Tech ENABLE_TEXTURES_FROM_SVG set as default

This commit is contained in:
Enrico Turri 2019-07-19 09:52:01 +02:00
parent 3344650255
commit 84d61e28fd
7 changed files with 0 additions and 417 deletions

View file

@ -3,9 +3,7 @@
#include "GLTexture.hpp"
#include "3DScene.hpp"
#if ENABLE_TEXTURES_FROM_SVG
#include "GLShader.hpp"
#endif // ENABLE_TEXTURES_FROM_SVG
class GLUquadric;
typedef class GLUquadric GLUquadricObj;
@ -17,7 +15,6 @@ class GLCanvas3D;
class GeometryBuffer
{
#if ENABLE_TEXTURES_FROM_SVG
struct Vertex
{
float position[3];
@ -31,27 +28,17 @@ class GeometryBuffer
};
std::vector<Vertex> m_vertices;
#else
std::vector<float> m_vertices;
std::vector<float> m_tex_coords;
#endif // ENABLE_TEXTURES_FROM_SVG
public:
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
bool set_from_lines(const Lines& lines, float z);
#if ENABLE_TEXTURES_FROM_SVG
const float* get_vertices_data() const;
unsigned int get_vertices_data_size() const { return (unsigned int)m_vertices.size() * get_vertex_data_size(); }
unsigned int get_vertex_data_size() const { return (unsigned int)(5 * sizeof(float)); }
size_t get_position_offset() const { return 0; }
size_t get_tex_coords_offset() const { return (size_t)(3 * sizeof(float)); }
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
#else
const float* get_vertices() const { return m_vertices.data(); }
const float* get_tex_coords() const { return m_tex_coords.data(); }
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size() / 3; }
#endif // ENABLE_TEXTURES_FROM_SVG
};
class Bed3D
@ -93,7 +80,6 @@ private:
Polygon m_polygon;
GeometryBuffer m_triangles;
GeometryBuffer m_gridlines;
#if ENABLE_TEXTURES_FROM_SVG
mutable GLTexture m_texture;
// temporary texture shown until the main texture has still no levels compressed
mutable GLTexture m_temp_texture;
@ -101,10 +87,6 @@ private:
mutable bool m_requires_canvas_update;
mutable Shader m_shader;
mutable unsigned int m_vbo_id;
#else
mutable GLTexture m_top_texture;
mutable GLTexture m_bottom_texture;
#endif // ENABLE_TEXTURES_FROM_SVG
mutable GLBed m_model;
Axes m_axes;
@ -112,9 +94,7 @@ private:
public:
Bed3D();
#if ENABLE_TEXTURES_FROM_SVG
~Bed3D() { reset(); }
#endif // ENABLE_TEXTURES_FROM_SVG
EType get_type() const { return m_type; }
@ -129,11 +109,7 @@ public:
bool contains(const Point& point) const;
Point point_projection(const Point& point) const;
#if ENABLE_TEXTURES_FROM_SVG
void render(GLCanvas3D* canvas, float theta, float scale_factor) const;
#else
void render(float theta, float scale_factor) const;
#endif // ENABLE_TEXTURES_FROM_SVG
void render_axes() const;
private:
@ -141,16 +117,10 @@ private:
void calc_triangles(const ExPolygon& poly);
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
EType detect_type(const Pointfs& shape) const;
#if ENABLE_TEXTURES_FROM_SVG
void render_prusa(GLCanvas3D* canvas, const std::string& key, bool bottom) const;
void render_prusa_shader(bool transparent) const;
#else
void render_prusa(const std::string& key, float theta) const;
#endif // ENABLE_TEXTURES_FROM_SVG
void render_custom() const;
#if ENABLE_TEXTURES_FROM_SVG
void reset();
#endif // ENABLE_TEXTURES_FROM_SVG
};
} // GUI