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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 01:07:57 -06:00
Merge branch 'master' into tm_builtin_pad
This commit is contained in:
commit
80fddb7aaf
25 changed files with 313 additions and 323 deletions
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@ -53,7 +53,7 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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// Shorthand for the vertex arrays
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auto& upoints = upper.points, &lpoints = lower.points;
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auto& rpts = ret.points; auto& rfaces = ret.indices;
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auto& rpts = ret.points; auto& ind = ret.indices;
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// If the Z levels are flipped, or the offset difference is negative, we
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// will interpret that as the triangles normals should be inverted.
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@ -61,10 +61,11 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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// Copy the points into the mesh, convert them from 2D to 3D
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rpts.reserve(upoints.size() + lpoints.size());
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rfaces.reserve(2*upoints.size() + 2*lpoints.size());
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const double sf = SCALING_FACTOR;
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for(auto& p : upoints) rpts.emplace_back(p.x()*sf, p.y()*sf, upper_z_mm);
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for(auto& p : lpoints) rpts.emplace_back(p.x()*sf, p.y()*sf, lower_z_mm);
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ind.reserve(2 * upoints.size() + 2 * lpoints.size());
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for (auto &p : upoints)
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rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), upper_z_mm);
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for (auto &p : lpoints)
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rpts.emplace_back(unscaled(p.x()), unscaled(p.y()), lower_z_mm);
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// Create pointing indices into vertex arrays. u-upper, l-lower
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size_t uidx = 0, lidx = offs, unextidx = 1, lnextidx = offs + 1;
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@ -121,9 +122,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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case Proceed::UPPER:
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if(!ustarted || uidx != uendidx) { // there are vertices remaining
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// Get the 3D vertices in order
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const Vec3d& p_up1 = rpts[size_t(uidx)];
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const Vec3d& p_low = rpts[size_t(lidx)];
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const Vec3d& p_up2 = rpts[size_t(unextidx)];
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const Vec3d& p_up1 = rpts[uidx];
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const Vec3d& p_low = rpts[lidx];
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const Vec3d& p_up2 = rpts[unextidx];
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// Calculate fitness: the average of the two connecting edges
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double a = offsdiff2 - (distfn(p_up1, p_low) - zdiff2);
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@ -133,8 +134,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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if(current_fit > prev_fit) { // fit is worse than previously
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proceed = Proceed::LOWER;
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} else { // good to go, create the triangle
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inverted? rfaces.emplace_back(unextidx, lidx, uidx) :
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rfaces.emplace_back(uidx, lidx, unextidx) ;
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inverted
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? ind.emplace_back(int(unextidx), int(lidx), int(uidx))
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: ind.emplace_back(int(uidx), int(lidx), int(unextidx));
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// Increment the iterators, rotate if necessary
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++uidx; ++unextidx;
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@ -150,9 +152,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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case Proceed::LOWER:
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// Mode with lower segment, upper vertex. Same structure:
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if(!lstarted || lidx != lendidx) {
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const Vec3d& p_low1 = rpts[size_t(lidx)];
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const Vec3d& p_low2 = rpts[size_t(lnextidx)];
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const Vec3d& p_up = rpts[size_t(uidx)];
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const Vec3d& p_low1 = rpts[lidx];
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const Vec3d& p_low2 = rpts[lnextidx];
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const Vec3d& p_up = rpts[uidx];
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double a = offsdiff2 - (distfn(p_up, p_low1) - zdiff2);
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double b = offsdiff2 - (distfn(p_up, p_low2) - zdiff2);
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@ -161,8 +163,9 @@ Contour3D walls(const Polygon& lower, const Polygon& upper,
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if(current_fit > prev_fit) {
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proceed = Proceed::UPPER;
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} else {
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inverted? rfaces.emplace_back(uidx, lnextidx, lidx) :
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rfaces.emplace_back(lidx, lnextidx, uidx);
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inverted
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? ind.emplace_back(int(uidx), int(lnextidx), int(lidx))
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: ind.emplace_back(int(lidx), int(lnextidx), int(uidx));
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++lidx; ++lnextidx;
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if(lnextidx == rpts.size()) lnextidx = offs;
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@ -203,7 +206,7 @@ void offset(ExPolygon& sh, coord_t distance, bool edgerounding = true) {
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auto jointype = edgerounding? jtRound : jtMiter;
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ClipperOffset offs;
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offs.ArcTolerance = 0.01*mm(1);
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offs.ArcTolerance = 0.01*scaled(1.);
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Paths result;
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offs.AddPath(ctour, jointype, etClosedPolygon);
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offs.AddPaths(holes, jointype, etClosedPolygon);
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@ -236,48 +239,48 @@ void offset(ExPolygon& sh, coord_t distance, bool edgerounding = true) {
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}
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}
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void offset(Polygon& sh, coord_t distance, bool edgerounding = true) {
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using ClipperLib::ClipperOffset;
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using ClipperLib::jtRound;
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using ClipperLib::jtMiter;
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using ClipperLib::etClosedPolygon;
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using ClipperLib::Paths;
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using ClipperLib::Path;
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void offset(Polygon& sh, coord_t distance, bool edgerounding = true) {
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using ClipperLib::ClipperOffset;
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using ClipperLib::jtRound;
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using ClipperLib::jtMiter;
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using ClipperLib::etClosedPolygon;
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using ClipperLib::Paths;
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using ClipperLib::Path;
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auto&& ctour = Slic3rMultiPoint_to_ClipperPath(sh);
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auto&& ctour = Slic3rMultiPoint_to_ClipperPath(sh);
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// If the input is not at least a triangle, we can not do this algorithm
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if(ctour.size() < 3) {
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BOOST_LOG_TRIVIAL(error) << "Invalid geometry for offsetting!";
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return;
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}
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// If the input is not at least a triangle, we can not do this algorithm
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if(ctour.size() < 3) {
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BOOST_LOG_TRIVIAL(error) << "Invalid geometry for offsetting!";
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return;
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}
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ClipperOffset offs;
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offs.ArcTolerance = 0.01*mm(1);
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Paths result;
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offs.AddPath(ctour, edgerounding ? jtRound : jtMiter, etClosedPolygon);
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offs.Execute(result, static_cast<double>(distance));
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ClipperOffset offs;
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offs.ArcTolerance = 0.01*scaled(1.);
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Paths result;
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offs.AddPath(ctour, edgerounding ? jtRound : jtMiter, etClosedPolygon);
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offs.Execute(result, static_cast<double>(distance));
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// Offsetting reverts the orientation and also removes the last vertex
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// so boost will not have a closed polygon.
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// Offsetting reverts the orientation and also removes the last vertex
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// so boost will not have a closed polygon.
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bool found_the_contour = false;
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for(auto& r : result) {
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if(ClipperLib::Orientation(r)) {
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// We don't like if the offsetting generates more than one contour
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// but throwing would be an overkill. Instead, we should warn the
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// caller about the inability to create correct geometries
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if(!found_the_contour) {
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auto rr = ClipperPath_to_Slic3rPolygon(r);
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sh.points.swap(rr.points);
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found_the_contour = true;
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} else {
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BOOST_LOG_TRIVIAL(warning)
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<< "Warning: offsetting result is invalid!";
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}
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}
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}
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}
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bool found_the_contour = false;
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for(auto& r : result) {
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if(ClipperLib::Orientation(r)) {
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// We don't like if the offsetting generates more than one contour
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// but throwing would be an overkill. Instead, we should warn the
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// caller about the inability to create correct geometries
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if(!found_the_contour) {
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auto rr = ClipperPath_to_Slic3rPolygon(r);
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sh.points.swap(rr.points);
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found_the_contour = true;
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} else {
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BOOST_LOG_TRIVIAL(warning)
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<< "Warning: offsetting result is invalid!";
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}
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}
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}
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}
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/// Unification of polygons (with clipper) preserving holes as well.
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ExPolygons unify(const ExPolygons& shapes) {
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@ -401,11 +404,11 @@ void breakstick_holes(ExPolygon& poly,
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out.reserve(2 * pts.size()); // output polygon points
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// stick bottom and right edge dimensions
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double sbottom = stick_width / SCALING_FACTOR;
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double sright = (penetration + padding) / SCALING_FACTOR;
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double sbottom = scaled(stick_width);
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double sright = scaled(penetration + padding);
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// scaled stride distance
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double sstride = stride / SCALING_FACTOR;
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double sstride = scaled(stride);
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double t = 0;
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// process pairs of vertices as an edge, start with the last and
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@ -459,16 +462,6 @@ void breakstick_holes(ExPolygon& poly,
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// svg.Close();
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}
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/// Only a debug function to generate top and bottom plates from a 2D shape.
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/// It is not used in the algorithm directly.
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inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
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auto lower = triangulate_expolygon_3d(poly);
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auto upper = triangulate_expolygon_3d(poly, z_distance*SCALING_FACTOR, true);
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Contour3D ret;
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ret.merge(lower); ret.merge(upper);
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return ret;
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}
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/// This method will create a rounded edge around a flat polygon in 3d space.
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/// 'base_plate' parameter is the target plate.
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/// 'radius' is the radius of the edges.
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@ -514,7 +507,7 @@ Contour3D round_edges(const ExPolygon& base_plate,
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double x2 = xx*xx;
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double stepy = std::sqrt(r2 - x2);
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offset(ob, s*mm(xx));
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offset(ob, s*scaled(xx));
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wh = ceilheight_mm - radius_mm + stepy;
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Contour3D pwalls;
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@ -538,7 +531,7 @@ Contour3D round_edges(const ExPolygon& base_plate,
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double xx = radius_mm - i*stepx;
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double x2 = xx*xx;
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double stepy = std::sqrt(r2 - x2);
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offset(ob, s*mm(xx));
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offset(ob, s*scaled(xx));
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wh = ceilheight_mm - radius_mm - stepy;
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Contour3D pwalls;
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@ -558,41 +551,6 @@ Contour3D round_edges(const ExPolygon& base_plate,
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return curvedwalls;
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}
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/// Generating the concave part of the 3D pool with the bottom plate and the
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/// side walls.
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Contour3D inner_bed(const ExPolygon& poly,
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double depth_mm,
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double begin_h_mm = 0)
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{
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Contour3D bottom;
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Pointf3s triangles = triangulate_expolygon_3d(poly, -depth_mm + begin_h_mm);
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bottom.merge(triangles);
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coord_t depth = mm(depth_mm);
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coord_t begin_h = mm(begin_h_mm);
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auto lines = poly.lines();
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// Generate outer walls
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auto fp = [](const Point& p, Point::coord_type z) {
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return unscale(x(p), y(p), z);
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};
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for(auto& l : lines) {
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auto s = coord_t(bottom.points.size());
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bottom.points.emplace_back(fp(l.a, -depth + begin_h));
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bottom.points.emplace_back(fp(l.b, -depth + begin_h));
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bottom.points.emplace_back(fp(l.a, begin_h));
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bottom.points.emplace_back(fp(l.b, begin_h));
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bottom.indices.emplace_back(s + 3, s + 1, s);
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bottom.indices.emplace_back(s + 2, s + 3, s);
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}
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return bottom;
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}
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inline Point centroid(Points& pp) {
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Point c;
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switch(pp.size()) {
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@ -640,7 +598,7 @@ Polygons concave_hull(const Polygons& polys, double max_dist_mm = 50,
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if(polys.empty()) return Polygons();
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const double max_dist = mm(max_dist_mm);
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const double max_dist = scaled(max_dist_mm);
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Polygons punion = unify(polys); // could be redundant
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@ -694,11 +652,11 @@ Polygons concave_hull(const Polygons& polys, double max_dist_mm = 50,
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ctour.reserve(3);
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ctour.emplace_back(cc);
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Point d(coord_t(mm(1)*nx), coord_t(mm(1)*ny));
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Point d(coord_t(scaled(1.)*nx), coord_t(scaled(1.)*ny));
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ctour.emplace_back(c + Point( -y(d), x(d) ));
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ctour.emplace_back(c + Point( y(d), -x(d) ));
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offset(r, mm(1));
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offset(r, scaled(1.));
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return r;
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});
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@ -729,15 +687,16 @@ void base_plate(const TriangleMesh &mesh, ExPolygons &output, float h,
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// Now we have to unify all slice layers which can be an expensive operation
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// so we will try to simplify the polygons
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ExPolygons tmp; tmp.reserve(count);
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for(ExPolygons& o : out) for(ExPolygon& e : o) {
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auto&& exss = e.simplify(0.1/SCALING_FACTOR);
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for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
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}
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for(ExPolygons& o : out)
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for(ExPolygon& e : o) {
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auto&& exss = e.simplify(scaled(0.1));
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for(ExPolygon& ep : exss) tmp.emplace_back(std::move(ep));
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}
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ExPolygons utmp = unify(tmp);
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for(ExPolygon& o : utmp) {
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auto&& smp = o.simplify(0.1/SCALING_FACTOR); // TODO: is this important?
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for(auto& o : utmp) {
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auto&& smp = o.simplify(scaled(0.1));
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output.insert(output.end(), smp.begin(), smp.end());
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}
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}
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@ -768,11 +727,11 @@ Contour3D create_base_pool(const Polygons &ground_layer,
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const double bottom_offs = (thickness + wingheight) / std::tan(slope);
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// scaled values
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const coord_t s_thickness = mm(thickness);
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const coord_t s_eradius = mm(cfg.edge_radius_mm);
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const coord_t s_thickness = scaled(thickness);
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const coord_t s_eradius = scaled(cfg.edge_radius_mm);
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const coord_t s_safety_dist = 2*s_eradius + coord_t(0.8*s_thickness);
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const coord_t s_wingdist = mm(wingdist);
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const coord_t s_bottom_offs = mm(bottom_offs);
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const coord_t s_wingdist = scaled(wingdist);
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const coord_t s_bottom_offs = scaled(bottom_offs);
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auto& thrcl = cfg.throw_on_cancel;
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@ -902,7 +861,7 @@ Contour3D create_base_pool(const Polygons &ground_layer,
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}
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};
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coord_t z_lo = -mm(fullheight), z_hi = -mm(wingheight);
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coord_t z_lo = -scaled(fullheight), z_hi = -scaled(wingheight);
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for (ExPolygon &ep : bttms) {
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pool.merge(triangulate_expolygon_3d(ep, -fullheight, true));
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for (auto &h : ep.holes) straight_walls(h, z_lo, z_hi);
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