User mode-aware toolbar items

This commit is contained in:
Enrico Turri 2019-01-31 13:19:26 +01:00
parent 2d3da7ef33
commit 81c621716b
8 changed files with 141 additions and 61 deletions

View file

@ -35,6 +35,9 @@ GLToolbarItem::Data::Data()
, tooltip("")
, sprite_id(-1)
, is_toggable(false)
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
, visible(true)
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
{
}
@ -45,61 +48,11 @@ GLToolbarItem::GLToolbarItem(GLToolbarItem::EType type, const GLToolbarItem::Dat
{
}
GLToolbarItem::EState GLToolbarItem::get_state() const
{
return m_state;
}
void GLToolbarItem::set_state(GLToolbarItem::EState state)
{
m_state = state;
}
const std::string& GLToolbarItem::get_name() const
{
return m_data.name;
}
const std::string& GLToolbarItem::get_tooltip() const
{
return m_data.tooltip;
}
void GLToolbarItem::do_action(wxEvtHandler *target)
{
wxPostEvent(target, SimpleEvent(m_data.action_event));
}
bool GLToolbarItem::is_enabled() const
{
return m_state != Disabled;
}
bool GLToolbarItem::is_disabled() const
{
return m_state == Disabled;
}
bool GLToolbarItem::is_hovered() const
{
return (m_state == Hover) || (m_state == HoverPressed);
}
bool GLToolbarItem::is_pressed() const
{
return (m_state == Pressed) || (m_state == HoverPressed);
}
bool GLToolbarItem::is_toggable() const
{
return m_data.is_toggable;
}
bool GLToolbarItem::is_separator() const
{
return m_type == Separator;
}
void GLToolbarItem::render(unsigned int tex_id, float left, float right, float bottom, float top, unsigned int texture_size, unsigned int border_size, unsigned int icon_size, unsigned int gap_size) const
{
GLTexture::render_sub_texture(tex_id, left, right, bottom, top, get_uvs(texture_size, border_size, icon_size, gap_size));
@ -355,6 +308,46 @@ bool GLToolbar::is_item_disabled(const std::string& name) const
return false;
}
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
bool GLToolbar::is_item_visible(const std::string& name) const
{
for (GLToolbarItem* item : m_items)
{
if (item->get_name() == name)
return item->is_visible();
}
return false;
}
void GLToolbar::set_item_visible(const std::string& name, bool visible)
{
for (GLToolbarItem* item : m_items)
{
if ((item->get_name() == name) && (item->is_visible() != visible))
{
item->set_visible(visible);
m_layout.dirty = true;
break;
}
}
// updates separators visibility to avoid having two consecutive
bool any_item_visible = false;
for (GLToolbarItem* item : m_items)
{
if (!item->is_separator())
any_item_visible |= item->is_visible();
else
{
item->set_visible(any_item_visible);
any_item_visible = false;
}
}
}
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
std::string GLToolbar::update_hover_state(const Vec2d& mouse_pos, GLCanvas3D& parent)
{
if (!m_enabled)
@ -486,6 +479,11 @@ float GLToolbar::get_main_size() const
float size = 2.0f * m_layout.border * m_layout.icons_scale;
for (unsigned int i = 0; i < (unsigned int)m_items.size(); ++i)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!m_items[i]->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (m_items[i]->is_separator())
size += m_layout.separator_size * m_layout.icons_scale;
else
@ -524,6 +522,11 @@ std::string GLToolbar::update_hover_state_horizontal(const Vec2d& mouse_pos, GLC
for (GLToolbarItem* item : m_items)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
left += separator_stride;
else
@ -618,6 +621,11 @@ std::string GLToolbar::update_hover_state_vertical(const Vec2d& mouse_pos, GLCan
for (GLToolbarItem* item : m_items)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
top -= separator_stride;
else
@ -714,6 +722,11 @@ int GLToolbar::contains_mouse_horizontal(const Vec2d& mouse_pos, const GLCanvas3
{
++id;
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
left += separator_stride;
else
@ -759,6 +772,11 @@ int GLToolbar::contains_mouse_vertical(const Vec2d& mouse_pos, const GLCanvas3D&
{
++id;
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
top -= separator_stride;
else
@ -892,6 +910,11 @@ void GLToolbar::render_horizontal(const GLCanvas3D& parent) const
// renders icons
for (const GLToolbarItem* item : m_items)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
left += separator_stride;
else
@ -1018,6 +1041,11 @@ void GLToolbar::render_vertical(const GLCanvas3D& parent) const
// renders icons
for (const GLToolbarItem* item : m_items)
{
#if ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (!item->is_visible())
continue;
#endif // ENABLE_MODE_AWARE_TOOLBAR_ITEMS
if (item->is_separator())
top -= separator_stride;
else