GLCanvas3D::Selection as a standalone class

This commit is contained in:
Enrico Turri 2019-03-19 13:30:21 +01:00
parent ca623b9a83
commit 80c1a8d8e4
23 changed files with 2111 additions and 2069 deletions

View file

@ -58,19 +58,19 @@ public:
GLGizmoSlaSupports(GLCanvas3D& parent, unsigned int sprite_id);
#endif // ENABLE_SVG_ICONS
virtual ~GLGizmoSlaSupports();
void set_sla_support_data(ModelObject* model_object, const GLCanvas3D::Selection& selection);
void set_sla_support_data(ModelObject* model_object, const Selection& selection);
bool mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down);
void delete_selected_points(bool force = false);
std::pair<float, float> get_sla_clipping_plane() const;
private:
bool on_init();
void on_update(const UpdateData& data, const GLCanvas3D::Selection& selection);
virtual void on_render(const GLCanvas3D::Selection& selection) const;
virtual void on_render_for_picking(const GLCanvas3D::Selection& selection) const;
void on_update(const UpdateData& data, const Selection& selection);
virtual void on_render(const Selection& selection) const;
virtual void on_render_for_picking(const Selection& selection) const;
void render_selection_rectangle() const;
void render_points(const GLCanvas3D::Selection& selection, bool picking = false) const;
void render_points(const Selection& selection, bool picking = false) const;
bool is_mesh_update_necessary() const;
void update_mesh();
void update_cache_entry_normal(unsigned int i) const;
@ -113,11 +113,11 @@ private:
protected:
void on_set_state() override;
void on_start_dragging(const GLCanvas3D::Selection& selection) override;
virtual void on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection) override;
void on_start_dragging(const Selection& selection) override;
virtual void on_render_input_window(float x, float y, float bottom_limit, const Selection& selection) override;
virtual std::string on_get_name() const;
virtual bool on_is_activable(const GLCanvas3D::Selection& selection) const;
virtual bool on_is_activable(const Selection& selection) const;
virtual bool on_is_selectable() const;
};