diff --git a/src/slic3r/GUI/PartPlate.cpp b/src/slic3r/GUI/PartPlate.cpp index 6ee0733abd..d6cb0a6da7 100644 --- a/src/slic3r/GUI/PartPlate.cpp +++ b/src/slic3r/GUI/PartPlate.cpp @@ -82,7 +82,7 @@ ColorRGBA PartPlate::UNSELECT_DARK_COLOR = { 0.384f, 0.384f, 0.412f, 1.0f }; ColorRGBA PartPlate::DEFAULT_COLOR = { 0.5f, 0.5f, 0.5f, 1.0f }; ColorRGBA PartPlate::LINE_TOP_COLOR = { 0.89f, 0.89f, 0.89f, 1.0f }; ColorRGBA PartPlate::LINE_TOP_DARK_COLOR = { 0.431f, 0.431f, 0.463f, 1.0f }; -ColorRGBA PartPlate::LINE_TOP_SEL_COLOR = { 0.5294f, 0.5451, 0.5333f, 1.0f}; +ColorRGBA PartPlate::LINE_TOP_SEL_COLOR = { 0.4294f, 0.4451, 0.4333f, 1.0f}; ColorRGBA PartPlate::LINE_TOP_SEL_DARK_COLOR = { 0.298f, 0.298f, 0.3333f, 1.0f}; ColorRGBA PartPlate::LINE_BOTTOM_COLOR = { 0.8f, 0.8f, 0.8f, 0.4f }; ColorRGBA PartPlate::HEIGHT_LIMIT_TOP_COLOR = { 0.6f, 0.6f, 1.0f, 1.0f }; @@ -525,6 +525,8 @@ static void init_raycaster_from_model(PickingModel& model) void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox) { m_gridlines.reset(); m_gridlines_bolder.reset(); + m_plate_axis_x.reset(); + m_plate_axis_y.reset(); // calculate and generate grid int step = Bed_2D::calculate_grid_step(pp_bbox, scale_(1.00)); @@ -534,6 +536,23 @@ void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox Lines lines_thin = to_lines(grid_lines[0]); Lines lines_bold = to_lines(grid_lines[1]); + // add axis lines + Point o_pt = Point(scaled_origin.x(), scaled_origin.y()); + m_axis_on_plate = pp_bbox.contains(o_pt); + //m_axis_on_plate_min = pp_bbox.min == o_pt; + coord_t axis_end_x = m_axis_on_plate ? pp_bbox.max(0) : (o_pt.x() + scale_(step * 2)); + coord_t axis_end_y = m_axis_on_plate ? pp_bbox.max(1) : (o_pt.y() + scale_(step * 2)); + + Polylines axis_pl_x = { Polyline(o_pt, Point(axis_end_x, o_pt.y())) }; + Polylines axis_pl_y = { Polyline(o_pt, Point(o_pt.x(), axis_end_y)) }; + if(m_axis_on_plate){ // reqired for custom / circular plates to prevent overflow + axis_pl_x = intersection_pl(axis_pl_x, offset(poly, SCALED_EPSILON)); + axis_pl_y = intersection_pl(axis_pl_y, offset(poly, SCALED_EPSILON)); + } // else its IDEX with clone or mirror mode. dont use clipping to show axis outside + + Lines lines_axis_x = to_lines(axis_pl_x); + Lines lines_axis_y = to_lines(axis_pl_y); + // append bed contours Lines contour_lines = to_lines(poly); std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(lines_thin)); @@ -543,6 +562,12 @@ void PartPlate::calc_gridlines(const ExPolygon& poly, const BoundingBox& pp_bbox if (!init_model_from_lines(m_gridlines_bolder, lines_bold, GROUND_Z_GRIDLINE)) BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid lines\n"; + + if (!init_model_from_lines(m_plate_axis_x, lines_axis_x, GROUND_Z_GRIDLINE + 0.01)) + BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid x axis\n"; + + if (!init_model_from_lines(m_plate_axis_y, lines_axis_y, GROUND_Z_GRIDLINE + 0.01)) + BOOST_LOG_TRIVIAL(error) << __FUNCTION__ << "Unable to create bed grid y axis\n"; } void PartPlate::calc_height_limit() { @@ -977,6 +1002,17 @@ void PartPlate::render_grid(bool bottom) { glsafe(::glLineWidth(2.0f * m_scale_factor)); m_gridlines_bolder.set_color(color); m_gridlines_bolder.render(); + + if (m_selected){ + //if(m_axis_on_plate_min) // use 2x width if lines on edge because half of it clipping + // glsafe(::glLineWidth(2.0f * m_scale_factor)); + float opacity = m_partplate_list->m_is_dark ? (m_axis_on_plate ? .15f : .5f) + : (m_axis_on_plate ? .21f : .5f); + m_plate_axis_x.set_color({ ColorRGB::X().r(), ColorRGB::X().g(), ColorRGB::X().b(), opacity }); + m_plate_axis_x.render(); + m_plate_axis_y.set_color({ ColorRGB::Y().r(), ColorRGB::Y().g(), ColorRGB::Y().b(), opacity }); + m_plate_axis_y.render(); + } } void PartPlate::render_height_limit(PartPlate::HeightLimitMode mode) diff --git a/src/slic3r/GUI/PartPlate.hpp b/src/slic3r/GUI/PartPlate.hpp index 70e3ec8e9a..2680460328 100644 --- a/src/slic3r/GUI/PartPlate.hpp +++ b/src/slic3r/GUI/PartPlate.hpp @@ -135,6 +135,10 @@ private: GLModel m_logo_triangles; GLModel m_gridlines; GLModel m_gridlines_bolder; + GLModel m_plate_axis_x; + GLModel m_plate_axis_y; + bool m_axis_on_plate; + //bool m_axis_on_plate_min; GLModel m_height_limit_common; GLModel m_height_limit_bottom; GLModel m_height_limit_top;