GLCanvas3D::Selection as a standalone class

This commit is contained in:
Enrico Turri 2019-03-19 13:30:21 +01:00
parent ca623b9a83
commit 80c1a8d8e4
23 changed files with 2111 additions and 2069 deletions

View file

@ -51,7 +51,7 @@ std::string GLGizmoScale3D::on_get_name() const
return L("Scale [S]");
}
void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection)
void GLGizmoScale3D::on_start_dragging(const Selection& selection)
{
if (m_hover_id != -1)
{
@ -60,7 +60,7 @@ void GLGizmoScale3D::on_start_dragging(const GLCanvas3D::Selection& selection)
}
}
void GLGizmoScale3D::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
void GLGizmoScale3D::on_update(const UpdateData& data, const Selection& selection)
{
if ((m_hover_id == 0) || (m_hover_id == 1))
do_scale_x(data);
@ -72,7 +72,7 @@ void GLGizmoScale3D::on_update(const UpdateData& data, const GLCanvas3D::Selecti
do_scale_uniform(data);
}
void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
void GLGizmoScale3D::on_render(const Selection& selection) const
{
bool single_instance = selection.is_single_full_instance();
bool single_volume = selection.is_single_modifier() || selection.is_single_volume();
@ -121,7 +121,7 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
if (single_instance)
{
// calculate bounding box in instance local reference system
const GLCanvas3D::Selection::IndicesList& idxs = selection.get_volume_idxs();
const Selection::IndicesList& idxs = selection.get_volume_idxs();
for (unsigned int idx : idxs)
{
const GLVolume* vol = selection.get_volume(idx);
@ -267,14 +267,14 @@ void GLGizmoScale3D::on_render(const GLCanvas3D::Selection& selection) const
}
}
void GLGizmoScale3D::on_render_for_picking(const GLCanvas3D::Selection& selection) const
void GLGizmoScale3D::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
render_grabbers_for_picking(selection.get_bounding_box());
}
void GLGizmoScale3D::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection)
void GLGizmoScale3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
{
#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
bool single_instance = selection.is_single_full_instance();