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Lay flat - rotation is now done in one go directly about the necessary axis
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d197a5149a
commit
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8 changed files with 62 additions and 27 deletions
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@ -140,10 +140,16 @@ sub new {
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};
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# callback to react to gizmo rotate
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# omitting last three parameters means rotation around Z
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# otherwise they are the components of the rotation axis vector
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my $on_gizmo_rotate = sub {
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my ($angle_z, $angle_y) = @_;
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$self->rotate(rad2deg($angle_z), Z, 'absolute');
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$self->rotate(rad2deg($angle_y), Y, 'absolute') if $angle_y != 0;
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my ($angle, $axis_x, $axis_y, $axis_z) = @_;
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if (!defined $axis_x) {
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$self->rotate(rad2deg($angle), Z, 'absolute');
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}
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else {
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$self->rotate(rad2deg($angle), undef, 'absolute', $axis_x, $axis_y, $axis_z) if $angle != 0;
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}
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};
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# callback to update object's geometry info while using gizmos
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@ -1031,28 +1037,40 @@ sub _get_number_from_user {
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}
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sub rotate {
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my ($self, $angle, $axis, $relative_key) = @_;
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my ($self, $angle, $axis, $relative_key, $axis_x, $axis_y, $axis_z) = @_;
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$relative_key //= 'absolute'; # relative or absolute coordinates
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$axis //= Z; # angle is in degrees
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$axis_x //= 0;
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$axis_y //= 0;
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$axis_z //= 0;
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my $relative = $relative_key eq 'relative';
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my ($obj_idx, $object) = $self->selected_object;
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return if !defined $obj_idx;
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my $model_object = $self->{model}->objects->[$obj_idx];
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my $model_instance = $model_object->instances->[0];
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if (!defined $angle) {
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my $axis_name = $axis == X ? 'X' : $axis == Y ? 'Y' : 'Z';
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my $default = $axis == Z ? rad2deg($model_instance->rotation) : 0;
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$angle = $self->_get_number_from_user(L("Enter the rotation angle:"), L("Rotate around ").$axis_name.(" axis"), L("Invalid rotation angle entered"), $default);
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return if $angle eq '';
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}
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# Let's calculate vector of rotation axis (if we don't have it already)
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# The minus is there so that the direction is the same as was established
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if (defined $axis) {
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if ($axis == X) {
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$axis_x = -1;
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}
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if ($axis == Y) {
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$axis_y = -1;
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}
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}
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$self->stop_background_process;
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if ($axis == Z) {
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if (defined $axis && $axis == Z) {
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my $new_angle = deg2rad($angle);
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foreach my $inst (@{ $model_object->instances }) {
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my $rotation = ($relative ? $inst->rotation : 0.) + $new_angle;
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@ -1067,13 +1085,15 @@ sub rotate {
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}
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# $object->transform_thumbnail($self->{model}, $obj_idx);
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} else {
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# rotation around X and Y needs to be performed on mesh
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# so we first apply any Z rotation
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if ($model_instance->rotation != 0) {
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$model_object->rotate($model_instance->rotation, Z);
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$_->set_rotation(0) for @{ $model_object->instances };
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if (defined $axis) {
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# rotation around X and Y needs to be performed on mesh
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# so we first apply any Z rotation
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if ($model_instance->rotation != 0) {
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$model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, -1));
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$_->set_rotation(0) for @{ $model_object->instances };
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}
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}
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$model_object->rotate(deg2rad($angle), $axis);
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$model_object->rotate(deg2rad($angle), Slic3r::Pointf3->new($axis_x, $axis_y, $axis_z));
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# # realign object to Z = 0
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# $model_object->center_around_origin;
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@ -1099,7 +1119,7 @@ sub mirror {
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# apply Z rotation before mirroring
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if ($model_instance->rotation != 0) {
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$model_object->rotate($model_instance->rotation, Z);
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$model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1));
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$_->set_rotation(0) for @{ $model_object->instances };
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}
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@ -1146,7 +1166,7 @@ sub changescale {
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# apply Z rotation before scaling
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if ($model_instance->rotation != 0) {
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$model_object->rotate($model_instance->rotation, Z);
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$model_object->rotate($model_instance->rotation, Slic3r::Pointf3->new(0, 0, 1));
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$_->set_rotation(0) for @{ $model_object->instances };
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}
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