change BambuStudio to OrcaSlicer

This commit is contained in:
SoftFever 2023-03-10 19:26:01 +08:00
parent 20f2b2cd0e
commit 81ca7720e9
16 changed files with 37 additions and 37 deletions

View file

@ -14,16 +14,16 @@ Cmake, git, gettext can be installed from brew(brew install cmake git gettext)
You need to build the dependence of BambuStudio first. (Only needs for the first time)
Suppose you download the codes into /Users/_username_/work/projects/BambuStudio
create a directory to store the dependence built: /Users/_username_/work/projects/BambuStudio_dep
create a directory to store the dependence built: /Users/_username_/work/projects/OrcaSlicer_dep
**(Please make sure to replace the username with the one on your computer)**
`cd BambuStudio/deps`
`mkdir build;cd build`
for arm64 architecture
`cmake ../ -DDESTDIR="/Users/username/work/projects/BambuStudio_dep" -DOPENSSL_ARCH="darwin64-arm64-cc"`
`cmake ../ -DDESTDIR="/Users/username/work/projects/OrcaSlicer_dep" -DOPENSSL_ARCH="darwin64-arm64-cc"`
for x86 architeccture
`cmake ../ -DDESTDIR="/Users/username/work/projects/BambuStudio_dep" -DOPENSSL_ARCH="darwin64-x86_64-cc"`
`cmake ../ -DDESTDIR="/Users/username/work/projects/OrcaSlicer_dep" -DOPENSSL_ARCH="darwin64-x86_64-cc"`
`make -jN` (N can be a number between 1 and the max cpu number)
## building the Bambu Studio
@ -33,9 +33,9 @@ create a directory to store the installed files at /Users/username/work/projects
`mkdir build;cd build`
building it use cmake
`cmake .. -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/BambuStudio_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/BambuStudio_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`
`cmake .. -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`
`cmake --build . --target install --config Release -jN`
building it use xcode
`cmake .. -GXcode -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/BambuStudio_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/BambuStudio_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`
`cmake .. -GXcode -DBBL_RELEASE_TO_PUBLIC=1 -DCMAKE_PREFIX_PATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_INSTALL_PREFIX="../install_dir" -DCMAKE_BUILD_TYPE=Release -DCMAKE_MACOSX_RPATH=ON -DCMAKE_INSTALL_RPATH="/Users/username/work/projects/OrcaSlicer_dep/usr/local" -DCMAKE_MACOSX_BUNDLE=on`
then building it using Xcode