GLCanvas3D::Selection as a standalone class

This commit is contained in:
Enrico Turri 2019-03-19 13:30:21 +01:00
parent ca623b9a83
commit 80c1a8d8e4
23 changed files with 2111 additions and 2069 deletions

View file

@ -80,7 +80,7 @@ bool GLGizmoRotate::on_init()
return true;
}
void GLGizmoRotate::on_start_dragging(const GLCanvas3D::Selection& selection)
void GLGizmoRotate::on_start_dragging(const Selection& selection)
{
const BoundingBoxf3& box = selection.get_bounding_box();
m_center = box.center();
@ -91,7 +91,7 @@ void GLGizmoRotate::on_start_dragging(const GLCanvas3D::Selection& selection)
m_snap_fine_out_radius = m_snap_fine_in_radius + m_radius * ScaleLongTooth;
}
void GLGizmoRotate::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
void GLGizmoRotate::on_update(const UpdateData& data, const Selection& selection)
{
Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(data.mouse_ray, selection));
@ -126,7 +126,7 @@ void GLGizmoRotate::on_update(const UpdateData& data, const GLCanvas3D::Selectio
m_angle = theta;
}
void GLGizmoRotate::on_render(const GLCanvas3D::Selection& selection) const
void GLGizmoRotate::on_render(const Selection& selection) const
{
if (!m_grabbers[0].enabled)
return;
@ -183,7 +183,7 @@ void GLGizmoRotate::on_render(const GLCanvas3D::Selection& selection) const
::glPopMatrix();
}
void GLGizmoRotate::on_render_for_picking(const GLCanvas3D::Selection& selection) const
void GLGizmoRotate::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
@ -347,7 +347,7 @@ void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool pick
::glDisable(GL_LIGHTING);
}
void GLGizmoRotate::transform_to_local(const GLCanvas3D::Selection& selection) const
void GLGizmoRotate::transform_to_local(const Selection& selection) const
{
::glTranslated(m_center(0), m_center(1), m_center(2));
@ -380,7 +380,7 @@ void GLGizmoRotate::transform_to_local(const GLCanvas3D::Selection& selection) c
}
}
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const GLCanvas3D::Selection& selection) const
Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray, const Selection& selection) const
{
double half_pi = 0.5 * (double)PI;
@ -457,7 +457,7 @@ std::string GLGizmoRotate3D::on_get_name() const
return L("Rotate [R]");
}
void GLGizmoRotate3D::on_start_dragging(const GLCanvas3D::Selection& selection)
void GLGizmoRotate3D::on_start_dragging(const Selection& selection)
{
if ((0 <= m_hover_id) && (m_hover_id < 3))
m_gizmos[m_hover_id].start_dragging(selection);
@ -469,7 +469,7 @@ void GLGizmoRotate3D::on_stop_dragging()
m_gizmos[m_hover_id].stop_dragging();
}
void GLGizmoRotate3D::on_render(const GLCanvas3D::Selection& selection) const
void GLGizmoRotate3D::on_render(const Selection& selection) const
{
::glClear(GL_DEPTH_BUFFER_BIT);
@ -483,7 +483,7 @@ void GLGizmoRotate3D::on_render(const GLCanvas3D::Selection& selection) const
m_gizmos[Z].render(selection);
}
void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection)
void GLGizmoRotate3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
{
#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
Vec3d rotation(Geometry::rad2deg(m_gizmos[0].get_angle()), Geometry::rad2deg(m_gizmos[1].get_angle()), Geometry::rad2deg(m_gizmos[2].get_angle()));