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Update 3D scene when all compressed texture data are sent to GPU
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a9ea9b3e0a
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6 changed files with 117 additions and 2 deletions
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@ -85,6 +85,17 @@ void GLTexture::Compressor::send_compressed_data_to_gpu()
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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}
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bool GLTexture::Compressor::all_compressed_data_sent_to_gpu() const
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{
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for (const Level& level : m_levels)
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{
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if (!level.sent_to_gpu)
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return false;
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}
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return true;
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}
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void GLTexture::Compressor::compress()
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{
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// reference: https://github.com/Cyan4973/RygsDXTc
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@ -512,7 +523,9 @@ bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, boo
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bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
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#endif // ENABLE_COMPRESSED_TEXTURES
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{
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#if ENABLE_COMPRESSED_TEXTURES
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bool compression_enabled = compress && GLEW_EXT_texture_compression_s3tc;
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#endif // ENABLE_COMPRESSED_TEXTURES
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NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
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if (image == nullptr)
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