GLCanvas3D::Selection as a standalone class

This commit is contained in:
Enrico Turri 2019-03-19 13:30:21 +01:00
parent ca623b9a83
commit 80c1a8d8e4
23 changed files with 2111 additions and 2069 deletions

View file

@ -51,7 +51,7 @@ std::string GLGizmoMove3D::on_get_name() const
return L("Move [M]");
}
void GLGizmoMove3D::on_start_dragging(const GLCanvas3D::Selection& selection)
void GLGizmoMove3D::on_start_dragging(const Selection& selection)
{
if (m_hover_id != -1)
{
@ -69,7 +69,7 @@ void GLGizmoMove3D::on_stop_dragging()
m_displacement = Vec3d::Zero();
}
void GLGizmoMove3D::on_update(const UpdateData& data, const GLCanvas3D::Selection& selection)
void GLGizmoMove3D::on_update(const UpdateData& data, const Selection& selection)
{
if (m_hover_id == 0)
m_displacement(0) = calc_projection(data);
@ -79,7 +79,7 @@ void GLGizmoMove3D::on_update(const UpdateData& data, const GLCanvas3D::Selectio
m_displacement(2) = calc_projection(data);
}
void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const
void GLGizmoMove3D::on_render(const Selection& selection) const
{
bool show_position = selection.is_single_full_instance();
const Vec3d& position = selection.get_bounding_box().center();
@ -155,7 +155,7 @@ void GLGizmoMove3D::on_render(const GLCanvas3D::Selection& selection) const
}
}
void GLGizmoMove3D::on_render_for_picking(const GLCanvas3D::Selection& selection) const
void GLGizmoMove3D::on_render_for_picking(const Selection& selection) const
{
::glDisable(GL_DEPTH_TEST);
@ -166,7 +166,7 @@ void GLGizmoMove3D::on_render_for_picking(const GLCanvas3D::Selection& selection
render_grabber_extension(Z, box, true);
}
void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit, const GLCanvas3D::Selection& selection)
void GLGizmoMove3D::on_render_input_window(float x, float y, float bottom_limit, const Selection& selection)
{
#if !DISABLE_MOVE_ROTATE_SCALE_GIZMOS_IMGUI
bool show_position = selection.is_single_full_instance();