet_start < m_orig_size_indices); | ||||
|     assert(is_approx(dir.norm(), 1.f)); | ||||
| 
 | ||||
|     // Save current cursor center, squared radius and camera direction,
 | ||||
|     // so we don't have to pass it around.
 | ||||
|     m_cursor = {hit, source, dir, radius*radius}; | ||||
| 
 | ||||
|     // In case user changed cursor size since last time, update triangle edge limit.
 | ||||
|     if (m_old_cursor_radius != radius) { | ||||
|         set_edge_limit(radius / 5.f); | ||||
|         m_old_cursor_radius = radius; | ||||
|     } | ||||
| 
 | ||||
|     // Now start with the facet the pointer points to and check all adjacent facets.
 | ||||
|     std::vector<int> facets_to_check{facet_start}; | ||||
|     std::vector<bool> visited(m_orig_size_indices, false); // keep track of facets we already processed
 | ||||
|     int facet_idx = 0; // index into facets_to_check
 | ||||
|     while (facet_idx < int(facets_to_check.size())) { | ||||
|         int facet = facets_to_check[facet_idx]; | ||||
|         if (! visited[facet]) { | ||||
|             if (select_triangle(facet, new_state)) { | ||||
|                 // add neighboring facets to list to be proccessed later
 | ||||
|                 for (int n=0; n<3; ++n) { | ||||
|                     if (faces_camera(m_mesh->stl.neighbors_start[facet].neighbor[n])) | ||||
|                         facets_to_check.push_back(m_mesh->stl.neighbors_start[facet].neighbor[n]); | ||||
|                 } | ||||
|             } | ||||
|         } | ||||
|         visited[facet] = true; | ||||
|         ++facet_idx; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Selects either the whole triangle (discarding any children it had), or divides
 | ||||
| // the triangle recursively, selecting just subtriangles truly inside the circle.
 | ||||
| // This is done by an actual recursive call. Returns false if the triangle is
 | ||||
| // outside the cursor.
 | ||||
| bool TriangleSelector::select_triangle(int facet_idx, FacetSupportType type, bool recursive_call) | ||||
| { | ||||
|     assert(facet_idx < int(m_triangles.size())); | ||||
| 
 | ||||
|     Triangle* tr = &m_triangles[facet_idx]; | ||||
|     if (! tr->valid) | ||||
|         return false; | ||||
| 
 | ||||
|     int num_of_inside_vertices = vertices_inside(facet_idx); | ||||
| 
 | ||||
|     if (num_of_inside_vertices == 0 | ||||
|      && ! is_pointer_in_triangle(facet_idx) | ||||
|      && ! is_edge_inside_cursor(facet_idx)) | ||||
|         return false; | ||||
| 
 | ||||
|     if (num_of_inside_vertices == 3) { | ||||
|         // dump any subdivision and select whole triangle
 | ||||
|         undivide_triangle(facet_idx); | ||||
|         tr->set_state(type); | ||||
|     } else { | ||||
|         // the triangle is partially inside, let's recursively divide it
 | ||||
|         // (if not already) and try selecting its children.
 | ||||
| 
 | ||||
|         if (! tr->is_split() && tr->get_state() == type) { | ||||
|             // This is leaf triangle that is already of correct type as a whole.
 | ||||
|             // No need to split, all children would end up selected anyway.
 | ||||
|             return true; | ||||
|         } | ||||
| 
 | ||||
|         split_triangle(facet_idx); | ||||
|         tr = &m_triangles[facet_idx]; // might have been invalidated
 | ||||
| 
 | ||||
| 
 | ||||
|         int num_of_children = tr->number_of_split_sides() + 1; | ||||
|         if (num_of_children != 1) { | ||||
|             for (int i=0; i<num_of_children; ++i) { | ||||
|                 assert(i < int(tr->children.size())); | ||||
|                 assert(tr->children[i] < int(m_triangles.size())); | ||||
| 
 | ||||
|                 select_triangle(tr->children[i], type, true); | ||||
|                 tr = &m_triangles[facet_idx]; // might have been invalidated
 | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (! recursive_call) { | ||||
|         // In case that all children are leafs and have the same state now,
 | ||||
|         // they may be removed and substituted by the parent triangle.
 | ||||
|         remove_useless_children(facet_idx); | ||||
| 
 | ||||
|         // Make sure that we did not lose track of invalid triangles.
 | ||||
|         assert(m_invalid_triangles == std::count_if(m_triangles.begin(), m_triangles.end(), | ||||
|                    [](const Triangle& tr) { return ! tr.valid; })); | ||||
| 
 | ||||
|         // Do garbage collection maybe?
 | ||||
|         if (2*m_invalid_triangles > int(m_triangles.size())) | ||||
|             garbage_collect(); | ||||
|     } | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelector::set_facet(int facet_idx, FacetSupportType state) | ||||
| { | ||||
|     assert(facet_idx < m_orig_size_indices); | ||||
|     undivide_triangle(facet_idx); | ||||
|     assert(! m_triangles[facet_idx].is_split()); | ||||
|     m_triangles[facet_idx].set_state(state); | ||||
| } | ||||
| 
 | ||||
| void TriangleSelector::split_triangle(int facet_idx) | ||||
| { | ||||
|     if (m_triangles[facet_idx].is_split()) { | ||||
|         // The triangle is divided already.
 | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     Triangle* tr = &m_triangles[facet_idx]; | ||||
| 
 | ||||
|     FacetSupportType old_type = tr->get_state(); | ||||
| 
 | ||||
|     if (tr->was_split_before() != 0) { | ||||
|         // This triangle is not split at the moment, but was at one point
 | ||||
|         // in history. We can just restore it and resurrect its children.
 | ||||
|         tr->set_division(-1); | ||||
|         for (int i=0; i<=tr->number_of_split_sides(); ++i) { | ||||
|             m_triangles[tr->children[i]].set_state(old_type); | ||||
|             m_triangles[tr->children[i]].valid = true; | ||||
|             --m_invalid_triangles; | ||||
|         } | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // If we got here, we are about to actually split the triangle.
 | ||||
|     const double limit_squared = m_edge_limit_sqr; | ||||
| 
 | ||||
|     std::array<int, 3>& facet = tr->verts_idxs; | ||||
|     const stl_vertex* pts[3] = { &m_vertices[facet[0]].v, &m_vertices[facet[1]].v, &m_vertices[facet[2]].v}; | ||||
|     double sides[3] = { (*pts[2]-*pts[1]).squaredNorm(), | ||||
|                         (*pts[0]-*pts[2]).squaredNorm(), | ||||
|                         (*pts[1]-*pts[0]).squaredNorm() }; | ||||
| 
 | ||||
|     std::vector<int> sides_to_split; | ||||
|     int side_to_keep = -1; | ||||
|     for (int pt_idx = 0; pt_idx<3; ++pt_idx) { | ||||
|         if (sides[pt_idx] > limit_squared) | ||||
|             sides_to_split.push_back(pt_idx); | ||||
|         else | ||||
|             side_to_keep = pt_idx; | ||||
|     } | ||||
|     if (sides_to_split.empty()) { | ||||
|         // This shall be unselected.
 | ||||
|         tr->set_division(0); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // Save how the triangle will be split. Second argument makes sense only for one
 | ||||
|     // or two split sides, otherwise the value is ignored.
 | ||||
|     tr->set_division(sides_to_split.size(), | ||||
|         sides_to_split.size() == 2 ? side_to_keep : sides_to_split[0]); | ||||
| 
 | ||||
|     perform_split(facet_idx, old_type); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // Calculate distance of a point from a line.
 | ||||
| bool TriangleSelector::is_point_inside_cursor(const Vec3f& point) const | ||||
| { | ||||
|     Vec3f diff = m_cursor.center - point; | ||||
|     return (diff - diff.dot(m_cursor.dir) * m_cursor.dir).squaredNorm() < m_cursor.radius_sqr; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // Is pointer in a triangle?
 | ||||
| bool TriangleSelector::is_pointer_in_triangle(int facet_idx) const | ||||
| { | ||||
|     auto signed_volume_sign = [](const Vec3f& a, const Vec3f& b, | ||||
|                                  const Vec3f& c, const Vec3f& d) -> bool { | ||||
|         return ((b-a).cross(c-a)).dot(d-a) > 0.; | ||||
|     }; | ||||
| 
 | ||||
|     const Vec3f& p1 = m_vertices[m_triangles[facet_idx].verts_idxs[0]].v; | ||||
|     const Vec3f& p2 = m_vertices[m_triangles[facet_idx].verts_idxs[1]].v; | ||||
|     const Vec3f& p3 = m_vertices[m_triangles[facet_idx].verts_idxs[2]].v; | ||||
|     const Vec3f& q1 = m_cursor.center + m_cursor.dir; | ||||
|     const Vec3f  q2 = m_cursor.center - m_cursor.dir; | ||||
| 
 | ||||
|     if (signed_volume_sign(q1,p1,p2,p3) != signed_volume_sign(q2,p1,p2,p3))  { | ||||
|         bool pos = signed_volume_sign(q1,q2,p1,p2); | ||||
|         if (signed_volume_sign(q1,q2,p2,p3) == pos && signed_volume_sign(q1,q2,p3,p1) == pos) | ||||
|             return true; | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Determine whether this facet is potentially visible (still can be obscured).
 | ||||
| bool TriangleSelector::faces_camera(int facet) const | ||||
| { | ||||
|     assert(facet < m_orig_size_indices); | ||||
|     // The normal is cached in mesh->stl, use it.
 | ||||
|     return (m_mesh->stl.facet_start[facet].normal.dot(m_cursor.dir) < 0.); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // How many vertices of a triangle are inside the circle?
 | ||||
| int TriangleSelector::vertices_inside(int facet_idx) const | ||||
| { | ||||
|     int inside = 0; | ||||
|     for (size_t i=0; i<3; ++i) { | ||||
|         if (is_point_inside_cursor(m_vertices[m_triangles[facet_idx].verts_idxs[i]].v)) | ||||
|             ++inside; | ||||
|     } | ||||
|     return inside; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // Is edge inside cursor?
 | ||||
| bool TriangleSelector::is_edge_inside_cursor(int facet_idx) const | ||||
| { | ||||
|     Vec3f pts[3]; | ||||
|     for (int i=0; i<3; ++i) | ||||
|         pts[i] = m_vertices[m_triangles[facet_idx].verts_idxs[i]].v; | ||||
| 
 | ||||
|     const Vec3f& p = m_cursor.center; | ||||
| 
 | ||||
|     for (int side = 0; side < 3; ++side) { | ||||
|         const Vec3f& a = pts[side]; | ||||
|         const Vec3f& b = pts[side<2 ? side+1 : 0]; | ||||
|         Vec3f s = (b-a).normalized(); | ||||
|         float t = (p-a).dot(s); | ||||
|         Vec3f vector = a+t*s - p; | ||||
| 
 | ||||
|         // vector is 3D vector from center to the intersection. What we want to
 | ||||
|         // measure is length of its projection onto plane perpendicular to dir.
 | ||||
|         float dist_sqr = vector.squaredNorm() - std::pow(vector.dot(m_cursor.dir), 2.f); | ||||
|         if (dist_sqr < m_cursor.radius_sqr && t>=0.f && t<=(b-a).norm()) | ||||
|             return true; | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Recursively remove all subtriangles.
 | ||||
| void TriangleSelector::undivide_triangle(int facet_idx) | ||||
| { | ||||
|     assert(facet_idx < int(m_triangles.size())); | ||||
|     Triangle& tr = m_triangles[facet_idx]; | ||||
| 
 | ||||
|     if (tr.is_split()) { | ||||
|         for (int i=0; i<=tr.number_of_split_sides(); ++i) { | ||||
|             undivide_triangle(tr.children[i]); | ||||
|             m_triangles[tr.children[i]].valid = false; | ||||
|             ++m_invalid_triangles; | ||||
|         } | ||||
|         tr.set_division(0); // not split
 | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelector::remove_useless_children(int facet_idx) | ||||
| { | ||||
|     // Check that all children are leafs of the same type. If not, try to
 | ||||
|     // make them (recursive call). Remove them if sucessful.
 | ||||
| 
 | ||||
|     assert(facet_idx < int(m_triangles.size()) && m_triangles[facet_idx].valid); | ||||
|     Triangle& tr = m_triangles[facet_idx]; | ||||
| 
 | ||||
|     if (! tr.is_split()) { | ||||
|         // This is a leaf, there nothing to do. This can happen during the
 | ||||
|         // first (non-recursive call). Shouldn't otherwise.
 | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     // Call this for all non-leaf children.
 | ||||
|     for (int child_idx=0; child_idx<=tr.number_of_split_sides(); ++child_idx) { | ||||
|         assert(child_idx < int(m_triangles.size()) && m_triangles[child_idx].valid); | ||||
|         if (m_triangles[tr.children[child_idx]].is_split()) | ||||
|             remove_useless_children(tr.children[child_idx]); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     // Return if a child is not leaf or two children differ in type.
 | ||||
|     FacetSupportType first_child_type = FacetSupportType::NONE; | ||||
|     for (int child_idx=0; child_idx<=tr.number_of_split_sides(); ++child_idx) { | ||||
|         if (m_triangles[tr.children[child_idx]].is_split()) | ||||
|             return; | ||||
|         if (child_idx == 0) | ||||
|             first_child_type = m_triangles[tr.children[0]].get_state(); | ||||
|         else if (m_triangles[tr.children[child_idx]].get_state() != first_child_type) | ||||
|             return; | ||||
|     } | ||||
| 
 | ||||
|     // If we got here, the children can be removed.
 | ||||
|     undivide_triangle(facet_idx); | ||||
|     tr.set_state(first_child_type); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelector::garbage_collect() | ||||
| { | ||||
|     // First make a map from old to new triangle indices.
 | ||||
|     int new_idx = m_orig_size_indices; | ||||
|     std::vector<int> new_triangle_indices(m_triangles.size(), -1); | ||||
|     for (int i = m_orig_size_indices; i<int(m_triangles.size()); ++i) { | ||||
|         if (m_triangles[i].valid) { | ||||
|             new_triangle_indices[i] = new_idx; | ||||
|             ++new_idx; | ||||
|         } else { | ||||
|             // Decrement reference counter for the vertices.
 | ||||
|             for (int j=0; j<3; ++j) | ||||
|                 --m_vertices[m_triangles[i].verts_idxs[j]].ref_cnt; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // Now we know which vertices are not referenced anymore. Make a map
 | ||||
|     // from old idxs to new ones, like we did for triangles.
 | ||||
|     new_idx = m_orig_size_vertices; | ||||
|     std::vector<int> new_vertices_indices(m_vertices.size(), -1); | ||||
|     for (int i=m_orig_size_vertices; i<int(m_vertices.size()); ++i) { | ||||
|         assert(m_vertices[i].ref_cnt >= 0); | ||||
|         if (m_vertices[i].ref_cnt != 0) { | ||||
|             new_vertices_indices[i] = new_idx; | ||||
|             ++new_idx; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     // We can remove all invalid triangles and vertices that are no longer referenced.
 | ||||
|     m_triangles.erase(std::remove_if(m_triangles.begin()+m_orig_size_indices, m_triangles.end(), | ||||
|                           [](const Triangle& tr) { return ! tr.valid; }), | ||||
|                       m_triangles.end()); | ||||
|     m_vertices.erase(std::remove_if(m_vertices.begin()+m_orig_size_vertices, m_vertices.end(), | ||||
|                           [](const Vertex& vert) { return vert.ref_cnt == 0; }), | ||||
|                       m_vertices.end()); | ||||
| 
 | ||||
|     // Now go through all remaining triangles and update changed indices.
 | ||||
|     for (Triangle& tr : m_triangles) { | ||||
|         assert(tr.valid); | ||||
| 
 | ||||
|         if (tr.is_split()) { | ||||
|             // There are children. Update their indices.
 | ||||
|             for (int j=0; j<=tr.number_of_split_sides(); ++j) { | ||||
|                 assert(new_triangle_indices[tr.children[j]] != -1); | ||||
|                 tr.children[j] = new_triangle_indices[tr.children[j]]; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // Update indices into m_vertices. The original vertices are never
 | ||||
|         // touched and need not be reindexed.
 | ||||
|         for (int& idx : tr.verts_idxs) { | ||||
|             if (idx >= m_orig_size_vertices) { | ||||
|                 assert(new_vertices_indices[idx] != -1); | ||||
|                 idx = new_vertices_indices[idx]; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         // If this triangle was split before, forget it.
 | ||||
|         // Children referenced in the cache are dead by now.
 | ||||
|         tr.forget_history(); | ||||
|     } | ||||
| 
 | ||||
|     m_invalid_triangles = 0; | ||||
| } | ||||
| 
 | ||||
| TriangleSelector::TriangleSelector(const TriangleMesh& mesh) | ||||
|     : m_mesh{&mesh} | ||||
| { | ||||
|     reset(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelector::reset() | ||||
| { | ||||
|     if (! m_orig_size_indices != 0) // unless this is run from constructor
 | ||||
|         garbage_collect(); | ||||
|     m_vertices.clear(); | ||||
|     m_triangles.clear(); | ||||
|     for (const stl_vertex& vert : m_mesh->its.vertices) | ||||
|         m_vertices.emplace_back(vert); | ||||
|     for (const stl_triangle_vertex_indices& ind : m_mesh->its.indices) | ||||
|         push_triangle(ind[0], ind[1], ind[2]); | ||||
|     m_orig_size_vertices = m_vertices.size(); | ||||
|     m_orig_size_indices = m_triangles.size(); | ||||
|     m_invalid_triangles = 0; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelector::set_edge_limit(float edge_limit) | ||||
| { | ||||
|     float new_limit_sqr = std::pow(edge_limit, 2.f); | ||||
| 
 | ||||
|     if (new_limit_sqr != m_edge_limit_sqr) { | ||||
|         m_edge_limit_sqr = new_limit_sqr; | ||||
| 
 | ||||
|         // The way how triangles split may be different now, forget
 | ||||
|         // all cached splits.
 | ||||
|         garbage_collect(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelector::push_triangle(int a, int b, int c) | ||||
| { | ||||
|     for (int i : {a, b, c}) { | ||||
|         assert(i >= 0 && i < int(m_vertices.size())); | ||||
|         ++m_vertices[i].ref_cnt; | ||||
|     } | ||||
|     m_triangles.emplace_back(a, b, c); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelector::perform_split(int facet_idx, FacetSupportType old_state) | ||||
| { | ||||
|     Triangle* tr = &m_triangles[facet_idx]; | ||||
| 
 | ||||
|     assert(tr->is_split()); | ||||
| 
 | ||||
|     // Read info about how to split this triangle.
 | ||||
|     int sides_to_split = tr->number_of_split_sides(); | ||||
| 
 | ||||
|     // indices of triangle vertices
 | ||||
|     std::vector<int> verts_idxs; | ||||
|     int idx = tr->special_side(); | ||||
|     for (int j=0; j<3; ++j) { | ||||
|         verts_idxs.push_back(tr->verts_idxs[idx++]); | ||||
|         if (idx == 3) | ||||
|             idx = 0; | ||||
|     } | ||||
| 
 | ||||
|     if (sides_to_split == 1) { | ||||
|         m_vertices.emplace_back((m_vertices[verts_idxs[1]].v + m_vertices[verts_idxs[2]].v)/2.); | ||||
|         verts_idxs.insert(verts_idxs.begin()+2, m_vertices.size() - 1); | ||||
| 
 | ||||
|         push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[2]); | ||||
|         push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[0]); | ||||
|     } | ||||
| 
 | ||||
|     if (sides_to_split == 2) { | ||||
|         m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[1]].v)/2.); | ||||
|         verts_idxs.insert(verts_idxs.begin()+1, m_vertices.size() - 1); | ||||
| 
 | ||||
|         m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[3]].v)/2.); | ||||
|         verts_idxs.insert(verts_idxs.begin()+4, m_vertices.size() - 1); | ||||
| 
 | ||||
|         push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[4]); | ||||
|         push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[4]); | ||||
|         push_triangle(verts_idxs[2], verts_idxs[3], verts_idxs[4]); | ||||
|     } | ||||
| 
 | ||||
|     if (sides_to_split == 3) { | ||||
|         m_vertices.emplace_back((m_vertices[verts_idxs[0]].v + m_vertices[verts_idxs[1]].v)/2.); | ||||
|         verts_idxs.insert(verts_idxs.begin()+1, m_vertices.size() - 1); | ||||
|         m_vertices.emplace_back((m_vertices[verts_idxs[2]].v + m_vertices[verts_idxs[3]].v)/2.); | ||||
|         verts_idxs.insert(verts_idxs.begin()+3, m_vertices.size() - 1); | ||||
|         m_vertices.emplace_back((m_vertices[verts_idxs[4]].v + m_vertices[verts_idxs[0]].v)/2.); | ||||
|         verts_idxs.insert(verts_idxs.begin()+5, m_vertices.size() - 1); | ||||
| 
 | ||||
|         push_triangle(verts_idxs[0], verts_idxs[1], verts_idxs[5]); | ||||
|         push_triangle(verts_idxs[1], verts_idxs[2], verts_idxs[3]); | ||||
|         push_triangle(verts_idxs[3], verts_idxs[4], verts_idxs[5]); | ||||
|         push_triangle(verts_idxs[1], verts_idxs[3], verts_idxs[5]); | ||||
|     } | ||||
| 
 | ||||
|     tr = &m_triangles[facet_idx]; // may have been invalidated
 | ||||
| 
 | ||||
|     // And save the children. All children should start in the same state as the triangle we just split.
 | ||||
|     assert(sides_to_split <= 3); | ||||
|     for (int i=0; i<=sides_to_split; ++i) { | ||||
|         tr->children[i] = m_triangles.size()-1-i; | ||||
|         m_triangles[tr->children[i]].set_state(old_state); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| indexed_triangle_set TriangleSelector::get_facets(FacetSupportType state) const | ||||
| { | ||||
|     indexed_triangle_set out; | ||||
|     for (const Triangle& tr : m_triangles) { | ||||
|         if (tr.valid && ! tr.is_split() && tr.get_state() == state) { | ||||
|             stl_triangle_vertex_indices indices; | ||||
|             for (int i=0; i<3; ++i) { | ||||
|                 out.vertices.emplace_back(m_vertices[tr.verts_idxs[i]].v); | ||||
|                 indices[i] = out.vertices.size() - 1; | ||||
|             } | ||||
|             out.indices.emplace_back(indices); | ||||
|         } | ||||
|     } | ||||
|     return out; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| std::map<int, std::vector<bool>> TriangleSelector::serialize() const | ||||
| { | ||||
|     // Each original triangle of the mesh is assigned a number encoding its state
 | ||||
|     // or how it is split. Each triangle is encoded by 4 bits (xxyy):
 | ||||
|     // leaf triangle: xx = FacetSupportType, yy = 0
 | ||||
|     // non-leaf:      xx = special side, yy = number of split sides
 | ||||
|     // These are bitwise appended and formed into one 64-bit integer.
 | ||||
| 
 | ||||
|     // The function returns a map from original triangle indices to
 | ||||
|     // stream of bits encoding state and offsprings.
 | ||||
| 
 | ||||
|     std::map<int, std::vector<bool>> out; | ||||
|     for (int i=0; i<m_orig_size_indices; ++i) { | ||||
|         const Triangle& tr = m_triangles[i]; | ||||
| 
 | ||||
|         if (! tr.is_split() && tr.get_state() == FacetSupportType::NONE) | ||||
|             continue; // no need to save anything, unsplit and unselected is default
 | ||||
| 
 | ||||
|         std::vector<bool> data; // complete encoding of this mesh triangle
 | ||||
|         int stored_triangles = 0; // how many have been already encoded
 | ||||
| 
 | ||||
|         std::function<void(int)> serialize_recursive; | ||||
|         serialize_recursive = [this, &serialize_recursive, &stored_triangles, &data](int facet_idx) { | ||||
|             const Triangle& tr = m_triangles[facet_idx]; | ||||
| 
 | ||||
|             // Always save number of split sides. It is zero for unsplit triangles.
 | ||||
|             int split_sides = tr.number_of_split_sides(); | ||||
|             assert(split_sides >= 0 && split_sides <= 3); | ||||
| 
 | ||||
|             //data |= (split_sides << (stored_triangles * 4));
 | ||||
|             data.push_back(split_sides & 0b01); | ||||
|             data.push_back(split_sides & 0b10); | ||||
| 
 | ||||
|             if (tr.is_split()) { | ||||
|                 // If this triangle is split, save which side is split (in case
 | ||||
|                 // of one split) or kept (in case of two splits). The value will
 | ||||
|                 // be ignored for 3-side split.
 | ||||
|                 assert(split_sides > 0); | ||||
|                 assert(tr.special_side() >= 0 && tr.special_side() <= 3); | ||||
|                 data.push_back(tr.special_side() & 0b01); | ||||
|                 data.push_back(tr.special_side() & 0b10); | ||||
|                 ++stored_triangles; | ||||
|                 // Now save all children.
 | ||||
|                 for (int child_idx=0; child_idx<=split_sides; ++child_idx) | ||||
|                     serialize_recursive(tr.children[child_idx]); | ||||
|             } else { | ||||
|                 // In case this is leaf, we better save information about its state.
 | ||||
|                 assert(int(tr.get_state()) <= 3); | ||||
|                 data.push_back(int(tr.get_state()) & 0b01); | ||||
|                 data.push_back(int(tr.get_state()) & 0b10); | ||||
|                 ++stored_triangles; | ||||
|             } | ||||
|         }; | ||||
| 
 | ||||
|         serialize_recursive(i); | ||||
|         out[i] = data; | ||||
|     } | ||||
| 
 | ||||
|     return out; | ||||
| } | ||||
| 
 | ||||
| void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data) | ||||
| { | ||||
|     reset(); // dump any current state
 | ||||
|     for (const auto& [triangle_id, code] : data) { | ||||
|         assert(triangle_id < int(m_triangles.size())); | ||||
|         assert(! code.empty()); | ||||
|         int processed_triangles = 0; | ||||
|         struct ProcessingInfo { | ||||
|             int facet_id = 0; | ||||
|             int processed_children = 0; | ||||
|             int total_children = 0; | ||||
|         }; | ||||
| 
 | ||||
|         // Vector to store all parents that have offsprings.
 | ||||
|         std::vector<ProcessingInfo> parents; | ||||
| 
 | ||||
|         while (true) { | ||||
|             // Read next triangle info.
 | ||||
|             int next_code = 0; | ||||
|             for (int i=3; i>=0; --i) { | ||||
|                 next_code = next_code << 1; | ||||
|                 next_code |= int(code[4 * processed_triangles + i]); | ||||
|             } | ||||
|             ++processed_triangles; | ||||
| 
 | ||||
|             int num_of_split_sides = (next_code & 0b11); | ||||
|             int num_of_children = num_of_split_sides != 0 ? num_of_split_sides + 1 : 0; | ||||
|             bool is_split = num_of_children != 0; | ||||
|             FacetSupportType state = FacetSupportType(next_code >> 2); | ||||
|             int special_side = (next_code >> 2); | ||||
| 
 | ||||
|             // Take care of the first iteration separately, so handling of the others is simpler.
 | ||||
|             if (parents.empty()) { | ||||
|                 if (! is_split) { | ||||
|                     // root is not split. just set the state and that's it.
 | ||||
|                     m_triangles[triangle_id].set_state(state); | ||||
|                     break; | ||||
|                 } else { | ||||
|                     // root is split, add it into list of parents and split it.
 | ||||
|                     // then go to the next.
 | ||||
|                     parents.push_back({triangle_id, 0, num_of_children}); | ||||
|                     m_triangles[triangle_id].set_division(num_of_children-1, special_side); | ||||
|                     perform_split(triangle_id, FacetSupportType::NONE); | ||||
|                     continue; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // This is not the first iteration. This triangle is a child of last seen parent.
 | ||||
|             assert(! parents.empty()); | ||||
|             assert(parents.back().processed_children < parents.back().total_children); | ||||
| 
 | ||||
|             if (is_split) { | ||||
|                 // split the triangle and save it as parent of the next ones.
 | ||||
|                 const ProcessingInfo& last = parents.back(); | ||||
|                 int this_idx = m_triangles[last.facet_id].children[last.processed_children]; | ||||
|                 m_triangles[this_idx].set_division(num_of_children-1, special_side); | ||||
|                 perform_split(this_idx, FacetSupportType::NONE); | ||||
|                 parents.push_back({this_idx, 0, num_of_children}); | ||||
|             } else { | ||||
|                 // this triangle belongs to last split one
 | ||||
|                 m_triangles[m_triangles[parents.back().facet_id].children[parents.back().processed_children]].set_state(state); | ||||
|                 ++parents.back().processed_children; | ||||
|             } | ||||
| 
 | ||||
| 
 | ||||
|             // If all children of the past parent triangle are claimed, move to grandparent.
 | ||||
|             while (parents.back().processed_children == parents.back().total_children) { | ||||
|                 parents.pop_back(); | ||||
| 
 | ||||
|                 if (parents.empty()) | ||||
|                     break; | ||||
| 
 | ||||
|                 // And increment the grandparent children counter, because
 | ||||
|                 // we have just finished that branch and got back here.
 | ||||
|                 ++parents.back().processed_children; | ||||
|             } | ||||
| 
 | ||||
|             // In case we popped back the root, we should be done.
 | ||||
|             if (parents.empty()) | ||||
|                 break; | ||||
|         } | ||||
| 
 | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| } // namespace Slic3r
 | ||||
							
								
								
									
										155
									
								
								src/libslic3r/TriangleSelector.hpp
									
										
									
									
									
										Normal file
									
								
							
							
						
						
									
										155
									
								
								src/libslic3r/TriangleSelector.hpp
									
										
									
									
									
										Normal file
									
								
							|  | @ -0,0 +1,155 @@ | |||
| #ifndef libslic3r_TriangleSelector_hpp_ | ||||
| #define libslic3r_TriangleSelector_hpp_ | ||||
| 
 | ||||
| // #define PRUSASLICER_TRIANGLE_SELECTOR_DEBUG
 | ||||
| 
 | ||||
| 
 | ||||
| #include "Point.hpp" | ||||
| #include "TriangleMesh.hpp" | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
| enum class FacetSupportType : int8_t; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| // Following class holds information about selected triangles. It also has power
 | ||||
| // to recursively subdivide the triangles and make the selection finer.
 | ||||
| class TriangleSelector { | ||||
| public: | ||||
|     void set_edge_limit(float edge_limit); | ||||
| 
 | ||||
|     // Create new object on a TriangleMesh. The referenced mesh must
 | ||||
|     // stay valid, a ptr to it is saved and used.
 | ||||
|     explicit TriangleSelector(const TriangleMesh& mesh); | ||||
| 
 | ||||
|     // Select all triangles fully inside the circle, subdivide where needed.
 | ||||
|     void select_patch(const Vec3f& hit,    // point where to start
 | ||||
|                       int facet_start,     // facet that point belongs to
 | ||||
|                       const Vec3f& source, // camera position (mesh coords)
 | ||||
|                       const Vec3f& dir,    // direction of the ray (mesh coords)
 | ||||
|                       float radius,        // radius of the cursor
 | ||||
|                       FacetSupportType new_state);   // enforcer or blocker?
 | ||||
| 
 | ||||
|     // Get facets currently in the given state.
 | ||||
|     indexed_triangle_set get_facets(FacetSupportType state) const; | ||||
| 
 | ||||
|     // Set facet of the mesh to a given state. Only works for original triangles.
 | ||||
|     void set_facet(int facet_idx, FacetSupportType state); | ||||
| 
 | ||||
|     // Clear everything and make the tree empty.
 | ||||
|     void reset(); | ||||
| 
 | ||||
|     // Remove all unnecessary data.
 | ||||
|     void garbage_collect(); | ||||
| 
 | ||||
|     // Store the division trees in compact form (a long stream of
 | ||||
|     // bits for each triangle of the original mesh).
 | ||||
|     std::map<int, std::vector<bool>> serialize() const; | ||||
| 
 | ||||
|     // Load serialized data. Assumes that correct mesh is loaded.
 | ||||
|     void deserialize(const std::map<int, std::vector<bool>> data); | ||||
| 
 | ||||
| 
 | ||||
| protected: | ||||
|     // Triangle and info about how it's split.
 | ||||
|     class Triangle { | ||||
|     public: | ||||
|         // Use TriangleSelector::push_triangle to create a new triangle.
 | ||||
|         // It increments/decrements reference counter on vertices.
 | ||||
|         Triangle(int a, int b, int c) | ||||
|             : verts_idxs{a, b, c}, | ||||
|               state{FacetSupportType(0)}, | ||||
|               number_of_splits{0}, | ||||
|               special_side_idx{0}, | ||||
|               old_number_of_splits{0} | ||||
|         {} | ||||
|         // Indices into m_vertices.
 | ||||
|         std::array<int, 3> verts_idxs; | ||||
| 
 | ||||
|         // Is this triangle valid or marked to be removed?
 | ||||
|         bool valid{true}; | ||||
| 
 | ||||
|         // Children triangles.
 | ||||
|         std::array<int, 4> children; | ||||
| 
 | ||||
|         // Set the division type.
 | ||||
|         void set_division(int sides_to_split, int special_side_idx = -1); | ||||
| 
 | ||||
|         // Get/set current state.
 | ||||
|         void set_state(FacetSupportType type) { assert(! is_split()); state = type; } | ||||
|         FacetSupportType get_state() const { assert(! is_split()); return state; } | ||||
| 
 | ||||
|         // Get info on how it's split.
 | ||||
|         bool is_split() const { return number_of_split_sides() != 0; } | ||||
|         int number_of_split_sides() const { return number_of_splits; } | ||||
|         int special_side() const  { assert(is_split()); return special_side_idx; } | ||||
|         bool was_split_before() const { return old_number_of_splits != 0; } | ||||
|         void forget_history() { old_number_of_splits = 0; } | ||||
| 
 | ||||
|     private: | ||||
|         int number_of_splits; | ||||
|         int special_side_idx; | ||||
|         FacetSupportType state; | ||||
| 
 | ||||
|         // How many children were spawned during last split?
 | ||||
|         // Is not reset on remerging the triangle.
 | ||||
|         int old_number_of_splits; | ||||
|     }; | ||||
| 
 | ||||
|     struct Vertex { | ||||
|         explicit Vertex(const stl_vertex& vert) | ||||
|             : v{vert}, | ||||
|               ref_cnt{0} | ||||
|         {} | ||||
|         stl_vertex v; | ||||
|         int ref_cnt; | ||||
|     }; | ||||
| 
 | ||||
|     // Lists of vertices and triangles, both original and new
 | ||||
|     std::vector<Vertex> m_vertices; | ||||
|     std::vector<Triangle> m_triangles; | ||||
|     const TriangleMesh* m_mesh; | ||||
| 
 | ||||
|     // Number of invalid triangles (to trigger garbage collection).
 | ||||
|     int m_invalid_triangles; | ||||
| 
 | ||||
|     // Limiting length of triangle side (squared).
 | ||||
|     float m_edge_limit_sqr = 1.f; | ||||
| 
 | ||||
|     // Number of original vertices and triangles.
 | ||||
|     int m_orig_size_vertices = 0; | ||||
|     int m_orig_size_indices = 0; | ||||
| 
 | ||||
|     // Cache for cursor position, radius and direction.
 | ||||
|     struct Cursor { | ||||
|         Vec3f center; | ||||
|         Vec3f source; | ||||
|         Vec3f dir; | ||||
|         float radius_sqr; | ||||
|     }; | ||||
| 
 | ||||
|     Cursor m_cursor; | ||||
|     float m_old_cursor_radius; | ||||
| 
 | ||||
|     // Private functions:
 | ||||
|     bool select_triangle(int facet_idx, FacetSupportType type, | ||||
|                          bool recursive_call = false); | ||||
|     bool is_point_inside_cursor(const Vec3f& point) const; | ||||
|     int  vertices_inside(int facet_idx) const; | ||||
|     bool faces_camera(int facet) const; | ||||
|     void undivide_triangle(int facet_idx); | ||||
|     void split_triangle(int facet_idx); | ||||
|     void remove_useless_children(int facet_idx); // No hidden meaning. Triangles are meant.
 | ||||
|     bool is_pointer_in_triangle(int facet_idx) const; | ||||
|     bool is_edge_inside_cursor(int facet_idx) const; | ||||
|     void push_triangle(int a, int b, int c); | ||||
|     void perform_split(int facet_idx, FacetSupportType old_state); | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| } // namespace Slic3r
 | ||||
| 
 | ||||
| #endif // libslic3r_TriangleSelector_hpp_
 | ||||
|  | @ -16,7 +16,6 @@ | |||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| static constexpr size_t MaxVertexBuffers = 50; | ||||
| 
 | ||||
| GLGizmoFdmSupports::GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
|  | @ -49,7 +48,7 @@ bool GLGizmoFdmSupports::on_init() | |||
|     m_desc["block"]            = _L("Block supports"); | ||||
|     m_desc["remove_caption"]   = _L("Shift + Left mouse button") + ": "; | ||||
|     m_desc["remove"]           = _L("Remove selection"); | ||||
|     m_desc["remove_all"]       = _L("Remove all"); | ||||
|     m_desc["remove_all"]       = _L("Remove all selection"); | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
|  | @ -96,6 +95,7 @@ void GLGizmoFdmSupports::on_render() const | |||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
| 
 | ||||
|     render_triangles(selection); | ||||
| 
 | ||||
|     m_c->object_clipper()->render_cut(); | ||||
|     render_cursor_circle(); | ||||
| 
 | ||||
|  | @ -145,14 +145,9 @@ void GLGizmoFdmSupports::render_triangles(const Selection& selection) const | |||
|         glsafe(::glPushMatrix()); | ||||
|         glsafe(::glMultMatrixd(trafo_matrix.data())); | ||||
| 
 | ||||
|         // Now render both enforcers and blockers.
 | ||||
|         for (int i=0; i<2; ++i) { | ||||
|             glsafe(::glColor4f(i ? 1.f : 0.2f, 0.2f, i ? 0.2f : 1.0f, 0.5f)); | ||||
|             for (const GLIndexedVertexArray& iva : m_ivas[mesh_id][i]) { | ||||
|                 if (iva.has_VBOs()) | ||||
|                     iva.render(); | ||||
|             } | ||||
|         } | ||||
|         if (! m_setting_angle) | ||||
|             m_triangle_selectors[mesh_id]->render(m_imgui); | ||||
| 
 | ||||
|         glsafe(::glPopMatrix()); | ||||
|         if (is_left_handed) | ||||
|             glsafe(::glFrontFace(GL_CCW)); | ||||
|  | @ -209,15 +204,18 @@ void GLGizmoFdmSupports::render_cursor_circle() const | |||
| 
 | ||||
| void GLGizmoFdmSupports::update_model_object() const | ||||
| { | ||||
|     bool updated = false; | ||||
|     ModelObject* mo = m_c->selection_info()->model_object(); | ||||
|     int idx = -1; | ||||
|     for (ModelVolume* mv : mo->volumes) { | ||||
|         ++idx; | ||||
|         if (! mv->is_model_part()) | ||||
|             continue; | ||||
|         for (int i=0; i<int(m_selected_facets[idx].size()); ++i) | ||||
|             mv->m_supported_facets.set_facet(i, m_selected_facets[idx][i]); | ||||
|         ++idx; | ||||
|         updated |= mv->m_supported_facets.set(*m_triangle_selectors[idx].get()); | ||||
|     } | ||||
| 
 | ||||
|     if (updated) | ||||
|         m_parent.post_event(SimpleEvent(EVT_GLCANVAS_SCHEDULE_BACKGROUND_PROCESS)); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -226,19 +224,7 @@ void GLGizmoFdmSupports::update_from_model_object() | |||
|     wxBusyCursor wait; | ||||
| 
 | ||||
|     const ModelObject* mo = m_c->selection_info()->model_object(); | ||||
|     size_t num_of_volumes = 0; | ||||
|     for (const ModelVolume* mv : mo->volumes) | ||||
|         if (mv->is_model_part()) | ||||
|             ++num_of_volumes; | ||||
|     m_selected_facets.resize(num_of_volumes); | ||||
| 
 | ||||
|     m_ivas.clear(); | ||||
|     m_ivas.resize(num_of_volumes); | ||||
|     for (size_t i=0; i<num_of_volumes; ++i) { | ||||
|         m_ivas[i][0].reserve(MaxVertexBuffers); | ||||
|         m_ivas[i][1].reserve(MaxVertexBuffers); | ||||
|     } | ||||
| 
 | ||||
|     m_triangle_selectors.clear(); | ||||
| 
 | ||||
|     int volume_id = -1; | ||||
|     for (const ModelVolume* mv : mo->volumes) { | ||||
|  | @ -250,16 +236,8 @@ void GLGizmoFdmSupports::update_from_model_object() | |||
|         // This mesh does not account for the possible Z up SLA offset.
 | ||||
|         const TriangleMesh* mesh = &mv->mesh(); | ||||
| 
 | ||||
|         m_selected_facets[volume_id].assign(mesh->its.indices.size(), FacetSupportType::NONE); | ||||
| 
 | ||||
|         // Load current state from ModelVolume.
 | ||||
|         for (FacetSupportType type : {FacetSupportType::ENFORCER, FacetSupportType::BLOCKER}) { | ||||
|             const std::vector<int>& list = mv->m_supported_facets.get_facets(type); | ||||
|             for (int i : list) | ||||
|                 m_selected_facets[volume_id][i] = type; | ||||
|         } | ||||
|         update_vertex_buffers(mesh, volume_id, FacetSupportType::ENFORCER); | ||||
|         update_vertex_buffers(mesh, volume_id, FacetSupportType::BLOCKER); | ||||
|         m_triangle_selectors.emplace_back(std::make_unique<TriangleSelectorGUI>(*mesh)); | ||||
|         m_triangle_selectors.back()->deserialize(mv->m_supported_facets.get_data()); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -315,6 +293,9 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous | |||
|      || action == SLAGizmoEventType::RightDown | ||||
|     || (action == SLAGizmoEventType::Dragging && m_button_down != Button::None)) { | ||||
| 
 | ||||
|         if (m_triangle_selectors.empty()) | ||||
|             return false; | ||||
| 
 | ||||
|         FacetSupportType new_state = FacetSupportType::NONE; | ||||
|         if (! shift_down) { | ||||
|             if (action == SLAGizmoEventType::Dragging) | ||||
|  | @ -403,103 +384,35 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous | |||
|                 || dragging_while_painting; | ||||
|         } | ||||
| 
 | ||||
|         // Now propagate the hits
 | ||||
|         // Find respective mesh id.
 | ||||
|         // FIXME We need a separate TriangleSelector for each volume mesh.
 | ||||
|         mesh_id = -1; | ||||
|         const TriangleMesh* mesh = nullptr; | ||||
|         //const TriangleMesh* mesh = nullptr;
 | ||||
|         for (const ModelVolume* mv : mo->volumes) { | ||||
|             if (! mv->is_model_part()) | ||||
|                 continue; | ||||
|             ++mesh_id; | ||||
|             if (mesh_id == closest_hit_mesh_id) { | ||||
|                 mesh = &mv->mesh(); | ||||
|                 //mesh = &mv->mesh();
 | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         bool update_both = false; | ||||
| 
 | ||||
|         const Transform3d& trafo_matrix = trafo_matrices[mesh_id]; | ||||
| 
 | ||||
|         // Calculate how far can a point be from the line (in mesh coords).
 | ||||
|         // FIXME: The scaling of the mesh can be non-uniform.
 | ||||
|         const Vec3d sf = Geometry::Transformation(trafo_matrix).get_scaling_factor(); | ||||
|         const float avg_scaling = (sf(0) + sf(1) + sf(2))/3.; | ||||
|         const float limit = pow(m_cursor_radius/avg_scaling , 2.f); | ||||
| 
 | ||||
|         const std::pair<Vec3f, size_t>& hit_and_facet = { closest_hit, closest_facet }; | ||||
|         const float limit = m_cursor_radius/avg_scaling; | ||||
| 
 | ||||
|         // Calculate direction from camera to the hit (in mesh coords):
 | ||||
|         Vec3f dir = ((trafo_matrix.inverse() * camera.get_position()).cast<float>() - hit_and_facet.first).normalized(); | ||||
|         Vec3f camera_pos = (trafo_matrix.inverse() * camera.get_position()).cast<float>(); | ||||
|         Vec3f dir = (closest_hit - camera_pos).normalized(); | ||||
| 
 | ||||
|         // A lambda to calculate distance from the centerline:
 | ||||
|         auto squared_distance_from_line = [&hit_and_facet, &dir](const Vec3f& point) -> float { | ||||
|             Vec3f diff = hit_and_facet.first - point; | ||||
|             return (diff - diff.dot(dir) * dir).squaredNorm(); | ||||
|         }; | ||||
| 
 | ||||
|         // A lambda to determine whether this facet is potentionally visible (still can be obscured)
 | ||||
|         auto faces_camera = [&dir, &mesh](const size_t& facet) -> bool { | ||||
|             return (mesh->stl.facet_start[facet].normal.dot(dir) > 0.); | ||||
|         }; | ||||
|         // Now start with the facet the pointer points to and check all adjacent facets.
 | ||||
|         std::vector<size_t> facets_to_select{hit_and_facet.second}; | ||||
|         std::vector<bool> visited(m_selected_facets[mesh_id].size(), false); // keep track of facets we already processed
 | ||||
|         size_t facet_idx = 0; // index into facets_to_select
 | ||||
|         while (facet_idx < facets_to_select.size()) { | ||||
|             size_t facet = facets_to_select[facet_idx]; | ||||
|             if (! visited[facet]) { | ||||
|                 // check all three vertices and in case they're close enough,
 | ||||
|                 // add neighboring facets to be proccessed later
 | ||||
|                 for (size_t i=0; i<3; ++i) { | ||||
|                     float dist = squared_distance_from_line( | ||||
|                                 mesh->its.vertices[mesh->its.indices[facet](i)]); | ||||
|                     if (dist < limit) { | ||||
|                         for (int n=0; n<3; ++n) { | ||||
|                             if (faces_camera(mesh->stl.neighbors_start[facet].neighbor[n])) | ||||
|                                 facets_to_select.push_back(mesh->stl.neighbors_start[facet].neighbor[n]); | ||||
|                         } | ||||
|                     } | ||||
|                 } | ||||
|                 visited[facet] = true; | ||||
|             } | ||||
|             ++facet_idx; | ||||
|         } | ||||
| 
 | ||||
|         std::vector<size_t> new_facets; | ||||
|         new_facets.reserve(facets_to_select.size()); | ||||
| 
 | ||||
|         // Now just select all facets that passed and remember which
 | ||||
|         // ones have really changed state.
 | ||||
|         for (size_t next_facet : facets_to_select) { | ||||
|             FacetSupportType& facet = m_selected_facets[mesh_id][next_facet]; | ||||
| 
 | ||||
|             if (facet != new_state) { | ||||
|                 if (facet != FacetSupportType::NONE) { | ||||
|                     // this triangle is currently in the other VBA.
 | ||||
|                     // Both VBAs need to be refreshed.
 | ||||
|                     update_both = true; | ||||
|                 } | ||||
|                 facet = new_state; | ||||
|                 new_facets.push_back(next_facet); | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (! new_facets.empty()) { | ||||
|             if (new_state != FacetSupportType::NONE) { | ||||
|                 // append triangles into the respective VBA
 | ||||
|                 update_vertex_buffers(mesh, mesh_id, new_state, &new_facets); | ||||
|                 if (update_both) { | ||||
|                     auto other = new_state == FacetSupportType::ENFORCER | ||||
|                             ? FacetSupportType::BLOCKER | ||||
|                             : FacetSupportType::ENFORCER; | ||||
|                     update_vertex_buffers(mesh, mesh_id, other); // regenerate the other VBA
 | ||||
|                 } | ||||
|             } | ||||
|             else { | ||||
|                 update_vertex_buffers(mesh, mesh_id, FacetSupportType::ENFORCER); | ||||
|                 update_vertex_buffers(mesh, mesh_id, FacetSupportType::BLOCKER); | ||||
|             } | ||||
|         } | ||||
|         assert(mesh_id < int(m_triangle_selectors.size())); | ||||
|         m_triangle_selectors[mesh_id]->select_patch(closest_hit, closest_facet, camera_pos, | ||||
|                                           dir, limit, new_state); | ||||
| 
 | ||||
|         return true; | ||||
|     } | ||||
|  | @ -524,58 +437,8 @@ bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mous | |||
| } | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoFdmSupports::update_vertex_buffers(const TriangleMesh* mesh, | ||||
|                                                int mesh_id, | ||||
|                                                FacetSupportType type, | ||||
|                                                const std::vector<size_t>* new_facets) | ||||
| { | ||||
|     std::vector<GLIndexedVertexArray>& ivas = m_ivas[mesh_id][type == FacetSupportType::ENFORCER ? 0 : 1]; | ||||
| 
 | ||||
|     // lambda to push facet into vertex buffer
 | ||||
|     auto push_facet = [this, &mesh, &mesh_id](size_t idx, GLIndexedVertexArray& iva) { | ||||
|         for (int i=0; i<3; ++i) | ||||
|             iva.push_geometry( | ||||
|                 mesh->its.vertices[mesh->its.indices[idx](i)].cast<double>(), | ||||
|                 m_c->raycaster()->raycasters()[mesh_id]->get_triangle_normal(idx).cast<double>() | ||||
|             ); | ||||
|         size_t num = iva.triangle_indices_size; | ||||
|         iva.push_triangle(num, num+1, num+2); | ||||
|     }; | ||||
| 
 | ||||
| 
 | ||||
|     if (ivas.size() == MaxVertexBuffers || ! new_facets) { | ||||
|         // If there are too many or they should be regenerated, make one large
 | ||||
|         // GLVertexBufferArray.
 | ||||
|         ivas.clear(); // destructors release geometry
 | ||||
|         ivas.push_back(GLIndexedVertexArray()); | ||||
| 
 | ||||
|         bool pushed = false; | ||||
|         for (size_t facet_idx=0; facet_idx<m_selected_facets[mesh_id].size(); ++facet_idx) { | ||||
|             if (m_selected_facets[mesh_id][facet_idx] == type) { | ||||
|                 push_facet(facet_idx, ivas.back()); | ||||
|                 pushed = true; | ||||
|             } | ||||
|         } | ||||
|         if (pushed) | ||||
|             ivas.back().finalize_geometry(true); | ||||
|         else | ||||
|             ivas.pop_back(); | ||||
|     } else { | ||||
|         // we are only appending - let's make new vertex array and let the old ones live
 | ||||
|         ivas.push_back(GLIndexedVertexArray()); | ||||
|         for (size_t facet_idx : *new_facets) | ||||
|             push_facet(facet_idx, ivas.back()); | ||||
| 
 | ||||
|         if (! new_facets->empty()) | ||||
|             ivas.back().finalize_geometry(true); | ||||
|         else | ||||
|             ivas.pop_back(); | ||||
|     } | ||||
| 
 | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool overwrite, bool block) | ||||
| void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool block) | ||||
| { | ||||
|     float threshold = (M_PI/180.)*threshold_deg; | ||||
|     const Selection& selection = m_parent.get_selection(); | ||||
|  | @ -599,13 +462,12 @@ void GLGizmoFdmSupports::select_facets_by_angle(float threshold_deg, bool overwr | |||
|         int idx = -1; | ||||
|         for (const stl_facet& facet : mv->mesh().stl.facet_start) { | ||||
|             ++idx; | ||||
|             if (facet.normal.dot(down) > dot_limit && (overwrite || m_selected_facets[mesh_id][idx] == FacetSupportType::NONE)) | ||||
|                 m_selected_facets[mesh_id][idx] = block | ||||
|                         ? FacetSupportType::BLOCKER | ||||
|                         : FacetSupportType::ENFORCER; | ||||
|             if (facet.normal.dot(down) > dot_limit) | ||||
|                 m_triangle_selectors[mesh_id]->set_facet(idx, | ||||
|                                                          block | ||||
|                                                          ? FacetSupportType::BLOCKER | ||||
|                                                          : FacetSupportType::ENFORCER); | ||||
|         } | ||||
|         update_vertex_buffers(&mv->mesh(), mesh_id, FacetSupportType::ENFORCER); | ||||
|         update_vertex_buffers(&mv->mesh(), mesh_id, FacetSupportType::BLOCKER); | ||||
|     } | ||||
| 
 | ||||
|     activate_internal_undo_redo_stack(true); | ||||
|  | @ -670,18 +532,17 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l | |||
|         ImGui::SameLine(); | ||||
| 
 | ||||
|         if (m_imgui->button(m_desc.at("remove_all"))) { | ||||
|             Plater::TakeSnapshot(wxGetApp().plater(), wxString(_L("Reset selection"))); | ||||
|             ModelObject* mo = m_c->selection_info()->model_object(); | ||||
|             int idx = -1; | ||||
|             for (ModelVolume* mv : mo->volumes) { | ||||
|                 ++idx; | ||||
|                 if (mv->is_model_part()) { | ||||
|                     m_selected_facets[idx].assign(m_selected_facets[idx].size(), FacetSupportType::NONE); | ||||
|                     mv->m_supported_facets.clear(); | ||||
|                     update_vertex_buffers(&mv->mesh(), idx, FacetSupportType::ENFORCER); | ||||
|                     update_vertex_buffers(&mv->mesh(), idx, FacetSupportType::BLOCKER); | ||||
|                     m_parent.set_as_dirty(); | ||||
|                     ++idx; | ||||
|                     m_triangle_selectors[idx]->reset(); | ||||
|                 } | ||||
|             } | ||||
|             update_model_object(); | ||||
|             m_parent.set_as_dirty(); | ||||
|         } | ||||
| 
 | ||||
|         const float max_tooltip_width = ImGui::GetFontSize() * 20.0f; | ||||
|  | @ -737,12 +598,11 @@ void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_l | |||
|         ImGui::SameLine(); | ||||
|         if (m_imgui->slider_float("", &m_angle_threshold_deg, 0.f, 90.f, "%.f")) | ||||
|             m_parent.set_slope_range({90.f - m_angle_threshold_deg, 90.f - m_angle_threshold_deg}); | ||||
|         m_imgui->checkbox(wxString("Overwrite already selected facets"), m_overwrite_selected); | ||||
|         if (m_imgui->button("Enforce")) | ||||
|             select_facets_by_angle(m_angle_threshold_deg, m_overwrite_selected, false); | ||||
|             select_facets_by_angle(m_angle_threshold_deg, false); | ||||
|         ImGui::SameLine(); | ||||
|         if (m_imgui->button("Block")) | ||||
|             select_facets_by_angle(m_angle_threshold_deg, m_overwrite_selected, true); | ||||
|             select_facets_by_angle(m_angle_threshold_deg, true); | ||||
|         ImGui::SameLine(); | ||||
|         if (m_imgui->button("Cancel")) | ||||
|             m_setting_angle = false; | ||||
|  | @ -788,9 +648,7 @@ CommonGizmosDataID GLGizmoFdmSupports::on_get_requirements() const | |||
|                 int(CommonGizmosDataID::SelectionInfo) | ||||
|               | int(CommonGizmosDataID::InstancesHider) | ||||
|               | int(CommonGizmosDataID::Raycaster) | ||||
|               | int(CommonGizmosDataID::HollowedMesh) | ||||
|               | int(CommonGizmosDataID::ObjectClipper) | ||||
|               | int(CommonGizmosDataID::SupportsClipper)); | ||||
|               | int(CommonGizmosDataID::ObjectClipper)); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -814,8 +672,8 @@ void GLGizmoFdmSupports::on_set_state() | |||
|         } | ||||
|         activate_internal_undo_redo_stack(false); | ||||
|         m_old_mo_id = -1; | ||||
|         m_ivas.clear(); | ||||
|         m_selected_facets.clear(); | ||||
|         //m_iva.release_geometry();
 | ||||
|         m_triangle_selectors.clear(); | ||||
|     } | ||||
|     m_old_state = m_state; | ||||
| } | ||||
|  | @ -853,6 +711,151 @@ void GLGizmoFdmSupports::on_save(cereal::BinaryOutputArchive&) const | |||
| } | ||||
| 
 | ||||
| 
 | ||||
| void TriangleSelectorGUI::render(ImGuiWrapper* imgui) | ||||
| { | ||||
|     int enf_cnt = 0; | ||||
|     int blc_cnt = 0; | ||||
| 
 | ||||
|     m_iva_enforcers.release_geometry(); | ||||
|     m_iva_blockers.release_geometry(); | ||||
| 
 | ||||
|     for (const Triangle& tr : m_triangles) { | ||||
|         if (! tr.valid || tr.is_split() || tr.get_state() == FacetSupportType::NONE) | ||||
|             continue; | ||||
| 
 | ||||
|         GLIndexedVertexArray& va = tr.get_state() == FacetSupportType::ENFORCER | ||||
|                                    ? m_iva_enforcers | ||||
|                                    : m_iva_blockers; | ||||
|         int& cnt = tr.get_state() == FacetSupportType::ENFORCER | ||||
|                 ? enf_cnt | ||||
|                 : blc_cnt; | ||||
| 
 | ||||
|         for (int i=0; i<3; ++i) | ||||
|             va.push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]), | ||||
|                              double(m_vertices[tr.verts_idxs[i]].v[1]), | ||||
|                              double(m_vertices[tr.verts_idxs[i]].v[2]), | ||||
|                              0., 0., 1.); | ||||
|         va.push_triangle(cnt, | ||||
|                          cnt+1, | ||||
|                          cnt+2); | ||||
|         cnt += 3; | ||||
|     } | ||||
| 
 | ||||
|     m_iva_enforcers.finalize_geometry(true); | ||||
|     m_iva_blockers.finalize_geometry(true); | ||||
| 
 | ||||
|     if (m_iva_enforcers.has_VBOs()) { | ||||
|         ::glColor4f(0.f, 0.f, 1.f, 0.2f); | ||||
|         m_iva_enforcers.render(); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
|     if (m_iva_blockers.has_VBOs()) { | ||||
|         ::glColor4f(1.f, 0.f, 0.f, 0.2f); | ||||
|         m_iva_blockers.render(); | ||||
|     } | ||||
| 
 | ||||
| 
 | ||||
| #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG | ||||
|     if (imgui) | ||||
|         render_debug(imgui); | ||||
|     else | ||||
|         assert(false); // If you want debug output, pass ptr to ImGuiWrapper.
 | ||||
| #endif | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG | ||||
| void TriangleSelectorGUI::render_debug(ImGuiWrapper* imgui) | ||||
| { | ||||
|     imgui->begin(std::string("TriangleSelector dialog (DEV ONLY)"), | ||||
|                  ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse); | ||||
|     static float edge_limit = 1.f; | ||||
|     imgui->text("Edge limit (mm): "); | ||||
|     imgui->slider_float("", &edge_limit, 0.1f, 8.f); | ||||
|     set_edge_limit(edge_limit); | ||||
|     imgui->checkbox("Show split triangles: ", m_show_triangles); | ||||
|     imgui->checkbox("Show invalid triangles: ", m_show_invalid); | ||||
| 
 | ||||
|     int valid_triangles = m_triangles.size() - m_invalid_triangles; | ||||
|     imgui->text("Valid triangles: " + std::to_string(valid_triangles) + | ||||
|                   "/" + std::to_string(m_triangles.size())); | ||||
|     imgui->text("Vertices: " + std::to_string(m_vertices.size())); | ||||
|     if (imgui->button("Force garbage collection")) | ||||
|         garbage_collect(); | ||||
| 
 | ||||
|     if (imgui->button("Serialize - deserialize")) { | ||||
|         auto map = serialize(); | ||||
|         deserialize(map); | ||||
|     } | ||||
| 
 | ||||
|     imgui->end(); | ||||
| 
 | ||||
|     if (! m_show_triangles) | ||||
|         return; | ||||
| 
 | ||||
|     enum vtype { | ||||
|         ORIGINAL = 0, | ||||
|         SPLIT, | ||||
|         INVALID | ||||
|     }; | ||||
| 
 | ||||
|     for (auto& va : m_varrays) | ||||
|         va.release_geometry(); | ||||
| 
 | ||||
|     std::array<int, 3> cnts; | ||||
| 
 | ||||
|     ::glScalef(1.01f, 1.01f, 1.01f); | ||||
| 
 | ||||
|     for (int tr_id=0; tr_id<int(m_triangles.size()); ++tr_id) { | ||||
|         const Triangle& tr = m_triangles[tr_id]; | ||||
|         GLIndexedVertexArray* va = nullptr; | ||||
|         int* cnt = nullptr; | ||||
|         if (tr_id < m_orig_size_indices) { | ||||
|             va = &m_varrays[ORIGINAL]; | ||||
|             cnt = &cnts[ORIGINAL]; | ||||
|         } | ||||
|         else if (tr.valid) { | ||||
|             va = &m_varrays[SPLIT]; | ||||
|             cnt = &cnts[SPLIT]; | ||||
|         } | ||||
|         else { | ||||
|             if (! m_show_invalid) | ||||
|                 continue; | ||||
|             va = &m_varrays[INVALID]; | ||||
|             cnt = &cnts[INVALID]; | ||||
|         } | ||||
| 
 | ||||
|         for (int i=0; i<3; ++i) | ||||
|             va->push_geometry(double(m_vertices[tr.verts_idxs[i]].v[0]), | ||||
|                               double(m_vertices[tr.verts_idxs[i]].v[1]), | ||||
|                               double(m_vertices[tr.verts_idxs[i]].v[2]), | ||||
|                               0., 0., 1.); | ||||
|         va->push_triangle(*cnt, | ||||
|                           *cnt+1, | ||||
|                           *cnt+2); | ||||
|         *cnt += 3; | ||||
|     } | ||||
| 
 | ||||
|     ::glPolygonMode( GL_FRONT_AND_BACK, GL_LINE ); | ||||
|     for (vtype i : {ORIGINAL, SPLIT, INVALID}) { | ||||
|         GLIndexedVertexArray& va = m_varrays[i]; | ||||
|         va.finalize_geometry(true); | ||||
|         if (va.has_VBOs()) { | ||||
|             switch (i) { | ||||
|             case ORIGINAL : ::glColor3f(0.f, 0.f, 1.f); break; | ||||
|             case SPLIT    : ::glColor3f(1.f, 0.f, 0.f); break; | ||||
|             case INVALID  : ::glColor3f(1.f, 1.f, 0.f); break; | ||||
|             } | ||||
|             va.render(); | ||||
|         } | ||||
|     } | ||||
|     ::glPolygonMode( GL_FRONT_AND_BACK, GL_FILL ); | ||||
| } | ||||
| #endif | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
| } // namespace Slic3r
 | ||||
|  |  | |||
|  | @ -6,10 +6,13 @@ | |||
| #include "slic3r/GUI/3DScene.hpp" | ||||
| 
 | ||||
| #include "libslic3r/ObjectID.hpp" | ||||
| #include "libslic3r/TriangleSelector.hpp" | ||||
| 
 | ||||
| #include <cereal/types/vector.hpp> | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
| enum class FacetSupportType : int8_t; | ||||
|  | @ -19,6 +22,31 @@ namespace GUI { | |||
| enum class SLAGizmoEventType : unsigned char; | ||||
| class ClippingPlane; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| class TriangleSelectorGUI : public TriangleSelector { | ||||
| public: | ||||
|     explicit TriangleSelectorGUI(const TriangleMesh& mesh) | ||||
|         : TriangleSelector(mesh) {} | ||||
| 
 | ||||
|     // Render current selection. Transformation matrices are supposed
 | ||||
|     // to be already set.
 | ||||
|     void render(ImGuiWrapper* imgui = nullptr); | ||||
| 
 | ||||
| #ifdef PRUSASLICER_TRIANGLE_SELECTOR_DEBUG | ||||
|     void render_debug(ImGuiWrapper* imgui); | ||||
|     bool m_show_triangles{false}; | ||||
|     bool m_show_invalid{false}; | ||||
| #endif | ||||
| 
 | ||||
| private: | ||||
|     GLIndexedVertexArray m_iva_enforcers; | ||||
|     GLIndexedVertexArray m_iva_blockers; | ||||
|     std::array<GLIndexedVertexArray, 3> m_varrays; | ||||
| }; | ||||
| 
 | ||||
| 
 | ||||
| 
 | ||||
| class GLGizmoFdmSupports : public GLGizmoBase | ||||
| { | ||||
| private: | ||||
|  | @ -28,24 +56,12 @@ private: | |||
|     GLUquadricObj* m_quadric; | ||||
| 
 | ||||
|     float m_cursor_radius = 2.f; | ||||
|     static constexpr float CursorRadiusMin  = 0.f; | ||||
|     static constexpr float CursorRadiusMin  = 0.4f; // cannot be zero
 | ||||
|     static constexpr float CursorRadiusMax  = 8.f; | ||||
|     static constexpr float CursorRadiusStep = 0.2f; | ||||
| 
 | ||||
|     // For each model-part volume, store a list of statuses of
 | ||||
|     // individual facets (one of the enum values above).
 | ||||
|     std::vector<std::vector<FacetSupportType>> m_selected_facets; | ||||
| 
 | ||||
|     // Vertex buffer arrays for each model-part volume. There is a vector of
 | ||||
|     // arrays so that adding triangles can be done without regenerating all
 | ||||
|     // other triangles. Enforcers and blockers are of course separate.
 | ||||
|     std::vector<std::array<std::vector<GLIndexedVertexArray>, 2>> m_ivas; | ||||
| 
 | ||||
|     void update_vertex_buffers(const TriangleMesh* mesh, | ||||
|                                int mesh_id, | ||||
|                                FacetSupportType type, // enforcers / blockers
 | ||||
|                                const std::vector<size_t>* new_facets = nullptr); // nullptr -> regenerate all
 | ||||
| 
 | ||||
|     // For each model-part volume, store status and division of the triangles.
 | ||||
|     std::vector<std::unique_ptr<TriangleSelectorGUI>> m_triangle_selectors; | ||||
| 
 | ||||
| public: | ||||
|     GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
|  | @ -66,8 +82,7 @@ private: | |||
|     void update_from_model_object(); | ||||
|     void activate_internal_undo_redo_stack(bool activate); | ||||
| 
 | ||||
|     void select_facets_by_angle(float threshold, bool overwrite, bool block); | ||||
|     bool m_overwrite_selected = false; | ||||
|     void select_facets_by_angle(float threshold, bool block); | ||||
|     float m_angle_threshold_deg = 45.f; | ||||
| 
 | ||||
|     bool is_mesh_point_clipped(const Vec3d& point) const; | ||||
|  |  | |||
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	 Lukas Matena
						Lukas Matena