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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-15 02:37:51 -06:00
Large refactoring. Cleaner logic, smaller memory footprint.
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parent
13ef24b5eb
commit
8598b66b0a
6 changed files with 178 additions and 247 deletions
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@ -90,6 +90,17 @@ sub detect_surfaces_type {
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@$expolygons;
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};
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# clip surfaces to the fill boundaries
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foreach my $layer (@{$self->layers}) {
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my $intersection = intersection_ex(
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[ map $_->p, @{$layer->surfaces} ],
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[ map $_->p, @{$layer->fill_boundaries} ],
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);
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@{$layer->surfaces} = map Slic3r::Surface->cast_from_expolygon
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($_, surface_type => 'internal'),
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@$intersection;
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}
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for (my $i = 0; $i < $self->layer_count; $i++) {
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my $layer = $self->layers->[$i];
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Slic3r::debugf "Detecting solid surfaces for layer %d\n", $layer->id;
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@ -110,22 +121,6 @@ sub detect_surfaces_type {
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@top = $surface_difference->($layer->surfaces, $upper_surfaces, 'top');
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# now check whether each resulting top surfaces is large enough to have its
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# own perimeters or whether it may be sufficient to use the lower layer's
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# perimeters
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# offset upper layer's surfaces
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my $upper_surfaces_offsetted;
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{
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my $distance = $Slic3r::flow_width * ($Slic3r::perimeters) / $Slic3r::resolution;
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$upper_surfaces_offsetted = offset([ map $_->p, @{$upper_layer->surfaces} ], $distance, 100, JT_MITER, 2);
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}
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@top = grep {
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my $surface = $_;
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my $diff = diff_ex([ map $_->p, $surface ], $upper_surfaces_offsetted);
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@$diff;
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} @top;
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} else {
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# if no upper layer, all surfaces of this one are solid
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@top = @{$layer->surfaces};
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@ -152,18 +147,6 @@ sub detect_surfaces_type {
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@{$surface->contour->points} = map Slic3r::Point->new($_), @{ $offset->[0] };
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}
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if (0) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(undef, "layer_" . $layer->id . "_surfaces.svg",
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green_polygons => [ map $_->p, @{$layer->surfaces} ],
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red_polygons => [ map $_->p, @{$lower_layer->surfaces} ],
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);
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Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg",
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red_polygons => [ map $_->p, @bottom ],
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);
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exit if $layer->id == 3;
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}
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} else {
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# if no lower layer, all surfaces of this one are solid
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@bottom = @{$layer->surfaces};
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@ -185,13 +168,6 @@ sub detect_surfaces_type {
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# save surfaces to layer
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$layer->surfaces([ @bottom, @top, @internal ]);
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#use Slic3r::SVG;
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#Slic3r::SVG::output(undef, "layer_" . $layer->id . ".svg",
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# white_polygons => [ map $_->p, @internal ],
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# green_polygons => [ map $_->p, @bottom ],
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# red_polygons => [ map $_->p, @top ],
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#);
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Slic3r::debugf " layer %d has %d bottom, %d top and %d internal surfaces\n",
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$layer->id, scalar(@bottom), scalar(@top), scalar(@internal);
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}
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@ -206,7 +182,7 @@ sub discover_horizontal_shells {
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my $layer = $self->layers->[$i];
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foreach my $type (qw(top bottom)) {
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# find surfaces of current type for current layer
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my @surfaces = grep $_->surface_type eq $type, map @$_, @{$layer->fill_surfaces} or next;
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my @surfaces = grep $_->surface_type eq $type, @{$layer->surfaces} or next;
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my $surfaces_p = [ map $_->p, @surfaces ];
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Slic3r::debugf "Layer %d has %d surfaces of type '%s'\n",
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$i, scalar(@surfaces), $type;
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@ -218,56 +194,55 @@ sub discover_horizontal_shells {
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next if $n < 0 || $n >= $self->layer_count;
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Slic3r::debugf " looking for neighbors on layer %d...\n", $n;
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foreach my $surfaces (@{$self->layers->[$n]->fill_surfaces}) {
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my @neighbor = @$surfaces;
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# find intersection between @surfaces and current layer's surfaces
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# intersections have contours and holes
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my $new_internal_solid = intersection_ex(
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$surfaces_p,
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[ map $_->p, grep $_->surface_type =~ /internal/, @neighbor ],
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my $surfaces = $self->layers->[$n]->surfaces;
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my @neighbor = @$surfaces;
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# find intersection between @surfaces and current layer's surfaces
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# intersections have contours and holes
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my $new_internal_solid = intersection_ex(
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$surfaces_p,
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[ map $_->p, grep $_->surface_type =~ /internal/, @neighbor ],
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);
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next if !@$new_internal_solid;
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# internal-solid are the union of the existing internal-solid surfaces
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# and new ones
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my $internal_solid = union_ex([
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( map $_->p, grep $_->surface_type eq 'internal-solid', @neighbor ),
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( map @$_, @$new_internal_solid ),
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]);
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# subtract intersections from layer surfaces to get resulting inner surfaces
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my $internal = diff_ex(
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[ map $_->p, grep $_->surface_type eq 'internal', @neighbor ],
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[ map @$_, @$internal_solid ],
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);
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Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
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scalar(@$internal_solid), scalar(@$internal);
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# Note: due to floating point math we're going to get some very small
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# polygons as $internal; they will be removed by removed_small_features()
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# assign resulting inner surfaces to layer
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@$surfaces = ();
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push @$surfaces, Slic3r::Surface->cast_from_expolygon
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($_, surface_type => 'internal')
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for @$internal;
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# assign new internal-solid surfaces to layer
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push @$surfaces, Slic3r::Surface->cast_from_expolygon
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($_, surface_type => 'internal-solid')
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for @$internal_solid;
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# assign top and bottom surfaces to layer
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foreach my $s (Slic3r::Surface->group(grep $_->surface_type =~ /top|bottom/, @neighbor)) {
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my $solid_surfaces = diff_ex(
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[ map $_->p, @$s ],
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[ map @$_, @$internal_solid, @$internal ],
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);
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next if !@$new_internal_solid;
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# internal-solid are the union of the existing internal-solid surfaces
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# and new ones
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my $internal_solid = union_ex([
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( map $_->p, grep $_->surface_type eq 'internal-solid', @neighbor ),
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( map @$_, @$new_internal_solid ),
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]);
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# subtract intersections from layer surfaces to get resulting inner surfaces
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my $internal = diff_ex(
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[ map $_->p, grep $_->surface_type eq 'internal', @neighbor ],
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[ map @$_, @$internal_solid ],
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);
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Slic3r::debugf " %d internal-solid and %d internal surfaces found\n",
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scalar(@$internal_solid), scalar(@$internal);
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# Note: due to floating point math we're going to get some very small
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# polygons as $internal; they will be removed by removed_small_features()
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# assign resulting inner surfaces to layer
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@$surfaces = ();
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push @$surfaces, Slic3r::Surface->cast_from_expolygon
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($_, surface_type => 'internal')
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for @$internal;
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# assign new internal-solid surfaces to layer
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push @$surfaces, Slic3r::Surface->cast_from_expolygon
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($_, surface_type => 'internal-solid')
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for @$internal_solid;
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# assign top and bottom surfaces to layer
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foreach my $s (Slic3r::Surface->group(grep $_->surface_type =~ /top|bottom/, @neighbor)) {
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my $solid_surfaces = diff_ex(
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[ map $_->p, @$s ],
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[ map @$_, @$internal_solid, @$internal ],
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);
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push @$surfaces, Slic3r::Surface->cast_from_expolygon
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($_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
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for @$solid_surfaces;
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}
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($_, surface_type => $s->[0]->surface_type, bridge_angle => $s->[0]->bridge_angle)
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for @$solid_surfaces;
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}
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}
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}
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@ -298,17 +273,6 @@ sub extrude_skirt {
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push @{$_->skirts}, @skirts for @layers;
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}
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sub extrude_perimeters {
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my $self = shift;
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my $perimeter_extruder = Slic3r::Perimeter->new;
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foreach my $layer (@{ $self->layers }) {
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$layer->detect_perimeter_surfaces;
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$perimeter_extruder->make_perimeter($layer);
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}
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}
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# combine fill surfaces across layers
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sub infill_every_layers {
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my $self = shift;
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@ -321,7 +285,7 @@ sub infill_every_layers {
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my $layer = $self->layer($i);
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# skip layer if no internal fill surfaces
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next if !grep $_->surface_type eq 'internal', map @$_, @{$layer->fill_surfaces};
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next if !grep $_->surface_type eq 'internal', map @$_, @{$layer->surfaces};
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# for each possible depth, look for intersections with the lower layer
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# we do this from the greater depth to the smaller
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@ -331,10 +295,10 @@ sub infill_every_layers {
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# select surfaces of the lower layer having the depth we're looking for
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my @lower_surfaces = grep $_->depth_layers == $d && $_->surface_type eq 'internal',
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map @$_, @{$lower_layer->fill_surfaces};
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map @$_, @{$lower_layer->surfaces};
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next if !@lower_surfaces;
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# process each group of surfaces separately
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foreach my $surfaces (@{$layer->fill_surfaces}) {
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foreach my $surfaces (@{$layer->surfaces}) {
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# calculate intersection between our surfaces and theirs
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my $intersection = intersection_ex(
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[ map $_->p, grep $_->depth_layers <= $d, @lower_surfaces ],
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@ -371,7 +335,7 @@ sub infill_every_layers {
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}
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# now we remove the intersections from lower layer
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foreach my $lower_surfaces (@{$lower_layer->fill_surfaces}) {
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foreach my $lower_surfaces (@{$lower_layer->surfaces}) {
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my @new_surfaces = ();
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push @new_surfaces, grep $_->surface_type ne 'internal', @$lower_surfaces;
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foreach my $depth (1..$Slic3r::infill_every_layers) {
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@ -395,16 +359,6 @@ sub infill_every_layers {
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}
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}
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sub extrude_fills {
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my $self = shift;
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my $fill_extruder = Slic3r::Fill->new('print' => $self);
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foreach my $layer (@{ $self->layers }) {
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$fill_extruder->make_fill($layer);
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}
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}
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sub export_gcode {
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my $self = shift;
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my ($file) = @_;
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