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https://github.com/SoftFever/OrcaSlicer.git
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Tech ENABLE_TEXTURES_FROM_SVG set as default
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7 changed files with 0 additions and 417 deletions
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@ -3,9 +3,7 @@
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#include "GLTexture.hpp"
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#include "3DScene.hpp"
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#if ENABLE_TEXTURES_FROM_SVG
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#include "GLShader.hpp"
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#endif // ENABLE_TEXTURES_FROM_SVG
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class GLUquadric;
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typedef class GLUquadric GLUquadricObj;
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@ -17,7 +15,6 @@ class GLCanvas3D;
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class GeometryBuffer
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{
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#if ENABLE_TEXTURES_FROM_SVG
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struct Vertex
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{
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float position[3];
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@ -31,27 +28,17 @@ class GeometryBuffer
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};
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std::vector<Vertex> m_vertices;
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#else
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std::vector<float> m_vertices;
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std::vector<float> m_tex_coords;
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#endif // ENABLE_TEXTURES_FROM_SVG
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public:
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bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
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bool set_from_lines(const Lines& lines, float z);
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#if ENABLE_TEXTURES_FROM_SVG
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const float* get_vertices_data() const;
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unsigned int get_vertices_data_size() const { return (unsigned int)m_vertices.size() * get_vertex_data_size(); }
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unsigned int get_vertex_data_size() const { return (unsigned int)(5 * sizeof(float)); }
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size_t get_position_offset() const { return 0; }
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size_t get_tex_coords_offset() const { return (size_t)(3 * sizeof(float)); }
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unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
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#else
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const float* get_vertices() const { return m_vertices.data(); }
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const float* get_tex_coords() const { return m_tex_coords.data(); }
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unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size() / 3; }
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#endif // ENABLE_TEXTURES_FROM_SVG
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};
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class Bed3D
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@ -93,7 +80,6 @@ private:
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Polygon m_polygon;
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GeometryBuffer m_triangles;
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GeometryBuffer m_gridlines;
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#if ENABLE_TEXTURES_FROM_SVG
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mutable GLTexture m_texture;
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// temporary texture shown until the main texture has still no levels compressed
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mutable GLTexture m_temp_texture;
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@ -101,10 +87,6 @@ private:
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mutable bool m_requires_canvas_update;
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mutable Shader m_shader;
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mutable unsigned int m_vbo_id;
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#else
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mutable GLTexture m_top_texture;
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mutable GLTexture m_bottom_texture;
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#endif // ENABLE_TEXTURES_FROM_SVG
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mutable GLBed m_model;
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Axes m_axes;
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@ -112,9 +94,7 @@ private:
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public:
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Bed3D();
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#if ENABLE_TEXTURES_FROM_SVG
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~Bed3D() { reset(); }
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#endif // ENABLE_TEXTURES_FROM_SVG
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EType get_type() const { return m_type; }
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@ -129,11 +109,7 @@ public:
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bool contains(const Point& point) const;
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Point point_projection(const Point& point) const;
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#if ENABLE_TEXTURES_FROM_SVG
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void render(GLCanvas3D* canvas, float theta, float scale_factor) const;
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#else
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void render(float theta, float scale_factor) const;
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#endif // ENABLE_TEXTURES_FROM_SVG
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void render_axes() const;
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private:
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@ -141,16 +117,10 @@ private:
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void calc_triangles(const ExPolygon& poly);
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void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
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EType detect_type(const Pointfs& shape) const;
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#if ENABLE_TEXTURES_FROM_SVG
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void render_prusa(GLCanvas3D* canvas, const std::string& key, bool bottom) const;
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void render_prusa_shader(bool transparent) const;
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#else
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void render_prusa(const std::string& key, float theta) const;
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#endif // ENABLE_TEXTURES_FROM_SVG
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void render_custom() const;
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#if ENABLE_TEXTURES_FROM_SVG
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void reset();
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#endif // ENABLE_TEXTURES_FROM_SVG
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};
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} // GUI
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