Lay flat - rotation is now done in one go directly about the necessary axis

This commit is contained in:
Lukas Matena 2018-08-21 15:40:11 +02:00
parent d197a5149a
commit 86b67bbd42
8 changed files with 62 additions and 27 deletions

View file

@ -120,7 +120,7 @@ public:
void translate(const Vectorf3 &vector) { this->translate(vector.x, vector.y, vector.z); }
void translate(coordf_t x, coordf_t y, coordf_t z);
void scale(const Pointf3 &versor);
void rotate(float angle, const Axis &axis);
void rotate(float angle, const Pointf3& axis);
void transform(const float* matrix3x4);
void mirror(const Axis &axis);
size_t materials_count() const;