From 8604e193847cac0ce92229759f1f239997ca8b9c Mon Sep 17 00:00:00 2001 From: Enrico Turri Date: Wed, 4 Dec 2019 10:35:28 +0100 Subject: [PATCH] Fix into GLShader::load_from_text() --- src/slic3r/GUI/GLShader.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/slic3r/GUI/GLShader.cpp b/src/slic3r/GUI/GLShader.cpp index 577f6e1b50..11f109fd5f 100644 --- a/src/slic3r/GUI/GLShader.cpp +++ b/src/slic3r/GUI/GLShader.cpp @@ -118,9 +118,9 @@ bool GLShader::load_from_text(const char *fragment_shader, const char *vertex_sh glsafe(::glGetProgramiv(this->shader_program_id, GL_LINK_STATUS, ¶ms)); if (params == GL_FALSE) { // Linking failed. Get the log. - glsafe(::glGetProgramiv(this->vertex_program_id, GL_INFO_LOG_LENGTH, ¶ms)); + glsafe(::glGetProgramiv(this->shader_program_id, GL_INFO_LOG_LENGTH, ¶ms)); std::vector msg(params); - glsafe(::glGetProgramInfoLog(this->vertex_program_id, params, ¶ms, msg.data())); + glsafe(::glGetProgramInfoLog(this->shader_program_id, params, ¶ms, msg.data())); this->last_error = std::string("Shader linking failed:\n") + msg.data(); this->release(); return false;