Ported make_perimeters() and infill() to C++/XS, use pure C++ threads, cherry picked from @alexrj 66591bcc556c01572ec7519b1f8cb4ee2d430685

This commit is contained in:
Alessandro Ranellucci 2016-11-26 12:28:39 +01:00 committed by bubnikv
parent 3e8cafa857
commit 86c8207d31
5 changed files with 202 additions and 133 deletions

View file

@ -910,4 +910,189 @@ PrintObject::bridge_over_infill()
}
}
void
PrintObject::_make_perimeters()
{
if (this->state.is_done(posPerimeters)) return;
this->state.set_started(posPerimeters);
// merge slices if they were split into types
if (this->typed_slices) {
FOREACH_LAYER(this, layer_it)
(*layer_it)->merge_slices();
this->typed_slices = false;
this->state.invalidate(posPrepareInfill);
}
// compare each layer to the one below, and mark those slices needing
// one additional inner perimeter, like the top of domed objects-
// this algorithm makes sure that at least one perimeter is overlapping
// but we don't generate any extra perimeter if fill density is zero, as they would be floating
// inside the object - infill_only_where_needed should be the method of choice for printing
// hollow objects
FOREACH_REGION(this->_print, region_it) {
size_t region_id = region_it - this->_print->regions.begin();
const PrintRegion &region = **region_it;
if (!region.config.extra_perimeters
|| region.config.perimeters == 0
|| region.config.fill_density == 0) continue;
for (size_t i = 0; i <= (this->layer_count()-2); ++i) {
LayerRegion &layerm = *this->get_layer(i)->get_region(region_id);
const LayerRegion &upper_layerm = *this->get_layer(i+1)->get_region(region_id);
const Polygons upper_layerm_polygons = upper_layerm.slices;
// Filter upper layer polygons in intersection_ppl by their bounding boxes?
// my $upper_layerm_poly_bboxes= [ map $_->bounding_box, @{$upper_layerm_polygons} ];
double total_loop_length = 0;
for (Polygons::const_iterator it = upper_layerm_polygons.begin(); it != upper_layerm_polygons.end(); ++it)
total_loop_length += it->length();
const coord_t perimeter_spacing = layerm.flow(frPerimeter).scaled_spacing();
const Flow ext_perimeter_flow = layerm.flow(frExternalPerimeter);
const coord_t ext_perimeter_width = ext_perimeter_flow.scaled_width();
const coord_t ext_perimeter_spacing = ext_perimeter_flow.scaled_spacing();
for (Surfaces::iterator slice = layerm.slices.surfaces.begin();
slice != layerm.slices.surfaces.end(); ++slice) {
while (true) {
// compute the total thickness of perimeters
const coord_t perimeters_thickness = ext_perimeter_width/2 + ext_perimeter_spacing/2
+ (region.config.perimeters-1 + region.config.extra_perimeters) * perimeter_spacing;
// define a critical area where we don't want the upper slice to fall into
// (it should either lay over our perimeters or outside this area)
const coord_t critical_area_depth = perimeter_spacing * 1.5;
const Polygons critical_area = diff(
offset(slice->expolygon, -perimeters_thickness),
offset(slice->expolygon, -(perimeters_thickness + critical_area_depth))
);
// check whether a portion of the upper slices falls inside the critical area
const Polylines intersection = intersection_pl(
upper_layerm_polygons,
critical_area
);
// only add an additional loop if at least 30% of the slice loop would benefit from it
{
double total_intersection_length = 0;
for (Polylines::const_iterator it = intersection.begin(); it != intersection.end(); ++it)
total_intersection_length += it->length();
if (total_intersection_length <= total_loop_length*0.3) break;
}
/*
if (0) {
require "Slic3r/SVG.pm";
Slic3r::SVG::output(
"extra.svg",
no_arrows => 1,
expolygons => union_ex($critical_area),
polylines => [ map $_->split_at_first_point, map $_->p, @{$upper_layerm->slices} ],
);
}
*/
slice->extra_perimeters++;
}
#ifdef DEBUG
if (slice->extra_perimeters > 0)
printf(" adding %d more perimeter(s) at layer %zu\n", slice->extra_perimeters, layer->id();
#endif
}
}
}
{
// queue all the layer numbers
std::queue<size_t> queue;
boost::mutex queue_mutex;
for (size_t i = 0; i < this->layer_count(); ++i)
queue.push(i);
boost::thread_group workers;
for (int i = 0; i < this->_print->config.threads; i++)
workers.add_thread(new boost::thread(&Slic3r::PrintObject::_make_perimeters_do, this, &queue, &queue_mutex));
workers.join_all();
}
/*
simplify slices (both layer and region slices),
we only need the max resolution for perimeters
### This makes this method not-idempotent, so we keep it disabled for now.
###$self->_simplify_slices(&Slic3r::SCALED_RESOLUTION);
*/
this->state.set_done(posPerimeters);
}
void
PrintObject::_make_perimeters_do(std::queue<size_t>* queue, boost::mutex* queue_mutex)
{
//std::cout << "THREAD STARTED: " << boost::this_thread::get_id() << std::endl;
while (true) {
size_t layer_id;
{
boost::lock_guard<boost::mutex> l(*queue_mutex);
if (queue->empty()) return;
layer_id = queue->front();
queue->pop();
}
//std::cout << " Layer " << layer_id << " (" << boost::this_thread::get_id() << ")" << std::endl;
this->get_layer(layer_id)->make_perimeters();
boost::this_thread::interruption_point();
}
}
void
PrintObject::_infill()
{
if (this->state.is_done(posInfill)) return;
this->state.set_started(posInfill);
{
// queue all the layer numbers
std::queue<size_t> queue;
boost::mutex queue_mutex;
for (size_t i = 0; i < this->layer_count(); ++i)
queue.push(i);
boost::thread_group workers;
for (int i = 0; i < this->_print->config.threads; i++)
workers.add_thread(new boost::thread(&Slic3r::PrintObject::_infill_do, this, &queue, &queue_mutex));
workers.join_all();
}
/* we could free memory now, but this would make this step not idempotent
### $_->fill_surfaces->clear for map @{$_->regions}, @{$object->layers};
*/
this->state.set_done(posInfill);
}
void
PrintObject::_infill_do(std::queue<size_t>* queue, boost::mutex* queue_mutex)
{
//std::cout << "THREAD STARTED: " << boost::this_thread::get_id() << std::endl;
while (true) {
size_t layer_id;
{
boost::lock_guard<boost::mutex> l(*queue_mutex);
if (queue->empty()) return;
layer_id = queue->front();
queue->pop();
}
//std::cout << " Layer " << layer_id << " (" << boost::this_thread::get_id() << ")" << std::endl;
this->get_layer(layer_id)->make_fills();
boost::this_thread::interruption_point();
}
}
}