Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types, first step

This commit is contained in:
bubnikv 2018-08-14 18:33:26 +02:00
parent 077680b806
commit 86da661097
60 changed files with 1228 additions and 1206 deletions

View file

@ -42,12 +42,12 @@ static inline coordf_t segment_length(const Polygon &poly, size_t seg1, const Po
Point px = (i == 0) ? p1 : p2;
Point pa = poly.points[((seg == 0) ? poly.points.size() : seg) - 1];
Point pb = poly.points[seg];
if (pa.x > pb.x)
std::swap(pa.x, pb.x);
if (pa.y > pb.y)
std::swap(pa.y, pb.y);
assert(px.x >= pa.x && px.x <= pb.x);
assert(px.y >= pa.y && px.y <= pb.y);
if (pa.x() > pb.x())
std::swap(pa.x(), pb.x());
if (pa.y() > pb.y())
std::swap(pa.y(), pb.y());
assert(px.x() >= pa.x() && px.x() <= pb.x());
assert(px.y() >= pa.y() && px.y() <= pb.y());
}
#endif /* SLIC3R_DEBUG */
const Point *pPrev = &p1;
@ -791,7 +791,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
// define flow spacing according to requested density
if (params.full_infill() && !params.dont_adjust) {
line_spacing = this->_adjust_solid_spacing(bounding_box.size().x, line_spacing);
line_spacing = this->_adjust_solid_spacing(bounding_box.size().x(), line_spacing);
this->spacing = unscale(line_spacing);
} else {
// extend bounding box so that our pattern will be aligned with other layers
@ -799,7 +799,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
Point refpt = rotate_vector.second.rotated(- rotate_vector.first);
// _align_to_grid will not work correctly with positive pattern_shift.
coord_t pattern_shift_scaled = coord_t(scale_(pattern_shift)) % line_spacing;
refpt.x -= (pattern_shift_scaled >= 0) ? pattern_shift_scaled : (line_spacing + pattern_shift_scaled);
refpt.x() -= (pattern_shift_scaled >= 0) ? pattern_shift_scaled : (line_spacing + pattern_shift_scaled);
bounding_box.merge(_align_to_grid(
bounding_box.min,
Point(line_spacing, line_spacing),
@ -808,8 +808,8 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
// Intersect a set of euqally spaced vertical lines wiht expolygon.
// n_vlines = ceil(bbox_width / line_spacing)
size_t n_vlines = (bounding_box.max.x - bounding_box.min.x + line_spacing - 1) / line_spacing;
coord_t x0 = bounding_box.min.x;
size_t n_vlines = (bounding_box.max.x() - bounding_box.min.x() + line_spacing - 1) / line_spacing;
coord_t x0 = bounding_box.min.x();
if (params.full_infill())
x0 += (line_spacing + SCALED_EPSILON) / 2;
@ -842,8 +842,8 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
const Point &p1 = contour[iPrev];
const Point &p2 = contour[iSegment];
// Which of the equally spaced vertical lines is intersected by this segment?
coord_t l = p1.x;
coord_t r = p2.x;
coord_t l = p1.x();
coord_t r = p2.x();
if (l > r)
std::swap(l, r);
// il, ir are the left / right indices of vertical lines intersecting a segment
@ -869,33 +869,33 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
assert(l <= this_x);
assert(r >= this_x);
// Calculate the intersection position in y axis. x is known.
if (p1.x == this_x) {
if (p2.x == this_x) {
if (p1.x() == this_x) {
if (p2.x() == this_x) {
// Ignore strictly vertical segments.
continue;
}
is.pos_p = p1.y;
is.pos_p = p1.y();
is.pos_q = 1;
} else if (p2.x == this_x) {
is.pos_p = p2.y;
} else if (p2.x() == this_x) {
is.pos_p = p2.y();
is.pos_q = 1;
} else {
// First calculate the intersection parameter 't' as a rational number with non negative denominator.
if (p2.x > p1.x) {
is.pos_p = this_x - p1.x;
is.pos_q = p2.x - p1.x;
if (p2.x() > p1.x()) {
is.pos_p = this_x - p1.x();
is.pos_q = p2.x() - p1.x();
} else {
is.pos_p = p1.x - this_x;
is.pos_q = p1.x - p2.x;
is.pos_p = p1.x() - this_x;
is.pos_q = p1.x() - p2.x();
}
assert(is.pos_p >= 0 && is.pos_p <= is.pos_q);
// Make an intersection point from the 't'.
is.pos_p *= int64_t(p2.y - p1.y);
is.pos_p += p1.y * int64_t(is.pos_q);
is.pos_p *= int64_t(p2.y() - p1.y());
is.pos_p += p1.y() * int64_t(is.pos_q);
}
// +-1 to take rounding into account.
assert(is.pos() + 1 >= std::min(p1.y, p2.y));
assert(is.pos() <= std::max(p1.y, p2.y) + 1);
assert(is.pos() + 1 >= std::min(p1.y(), p2.y()));
assert(is.pos() <= std::max(p1.y(), p2.y()) + 1);
segs[i].intersections.push_back(is);
}
}
@ -919,7 +919,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
const Points &contour = poly_with_offset.contour(iContour).points;
size_t iSegment = sil.intersections[i].iSegment;
size_t iPrev = ((iSegment == 0) ? contour.size() : iSegment) - 1;
coord_t dir = contour[iSegment].x - contour[iPrev].x;
coord_t dir = contour[iSegment].x() - contour[iPrev].x();
bool low = dir > 0;
sil.intersections[i].type = poly_with_offset.is_contour_outer(iContour) ?
(low ? SegmentIntersection::OUTER_LOW : SegmentIntersection::OUTER_HIGH) :
@ -1066,7 +1066,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
intrsctn.consumed_vertical_up :
seg.intersections[i-1].consumed_vertical_up;
if (! consumed) {
coordf_t dist2 = sqr(coordf_t(pointLast.x - seg.pos)) + sqr(coordf_t(pointLast.y - intrsctn.pos()));
coordf_t dist2 = sqr(coordf_t(pointLast.x() - seg.pos)) + sqr(coordf_t(pointLast.y() - intrsctn.pos()));
if (dist2 < dist2min) {
dist2min = dist2;
i_vline = i_vline2;
@ -1356,8 +1356,8 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
// Handle nearly zero length edges.
if (polyline_current->points.size() <= 1 ||
(polyline_current->points.size() == 2 &&
std::abs(polyline_current->points.front().x - polyline_current->points.back().x) < SCALED_EPSILON &&
std::abs(polyline_current->points.front().y - polyline_current->points.back().y) < SCALED_EPSILON))
std::abs(polyline_current->points.front().x() - polyline_current->points.back().x()) < SCALED_EPSILON &&
std::abs(polyline_current->points.front().y() - polyline_current->points.back().y()) < SCALED_EPSILON))
polylines_out.pop_back();
intrsctn = NULL;
i_intersection = -1;
@ -1383,7 +1383,7 @@ bool FillRectilinear2::fill_surface_by_lines(const Surface *surface, const FillP
// paths must be rotated back
for (Polylines::iterator it = polylines_out.begin() + n_polylines_out_initial; it != polylines_out.end(); ++ it) {
// No need to translate, the absolute position is irrelevant.
// it->translate(- rotate_vector.second.x, - rotate_vector.second.y);
// it->translate(- rotate_vector.second.x(), - rotate_vector.second.y());
assert(! it->has_duplicate_points());
it->rotate(rotate_vector.first);
//FIXME rather simplify the paths to avoid very short edges?