3DConnexion devices' Y axis used for zoom in/zoom out

This commit is contained in:
Enrico Turri 2020-01-03 14:42:52 +01:00
parent a4ad0a0925
commit 83cbe1dd33
5 changed files with 96 additions and 9 deletions

View file

@ -57,13 +57,19 @@ const double Mouse3DController::State::DefaultTranslationScale = 2.5;
const double Mouse3DController::State::MaxTranslationDeadzone = 0.2;
const double Mouse3DController::State::DefaultTranslationDeadzone = 0.5 * Mouse3DController::State::MaxTranslationDeadzone;
const float Mouse3DController::State::DefaultRotationScale = 1.0f;
const float Mouse3DController::State::MaxRotationDeadzone = (float)Mouse3DController::State::MaxTranslationDeadzone;
const float Mouse3DController::State::MaxRotationDeadzone = 0.2f;
const float Mouse3DController::State::DefaultRotationDeadzone = 0.5f * Mouse3DController::State::MaxRotationDeadzone;
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
const double Mouse3DController::State::DefaultZoomScale = 0.1;
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
Mouse3DController::State::State()
: m_buttons_enabled(false)
, m_translation_params(DefaultTranslationScale, DefaultTranslationDeadzone)
, m_rotation_params(DefaultRotationScale, DefaultRotationDeadzone)
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
, m_zoom_params(DefaultZoomScale, 0.0)
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
, m_mouse_wheel_counter(0)
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
, m_translation_queue_max_size(0)
@ -149,7 +155,13 @@ bool Mouse3DController::State::apply(Camera& camera)
if (has_translation())
{
const Vec3d& translation = m_translation.queue.front();
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
camera.set_target(camera.get_target() + m_translation_params.scale * (translation(0) * camera.get_dir_right() + translation(2) * camera.get_dir_up()));
if (translation(1) != 0.0)
camera.update_zoom(m_zoom_params.scale * translation(1) / std::abs(translation(1)));
#else
camera.set_target(camera.get_target() + m_translation_params.scale * (translation(0) * camera.get_dir_right() + translation(1) * camera.get_dir_forward() + translation(2) * camera.get_dir_up()));
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
m_translation.queue.pop();
ret = true;
}
@ -309,20 +321,30 @@ void Mouse3DController::render_settings_dialog(unsigned int canvas_width, unsign
ImGui::PopStyleColor();
float translation_scale = (float)m_state.get_translation_scale() / State::DefaultTranslationScale;
if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.5f, 5.0f, "%.1f"))
if (imgui.slider_float(_(L("Translation")) + "##1", &translation_scale, 0.2f, 5.0f, "%.1f"))
m_state.set_translation_scale(State::DefaultTranslationScale * (double)translation_scale);
float rotation_scale = m_state.get_rotation_scale() / State::DefaultRotationScale;
if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.5f, 5.0f, "%.1f"))
if (imgui.slider_float(_(L("Rotation")) + "##1", &rotation_scale, 0.2f, 5.0f, "%.1f"))
m_state.set_rotation_scale(State::DefaultRotationScale * rotation_scale);
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
float zoom_scale = m_state.get_zoom_scale() / State::DefaultZoomScale;
if (imgui.slider_float(_(L("Zoom")), &zoom_scale, 0.2f, 5.0f, "%.1f"))
m_state.set_zoom_scale(State::DefaultZoomScale * zoom_scale);
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, color);
imgui.text(_(L("Deadzone:")));
ImGui::PopStyleColor();
float translation_deadzone = (float)m_state.get_translation_deadzone();
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
if (imgui.slider_float(_(L("Translation")) + "/" + _(L("Zoom")), &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
#else
if (imgui.slider_float(_(L("Translation")) + "##2", &translation_deadzone, 0.0f, (float)State::MaxTranslationDeadzone, "%.2f"))
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
m_state.set_translation_deadzone((double)translation_deadzone);
float rotation_deadzone = m_state.get_rotation_deadzone();
@ -629,15 +651,24 @@ bool Mouse3DController::connect_device()
float rotation_speed = 1.0;
double translation_deadzone = State::DefaultTranslationDeadzone;
float rotation_deadzone = State::DefaultRotationDeadzone;
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
double zoom_speed = 1.0;
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
wxGetApp().app_config->get_mouse_device_translation_speed(m_device_str, translation_speed);
wxGetApp().app_config->get_mouse_device_translation_deadzone(m_device_str, translation_deadzone);
wxGetApp().app_config->get_mouse_device_rotation_speed(m_device_str, rotation_speed);
wxGetApp().app_config->get_mouse_device_rotation_deadzone(m_device_str, rotation_deadzone);
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
wxGetApp().app_config->get_mouse_device_zoom_speed(m_device_str, zoom_speed);
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
// clamp to valid values
m_state.set_translation_scale(State::DefaultTranslationScale * std::max(0.5, std::min(2.0, translation_speed)));
m_state.set_translation_deadzone(std::max(0.0, std::min(State::MaxTranslationDeadzone, translation_deadzone)));
m_state.set_rotation_scale(State::DefaultRotationScale * std::max(0.5f, std::min(2.0f, rotation_speed)));
m_state.set_rotation_deadzone(std::max(0.0f, std::min(State::MaxRotationDeadzone, rotation_deadzone)));
m_state.set_translation_scale(State::DefaultTranslationScale * std::clamp(translation_speed, 0.2, 5.0));
m_state.set_translation_deadzone(std::clamp(translation_deadzone, 0.0, State::MaxTranslationDeadzone));
m_state.set_rotation_scale(State::DefaultRotationScale * std::clamp(rotation_speed, 0.2f, 5.0f));
m_state.set_rotation_deadzone(std::clamp(rotation_deadzone, 0.0f, State::MaxRotationDeadzone));
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
m_state.set_zoom_scale(State::DefaultZoomScale * std::clamp(zoom_speed, 0.2, 5.0));
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
}
#if ENABLE_3DCONNEXION_DEVICES_DEBUG_OUTPUT
else
@ -663,8 +694,13 @@ void Mouse3DController::disconnect_device()
m_thread.join();
// Store current device parameters into the config
#if ENABLE_3DCONNEXION_Y_AS_ZOOM
wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_translation_deadzone(),
m_state.get_rotation_scale() / State::DefaultRotationScale, m_state.get_rotation_deadzone(), m_state.get_zoom_scale() / State::DefaultZoomScale);
#else
wxGetApp().app_config->set_mouse_device(m_device_str, m_state.get_translation_scale() / State::DefaultTranslationScale, m_state.get_translation_deadzone(),
m_state.get_rotation_scale() / State::DefaultRotationScale, m_state.get_rotation_deadzone());
#endif // ENABLE_3DCONNEXION_Y_AS_ZOOM
wxGetApp().app_config->save();
// Close the 3Dconnexion device