GCodeViewer -> Added bounding box to fix camera frustum tighting

This commit is contained in:
enricoturri1966 2020-04-17 13:28:25 +02:00
parent 9776d7c5a1
commit 83816afb3f
3 changed files with 12 additions and 3 deletions

View file

@ -2841,9 +2841,8 @@ void GLCanvas3D::load_gcode_preview_2(const GCodeProcessor::Result& gcode_result
}
out.close();
}
m_gcode_viewer.load(gcode_result , *this->fff_print(), m_initialized);
#endif // ENABLE_GCODE_VIEWER_DEBUG_OUTPUT
m_gcode_viewer.load(gcode_result, *this->fff_print(), m_initialized);
}
#endif // ENABLE_GCODE_VIEWER
@ -5213,6 +5212,12 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
#else
bb.merge(m_bed.get_bounding_box(include_bed_model));
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
#if ENABLE_GCODE_VIEWER
if (!m_main_toolbar.is_enabled())
bb.merge(m_gcode_viewer.get_bounding_box());
#endif // ENABLE_GCODE_VIEWER
return bb;
}