GCodeViewer -> Refactoring of options coloring + options added to legend

This commit is contained in:
enricoturri1966 2020-05-22 11:52:07 +02:00
parent 6e279cbec2
commit 83ea38c2f3
2 changed files with 67 additions and 18 deletions

View file

@ -233,6 +233,15 @@ const std::vector<GCodeViewer::Color> GCodeViewer::Extrusion_Role_Colors {{
{ 0.00f, 0.00f, 0.00f } // erMixed { 0.00f, 0.00f, 0.00f } // erMixed
}}; }};
const std::vector<GCodeViewer::Color> GCodeViewer::Options_Colors {{
{ 1.00f, 0.00f, 1.00f }, // Retractions
{ 0.00f, 1.00f, 1.00f }, // Unretractions
{ 1.00f, 1.00f, 1.00f }, // ToolChanges
{ 1.00f, 0.00f, 0.00f }, // ColorChanges
{ 0.00f, 1.00f, 0.00f }, // PausePrints
{ 0.00f, 0.00f, 1.00f } // CustomGCodes
}};
const std::vector<GCodeViewer::Color> GCodeViewer::Travel_Colors {{ const std::vector<GCodeViewer::Color> GCodeViewer::Travel_Colors {{
{ 0.0f, 0.0f, 0.5f }, // Move { 0.0f, 0.0f, 0.5f }, // Move
{ 0.0f, 0.5f, 0.0f }, // Extrude { 0.0f, 0.5f, 0.0f }, // Extrude
@ -857,11 +866,10 @@ void GCodeViewer::render_toolpaths() const
{ {
case GCodeProcessor::EMoveType::Tool_change: case GCodeProcessor::EMoveType::Tool_change:
{ {
Color color = { 1.0f, 1.0f, 1.0f };
#if ENABLE_SHADERS_MANAGER #if ENABLE_SHADERS_MANAGER
shader->set_uniform("uniform_color", color); shader->set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(EOptionsColors::ToolChanges)]);
#else #else
set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), color); set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), Options_Colors[static_cast<unsigned int>(EOptionsColors::ToolChanges)]);
#endif // ENABLE_SHADERS_MANAGER #endif // ENABLE_SHADERS_MANAGER
for (const RenderPath& path : buffer.render_paths) for (const RenderPath& path : buffer.render_paths)
{ {
@ -877,11 +885,10 @@ void GCodeViewer::render_toolpaths() const
} }
case GCodeProcessor::EMoveType::Color_change: case GCodeProcessor::EMoveType::Color_change:
{ {
Color color = { 1.0f, 0.0f, 0.0f };
#if ENABLE_SHADERS_MANAGER #if ENABLE_SHADERS_MANAGER
shader->set_uniform("uniform_color", color); shader->set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(EOptionsColors::ColorChanges)]);
#else #else
set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), color); set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), Options_Colors[static_cast<unsigned int>(EOptionsColors::ColorChanges)]);
#endif // ENABLE_SHADERS_MANAGER #endif // ENABLE_SHADERS_MANAGER
for (const RenderPath& path : buffer.render_paths) for (const RenderPath& path : buffer.render_paths)
{ {
@ -897,11 +904,10 @@ void GCodeViewer::render_toolpaths() const
} }
case GCodeProcessor::EMoveType::Pause_Print: case GCodeProcessor::EMoveType::Pause_Print:
{ {
Color color = { 0.0f, 1.0f, 0.0f };
#if ENABLE_SHADERS_MANAGER #if ENABLE_SHADERS_MANAGER
shader->set_uniform("uniform_color", color); shader->set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(EOptionsColors::PausePrints)]);
#else #else
set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), color); set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), Options_Colors[static_cast<unsigned int>(EOptionsColors::PausePrints)]);
#endif // ENABLE_SHADERS_MANAGER #endif // ENABLE_SHADERS_MANAGER
for (const RenderPath& path : buffer.render_paths) for (const RenderPath& path : buffer.render_paths)
{ {
@ -917,11 +923,10 @@ void GCodeViewer::render_toolpaths() const
} }
case GCodeProcessor::EMoveType::Custom_GCode: case GCodeProcessor::EMoveType::Custom_GCode:
{ {
Color color = { 0.0f, 0.0f, 1.0f };
#if ENABLE_SHADERS_MANAGER #if ENABLE_SHADERS_MANAGER
shader->set_uniform("uniform_color", color); shader->set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(EOptionsColors::CustomGCodes)]);
#else #else
set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), color); set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), Options_Colors[static_cast<unsigned int>(EOptionsColors::CustomGCodes)]);
#endif // ENABLE_SHADERS_MANAGER #endif // ENABLE_SHADERS_MANAGER
for (const RenderPath& path : buffer.render_paths) for (const RenderPath& path : buffer.render_paths)
{ {
@ -937,11 +942,10 @@ void GCodeViewer::render_toolpaths() const
} }
case GCodeProcessor::EMoveType::Retract: case GCodeProcessor::EMoveType::Retract:
{ {
Color color = { 1.0f, 0.0f, 1.0f };
#if ENABLE_SHADERS_MANAGER #if ENABLE_SHADERS_MANAGER
shader->set_uniform("uniform_color", color); shader->set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(EOptionsColors::Retractions)]);
#else #else
set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), color); set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), Options_Colors[static_cast<unsigned int>(EOptionsColors::Retractions)]);
#endif // ENABLE_SHADERS_MANAGER #endif // ENABLE_SHADERS_MANAGER
for (const RenderPath& path : buffer.render_paths) for (const RenderPath& path : buffer.render_paths)
{ {
@ -957,11 +961,10 @@ void GCodeViewer::render_toolpaths() const
} }
case GCodeProcessor::EMoveType::Unretract: case GCodeProcessor::EMoveType::Unretract:
{ {
Color color = { 0.0f, 1.0f, 1.0f };
#if ENABLE_SHADERS_MANAGER #if ENABLE_SHADERS_MANAGER
shader->set_uniform("uniform_color", color); shader->set_uniform("uniform_color", Options_Colors[static_cast<unsigned int>(EOptionsColors::Unretractions)]);
#else #else
set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), color); set_color(static_cast<GLint>(buffer.shader.get_shader_program_id()), Options_Colors[static_cast<unsigned int>(EOptionsColors::Unretractions)]);
#endif // ENABLE_SHADERS_MANAGER #endif // ENABLE_SHADERS_MANAGER
for (const RenderPath& path : buffer.render_paths) for (const RenderPath& path : buffer.render_paths)
{ {
@ -1279,6 +1282,41 @@ void GCodeViewer::render_legend() const
} }
} }
auto any_option_visible = [this]() {
return m_buffers[buffer_id(GCodeProcessor::EMoveType::Color_change)].visible ||
m_buffers[buffer_id(GCodeProcessor::EMoveType::Custom_GCode)].visible ||
m_buffers[buffer_id(GCodeProcessor::EMoveType::Pause_Print)].visible ||
m_buffers[buffer_id(GCodeProcessor::EMoveType::Retract)].visible ||
m_buffers[buffer_id(GCodeProcessor::EMoveType::Tool_change)].visible ||
m_buffers[buffer_id(GCodeProcessor::EMoveType::Unretract)].visible;
};
auto add_option = [this, add_item](GCodeProcessor::EMoveType move_type, EOptionsColors color, const std::string& text) {
const IBuffer& buffer = m_buffers[buffer_id(move_type)];
if (buffer.visible && buffer.indices_count > 0)
add_item(Options_Colors[static_cast<unsigned int>(color)], text);
};
// options
if (any_option_visible())
{
// title
ImGui::Spacing();
ImGui::Spacing();
ImGui::PushStyleColor(ImGuiCol_Text, ORANGE);
imgui.text(_u8L("Options"));
ImGui::PopStyleColor();
ImGui::Separator();
// items
add_option(GCodeProcessor::EMoveType::Retract, EOptionsColors::Retractions, _u8L("Retractions"));
add_option(GCodeProcessor::EMoveType::Unretract, EOptionsColors::Unretractions, _u8L("Unretractions"));
add_option(GCodeProcessor::EMoveType::Tool_change, EOptionsColors::ToolChanges, _u8L("Tool changes"));
add_option(GCodeProcessor::EMoveType::Color_change, EOptionsColors::ColorChanges, _u8L("Color changes"));
add_option(GCodeProcessor::EMoveType::Pause_Print, EOptionsColors::PausePrints, _u8L("Pause prints"));
add_option(GCodeProcessor::EMoveType::Custom_GCode, EOptionsColors::CustomGCodes, _u8L("Custom GCodes"));
}
imgui.end(); imgui.end();
ImGui::PopStyleVar(); ImGui::PopStyleVar();
} }

View file

@ -22,9 +22,20 @@ class GCodeViewer
{ {
using Color = std::array<float, 3>; using Color = std::array<float, 3>;
static const std::vector<Color> Extrusion_Role_Colors; static const std::vector<Color> Extrusion_Role_Colors;
static const std::vector<Color> Options_Colors;
static const std::vector<Color> Travel_Colors; static const std::vector<Color> Travel_Colors;
static const std::vector<Color> Range_Colors; static const std::vector<Color> Range_Colors;
enum class EOptionsColors : unsigned char
{
Retractions,
Unretractions,
ToolChanges,
ColorChanges,
PausePrints,
CustomGCodes
};
// buffer containing vertices data // buffer containing vertices data
struct VBuffer struct VBuffer
{ {