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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-11 16:57:53 -06:00
New objectfunction that makes a proper circle shaped pile on arrange.
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266ff2ad93
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5 changed files with 146 additions and 188 deletions
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@ -19,7 +19,6 @@
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#include <boost/nowide/iostream.hpp>
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#include <boost/algorithm/string/replace.hpp>
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// #include <benchmark.h>
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#include "SVG.hpp"
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namespace Slic3r {
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@ -308,7 +307,7 @@ namespace arr {
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using namespace libnest2d;
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std::string toString(const Model& model) {
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std::string toString(const Model& model, bool holes = true) {
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std::stringstream ss;
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ss << "{\n";
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@ -347,17 +346,17 @@ std::string toString(const Model& model) {
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// Holes:
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ss << "\t\t{\n";
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// for(auto h : expoly.holes) {
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// ss << "\t\t\t{\n";
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// for(auto v : h.points) ss << "\t\t\t\t{"
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// << v.x << ", "
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// << v.y << "},\n";
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// {
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// auto v = h.points.front();
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// ss << "\t\t\t\t{" << v.x << ", " << v.y << "},\n";
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// }
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// ss << "\t\t\t},\n";
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// }
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if(holes) for(auto h : expoly.holes) {
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ss << "\t\t\t{\n";
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for(auto v : h.points) ss << "\t\t\t\t{"
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<< v.x << ", "
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<< v.y << "},\n";
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{
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auto v = h.points.front();
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ss << "\t\t\t\t{" << v.x << ", " << v.y << "},\n";
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}
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ss << "\t\t\t},\n";
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}
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ss << "\t\t},\n";
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ss << "\t},\n";
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@ -476,58 +475,21 @@ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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// Create the arranger config
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auto min_obj_distance = static_cast<Coord>(dist/SCALING_FACTOR);
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// Benchmark bench;
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// std::cout << "Creating model siluett..." << std::endl;
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// bench.start();
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// Get the 2D projected shapes with their 3D model instance pointers
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auto shapemap = arr::projectModelFromTop(model);
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// bench.stop();
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// std::cout << "Model siluett created in " << bench.getElapsedSec()
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// << " seconds. " << "Min object distance = " << min_obj_distance << std::endl;
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// std::cout << "{" << std::endl;
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// std::for_each(shapemap.begin(), shapemap.end(),
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// [] (ShapeData2D::value_type& it)
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// {
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// std::cout << "\t{" << std::endl;
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// Item& item = it.second;
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// for(auto& v : item) {
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// std::cout << "\t\t" << "{" << getX(v)
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// << ", " << getY(v) << "},\n";
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// }
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// std::cout << "\t}," << std::endl;
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// });
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// std::cout << "}" << std::endl;
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// return true;
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bool hasbin = bb != nullptr && bb->defined;
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double area_max = 0;
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Item *biggest = nullptr;
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// Copy the references for the shapes only as the arranger expects a
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// sequence of objects convertible to Item or ClipperPolygon
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std::vector<std::reference_wrapper<Item>> shapes;
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shapes.reserve(shapemap.size());
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std::for_each(shapemap.begin(), shapemap.end(),
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[&shapes, min_obj_distance, &area_max, &biggest,hasbin]
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[&shapes, min_obj_distance, &area_max, hasbin]
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(ShapeData2D::value_type& it)
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{
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if(!hasbin) {
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Item& item = it.second;
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item.addOffset(min_obj_distance);
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auto b = ShapeLike::boundingBox(item.transformedShape());
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auto a = b.width()*b.height();
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if(area_max < a) {
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area_max = static_cast<double>(a);
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biggest = &item;
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}
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}
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shapes.push_back(std::ref(it.second));
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});
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Box bin;
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@ -545,9 +507,6 @@ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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static_cast<libnest2d::Coord>(bbb.max.x),
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static_cast<libnest2d::Coord>(bbb.max.y)
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});
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} else {
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// Just take the biggest item as bin... ?
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bin = ShapeLike::boundingBox(biggest->transformedShape());
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}
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// Will use the DJD selection heuristic with the BottomLeft placement
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@ -562,20 +521,22 @@ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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// Align the arranged pile into the center of the bin
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pcfg.alignment = PConf::Alignment::CENTER;
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// Start placing the items from the center of the print bed
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pcfg.starting_point = PConf::Alignment::CENTER;
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// TODO cannot use rotations until multiple objects of same geometry can
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// handle different rotations
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// arranger.useMinimumBoundigBoxRotation();
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pcfg.rotations = { 0.0 };
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// Magic: we will specify what is the goal of arrangement...
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// In this case we override the default object function because we
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// (apparently) don't care about pack efficiency and all we care is that the
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// larger items go into the center of the pile and smaller items orbit it
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// so the resulting pile has a circle-like shape.
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// This is good for the print bed's heat profile.
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// As a side effect, the arrange procedure is a lot faster (we do not need
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// to calculate the convex hulls)
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pcfg.object_function = [&bin](
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// In this case we override the default object to make the larger items go
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// into the center of the pile and smaller items orbit it so the resulting
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// pile has a circle-like shape. This is good for the print bed's heat
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// profile. We alse sacrafice a bit of pack efficiency for this to work. As
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// a side effect, the arrange procedure is a lot faster (we do not need to
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// calculate the convex hulls)
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pcfg.object_function = [bin, hasbin](
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NfpPlacer::Pile pile, // The currently arranged pile
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double /*area*/, // Sum area of items (not needed)
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double norm, // A norming factor for physical dimensions
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@ -583,14 +544,25 @@ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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{
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auto bb = ShapeLike::boundingBox(pile);
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// We will optimize to the diameter of the circle around the bounding
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// box and use the norming factor to get rid of the physical dimensions
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double score = PointLike::distance(bb.minCorner(),
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bb.maxCorner()) / norm;
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// We get the current item that's being evaluated.
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auto& sh = pile.back();
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// We retrieve the reference point of this item
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auto rv = Nfp::referenceVertex(sh);
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// We get the distance of the reference point from the center of the
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// heat bed
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auto c = bin.center();
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auto d = PointLike::distance(rv, c);
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// The score will be the normalized distance which will be minimized,
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// effectively creating a circle shaped pile of items
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double score = double(d)/norm;
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// If it does not fit into the print bed we will beat it
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// with a large penality
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if(!NfpPlacer::wouldFit(bb, bin)) score = 2*penality - score;
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// with a large penality. If we would not do this, there would be only
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// one big pile that doesn't care whether it fits onto the print bed.
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if(hasbin && !NfpPlacer::wouldFit(bb, bin)) score = 2*penality - score;
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return score;
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};
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@ -601,18 +573,10 @@ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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// Set the progress indicator for the arranger.
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arranger.progressIndicator(progressind);
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// std::cout << "Arranging model..." << std::endl;
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// bench.start();
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// Arrange and return the items with their respective indices within the
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// input sequence.
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auto result = arranger.arrangeIndexed(shapes.begin(), shapes.end());
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// bench.stop();
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// std::cout << "Model arranged in " << bench.getElapsedSec()
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// << " seconds." << std::endl;
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auto applyResult = [&shapemap](ArrangeResult::value_type& group,
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Coord batch_offset)
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{
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@ -636,8 +600,6 @@ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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}
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};
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// std::cout << "Applying result..." << std::endl;
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// bench.start();
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if(first_bin_only) {
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applyResult(result.front(), 0);
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} else {
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@ -657,9 +619,6 @@ bool arrange(Model &model, coordf_t dist, const Slic3r::BoundingBoxf* bb,
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batch_offset += stride;
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}
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}
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// bench.stop();
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// std::cout << "Result applied in " << bench.getElapsedSec()
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// << " seconds." << std::endl;
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for(auto objptr : model.objects) objptr->invalidate_bounding_box();
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@ -674,16 +633,11 @@ bool Model::arrange_objects(coordf_t dist, const BoundingBoxf* bb,
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{
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bool ret = false;
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if(bb != nullptr && bb->defined) {
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// Despite the new arrange is able to run without a specified bin,
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// the perl testsuit still fails for this case. For now the safest
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// thing to do is to use the new arrange only when a proper bin is
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// specified.
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ret = arr::arrange(*this, dist, bb, false, progressind);
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// std::fstream out("out.cpp", std::fstream::out);
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// if(out.good()) {
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// out << "const TestData OBJECTS = \n";
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// out << arr::toString(*this);
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// }
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// out.close();
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// SVG svg("out.svg");
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// arr::toSVG(svg, *this);
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// svg.Close();
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} else {
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// get the (transformed) size of each instance so that we take
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// into account their different transformations when packing
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