Merge remote-tracking branch 'origin/master' into feature_arrange_with_libnest2d

# Conflicts:
#	CMakeLists.txt
#	lib/Slic3r/GUI/MainFrame.pm
This commit is contained in:
tamasmeszaros 2018-06-28 18:50:39 +02:00
commit 85474e5803
94 changed files with 12419 additions and 4716 deletions

View file

@ -29,6 +29,10 @@
int x_max() %code{% RETVAL = THIS->max.x; %};
int y_min() %code{% RETVAL = THIS->min.y; %};
int y_max() %code{% RETVAL = THIS->max.y; %};
void set_x_min(double val) %code{% THIS->min.x = val; %};
void set_x_max(double val) %code{% THIS->max.x = val; %};
void set_y_min(double val) %code{% THIS->min.y = val; %};
void set_y_max(double val) %code{% THIS->max.y = val; %};
std::string serialize() %code{% char buf[2048]; sprintf(buf, "%ld,%ld;%ld,%ld", THIS->min.x, THIS->min.y, THIS->max.x, THIS->max.y); RETVAL = buf; %};
bool defined() %code{% RETVAL = THIS->defined; %};

View file

@ -31,7 +31,7 @@
try {
THIS->do_export(print, path, preview_data);
} catch (std::exception& e) {
croak(e.what());
croak("%s\n", e.what());
}
%};

View file

@ -4,6 +4,7 @@
#include <xsinit.h>
#include "slic3r/GUI/GUI.hpp"
#include "slic3r/Utils/ASCIIFolding.hpp"
#include "slic3r/Utils/FixModelByWin10.hpp"
#include "slic3r/Utils/Serial.hpp"
%}
@ -28,6 +29,9 @@ bool debugged()
void break_to_debugger()
%code{% Slic3r::GUI::break_to_debugger(); %};
bool is_windows10()
%code{% RETVAL=Slic3r::is_windows10(); %};
void set_wxapp(SV *ui)
%code%{ Slic3r::GUI::set_wxapp((wxApp*)wxPli_sv_2_object(aTHX_ ui, "Wx::App")); %};
@ -94,3 +98,6 @@ int get_export_option(SV *ui)
void desktop_open_datadir_folder()
%code%{ Slic3r::GUI::desktop_open_datadir_folder(); %};
void fix_model_by_win10_sdk_gui(ModelObject *model_object_src, Print *print, Model *model_dst)
%code%{ Slic3r::fix_model_by_win10_sdk_gui(*model_object_src, *print, *model_dst); %};

View file

@ -8,7 +8,8 @@
GLShader();
~GLShader();
bool load(const char *fragment_shader, const char *vertex_shader);
bool load_from_text(const char *fragment_shader, const char *vertex_shader);
bool load_from_file(const char *fragment_shader, const char *vertex_shader);
void release();
int get_attrib_location(const char *name) const;
@ -92,9 +93,6 @@
int count()
%code{% RETVAL = THIS->volumes.size(); %};
std::vector<double> get_current_print_zs(bool active_only)
%code{% RETVAL = THIS->get_current_print_zs(active_only); %};
void set_range(double low, double high);
void render_VBOs() const;
@ -155,11 +153,456 @@ GLVolumeCollection::arrayref()
%package{Slic3r::GUI::_3DScene};
%{
std::string
get_gl_info(format_as_html, extensions)
bool format_as_html;
bool extensions;
CODE:
RETVAL = _3DScene::get_gl_info(format_as_html, extensions);
OUTPUT:
RETVAL
bool
use_VBOs()
CODE:
RETVAL = _3DScene::use_VBOs();
OUTPUT:
RETVAL
bool
add_canvas(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
remove_canvas(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
_glew_init()
remove_all_canvases()
CODE:
_3DScene::_glew_init();
_3DScene::remove_all_canvases();
void
set_as_dirty(canvas)
SV *canvas;
CODE:
_3DScene::set_as_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
unsigned int
get_volumes_count(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes_count((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
reset_volumes(canvas)
SV *canvas;
CODE:
_3DScene::reset_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
deselect_volumes(canvas)
SV *canvas;
CODE:
_3DScene::deselect_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
select_volume(canvas, id)
SV *canvas;
unsigned int id;
CODE:
_3DScene::select_volume((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
void
update_volumes_selection(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::update_volumes_selection((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
bool
check_volumes_outside_state(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
RETVAL = _3DScene::check_volumes_outside_state((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
OUTPUT:
RETVAL
bool
move_volume_up(canvas, id)
SV *canvas;
unsigned int id;
CODE:
RETVAL = _3DScene::move_volume_up((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
OUTPUT:
RETVAL
bool
move_volume_down(canvas, id)
SV *canvas;
unsigned int id;
CODE:
RETVAL = _3DScene::move_volume_down((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
OUTPUT:
RETVAL
void
set_objects_selections(canvas, selections)
SV *canvas;
std::vector<int> selections;
CODE:
_3DScene::set_objects_selections((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), selections);
void
set_config(canvas, config)
SV *canvas;
DynamicPrintConfig *config;
CODE:
_3DScene::set_config((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), config);
void
set_print(canvas, print)
SV *canvas;
Print *print;
CODE:
_3DScene::set_print((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print);
void
set_model(canvas, model)
SV *canvas;
Model *model;
CODE:
_3DScene::set_model((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model);
void
set_bed_shape(canvas, shape)
SV *canvas;
Pointfs shape;
CODE:
_3DScene::set_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), shape);
void
set_auto_bed_shape(canvas)
SV *canvas;
CODE:
_3DScene::set_auto_bed_shape((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
Clone<BoundingBoxf3>
get_volumes_bounding_box(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_volumes_bounding_box((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
set_axes_length(canvas, length)
SV *canvas;
float length;
CODE:
_3DScene::set_axes_length((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), length);
void
set_cutting_plane(canvas, z, polygons)
SV *canvas;
float z;
ExPolygons polygons;
CODE:
_3DScene::set_cutting_plane((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), z, polygons);
void
set_color_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_color_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
void
set_select_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
void
set_drag_by(canvas, value)
SV *canvas;
std::string value;
CODE:
_3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value);
bool
is_layers_editing_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_layers_editing_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_layers_editing_allowed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_layers_editing_allowed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_shader_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_reload_delayed(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_reload_delayed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
enable_layers_editing(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_layers_editing((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_warning_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_warning_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_legend_texture(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_picking(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_moving(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_moving((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_gizmos(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_gizmos((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_shader(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_force_zoom_to_bed(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_force_zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
allow_multisample(canvas, allow)
SV *canvas;
bool allow;
CODE:
_3DScene::allow_multisample((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), allow);
void
zoom_to_bed(canvas)
SV *canvas;
CODE:
_3DScene::zoom_to_bed((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
zoom_to_volumes(canvas)
SV *canvas;
CODE:
_3DScene::zoom_to_volumes((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
select_view(canvas, direction)
SV *canvas;
std::string direction;
CODE:
_3DScene::select_view((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), direction);
void
set_viewport_from_scene(canvas, other)
SV *canvas;
SV *other;
CODE:
_3DScene::set_viewport_from_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLCanvas*)wxPli_sv_2_object(aTHX_ other, "Wx::GLCanvas"));
void
update_volumes_colors_by_extruder(canvas)
SV *canvas;
CODE:
_3DScene::update_volumes_colors_by_extruder((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
render(canvas)
SV *canvas;
CODE:
_3DScene::render((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
std::vector<double>
get_current_print_zs(canvas, active_only)
SV *canvas;
bool active_only;
CODE:
RETVAL = _3DScene::get_current_print_zs((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), active_only);
OUTPUT:
RETVAL
void
set_toolpaths_range(canvas, low, high)
SV *canvas;
double low;
double high;
CODE:
_3DScene::set_toolpaths_range((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), low, high);
void
register_on_viewport_changed_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_viewport_changed_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_double_click_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_double_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_right_click_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_right_click_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_select_object_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_select_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_model_update_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_model_update_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_remove_object_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_remove_object_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_arrange_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_arrange_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_left_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_left_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_rotate_object_right_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_rotate_object_right_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_scale_object_uniformly_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_scale_object_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_increase_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_increase_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_decrease_objects_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_decrease_objects_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_instance_moved_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_instance_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_wipe_tower_moved_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_wipe_tower_moved_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_enable_action_buttons_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_enable_action_buttons_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
void
register_on_gizmo_scale_uniformly_callback(canvas, callback)
SV *canvas;
SV *callback;
CODE:
_3DScene::register_on_gizmo_scale_uniformly_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback);
unsigned int
finalize_legend_texture()
@ -218,41 +661,61 @@ reset_warning_texture()
CODE:
_3DScene::reset_warning_texture();
void
_load_print_toolpaths(print, volumes, tool_colors, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
std::vector<int>
load_model_object(canvas, model_object, obj_idx, instance_idxs)
SV *canvas;
ModelObject *model_object;
int obj_idx;
std::vector<int> instance_idxs;
CODE:
_3DScene::_load_print_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model_object, obj_idx, instance_idxs);
OUTPUT:
RETVAL
void
_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs)
PrintObject *print_object;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
std::vector<int>
load_model(canvas, model, obj_idx)
SV *canvas;
Model *model;
int obj_idx;
CODE:
_3DScene::_load_print_object_toolpaths(print_object, volumes, tool_colors, use_VBOs != 0);
RETVAL = _3DScene::load_object((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), model, obj_idx);
OUTPUT:
RETVAL
void
_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs)
Print *print;
GLVolumeCollection *volumes;
std::vector<std::string> tool_colors;
int use_VBOs;
reload_scene(canvas, force)
SV *canvas;
bool force;
CODE:
_3DScene::_load_wipe_tower_toolpaths(print, volumes, tool_colors, use_VBOs != 0);
_3DScene::reload_scene((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), force);
void
load_print_toolpaths(canvas)
SV *canvas;
CODE:
_3DScene::load_print_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
void
load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs)
Print *print;
load_print_object_toolpaths(canvas, print_object, tool_colors)
SV *canvas;
PrintObject *print_object;
std::vector<std::string> tool_colors;
CODE:
_3DScene::load_print_object_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), print_object, tool_colors);
void
load_wipe_tower_toolpaths(canvas, tool_colors)
SV *canvas;
std::vector<std::string> tool_colors;
CODE:
_3DScene::load_wipe_tower_toolpaths((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), tool_colors);
void
load_gcode_preview(canvas, preview_data, str_tool_colors)
SV *canvas;
GCodePreviewData *preview_data;
GLVolumeCollection *volumes;
std::vector<std::string> str_tool_colors;
int use_VBOs;
CODE:
_3DScene::load_gcode_preview(print, preview_data, volumes, str_tool_colors, use_VBOs != 0);
_3DScene::load_gcode_preview((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), preview_data, str_tool_colors);
%}

View file

@ -52,6 +52,8 @@ _constant()
int region_count()
%code%{ RETVAL = THIS->print()->regions.size(); %};
int region_volumes_count()
%code%{ RETVAL = THIS->region_volumes.size(); %};
Ref<Print> print();
Ref<ModelObject> model_object();
Ref<StaticPrintConfig> config()
@ -119,15 +121,6 @@ _constant()
RETVAL.push_back(slicing_params.layer_height);
%};
void adjust_layer_height_profile(coordf_t z, coordf_t layer_thickness_delta, coordf_t band_width, int action)
%code%{
THIS->update_layer_height_profile(THIS->model_object()->layer_height_profile);
adjust_layer_height_profile(
THIS->slicing_parameters(), THIS->model_object()->layer_height_profile, z, layer_thickness_delta, band_width, LayerHeightEditActionType(action));
THIS->model_object()->layer_height_profile_valid = true;
THIS->layer_height_profile_valid = false;
%};
void reset_layer_height_profile();
int ptr()

View file

@ -9,5 +9,5 @@
OctoPrint(DynamicPrintConfig *config);
~OctoPrint();
bool send_gcode(std::string filename, bool print = false) const;
bool send_gcode(std::string filename) const;
};