Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Adapt GLModel::Geometry index format in dependence of data size, where possible

(cherry picked from commit prusa3d/PrusaSlicer@4d2d77e99c)
This commit is contained in:
enricoturri1966 2023-10-22 21:54:42 +08:00 committed by Noisyfox
parent 6d4e0840bc
commit 874f39aac1
4 changed files with 21 additions and 10 deletions

View file

@ -345,9 +345,9 @@ void GLGizmoFlatten::update_planes()
for (size_t i = 0; i < plane.vertices.size(); ++i) {
init_data.add_vertex((Vec3f)plane.vertices[i].cast<float>(), (Vec3f)plane.normal.cast<float>());
if (index_type == GLModel::Geometry::EIndexType::USHORT)
init_data.add_ushort_index(i);
init_data.add_ushort_index((unsigned short)i);
else
init_data.add_uint_index(i);
init_data.add_uint_index((unsigned int)i);
}
plane.vbo.init_from(std::move(init_data));
// FIXME: vertices should really be local, they need not