Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators

This commit is contained in:
Enrico Turri 2018-05-02 14:45:42 +02:00
commit 81636abaa9
105 changed files with 8069 additions and 1964 deletions

View file

@ -762,7 +762,10 @@ std::vector<double> GLVolumeCollection::get_current_print_zs() const
// Collect layer top positions of all volumes.
std::vector<double> print_zs;
for (GLVolume *vol : this->volumes)
append(print_zs, vol->print_zs);
{
if (vol->is_active)
append(print_zs, vol->print_zs);
}
std::sort(print_zs.begin(), print_zs.end());
// Replace intervals of layers with similar top positions with their average value.
@ -1768,6 +1771,11 @@ void _3DScene::load_gcode_preview(const Print* print, const GCodePreviewData* pr
{
_generate_legend_texture(*preview_data, tool_colors);
_load_shells(*print, *volumes, use_VBOs);
// removes empty volumes
volumes->volumes.erase(std::remove_if(volumes->volumes.begin(), volumes->volumes.end(),
[](const GLVolume *volume) { return volume->print_zs.empty(); }),
volumes->volumes.end());
}
}