Bugfix: wrong number of raft layers in some situations due to a numerical error

This commit is contained in:
Alessandro Ranellucci 2014-06-11 19:58:11 +02:00
parent 1f497c0f7c
commit 82e2dd4e62
3 changed files with 35 additions and 21 deletions

View file

@ -106,6 +106,7 @@ sub slice {
# make layers taking custom heights into account
my $print_z = my $slice_z = my $height = my $id = 0;
my $first_object_layer_height = -1;
my $first_object_layer_distance = -1;
# add raft layers
if ($self->config->raft_layers > 0) {
@ -123,7 +124,8 @@ sub slice {
# force first layer print_z according to the contact distance
# (the loop below will raise print_z by such height)
$first_object_layer_height = $distance;
$first_object_layer_height = $nozzle_diameter;
$first_object_layer_distance = $distance;
}
# loop until we have at least one layer and the max slice_z reaches the object height
@ -147,6 +149,7 @@ sub slice {
if ($first_object_layer_height != -1 && !@{$self->layers}) {
$height = $first_object_layer_height;
$print_z += ($first_object_layer_distance - $height);
}
$print_z += $height;