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First installation of common gizmo data pool
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src/slic3r/GUI/Gizmos/GLGizmosCommon.hpp
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src/slic3r/GUI/Gizmos/GLGizmosCommon.hpp
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#ifndef slic3r_GUI_GLGizmosCommon_hpp_
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#define slic3r_GUI_GLGizmosCommon_hpp_
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#include <memory>
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#include <map>
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namespace Slic3r {
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class ModelObject;
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namespace GUI {
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class GLCanvas3D;
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class CommonGizmosDataBase;
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namespace CommonGizmosDataObjects {
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class SelectionInfo;
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}
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// Some of the gizmos use the same data that need to be updated ocassionally.
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// It is also desirable that the data are not recalculated when the gizmos
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// are just switched, but on the other hand, they should be released when
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// they are not in use by any gizmo anymore.
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// Enumeration of various data types that the data pool can contain.
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// Each gizmo can tell which of the data it wants to use through
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// on_get_requirements() method.
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enum class CommonGizmosDataID {
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None = 0,
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SelectionInfo = 1 << 0,
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InstancesHider = 1 << 1,
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HollowedMesh = 1 << 2,
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ClippingPlaneWrapper = 1 << 3,
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SupportsClipper = 1 << 4,
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MeshRaycaster = 1 << 5,
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};
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// Following class holds pointers to the common data objects and triggers
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// their updating/releasing. There is just one object of this type (managed
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// by GLGizmoManager, the gizmos keep a pointer to it.
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class CommonGizmosDataPool {
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public:
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CommonGizmosDataPool(GLCanvas3D* canvas);
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// Update all resources and release what is not used.
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// Accepts a bitmask of currently required resources.
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void update(CommonGizmosDataID required = CommonGizmosDataID::None);
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// Getters for the data that need to be accessed from the gizmos directly.
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CommonGizmosDataObjects::SelectionInfo selection_info();
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GLCanvas3D* get_canvas() const { return m_canvas; }
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private:
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std::map<CommonGizmosDataID, std::unique_ptr<CommonGizmosDataBase>> m_data;
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GLCanvas3D* m_canvas;
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#ifndef NDEBUG
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bool check_dependencies(CommonGizmosDataID required) const;
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#endif
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};
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// Base class for a wrapper object managing a single resource.
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// Each of the enum values above (safe None) will have an object of this kind.
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class CommonGizmosDataBase {
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public:
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// Pass a backpointer to the pool, so the individual
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// objects can communicate with one another.
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explicit CommonGizmosDataBase(CommonGizmosDataPool* cgdp)
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: m_common{cgdp} {}
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// Update the resource. If it is not needed (based on argument value)
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// any persistent data will be released.
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virtual void update(bool required) = 0;
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// Returns whether the resource is currently maintained.
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bool is_valid() const { return m_is_valid; }
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protected:
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CommonGizmosDataPool* m_common = nullptr;
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private:
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bool m_is_valid = false;
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};
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// The specializations of the CommonGizmosDataBase class live in this
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// namespace to avoid clashes in GUI namespace.
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namespace CommonGizmosDataObjects
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{
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class SelectionInfo : public CommonGizmosDataBase
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{
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public:
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explicit SelectionInfo(CommonGizmosDataPool* cgdp) :
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CommonGizmosDataBase(cgdp) {}
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void update(bool required) override;
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ModelObject* model_object();
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int get_active_instance();
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private:
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ModelObject* m_model_object = nullptr;
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int m_active_inst = -1;
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};
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class InstancesHider : public CommonGizmosDataBase
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{
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public:
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explicit InstancesHider(CommonGizmosDataPool* cgdp) :
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CommonGizmosDataBase(cgdp) {}
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void update(bool required) override;
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};
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class HollowedMesh : public CommonGizmosDataBase
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{
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public:
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explicit HollowedMesh(CommonGizmosDataPool* cgdp)
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: CommonGizmosDataBase(cgdp) {}
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void update(bool required) override;
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};
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class ClippingPlaneWrapper : public CommonGizmosDataBase
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{
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public:
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explicit ClippingPlaneWrapper(CommonGizmosDataPool* cgdp)
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: CommonGizmosDataBase(cgdp) {}
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void update(bool required) override;
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};
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class SupportsClipper : public CommonGizmosDataBase
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{
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public:
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explicit SupportsClipper(CommonGizmosDataPool* cgdp)
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: CommonGizmosDataBase(cgdp) {}
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void update(bool required) override;
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};
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class Raycaster : public CommonGizmosDataBase
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{
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public:
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explicit Raycaster(CommonGizmosDataPool* cgdp)
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: CommonGizmosDataBase(cgdp) {}
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void update(bool required) override;
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};
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} // namespace CommonGizmosDataObjects
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} // namespace GUI
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} // namespace Slic3r
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#endif // slic3r_GUI_GLGizmosCommon_hpp_
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