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https://github.com/SoftFever/OrcaSlicer.git
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Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types, first step
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077680b806
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86da661097
60 changed files with 1228 additions and 1206 deletions
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@ -42,12 +42,12 @@ static inline coordf_t segment_length(const Polygon &poly, size_t seg1, const Po
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Point px = (i == 0) ? p1 : p2;
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Point pa = poly.points[((seg == 0) ? poly.points.size() : seg) - 1];
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Point pb = poly.points[seg];
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if (pa.x > pb.x)
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std::swap(pa.x, pb.x);
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if (pa.y > pb.y)
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std::swap(pa.y, pb.y);
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assert(px.x >= pa.x && px.x <= pb.x);
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assert(px.y >= pa.y && px.y <= pb.y);
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if (pa.x() > pb.x())
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std::swap(pa.x(), pb.x());
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if (pa.y() > pb.y())
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std::swap(pa.y(), pb.y());
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assert(px.x() >= pa.x() && px.x() <= pb.x());
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assert(px.y() >= pa.y() && px.y() <= pb.y());
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}
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#endif /* SLIC3R_DEBUG */
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const Point *pPrev = &p1;
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@ -791,7 +791,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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// define flow spacing according to requested density
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if (params.full_infill() && !params.dont_adjust) {
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line_spacing = this->_adjust_solid_spacing(bounding_box.size().x, line_spacing);
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line_spacing = this->_adjust_solid_spacing(bounding_box.size().x(), line_spacing);
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this->spacing = unscale(line_spacing);
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} else {
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// extend bounding box so that our pattern will be aligned with other layers
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@ -799,7 +799,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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Point refpt = rotate_vector.second.rotated(- rotate_vector.first);
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// _align_to_grid will not work correctly with positive pattern_shift.
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coord_t pattern_shift_scaled = coord_t(scale_(pattern_shift)) % line_spacing;
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refpt.x -= (pattern_shift_scaled >= 0) ? pattern_shift_scaled : (line_spacing + pattern_shift_scaled);
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refpt.x() -= (pattern_shift_scaled >= 0) ? pattern_shift_scaled : (line_spacing + pattern_shift_scaled);
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bounding_box.merge(_align_to_grid(
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bounding_box.min,
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Point(line_spacing, line_spacing),
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@ -808,8 +808,8 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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// Intersect a set of euqally spaced vertical lines wiht expolygon.
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// n_vlines = ceil(bbox_width / line_spacing)
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size_t n_vlines = (bounding_box.max.x - bounding_box.min.x + line_spacing - 1) / line_spacing;
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coord_t x0 = bounding_box.min.x;
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size_t n_vlines = (bounding_box.max.x() - bounding_box.min.x() + line_spacing - 1) / line_spacing;
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coord_t x0 = bounding_box.min.x();
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if (params.full_infill())
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x0 += (line_spacing + SCALED_EPSILON) / 2;
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@ -842,8 +842,8 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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const Point &p1 = contour[iPrev];
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const Point &p2 = contour[iSegment];
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// Which of the equally spaced vertical lines is intersected by this segment?
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coord_t l = p1.x;
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coord_t r = p2.x;
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coord_t l = p1.x();
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coord_t r = p2.x();
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if (l > r)
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std::swap(l, r);
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// il, ir are the left / right indices of vertical lines intersecting a segment
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@ -869,33 +869,33 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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assert(l <= this_x);
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assert(r >= this_x);
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// Calculate the intersection position in y axis. x is known.
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if (p1.x == this_x) {
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if (p2.x == this_x) {
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if (p1.x() == this_x) {
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if (p2.x() == this_x) {
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// Ignore strictly vertical segments.
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continue;
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}
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is.pos_p = p1.y;
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is.pos_p = p1.y();
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is.pos_q = 1;
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} else if (p2.x == this_x) {
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is.pos_p = p2.y;
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} else if (p2.x() == this_x) {
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is.pos_p = p2.y();
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is.pos_q = 1;
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} else {
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// First calculate the intersection parameter 't' as a rational number with non negative denominator.
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if (p2.x > p1.x) {
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is.pos_p = this_x - p1.x;
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is.pos_q = p2.x - p1.x;
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if (p2.x() > p1.x()) {
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is.pos_p = this_x - p1.x();
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is.pos_q = p2.x() - p1.x();
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} else {
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is.pos_p = p1.x - this_x;
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is.pos_q = p1.x - p2.x;
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is.pos_p = p1.x() - this_x;
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is.pos_q = p1.x() - p2.x();
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}
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assert(is.pos_p >= 0 && is.pos_p <= is.pos_q);
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// Make an intersection point from the 't'.
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is.pos_p *= int64_t(p2.y - p1.y);
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is.pos_p += p1.y * int64_t(is.pos_q);
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is.pos_p *= int64_t(p2.y() - p1.y());
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is.pos_p += p1.y() * int64_t(is.pos_q);
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}
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// +-1 to take rounding into account.
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assert(is.pos() + 1 >= std::min(p1.y, p2.y));
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assert(is.pos() <= std::max(p1.y, p2.y) + 1);
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assert(is.pos() + 1 >= std::min(p1.y(), p2.y()));
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assert(is.pos() <= std::max(p1.y(), p2.y()) + 1);
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segs[i].intersections.push_back(is);
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}
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}
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@ -919,7 +919,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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const Points &contour = poly_with_offset.contour(iContour).points;
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size_t iSegment = sil.intersections[i].iSegment;
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size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1;
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coord_t dir = contour[iSegment].x - contour[iPrev].x;
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coord_t dir = contour[iSegment].x() - contour[iPrev].x();
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bool low = dir > 0;
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sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ?
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(low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) :
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@ -1066,7 +1066,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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intrsctn.consumed_vertical_up :
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seg.intersections[i-1].consumed_vertical_up;
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if (! consumed) {
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coordf_t dist2 = sqr(coordf_t(pointLast.x - seg.pos)) + sqr(coordf_t(pointLast.y - intrsctn.pos()));
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coordf_t dist2 = sqr(coordf_t(pointLast.x() - seg.pos)) + sqr(coordf_t(pointLast.y() - intrsctn.pos()));
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if (dist2 < dist2min) {
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dist2min = dist2;
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i_vline = i_vline2;
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@ -1356,8 +1356,8 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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// Handle nearly zero length edges.
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if (polyline_current->points.size() <= 1 ||
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(polyline_current->points.size() == 2 &&
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std::abs(polyline_current->points.front().x - polyline_current->points.back().x) < SCALED_EPSILON &&
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std::abs(polyline_current->points.front().y - polyline_current->points.back().y) < SCALED_EPSILON))
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std::abs(polyline_current->points.front().x() - polyline_current->points.back().x()) < SCALED_EPSILON &&
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std::abs(polyline_current->points.front().y() - polyline_current->points.back().y()) < SCALED_EPSILON))
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polylines_out.pop_back();
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intrsctn = NULL;
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i_intersection = -1;
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@ -1383,7 +1383,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
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// paths must be rotated back
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for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_initial; it != polylines_out.end(); ++ it) {
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// No need to translate, the absolute position is irrelevant.
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// it->translate(- rotate_vector.second.x, - rotate_vector.second.y);
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// it->translate(- rotate_vector.second.x(), - rotate_vector.second.y());
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assert(! it->has_duplicate_points());
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it->rotate(rotate_vector.first);
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//FIXME rather simplify the paths to avoid very short edges?
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